Title: Game Theory
1Game Theory
2Learning Objectives
- Define game theory, and explain how it helps to
better understand mutually interdependent
management decisions - Explain the essential dilemma faced by
participants in the game called Prisoners
Dilemma - Explain the concept of a dominant strategy and
its role in understanding how auctions can help
improve the price for sellers, while still
benefiting buyers
3Overview
- I. Introduction to Game Theory
- II. Simultaneous-Move, One-Shot Games
- III. Infinitely Repeated Games
- IV. Finitely Repeated Games
- V. Multistage Games
4Game Theory
- Optimization has two shortcomings when applied to
actual business situations - Assumes factors such as reaction of competitors
or tastes and preferences of consumers remain
constant. - Managers sometimes make decisions when other
parties have more information about market
conditions. - Game theory is concerned with how individuals
make decisions when they are aware that their
actions affect each other and when each
individual takes this into account. - Game Theory is a useful tool for managers
5- In the analysis of games, the order in which
players make decisions is important - Simultaneous-move game- Each player makes
decision without knowledge of other players
decision - Sequential-move game player makes a move after
observing other players move
6- One shot game underlying game is played only
once - Repeated game underlying game is played more
than once
7- How managers use game theory
- Betrand Duopoly game
- 2 gas stations no location advantage.
Consumers view product as perfect substitutes and
will purchase from station that sells at lower
price. - First thing manager must do in the morning is to
tell attendant to put up price without knowledge
of rivals price. - This is a simultaneous move game.
- If Manager of station A calls in price higher
than B ? will lose sales that day
8Normal Form Game
- A Normal Form Game consists of
- Players.
- Strategies or feasible actions.
- Payoffs.
9A Normal Form Game
Player 2
12,11
11,12
14,13
Player 1
10Simultaneous-move, One shot game
- Important to managers making decisions in an
environment of interdependence. E.g. profits of
firm A depends not only on firms A actions but
on the actions of rival firm B as well.
11Normal Form GameScenario Analysis
Player 2
10,20
15,8
Player 1
12- Whats the optimal strategy?
- Complex question. Depends on the nature game
being played. - The game above is easy to characterize the
optimal decision a situation that involves a
dominant strategy. - A strategy is dominant if it results in the
highest payoff regardless of the action of the
opponent
13- For player 1, the dominant strategy is UP.
Regardless of what player 2 chooses, if A chooses
UP, shell earn more. - Principle
- Check to see if you have a dominant strategy. If
you have one, play it.
14- What should a player do in the absence of a
dominant strategy (e.g. Player 2)? - Play a SECURE STRATEGY
- -- A strategy that guarantees the highest payoff
given the worst possible scenario. - Find the worse payoff that could arise for each
action and choose the action that has the highest
of the worse payoffs.
15- Secure strategy for player 2 is RIGHT.
Guarantees a payment of 8 rather than 7 from LEFT - 2 shortcomings
- Very conservative strategy
- Does not take into account the optimal decision
of your rival and thus may prevent you from
earning a significantly higher payoff. - Player 2 should actually choose LEFT, knowing
that player 1 will play UP
16- Principle Put yourself in your rivals shoes
- If you do not have a dominant strategy, look at
the game from your rivals perspective. If your
rival has a dominant strategy, anticipate that
she will play it.
17Putting Yourself in your Rivals Shoes
- What should player 2 do?
- 2 has no dominant strategy!
- But 2 should reason that 1 will play a.
- Therefore 2 should choose C.
Player 2
12,11
11,12
14,13
Player 1
18The Outcome
12,11
11,12
14,13
- This outcome is called a Nash equilibrium
- a is player 1s best response to C.
- C is player 2s best response to a.
19Nash Equilibrium
- Given the strategies of other players, no player
can improve her payoff by unilaterally changing
her own strategy. - Every player is doing the best she can given what
other players are doing. - In original example, Nash equilibrium is when A
chooses UP and B chooses LEFT.
20Application of One shot games
- Two managers want to maximize market share.
- Strategies are pricing decisions. (charge high or
low prices) - Simultaneous moves.
- One-shot game. (firms meet once and only once in
the market)
21The Market-Share Game in Normal Form
Manager 2
Manager 1
22Market Share game Equilibrium
- Each managers best decision is to charge a low
price regardless of the others decision.
Outcome of game is that both firms charge a low
price and earn 0 profits - Low prices for both managers is the Nash
Equilibrium
23- If firms collude to charge high prices, profits
will be higher for both - ? Classic case in Economics called dilemma
because the Nash equilibrium outcome is inferior
(from the firms viewpoint) to the situation where
they both agree to charge high prices - Even if firms meet secretly to collude, is there
an incentive to cheat on the agreement?
24To advertise or Not?
- Your firm competes against another firm for
customers - You and your rivals know your product will be
obsolete at the end of the year (one shot game)
and must simultaneously determine whether or not
to advertise. - In your industry, advertising does not increase
industry demand but induces consumers to switch
among the products of the different firms
25An Advertising Game
Manager 2
Manager 1
26To advertise or Not?
- Dominant strategy of each firm is to advertise. ?
unique Nash equilibrium. - Collusion will not work because this is a
one-shot game and if theres agreement not to
advertise, each firm will have an incentve to
cheat.
27Key Insight
- Game theory can be used to analyze situations
where payoffs are non monetary! - We will, without loss of generality, focus on
environments where businesses want to maximize
profits. - Hence, payoffs are measured in monetary units.
28Examples of Coordination Games
- Industry standards
- size of floppy disks.
- size of CDs.
- National standards
- electric current.
- traffic laws.
29- Coordination Decisions
- Firms dont have competing objectives but
coordinating their decisions will lead to higher
profits - e.g. Producing appliances that require either
90-volt or 120-volt outlets
30A Coordination Game in Normal Form
Firm B
Firm A
31Coordination Game 2 Nash Equilibria
- What would you do if you manage Firm A?
- If you do not know what firm B is going to do,
youll have to guess what B will do. - Effectively, both you and firm B will do better
by coordinating your actions. - 2 Nash equilibria. If the firms can talk to
each other, they can agree on what to produce. - Notice, theres no incentive to cheat here
- This is a game of coordination rather than game
of conflicting interest
32Simultaneous-Move Bargaining
- Management and a union are negotiating a wage
increase. - Strategies are wage offers wage demands.
- Players have one chance to reach an agreement and
offer is made simultaneously. - Parties are bargaining over how much of 100 in
surplus must go to the union
33- Assume the surplus can be split only into 50
increments - One shot to reach agreement
- Parties simultaneously write the amount they
desire on a piece of paper. - If the sum of the amounts does not exceed 100,
players get the specified amount - If sum exceeds 100, stalemate, costing each
player 1
34The Bargaining Game in Normal Form
Union
Management
35Simultaneous-Move Bargaining
- 3 Nash equilibria outcomes.
- Multiplicity of equilbria leads to inefficiency
if parties fail to co-odinate on an equilibrium - 6 of 9 outcomes are inefficient because they
dont sum up to 100 - Clearly, in this game management must ask for 50
if they
36Key Insights
- Not all games are games of conflict.
- Communication can help solve coordination
problems. - Sequential moves can help solve coordination
problems.
37Infinitely Repeated Games
- Game played over and over again. Players receive
payoff during each repetition of game - Firms compete week after week, year after year ?
game is repeated over time - To evaluate profits earned during this game,
consider the PV of all payoffs. - If payoffs are the same in each period, then for
an infinitely played game - PV (1i)/i constant profit
38An Advertising Game
- Two firms (Kelloggs General Mills) managers
want to maximize profits. - Strategies consist of pricing actions.
- Simultaneous moves.
- Repeated interaction.
39Equilibrium to the One-Shot Pricing Game
General Mills
Kelloggs
40- When firms repeatedly face this type of matrix,
they use trigger strategy - Trigger Strategy is a strategy that is
contingent on the past plays of players in a game - A player who adopts a trigger strategy continues
to choose the same action until some other player
takes an action that triggers a different
action by the first player
41Can collusion work if firms play the game each
year, forever?
- Consider the following trigger strategy by each
firm - We will each charge the high price, provided
neither of us has ever cheated in the past. If
one of us cheats and charges a low price, the
other player will punish the deviator by
charging low price in ever period thereafter - In effect, each firm agrees to cooperate so
long as the rival hasnt cheated in the past.
Cheating triggers punishment in all future
periods.
42Kelloggs profits?
- ?Cooperate 10 10/(1i) 10/(1i)2 10/(1i)3
- 10 10/i
Value of a perpetuity of 12 paid at the end of
every year
?Cheat 500 0 0 0
Theres no incentive to cheat if the PV from
cheating is less than the PV from not cheating
43Kelloggs Gain to Cheating
- ?Cheat - ?Cooperate 50 - (10 10/i) 40 -
10/i - Suppose i .05
- ?Cheat - ?Cooperate 40- 10/.05 40 - 200
-160 - It doesnt pay to deviate.
- As long as i is less than 25, it pays not cheat.
- Collusion is a Nash equilibrium in the infinitely
repeated game!
44Benefits Costs of Cheating
- ?Cheat - ?Cooperate 40 - 10/i
- 40 Immediate Benefit (50 - 10 today)
- 10/i PV of Future Cost (10 - 0 forever after)
- If Immediate Benefit - PV of Future Cost gt 0
- Pays to cheat.
- If Immediate Benefit - PV of Future Cost ? 0
- Doesnt pay to cheat.
45Application of Infinitely repeated games (product
quality)
Firm
Consumers
46- If one shot game, Nash equilibrium low quality
product and dont buy - If infinitely repeated and consumers tell firm
Ill buy your product and will continue to buy
if it is of good quality. But if it turns out to
be shoddy, Ill tell my friends not to buy
anything from you again. - Given this strategy of consumers, what should the
firm do? - If the interest rate is not too high, the best
alternative is to sell a high product quality
47- If firm cheats and sells shoddy product, it will
earn 10 now but 0 forever thereafter. - It will not pay for the firm to cheat if the
interest rate is low.
48- FINITE REPEATED GAMES
- Games that eventually end
- Games in which players do not know when the game
will end - Games in which players know when it will end.
49- Suppose two duopolists repeatedly play the
pricing game until their product become obsolete.
Suppose the firms dont know when the game will
end but theres a probability p that the game
will end after every given play - Probability the game will be played tomorrow if
played today is (1-p). If the game is played
tomorrow, the probability it will be played the
next day is (1-p)2 etc.
50Pricing Game that is infinitely repeated
General Mills
Kelloggs
51- Suppose firms adopt trigger strategies, whereby
each agrees to charge a high price but if a firm
deviates and charges a low price, the other firm
will punish it by charging low price until the
game ends. - Assume interest rate is zero
- Does Kelloggs have an incentive to cheat?
52Kelloggs profits?
- ?Cooperate 10 10/(1-p) 10/(1-p)2 10/(1-p)3
- 10/p
?Cheat 500 0 0 0
Theres no incentive to cheat if the profit from
cheating is less than the profit from not
cheating. If there is a 10 that the government
will ban the sale of the item, then profit from
not cheating is 100 ? It pays not to cheat
53Key Insight
- Collusion can be sustained as a Nash equilibrium
when there is no certain end to a game.
- Doing so requires
- Ability to monitor actions of rivals.
- Ability (and reputation for) punishing defectors.
- Low interest rate.
- High probability of future interaction.
54End of Period Problem
- When players know precisely when a repeated game
will end, end-of-period problem arises - In the final period, theres no tomorrow and
theres no way to punish a player for doing
something wrong in the last period. - Consequently, players will behave as if it was a
one shot game
55Resignations, Quits Snake Oil salesmen
- Workers work hard if threatened with being fired
if benefits of shirking are less than cost of
being fired - When worker announces that she wants to quit, say
tomorrow, the cost of shirking is low so threat
of firing has no effect - What can managers do to overcome problem?
- Fire the worker as soon as she announces plan to
quit? Problems - Snake Oil Salesmen move about so no punishments
56Factors affecting collusion in pricing games
- Number of firms Collusion is easier when there
are few firms rather than many. - Firm Size Economies of scale exists in
monitoring. Easier for large firms to monitor
small ones than other way round - History of the Market Explicit meeting to
collude or tacit collusion? - Punishment Mechanism How do we punish our
rivals when they cheat?
57Real World Examples of Collusion
- Garbage Collection Industry
- OPEC
- NASDAQ
- Airlines