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Research on Human Behaviour Simulation in the Built Environment

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Title: Research on Human Behaviour Simulation in the Built Environment


1
Research onHuman Behaviour Simulation inthe
Built Environment
  • www.ddss.arch.tue.nl
  • Bauke de Vries

2
Programme
  • Who am I / Where do I come from
  • Research programma Design and Decision Support
    System
  • PhD and Graduation projects on Behaviour
    Simulation in the Built Environment

3
Who am I
  • Name Bauke de Vries
  • Age 49
  • Occupation Married, 2 children
  • Education Msc in Architecture, Building and
    Planning, PhD at Eindhoven University of
    Technology (TU/e)
  • Profession Professor at TU/e in Design Systems

4
Where am I from
  • Eindhoven University of Technology, founded by
    Philips 50 year ago
  • Faculty Architecture, Building and Planning
  • -1000 Bachelor students
  • - 500 Master students
  • - 50 PhD students

5
DDSS
Research ProgrammeDesign and Decison Support
Systems
Planning
Design
ICT
Artificial Intelligence
6
EU and PhD projects
  • Building Management Simulation Centre
  • Decision Support System for Building
    Refurbishment
  • Measuring User Satisfaction through Virtual
    Environments
  • Using a Virtual Environment for Understanding
    Real-World Travel Behavior
  • A Learning Based Transportation Oriented
    Simulation Systems
  • Human Behavior Simulation in the Built Environment

7
Projects on Behaviour Simulation
  • VR experiments (Amy Tan)
  • Space utilisation (Vincent Tabak)
  • Pedestrian behavior (Jan Dijkstra)
  • AMANDA framework (Joran Jessurun)
  • Evacuation and smoke simulation (Martin Klein)
  • Safety assesment (Ruben Steins)

8
The Reliability and Validity of Interactive
Virtual Reality Computer Experiments SPIN System
9
SPIN Demo
  • (start CD-ROM)

10
The Reliability and Validity of Interactive
Virtual Reality Computer Experiments Conclusions
  • The structural dimensions (number of stops,
    number of activities) were better measured by
    SPIN.
  • The PAPI questionnaire yielded better responses
    for durations (of shopping activity, services
    activity, out-of-home leisure activity, travel
    between activities, whole schedule).
  • Route choice data indicated that SPIN was not
    able to measure this dimension better than PAPI.

11
User Simulation of Space Utilisation
  • Existing models focus on evacuation behaviour
  • Aim Analyze the performance of a design through
    user behaviour simulation

12
System overview
  • The User Simulation of Space Utilisation (USSU)
    system.
  • Important aspect interaction between persons.

13
System overview
  • Input
  • The organisation Roles, activities, persons
    (FTE)
  • The design of the building in which the
    organisation is (or will be) housed the spatial
    conditions.

14
System overview
  • Output
  • Movement pattern for each member of the
    organisation. From this performance indicators
    can be deduced, like
  • Average/maximum walking distance/time per
    individual.
  • Number of persons per space in time.
  • Usage of facilities.

15
Skeleton activities
The core activities for a certain period (a
workday). Activities depend on the
organisational workflow.Some activities require
interaction between employees.
Time Activity Resources
0900-1000 Research Office space X
1000-1100 Get coaching Office space Y
1100-1600 Research Office space X
1600-1700 Attend presentation Meeting room Z
1700-1800 Research Office space X
16
Intermediate activities
  • Activities adjust/complement the skeleton
    activities.Categories of activities
  • Physiologic getting a drink, having lunch,
    going to toilet.
  • Social having a chat with colleague.

Time Activity Resources
0900-0915 Research Office space X
0915-0920 Get a drink Coffee corner
0920-1000 Research Office space X
1000-1100 Get coaching Meeting room Z
1100-1215 Research Office space X
1215-1315 Lunch Canteen
1315-1400 Research Office space X
--- --- --
Time Activity Resources
0900-1000 Research Office space X
1000-1100 Get coaching Office space Y
1100-1600 Research Office space X
1600-1700 Attend presentation Meeting room Z
1700-1800 Research Office space X
17
Intermediate activities
  • S-curve method to predict the intermediate
    activities.
  • Shape of curve influenced by
  • Time pressure.
  • History of executed activities.
  • Skeleton activity (task).

18
System design
19
Scheduler
  • After drawing the skeleton activities scheduler
    is activated.Consists of 9 AI (Artificial
    Intelligence) modules.Responsible for (among
    others)
  • Scheduling skeleton activities
    (SkeletonScheduler)
  • Scheduling intermediate activities
    (IntermediateScheduler)
  • Repairing schedules (OverlapRemover
    GapRemover)
  • Determining interaction between activities
    (InteractionScheduler)
  • Finding combinations of activities
    (CombinationFinder)
  • Finding an appropriate location (ResourceFinder)

20
Experiment
Capture the real space utilisation Using RFID
to capture the real space utilisation. Merge
spaces into zones.
21
Pedestrian Behaviour
  • Shopping environment populated with agents
    representing pedestrians
  • Agents
  • are supposed to carry out a set of activities Ai
  • have different motivational states
  • move across the network
  • have perceptual fields that may vary according
    agents awareness threshold and the signalling
    intensity of a store

Context
22
Basic Equation
Behavioural Aspects
23
Data Collection
24
Data Collection
25
Estimation Results
  • Basic equation is estimated for fixed distances
  • The dichotomous response variable
  • is the awareness of a store category within the
    perceptual field
  • Explanatory variables are
  • store category
  • motivation for visiting the city centre

26
AMANDA framework
  • Extension of pedestrian/user behaviour models
    with destination and route choice, and activity
    scheduling
  • Domain pedestrian behaviour in a public space
    (e.g. shopping environment), user movement in a
    building (e.g. office building)

27
Agent Architecture
28
Environment
  • Pedestrians move in a built and/or urban
    environment
  • Pedestrians are represented by agents
  • A hybrid (grid and polygon) based model is used
    to simulate their behaviour across the network
  • Each cell in the grid can be considered as an
    information container object it has information
    about which agents and polygons occupy it.

Context
29
Simulation of Individual Behaviour
Action Selection strategy, goals, planning
Steering path determination
Pedestrian Movement
Context
30
AMANDA demo
  • (start AMANDA test application)

31
Evacuation and smoke simulation
  • Simple evacuation behaviour shortest route to
    exit
  • CAD vendor independent IFC based
  • Using existing smoke simulation CFAST
  • No interaction between evacuation and smoke
    simulation

32
Evacuation simulation (AMANDA)
Occupants data
Building model (IFC)
Source file (XML)
Results
Designer
User Interface
Fire data
Smoke simulation (CFAST)
33
Testcase Vertigo building
  • Model created with Autodeks/Revit and exported to
    IFC
  • 9-th floor
  • 26 rooms
  • 2 exits

34
IFC input
Evacuation simulation
IFC
Smoke simulation
35
Evacution Simulation AMANDA
36
Smoke simulation CFAST
  • Consolidated Model of Fire Growth and Smoke
  • National Institute of Standards and Technology
    (NIST)
  • Import/export facilities
  • Max 30 spaces, 50 openings

37
  • File Input
  • 3D geometry
  • Openings
  • Simulation time, output interval
  • User interface input
  • Fire specification

38
Linking results Evacuation and Smoke simulation
  • Required egress time lt available egress time
  • Simulation results
  • Evacuation ? Space location for each person at
    any time
  • Smoke ? (harmful) conditions in each space at any
    time.


39
Test results
  • Total and everage evacuation time
  • Numbers per exit
  • Per agent
  • Distance covered
  • Spaces crossed (!)
  • Walking speed
  • Per space
  • Space utilisation

40
Safety assesment
  • The main purpose of the Dutch Working Conditions
    Act (WCA) is to ensure three things
  • Safety no acute dangers for people at work
  • Health no long term or chronic physical health
    risks
  • Wellbeing no psychological problem caused by
    working conditions

41
Compliance checking
  • Soft coded regulations
  • Each firm must have a policy stating in what way
    the personal privacy of individuals is
    guaranteed.
  • Hard coded regulations
  • For seated work a free space is present beneath
    the working surface of at least 70 cm in height
    and 60 centimeters in depth and width. For
    office-work the minimal depth for legs and feet
    is 65 and 80 centimeters respectively.

42
Example Soft coded Privacy factors (self defined)
  • In offices that are shared by many people, the
    chance of privacy problems is higher.
  • Rooms with high ceilings have more sound
    resonance, which means more inconvenience, which
    results in less privacy
  • Rooms adjacent to busy corridors suffer from
    higher sound levels, resulting in more
    inconvenience
  • Rooms next to windows give a higher feeling of
    privacy, since people can lose themselves in
    the view

43
Method Fuzzy logic (1)
  • Input Membership function amountOfPeople
  • Input Membership function
  • officeHeight

44
Method Fuzzy logic (2)
  • Output membership function
  • privacyProblem

45
WCA system
46
Input data
  • IFC file created with Autodesk/Revit Building
    geometry
  • Organisational data generated with USSU
    Acitivity and location for each person at any
    time
  • Building physics data generated with ecoTect

47
Output data
48
Thanks !
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