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Title:

Battle

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Immobility / Knock Out Robot is declared immobile by the judge after 10 Seconds of non-movement. 15 points (when caused by opponent) ... – PowerPoint PPT presentation

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Title: Battle


1
Battle BotRules Strategies
  • Mr. Zushma
  • Livingston High School
  • Technology Design for Science Engineering

2
RULES
3
The contestants may NOT damage or destroy the
power/control wires connected to the robot.
4
Other Rules
  • Robot must be less than 24oz 36oz for
    heavyweight.
  • Matches last 2 minutes each.
  • A match will end in the event that a robot
    travels out of bounds or is declared immobile.
  • Contestants have 2 minutes to connect their
    robots and be sure they are mobile.
  • Delay of match may result in point deductions
    and/or disqualification.

5
How to score points
6
  • Ping-Pong Balls
  • 10 balls on table 1 point each
  • Last robot to touch the ping-pong ball receives
    the points.

7
  • Muscle
  • Push opponent out of bounds 10 points (8 points
    for heavyweight)
  • Robot is out of bounds when any part of the
    robot TOUCHES the red boundary line.
  • Once a robot goes out of bounds the contest is
    over.

8
  • Immobility / Knock Out
  • Robot is declared immobile by the judge after 10
    Seconds of non-movement. 15 points (when caused
    by opponent)
  • Competitors may declare their own robot immobile
    at any time during the event. NO POINTS for
    either team
  • Once a robot is declared immobile, it may not
    re-enter the match.
  • When immobility is declared on or by a
    contestant, the controls must be placed on the
    table and no longer touched.
  • The opposing robot has 30 seconds from the time
    immobility is declared to complete whatever
    action it feels is necessary.
  • Remove ping-pong balls
  • Push opponent out of ring
  • Destroy opponent

9
The Arena
10
Pros Cons of Design
11
Pros Cons of Design
12
Pros Cons of Design
13
Pros Cons of Design
14
Pros Cons of Design
15
Bots in Action
16
Bots in Action
17
Bots in Action
18
Bots in Action
19
The winning bots have one thing in
common.They can move forward and backward
consistently.
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