Title: Research on Human Behaviour Simulation in the Built Environment
1Research onHuman Behaviour Simulation inthe
Built Environment
- www.ddss.arch.tue.nl
- Bauke de Vries
2Programme
- Who am I / Where do I come from
- Research programma Design and Decision Support
System - PhD and Graduation projects on Behaviour
Simulation in the Built Environment
3Who am I
- Name Bauke de Vries
- Age 49
- Occupation Married, 2 children
- Education Msc in Architecture, Building and
Planning, PhD at Eindhoven University of
Technology (TU/e) - Profession Professor at TU/e in Design Systems
4Where am I from
- Eindhoven University of Technology, founded by
Philips 50 year ago - Faculty Architecture, Building and Planning
- -1000 Bachelor students
- - 500 Master students
- - 50 PhD students
5DDSS
Research ProgrammeDesign and Decison Support
Systems
Planning
Design
ICT
Artificial Intelligence
6EU and PhD projects
- Building Management Simulation Centre
- Decision Support System for Building
Refurbishment - Measuring User Satisfaction through Virtual
Environments - Using a Virtual Environment for Understanding
Real-World Travel Behavior - A Learning Based Transportation Oriented
Simulation Systems - Human Behavior Simulation in the Built Environment
7Projects on Behaviour Simulation
- VR experiments (Amy Tan)
- Space utilisation (Vincent Tabak)
- Pedestrian behavior (Jan Dijkstra)
- AMANDA framework (Joran Jessurun)
- Evacuation and smoke simulation (Martin Klein)
- Safety assesment (Ruben Steins)
8The Reliability and Validity of Interactive
Virtual Reality Computer Experiments SPIN System
9SPIN Demo
10The Reliability and Validity of Interactive
Virtual Reality Computer Experiments Conclusions
- The structural dimensions (number of stops,
number of activities) were better measured by
SPIN. - The PAPI questionnaire yielded better responses
for durations (of shopping activity, services
activity, out-of-home leisure activity, travel
between activities, whole schedule). - Route choice data indicated that SPIN was not
able to measure this dimension better than PAPI.
11User Simulation of Space Utilisation
- Existing models focus on evacuation behaviour
- Aim Analyze the performance of a design through
user behaviour simulation
12System overview
- The User Simulation of Space Utilisation (USSU)
system. - Important aspect interaction between persons.
13System overview
- Input
- The organisation Roles, activities, persons
(FTE) - The design of the building in which the
organisation is (or will be) housed the spatial
conditions.
14System overview
- Output
- Movement pattern for each member of the
organisation. From this performance indicators
can be deduced, like - Average/maximum walking distance/time per
individual. - Number of persons per space in time.
- Usage of facilities.
15Skeleton activities
The core activities for a certain period (a
workday). Activities depend on the
organisational workflow.Some activities require
interaction between employees.
Time Activity Resources
0900-1000 Research Office space X
1000-1100 Get coaching Office space Y
1100-1600 Research Office space X
1600-1700 Attend presentation Meeting room Z
1700-1800 Research Office space X
16Intermediate activities
- Activities adjust/complement the skeleton
activities.Categories of activities - Physiologic getting a drink, having lunch,
going to toilet. - Social having a chat with colleague.
Time Activity Resources
0900-0915 Research Office space X
0915-0920 Get a drink Coffee corner
0920-1000 Research Office space X
1000-1100 Get coaching Meeting room Z
1100-1215 Research Office space X
1215-1315 Lunch Canteen
1315-1400 Research Office space X
--- --- --
Time Activity Resources
0900-1000 Research Office space X
1000-1100 Get coaching Office space Y
1100-1600 Research Office space X
1600-1700 Attend presentation Meeting room Z
1700-1800 Research Office space X
17Intermediate activities
- S-curve method to predict the intermediate
activities. - Shape of curve influenced by
- Time pressure.
- History of executed activities.
- Skeleton activity (task).
18System design
19Scheduler
- After drawing the skeleton activities scheduler
is activated.Consists of 9 AI (Artificial
Intelligence) modules.Responsible for (among
others) - Scheduling skeleton activities
(SkeletonScheduler) - Scheduling intermediate activities
(IntermediateScheduler) - Repairing schedules (OverlapRemover
GapRemover) - Determining interaction between activities
(InteractionScheduler) - Finding combinations of activities
(CombinationFinder) - Finding an appropriate location (ResourceFinder)
20Experiment
Capture the real space utilisation Using RFID
to capture the real space utilisation. Merge
spaces into zones.
21Pedestrian Behaviour
- Shopping environment populated with agents
representing pedestrians - Agents
- are supposed to carry out a set of activities Ai
- have different motivational states
- move across the network
- have perceptual fields that may vary according
agents awareness threshold and the signalling
intensity of a store
Context
22Basic Equation
Behavioural Aspects
23Data Collection
24Data Collection
25Estimation Results
- Basic equation is estimated for fixed distances
- The dichotomous response variable
- is the awareness of a store category within the
perceptual field - Explanatory variables are
- store category
- motivation for visiting the city centre
26AMANDA framework
- Extension of pedestrian/user behaviour models
with destination and route choice, and activity
scheduling - Domain pedestrian behaviour in a public space
(e.g. shopping environment), user movement in a
building (e.g. office building)
27Agent Architecture
28Environment
- Pedestrians move in a built and/or urban
environment - Pedestrians are represented by agents
- A hybrid (grid and polygon) based model is used
to simulate their behaviour across the network - Each cell in the grid can be considered as an
information container object it has information
about which agents and polygons occupy it.
Context
29Simulation of Individual Behaviour
Action Selection strategy, goals, planning
Steering path determination
Pedestrian Movement
Context
30AMANDA demo
- (start AMANDA test application)
31Evacuation and smoke simulation
- Simple evacuation behaviour shortest route to
exit - CAD vendor independent IFC based
- Using existing smoke simulation CFAST
- No interaction between evacuation and smoke
simulation
32Evacuation simulation (AMANDA)
Occupants data
Building model (IFC)
Source file (XML)
Results
Designer
User Interface
Fire data
Smoke simulation (CFAST)
33Testcase Vertigo building
- Model created with Autodeks/Revit and exported to
IFC - 9-th floor
- 26 rooms
- 2 exits
34IFC input
Evacuation simulation
IFC
Smoke simulation
35Evacution Simulation AMANDA
36Smoke simulation CFAST
- Consolidated Model of Fire Growth and Smoke
- National Institute of Standards and Technology
(NIST) - Import/export facilities
- Max 30 spaces, 50 openings
37- File Input
- 3D geometry
- Openings
- Simulation time, output interval
- User interface input
- Fire specification
38Linking results Evacuation and Smoke simulation
- Required egress time lt available egress time
- Simulation results
- Evacuation ? Space location for each person at
any time - Smoke ? (harmful) conditions in each space at any
time.
39Test results
- Total and everage evacuation time
- Numbers per exit
- Per agent
- Distance covered
- Spaces crossed (!)
- Walking speed
- Per space
- Space utilisation
40Safety assesment
- The main purpose of the Dutch Working Conditions
Act (WCA) is to ensure three things - Safety no acute dangers for people at work
- Health no long term or chronic physical health
risks - Wellbeing no psychological problem caused by
working conditions
41Compliance checking
- Soft coded regulations
- Each firm must have a policy stating in what way
the personal privacy of individuals is
guaranteed. - Hard coded regulations
- For seated work a free space is present beneath
the working surface of at least 70 cm in height
and 60 centimeters in depth and width. For
office-work the minimal depth for legs and feet
is 65 and 80 centimeters respectively.
42Example Soft coded Privacy factors (self defined)
- In offices that are shared by many people, the
chance of privacy problems is higher. - Rooms with high ceilings have more sound
resonance, which means more inconvenience, which
results in less privacy - Rooms adjacent to busy corridors suffer from
higher sound levels, resulting in more
inconvenience - Rooms next to windows give a higher feeling of
privacy, since people can lose themselves in
the view
43Method Fuzzy logic (1)
- Input Membership function amountOfPeople
- Input Membership function
- officeHeight
44Method Fuzzy logic (2)
- Output membership function
- privacyProblem
45WCA system
46Input data
- IFC file created with Autodesk/Revit Building
geometry - Organisational data generated with USSU
Acitivity and location for each person at any
time - Building physics data generated with ecoTect
47Output data
48Thanks !