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Anytime, Anywhere Learning with Handhelds

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Title: Anytime, Anywhere Learning with Handhelds


1
Anytime, Anywhere Learning with Handhelds
  • Gayle P. Clement
  • Elaine T. Fitzgerald

2
Agenda
  • Introductions
  • Why Use Handhelds in the Classroom
  • Research
  • Uses
  • Types
  • Basic Tools
  • Basics of a handheld
  • Teaching the Basics to Students

3
Agenda cont.
  • Setting Routines and Procedures
  • Applications and Programs
  • Handhelds in the Classroom
  • Learned the Hard Way
  • References and Resources

4
Challenge Question
  • How can we use handheld technology to positively
    transform teaching and learning environments?

5
(No Transcript)
6
Handhelds in the Classroom
  • What questions should you be asking?

7
Learning Environment
  • Is it okay for students to be on their handhelds
    before school, during breaks, after school, at
    lunch, in the halls?
  • Will your students be required to be in a room
    with an adult whenever they are using their
    handheld?
  • If they get done with their work early, can they
    use their handheld?
  • How do you feel about games, downloading music,
    etc?
  • With beaming possibilities how do your prevent
    students from cheating?

8
Learning Environment
  • Roles and responsibilities of teachers, students
    and teachers
  • What are the rules in using handhelds in the
    classroom?
  • What are the consequences when a student doesnt
    comply with the rules? What happens when a
    handheld breaks?
  • What activities and projects are appropriate in
    using handhelds? What resources support handheld
    use in the curriculum?

9
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10
Handheld Etiquette
  • Bring your handheld to class daily
  • Handheld should be fully charged before coming to
    class.
  • Use handhelds when and as instructed.
  • If you forget to bring your handheld to class,
    you will receive a consequence.
  • Any more?

11
Handheld Etiquette
  • If you forget to bring your handheld to class,
    you will receive a consequence.
  • Using beaming only when instructed.

12
Handheld Etiquette
  • Are there any features that help facilitate the
    enforcement of these guidelines?
  • Can you think of other classroom management
    issues?
  • Can you think of other guidelines that apply to
    your class?
  • Can you think of other guidelines that facilitate
    instruction and/or learning?
  • Other things to consider?

13
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14
Learned the Hard Way
15
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16
Palm Education Pioneers Program
  • ?? Crawford and Vahey, 2002
  • ?? Surveys of 102 early adopters
  • ?? Results
  • 89 effective instructional tool
  • 93 positive impact on student learning
  • 45 change in instructional practice

17
Reasons to Use Handheld Computers in the
Classroom
  • Instructional tool
  • Organizational/personal tool
  • Real world tool
  • Motivational effects
  • Convenience

18
Reasons to Use Handheld Computers in the
Classroom
  • One-to-one Ratio
  • Cost Factor
  • Communication and Collaboration
  • Meeting Student Technology Standards and NCLB
  • Simplicity

19
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20
Conflicting Visions
  • A defined vision for the learning
  • environment should logically precede
  • the adoption of a new technology
  • solution, including handheld computers
  • used by teachers and/or students.
  • Wesley A. Fryer

Fryer, Wesley A. (2003) Competing visions of
handheld computer use in the classroom. Accessed
1 June 2004. lthttp//www.wtvi.com/teks/03_04_artic
les/competing_visions.htmlgt
21
Questions to be asked
  • What does a quality learning environment look
    like?
  • What does it sound like?
  • How should technology be used to shape this
    environment?
  • Should technology define the environment?
  • Is technology a fundamental requirement for
    teaching and learning, or an optional add-on?

Fryer, Wesley A. (2003) Competing visions of
handheld computer use in the classroom. Accessed
1 June 2005. lthttp//www.wtvi.com/teks/03_04_artic
les/competing_visions.htmlgt
22
(No Transcript)
23
Vision 1 Assessment
  • Individual assessment
  • Software tailored to grade level and
  • curriculum
  • Collected data is reported to
  • administrators and parents

Fryer, Wesley A. (2003) Competing visions of
handheld computer use in the classroom. Accessed
1 June 2005. lthttp//www.wtvi.com/teks/03_04_artic
les/competing_visions.htmlgt
24
Vision 2 Teacher Directed
  • Formative assessments delivered
  • Immediate feedback from students
  • Assess more frequently
  • Students are engaged physically
  • and intellectually

Fryer, Wesley A. (2003) Competing visions of
handheld computer use in the classroom. Accessed
1 June 2005. lthttp//www.wtvi.com/teks/03_04_artic
les/competing_visions.htmlgt
25
Vision 3 Paperless Classroom Management
  • Less paper by using the handheld for
  • attendance
  • Student information and schedule data
  • State test data on students
  • Teacher lesson plans
  • Provides more information for parents
  • Does not change the instructional
  • process

Fryer, Wesley A. (2003) Competing visions of
handheld computer use in the classroom. Accessed
1 June 2005. lthttp//www.wtvi.com/teks/03_04_artic
les/competing_visions.htmlgt
26
Vision 4 Authentic Learning
  • All students have access to a device
  • Access information, take notes, e-mail
  • exchanges, collaboration
  • Learn best
  • Engaged with authentic content
  • Publish for authentic audience
  • Have the tools necessary to do the job

Fryer, Wesley A. (2003) Competing visions of
handheld computer use in the classroom. Accessed
1 June 2005. lthttp//www.wtvi.com/teks/03_04_artic
les/competing_visions.htmlgt
27
(No Transcript)
28
Things to Consider
  • ?? Expandability/Memory
  • ?? Color vs. monochrome
  • ?? Keyboard/thumb-board

29
Educational Applications
30
Word Processing Software
Documents to Go WordSmith Free Write
Included free with many Palms Hot syncs with MS Word Can easily send files to handheld Includes Word to Go Sheet to Go and Presentations to Go Hot syncs with MS Word Pros Part of a Package with GoKnow Saves as html Includes Pico Map, Sketchy, Fling It
Cost 29.95-39.99 Volume Pricing Cost 29.95 Volume Pricing Cost 19.95 per year or 59.95 for lifetime Volume Pricing
31
Concept Mapping
Inspiration Pico Map ?Diagrams Idea Pad
Diagram View Outline View Beams Print boy included Same features as Inspiration Hot syncs with Inspiration 7.6 Send templates to the handheld Free with Dana Part of Package Beams Prints if print software is available Create concept maps Diagram View Outline View Outline exports to Memo Pad for synching or printing if print software available.
Cost 29.95 Volume Pricing Cost 19.95 or 59.95 Volume Pricing Cost Free Cost Free
32
Drawing/Animation
Sketcher Sketchy Gray Paint
256 Colors Beams Alarm Write notes Part of Goknow package 256 Colors Animates Beams Prints Different Shades of Gray Simple drawing tool
Cost Free Cost 19.95 or 59.95 Cost Free
33
Spreadsheets
Sheet to Go Cells
Part of Documents To Go Formulas Beams Prints Hot syncs with Excel Charts/Graphs only with Premier version Data Collection Beams Prints Simple formulas
Cost 29.95 part of Docs to Go 49.99 Premier Docs to Go Cost 24.95
34
Hangman
  • Play hangman with either the supplied word lists
    or create your own.
  • List can be beamed

35
Spell It
  • Practice spelling and vocabulary
  • Create your own word lists
  • Lists can be beamed

36
eBooks
  • PalmReader or Adobe Reader
  • Read books using the Palm
  • Create notes and bookmarks
  • eReader Pro allows word lookup and different
    fonts 14.95

37
What If Builder
  • Enables students to create decision-tree models,
    also known as "Action Mazes," "tree literature,"
    "plot branching" or "choose your own adventure.

38
Language Arts
  • Silly Sentences -Enter lists of adjectives,
    nouns, verbs, adverbs, and prepositional phrases.
    The words are randomly combined to make
    outrageous sentences! Color coding helps students
    identify the parts of speech.
  • BooksLog - Students record information about
    books they read, including a rating 1-5 and a
    short review. Records can be beamed to others.

39
Math
  • MathCard - Simple math flash card application.
    Students select size of numbers and operations to
    use.
  • MathWiz - Students are presented with four random
    numbers chosen between 1 and 10. A 5th random
    number is also given as the "target." Using
    addition, subtraction, multiplication, division,
    and parentheses, students must combine the first
    four numbers to produce the 5th.
  • Divisible -Practice divisibility for 1, 2, 3, 4,
    5, 6, 8, 9, and 10.

40
Social Studies
  • Solar Wars - Students learn economics with this
    game. They must buy supplies low and sell when
    the market is high.
  • Pocket Directory- Free Viewer view the
    Constitution, Declaration of Independence

41
Science
  • Cooties- Students simulate how a virus moves.
    Students work together to discover the path of
    the virus.
  • Pocket Directory- Free Viewer view the
    Astronomy Guide and Nutrition Guide
  • Periodic Table -Tapping on any of the element
    boxes will show a list of its properties.
  • Ecological Footprint Calculator Students take
    a survey and it calculates their ecological
    footprint.

42
Teacher Tools
  • Name Picker - Reads and displays a list of names
    or items from a memo and chooses once of them
    randomly when tapped.
  • Big Clock - A free clock with alarm, world time
    and timer/stopwatch. Everything is displayed with
    large numbers.

43
Types of Handhelds
Zodiac
Garmin
  • Palm

Dana by AlphaSmart
44
Peripherals to Consider
  • Keyboards
  • Printers
  • Memory Cards
  • SD Deploy
  • Cases
  • Multi-Chargers
  • Presentation Device
  • Probes

45
Resources
  • http//www.willard.k12.mo.us/co/tech/handheld/rese
    arch.htm
  • http//www.learninginhand.com
  • http//www.goknow.com
  • http//www.wtvi.com/teks/03_04_articles/competing_
    visions.html
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