Agent-Based Social Modelling and Simulation with Fuzzy Sets - PowerPoint PPT Presentation

About This Presentation
Title:

Agent-Based Social Modelling and Simulation with Fuzzy Sets

Description:

... of similarities of attribute fuzzy sets ... step by step Results a system that approaches more to reality Why Fuzzy Logic? The simulation of Multi ... – PowerPoint PPT presentation

Number of Views:184
Avg rating:3.0/5.0
Slides: 19
Provided by: hass155
Category:

less

Transcript and Presenter's Notes

Title: Agent-Based Social Modelling and Simulation with Fuzzy Sets


1
Agent-Based Social Modelling and Simulation with
Fuzzy Sets
ESSA 2007
  • Samer Hassan Collado
  • Luis Garmendia Salvador
  • Juan Pavón Mestras

Dep. Ingeniería del Software e Inteligencia
Artificial
Acknowledgments. This work has been developed
with support of the project TIN2005-08501-C03-01,
funded by the Spanish Council for Science and
Technology.
2
Index
  • Why can the fuzzy logic be useful for Agent-Based
    Social Simulation?
  • The case under study is a complex sociological
    problem the evolution of values in the Spanish
    post-modern society
  • Fuzzification of ABSS, step by step
  • Results a system that approaches more to reality

3
Why Fuzzy Logic?
  • The simulation of Multi-Agent Systems (MAS) is a
    powerful technique for studying complex systems
    behaviour
  • Social Simulation allows the observation of
    emergent behaviour of a system of
    agents/individuals
  • Limitation? when considering the evolution of
    complex mental entities, such as human believes
    and values
  • Social sciences are characterized by uncertain
    and vague knowledge
  • The fuzzy semantic predicates can determine this
    type of knowledge

4
Why Fuzzy Logic?
  • In the case study European Value Survey, World
    Value Survey
  • Questions about the degree of happiness,
    satisfaction in aspects of life, or trust in
    several institutions (Very much Partially)
  • Fuzzy logic can be applied to model different
    aspects of the MAS

5
Case study
  • Objective to simulate the process of change in
    values
  • in a period 1980-2000
  • in a society Spanish
  • A problem with many factors involved Ideology,
    Economy, Demography, Values, Relationships,
    Inheritance many of them uncertain or diffuse
  • Far from the typical industrial applications of
    ABSS that require software engineers task-driven
    agents, clear defined rules
  • Input Data EVS 1980-2000

6
Design of the MAS model
  • World
  • Demographic model
  • Network relationships
  • Friends groups
  • Relatives
  • Agent/Individual
  • From EVS ? Agent MS atts ideology, religiosity,
    economic class, age, sex
  • Different behaviour while life cycle youth,
    adult, old
  • Demographic micro-evolution couples,
    reproduction, inheritance

7
MAS system
  • Hundreds of agents in continuous interaction
  • Real-time graphics that show system evolution

8
Fuzzifying the MAS Relationships
  • Friendship its unrealistic just to be or not
    to be friends.
  • Friendships is defined as a fuzzy relationship
    with real values between 0 and 1
  • Rfriend UxU ? 0,1
  • Immediate effect distinguishing between close
    friends and known people
  • The same process could be done to family

9
Fuzzifying the MAS fuzzy characteristics
  • For fuzzy operations, it is needed to define
    fuzzy sets over the agents' characteristics/variab
    les
  • Defining fuzzy sets over these variables
  • i.e. ?religious U ? 0,1
  • ?religious (ind) 0.2 means that ind is mainly
    not religious
  • For instance, for age can be defined several
    fuzzy sets

10
Fuzzifying the MAS Similarity
  • Similarity operation rates how similar two
    agents are, based on their characteristics
  • In the MAS is used for
  • Finding possible friends
  • Choosing couple
  • Fuzzified as OWA (weighted aggregation) of
    similarities of attribute fuzzy sets
  • Rsimilarity(Ind, Ind2) OWA (??att_i?defined,
    N(?att_i (Ind)-??att_i(Ind2)))

11
Fuzzifying the MAS Couple
  • Choosing couple is highly improved
  • Now, we can know how compatible are two agents
    Rcompatible(Ind, Ind2) OWA ( Rfriend(Ind,
    Ind2), Rsimilarity(Ind, Ind2) )
  • Rcouple (Ind, Ind2)
  • Adult(Ind) AND
  • Ind2 Max Rcompatible( Ind,
    Indi??Friends(Ind)
  • where Rcouple (Indi) false AND
  • Sex(Ind) ? Sex(Indi) AND
  • Adult(Indi) )

12
Fuzzifying the MAS other aspects
  • Many other points where fuzzy logic can be
    applied
  • Local influence is a fuzzy concept how much an
    agent influences its friends and family
  • Inheritance between generations composition of
    parents variables (with random mutation factor)
  • ??X attribute of Ind, ?x(Ind) ?x (Father
    (Ind)) o ?x (Mother (Ind))
  • Fuzzy states can be implemented for smoother
    agents behaviour

13
Extracting knowledge with fuzzy logic
  • Fuzzy transitive property in friendship works
    the friend of my friend is somehow my friend
  • But how much is that somehow?
  • Having friend(A,B)0.4, friend(B,C)0.6
  • friend(A,C) Min(0.4, 0.6) 0.4
  • friend(A,C) Prod(0.4, 0.6) 0.24
  • friend(A,C) Lw(0.4, 0.6) max(0, ab-1)0

14
Extracting knowledge with fuzzy logic
  • The T-transitive closure is a fuzzy operation
    that applies consecutively the transitive
    property
  • In the case of friendship it can be applied to
    know how friends are all the non-connected
    agents. In friendship, T should be Prod
  • Other powerful possibilities for extracting
    knowledge inference with rules, fuzzy
    implications, or fuzzy compositions

15
Application and Results
  • Implementation of some of these fuzzy
    applications has been done over the MAS studied
  • Fuzzification of friendship
  • Fuzzy sets over attributes
  • New fuzzy similarity
  • New matchmaking, that produced a great
    improvement in the micro aspect of finding
    couples
  • T-transitive closure, with its consequent
    extraction of knowledge (agents know more people,
    with grading)

16
For application in other contexts
  • The example has shown how to fuzzify relations
    that determine agents interactions
  • Agents attributes can be defined in terms of
    fuzzy sets
  • Context-dependant functions, like inheritance,
    can be modelled as well as a typical fuzzy
    similarity operation
  • Life states of agents are frequent in systems
    that evolve over time, especially in task solving
    environments
  • A global fuzzy operation over all the agents was
    defined on a fuzzy relation to make inference
    with coherent results

17
  • Thanks for your attention!
  • Samer Hassan Collado
  • samer_at_fdi.ucm.es
  • Dep. Ingenieria del Software e Inteligencia
    Artificial
  • Universidad Complutense de Madrid

18
Contents License
  • This presentation is licensed under a
  • Creative Commons Attribution 3.0
    http//creativecommons.org/licenses/by/3.0/
  • You are free to copy, modify and distribute it as
    long as the original work and author are cited
Write a Comment
User Comments (0)
About PowerShow.com