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Progressive coding Motivation and goodness measures

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Title: Progressive coding Motivation and goodness measures


1
Progressive codingMotivation and goodness
measures
  • Jarek Rossignac
  • (with Renato Pajarola)
  • GVU Center and College of Computing
  • Georgia Tech, Atlanta
  • http//www.gvu.gatech.edu

2
Progressive refinements
  • Previously covered connectivity compression is
    loss-less
  • It is complemented by the compression of vertex
    data
  • 3D coordinates, normals, colors, texture
    coordinates
  • Discussed later in the Geometry section
  • Exploiting a lossy quantization
  • When these two are insufficient, we can simplify
    the model
  • Reduce triangle and vertex count through a
    sequence of edge-collapses
  • Select sequence that minimizes the resulting
    (geometric or visual) error
  • We can use progressive transmission that
    increases accuracy
  • Download compressed crude model first
  • When more accuracy is needed, download upgrades
    and refine model
  • You may start navigation right away using crude
    model
  • Often you may not need to download the complete
    model at all

3
Mesh refinement
4
Just-in-time upgrades of features
  • Download geometry only when images wont do
  • Subdivide surface into features (hierarchical)
  • Use approximations of feature when acceptable
  • Replace by more detailed sub-features as
    necessary
  • To upgrade a feature, given its boundary, we must
    construct
  • A detailed representation of its (approximate)
    shape
  • A partition of the features surface into
    sub-features

5
Selective download of feature upgrades
Upgrade Geometry Cost Quality Children 0
g0 a0,r0 p0,e0 1,2,3 1 g1
a1,r1 p1,e1 4,5,6 2 g2 a2,r2 p2,e2 7,8,9
User
Server
viewmodel manipulation
Downloaded upgrades 0,2,3,8,9,10,11,12
Client
crude model (g0)
1
3
2
12
9
10
6
7
4
8
11
5
detailed features
6
Simultaneous access to remote datasets
3D Servers
Client viewers
Compressed crude models and upgrades
7
Compressed successive upgrades
8
What is a good feature for selective upgrade?
  • Connected subset of the boundary
  • Surface patch
  • Entire surface
  • Defined by hierarchical simplification
  • Assume its boundary is given
  • Outer loops of a connected patch
  • One triangle of a solids boundary
  • Represent how to stretch the surface between this
    boundary
  • Compression bit-efficient model of the internal
    shape

?
?
?
9
Simplification process defines features
10
Upgrade reverse simplification
compress
Upgrade
decompress
?
11
Evaluating progressive transmission
Error for the received model
Bits transmitted (or time)
12
Non-progressive transmission
approximation error
bits (time)
nothing
13
Two-step approach Crude-Full
approximation error
bits (time)
nothing
14
Multiple levels of accuracy
approximation error
Longer wait for complete model
bits (time)
nothing
15
Optimal, continuous refinement
approximation error
bits (time)
16
Simplification, Compression Upgrades
  • Simplification
  • Reduce the number of triangles that represent a
    3D feature
  • Compression
  • Reduce the number of bits needed to represent the
    feature
  • Upgrade
  • Information used to recover an original feature
    from its simplification
  • Progressive representation
  • Coarse model and a tree of recursive upgrades

17
Progressive codingCompressed Progressive Meshes
  • Jarek Rossignac
  • (with Renato Pajarola)
  • GVU Center and College of Computing
  • Georgia Tech, Atlanta
  • http//www.gvu.gatech.edu

18
Problem of compressing updates
  • Location
  • where does a refinement occur
  • Incidence
  • how to update the mesh connectivity
  • Geometry
  • new coordinates

location
incidence
compressed format
19
Progressive meshes (Hoppe96)
  • Simple simplification and refinement operators
  • edge collapse operation (ecol)
  • vertex split operation (vsplit)
  • defined by split-vertex and cut-edges
  • Series of meshes
  • defined by crude base mesh M0and sequence of
    vsplits

cut-edges
ecol
vsplit
split-vertex
20
Vertex splits (Hoppe)
  • The inverse of an edge collapse
  • Insert two triangles
  • Cut mesh at 2 adjacent edges
  • Replicates 2 edges and 1 vertex
  • Move new vertex to create gap
  • Fill the crack with 2 new triangles
  • Specify position of new vertex
  • Encode relative displacement (arrow)
  • Incidence cost 813 b/T
  • Identify a vertex (10ltlogVlt20) bits
  • Identify 2 incident edges (6 bits?)

21
CPM (PajarolaRossignac 99)
  • Sequences of vertex splits (as in Hoppes PM)
  • Grouped in batches

22
CPM encoding of connectivity
  • Avoid log(V) cost by marking all vertices
  • 1 bit per vertex in batch
  • 30 to 50 vertices are split in each batch
  • Better encoding of cut-edges
  • log(6)log(2)
  • Amortized total connectivity cost 3.6T bits
  • 1.5 b/T for marking vertices (amortized)
  • 2.1 b/T for identifying cut edges
  • PajarolaRossignac, Compressed Progressive
    Meshes, IEEE TVCG99

23
CPM butterfly prediction
  • Predict geometry based on previous LOD
  • approximation using weighted sum of incident
    vertices and subset of topology 2 neighbors

24
CPM prediction error encoding
  • Estimate edge collapse
  • predict original vertices A, B
  • predicted edge collapse vector v
  • prediction error e v - v
  • CPM collapses edge to its mid-point
  • Encode prediction error
  • Laplace distribution L(x)
  • based on prediction error variance of current
    refinement batch
  • create corresponding Huffman encoding for e

25
Total amortized cost per triangle
  • Bunny
  • 9666 triangles, 10 LODs, 11.3T bits (3.6
    connectivity 7.7 geometry)
  • Horse
  • 21622 triangles, 9 LODs, 10.6T bits (3.5 7.1)
  • Skull
  • 21904 triangles, 7 LODs, 10.9T bits (3.4 7.5)
  • Fohe
  • 7240 triangles, 7 LODs, 13.7T bits (3.5 10.1)
  • Fandisk
  • 12950 triangles, 9 LODs, 11.4T bits (3.7 7.7)

26
Comparison with TS and PFS
2832 vertices
approximation error
TS Taubin, Rossignac 98 PFS Taubin et al.
98CPM Pajarola, Rossignac 99
bits
crude initial model
TS 100
CPM 125
27
Error protection for CPM
  • G. Al-Regib, Y. Altunbasak and J. Rossignac. An
    Unequal Error Protection Method for Progressively
    Compressed 3-D Meshes, Int. Conf. on Acoustics,
    Speech and Signal Processing (ICASSP). May 2002.
  • Add error correction channel bits to increase the
    chances of recovering from transmission errors
  • Adjust level of error protection to the
    importance of the refinement batch (optimization)

28
Progressive Transmission of Tetrahedral
MeshesImplant-Spray
  • Jarek Rossignac
  • (with Renato Pajarola and Andrzej Szymczak)
  • GVU Center and College of Computing
  • Georgia Tech, Atlanta
  • http//www.gvu.gatech.edu

29
Progressive Tetrahedral Meshes
  • ImplantSpray PajarolaRossignacSzymczak, IEEE
    VIS99
  • Vertex split refinement operator
  • Extension of vertex split for triangle meshes
    StaadtGross98
  • Defined by split-vertex and set of incident
    cut-faces
  • Series of tetrahedral meshes defined by sequence
    of vertex-splits
  • Send crude model and batches of refinement
    updates
  • Mark split-vertices
  • Encode cut-faces

30
Identifying cut-faces for the split-vertex
  • A vertex has roughly
  • 12 incident edges
  • 30 incident triangular faces
  • 20 incident tetrahedra
  • A split-vertex has about 6 cut-faces
  • We must select about 6 triangular faces out of 30
  • Hull The boundary of the star of the
    split-vertex
  • A manifold surface
  • Skirt Cut-faces
  • connected surface around split-vertex
  • The skirt boundary
  • a cycle of k edges in the hull
  • closed path on planar triangle graph

cut-faces
split-vertex
hull
skirt
31
Results of Progressive Tetrahedral Meshes
  • Turbine blades
  • blades and exterior as tetrahedral mesh
  • 576576 tetrahedra
  • 49 LODs
  • 5.02 bits per tetrahedron
  • connectivity information
  • no geometry data
  • Compare to indexed face list
  • 4x17 bits per tetrahedron
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