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Lecture 15: PCM, Networks

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Title: Lecture 15: PCM, Networks


1
Lecture 15 PCM, Networks
  • Today PCM wrap-up, projects discussion,
  • on-chip networks background

2
Hard Error Tolerance in PCM
  • PCM cells will eventually fail important to
    cause gradual
  • capacity degradation when this happens
  • Pairing among the pool of faulty pages, pair
    two pages
  • that have faults in different locations
    replicate data across
  • the two pages Ipek et al.,
    ASPLOS10
  • Errors are detected with parity bits replica
    reads are issued
  • if the initial read is faulty

3
ECP Schechter et
al., ISCA10
  • Instead of using ECC to handle a few transient
    faults in
  • DRAM, use error-correcting pointers to handle
    hard errors
  • in specific locations
  • For a 512-bit line with 1 failed bit, maintain a
    9-bit field to
  • track the failed location and another bit to
    store the value
  • in that location
  • Can store multiple such pointers and can recover
    from
  • faults in the pointers too
  • ECC has similar storage overhead and can handle
    soft
  • errors but ECC has high entropy and can hasten
    wearout

4
SAFER Seong et al., MICRO
2010
  • Most PCM hard errors are stuck-at faults (stuck
    at 0 or
  • stuck at 1)
  • Either write the word or its flipped version so
    that the
  • failed bit is made to store the stuck-at value
  • For multi-bit errors, the line can be
    partitioned such that
  • each partition has a single error
  • Errors are detected by verifying a write
    recently failed
  • bit locations are cached so multiple writes can
    be avoided

5
FREE-p Yoon et
al., HPCA 2011
  • When a PCM block is unusable because the number
    of
  • hard errors has exceeded the ECC capability, it
    is remapped
  • to another address the pointer to this
    address is stored
  • in the failed block
  • The pointer can be replicated many times in the
    failed block
  • to tolerate the multiple errors in the failed
    block
  • Requires two accesses when handling failed
    blocks this
  • overhead can be reduced by caching the pointer
    at the
  • memory controller

6
Interconnection Networks
  • Recall fully connected network, arrays/rings,
    meshes/tori,
  • trees, butterflies, hypercubes
  • Consider a k-ary d-cube a d-dimension array
    with k
  • elements in each dimension, there are links
    between
  • elements that differ in one dimension by 1 (mod
    k)
  • Number of nodes N kd

(with no wraparound)
Number of switches Switch degree
Number of links Pins per node

N
Avg. routing distance Diameter
Bisection bandwidth Switch complexity
d(k-1)/2
2d 1
d(k-1)
Nd
2wkd-1
2wd
(2d 1)2
Should we minimize or maximize dimension?
7
Routing
  • Deterministic routing given the source and
    destination,
  • there exists a unique route
  • Adaptive routing a switch may alter the route
    in order to
  • deal with unexpected events (faults,
    congestion) more
  • complexity in the router vs. potentially better
    performance
  • Example of deterministic routing dimension
    order routing
  • send packet along first dimension until
    destination co-ord
  • (in that dimension) is reached, then next
    dimension, etc.

8
Deadlock Example
4-way switch
Input ports
Output ports
Packets of message 1 Packets of message
2 Packets of message 3 Packets of message 4
Each message is attempting to make a left turn
it must acquire an output port, while still
holding on to a series of input and output ports
9
Deadlock-Free Proofs
  • Number edges and show that all routes will
    traverse edges in increasing (or
  • decreasing) order therefore, it will be
    impossible to have cyclic dependencies
  • Example k-ary 2-d array with dimension routing
    first route along x-dimension,
  • then along y

1
2
3
2
1
0
17
18
1
2
3
2
1
0
18
17
1
2
3
2
1
0
19
16
1
2
3
2
1
0
10
Breaking Deadlock II
  • Consider the eight possible turns in a 2-d array
    (note that
  • turns lead to cycles)
  • By preventing just two turns, cycles can be
    eliminated
  • Dimension-order routing disallows four turns
  • Helps avoid deadlock even in adaptive routing

West-First
North-Last
Negative-First
Can allow deadlocks
11
Deadlock Avoidance with VCs
  • VCs provide another way to number the links such
    that
  • a route always uses ascending link numbers

102
101
100
2
1
0
117
118
17
18
1
2
3
2
1
0
118
117
18
17
101
102
103
1
2
3
2
1
0
119
202
201
200
116
19
217
16
218
1
2
3
2
1
0
218
217
201
202
203
  • Alternatively, use West-first routing on the
  • 1st plane and cross over to the 2nd plane in
  • case you need to go West again (the 2nd
  • plane uses North-last, for example)

219
216
12
Packets/Flits
  • A message is broken into multiple packets (each
    packet
  • has header information that allows the receiver
    to
  • re-construct the original message)
  • A packet may itself be broken into flits flits
    do not
  • contain additional headers
  • Two packets can follow different paths to the
    destination
  • Flits are always ordered and follow the same
    path
  • Such an architecture allows the use of a large
    packet
  • size (low header overhead) and yet allows
    fine-grained
  • resource allocation on a per-flit basis

13
Flow Control
  • The routing of a message requires allocation of
    various
  • resources the channel (or link), buffers,
    control state
  • Bufferless flits are dropped if there is
    contention for a
  • link, NACKs are sent back, and the original
    sender has
  • to re-transmit the packet
  • Circuit switching a request is first sent to
    reserve the
  • channels, the request may be held at an
    intermediate
  • router until the channel is available (hence,
    not truly
  • bufferless), ACKs are sent back, and
    subsequent
  • packets/flits are routed with little effort
    (good for bulk
  • transfers)

14
Buffered Flow Control
  • A buffer between two channels decouples the
    resource
  • allocation for each channel buffer storage is
    not as
  • precious a resource as the channel (perhaps,
    not so
  • true for on-chip networks)
  • Packet-buffer flow control channels and buffers
    are
  • allocated per packet
  • Store-and-forward
  • Cut-through

Time-Space diagrams
H
B
B
B
T
0 1 2 3
H
B
B
B
T
Channel
H
B
B
B
T
H
B
B
B
T
0 1 2 3
H
B
B
B
T
Channel
H
B
B
B
T
0 1 2 3 4 5 6 7 8 9 10 11 12 13
14 Cycle
15
Flit-Buffer Flow Control (Wormhole)
  • Wormhole Flow Control just like cut-through,
    but with
  • buffers allocated per flit (not channel)
  • A head flit must acquire three resources at the
    next
  • switch before being forwarded
  • channel control state (virtual channel, one per
    input port)
  • one flit buffer
  • one flit of channel bandwidth
  • The other flits adopt the same virtual channel
    as the head
  • and only compete for the buffer and physical
    channel
  • Consumes much less buffer space than cut-through
  • routing does not improve channel utilization
    as another
  • packet cannot cut in (only one VC per input
    port)

16
Virtual Channel Flow Control
  • Each switch has multiple virtual channels per
    phys. channel
  • Each virtual channel keeps track of the output
    channel
  • assigned to the head, and pointers to buffered
    packets
  • A head flit must allocate the same three
    resources in the
  • next switch before being forwarded
  • By having multiple virtual channels per physical
    channel,
  • two different packets are allowed to utilize
    the channel and
  • not waste the resource when one packet is idle

17
Example
  • Wormhole

A is going from Node-1 to Node-4 B is going from
Node-0 to Node-5
Node-0
B
idle
idle
Node-1
A
B
Traffic Analogy B is trying to make a left
turn A is trying to go straight there is no
left-only lane with wormhole, but there is one
with VC
Node-2
Node-3
Node-4
Node-5 (blocked, no free VCs/buffers)
  • Virtual channel

Node-0
B
Node-1
A
A
A
B
Node-2
Node-3
Node-4
Node-5 (blocked, no free VCs/buffers)
18
Buffer Management
  • Credit-based keep track of the number of free
    buffers in
  • the downstream node the downstream node sends
    back
  • signals to increment the count when a buffer
    is freed
  • need enough buffers to hide the round-trip
    latency
  • On/Off the upstream node sends back a signal
    when its
  • buffers are close to being full reduces
    upstream
  • signaling and counters, but can waste buffer
    space

19
Router Pipeline
  • Four typical stages
  • RC routing computation the head flit indicates
    the VC that it
  • belongs to, the VC state is updated, the
    headers are examined
  • and the next output channel is computed (note
    this is done for
  • all the head flits arriving on various input
    channels)
  • VA virtual-channel allocation the head flits
    compete for the
  • available virtual channels on their computed
    output channels
  • SA switch allocation a flit competes for access
    to its output
  • physical channel
  • ST switch traversal the flit is transmitted on
    the output channel
  • A head flit goes through all four stages, the
    other flits do nothing in the
  • first two stages (this is an in-order pipeline
    and flits can not jump
  • ahead), a tail flit also de-allocates the VC

20
Speculative Pipelines
  • Perform VA, SA, and ST in
  • parallel (can cause collisions
  • and re-tries)
  • Typically, VA is the critical
  • path can possibly perform
  • SA and ST sequentially
  • Perform VA and SA in parallel
  • Note that SA only requires knowledge
  • of the output physical channel, not the VC
  • If VA fails, the successfully allocated
  • channel goes un-utilized

Cycle 1 2 3 4
5 6 7 Head flit Body flit 1 Body
flit 2 Tail flit
RC
VA SA
ST
RC
VA SA ST
--
SA
ST
SA ST
--
SA
ST
SA ST
--
SA
ST
SA ST
  • Router pipeline latency is a greater bottleneck
    when there is little contention
  • When there is little contention, speculation
    will likely work well!
  • Single stage pipeline?

21
Title
  • Bullet
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