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Storyboards

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... Simulates a memory of past events by using fuzzy, ... Editing The joining of images to simulate continuity Montage or parallel take Joins two scenes, ... – PowerPoint PPT presentation

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Title: Storyboards


1
Storyboards
2
Activity
  • 1. Determine more or less how many and which
    scenes you will shoot (film.) In this step you
    will make decisions about plot, resolving all
    issue regarding what will occur and how it will
    occur.
  • Example The bus station scene (and what happens
    there), the taxi scene (and what happens there),
    the bar scene (and what happens there), the
    arrival at the house(), inside the house(), the
    bathroom scene(), the attack and the scream(),
    the gardener suspects something outside scene(),
    the gardener breaks into the house scene(), the
    rescue scene(), resolution scene(), synopsis
    scene().
  • 2. Number the scenes in order of their
    occurrence. Make a second copy of this list.
  • 3. Divide the team into four groups Artists,
    writers, costumes and props, equipment and
    logistics. For artists, artistic ability is not
    a requirement. For writers, one writer would be
    ideal. Two maximum. The rest of the students
    should participate in storyboard drawing. (The
    teacher will help the writers with
    dialogue/natural language)

3
  • 4. For 30 evidencias, each team member must
    prepare one of the following
  • A. The artists will draw storyboards for the
    most important shots of each scene. (Two to
    three storyboards per scene minimum) This work
    should be done by hand.
  • B. The writers will select three or four scenes
    with important dialogue that cannot be improvised
    and they will begin writing dialogue for those
    scenes. (Depending on the length of the story
    and time available, you may be asked to write
    dialogue for the rest of the scenes as well.) You
    may print everything in black and white, burn it
    to a disk, or save it to a reformatted USB drive.

4
  • C. Costumes and props. Collect all costumes and
    props that you will use in the production and
    take photos of them. You may print everything in
    black and white, burn the photos to a disk, or
    save them on a reformatted USB drive.
  • D. Editors, cameramen, equipment and logistics
    people Take photos of the video camera and
    editing equipment (Macbook, etc) that you will
    use including tripods and lighting if available.
    In a document, describe the locations where you
    will film and the dates on which you plan to
    film. Tell who will provide transportation. You
    may print everything in black and white, burn it
    to a disk, or save it to a reformatted USB drive.

5
  • The notes that are written below each frame
    should contain some or all of the following
  • Frame number ("John runs past then he exits
    frame right")
  • Camera Action instructions ("No pan") See page
    87 and 88
  • Take Duration of the shot in seconds.
  • Dialogue ("JOHN Come back here with that map!")
  • Other audio ("SFX bullet ricochet")
  • Visual effects ("Use black and white") See
    page 88
  • Dialogue. (Ill get you, you dirty rat!)
  • Note The type of shot (long shot, big close up,
    etc.) does not need to be mentioned as that (the
    image shown on film) is what is drawn. The
    teacher may ask you to identify the shots later
    as a review activity.

6
Camera Movements
  • 1. panning
  • 2. tilt up
  • 3. tilt down
  • 4. Straight shot
  • 5. High angle shot
  • 6. horizontal movement
  • 7. vertical movement
  • 8. on a dolly
  • 9. shoulder-mounted or hand-held.

7
Lens Movements and Camera Effects
  • Black out black screen appears. Used to
    separate scenes.
  • Fade out progressive darkening of the image
    until it is completely black.
  • Fade in starting dark, the images appears
    gradually
  • Dissolve the image disappears little by little
    until it gradually becomes another image
  • Flashback Simulates a memory of past events by
    using fuzzy, blurry images or black and white.
  • Editing The joining of images to simulate
    continuity
  • Montage or parallel takeJoins two scenes,
    alternating between the two.
  • Lens Movements
  • Zoom in sensation of getting closer
  • Zoom out sensation of getting farther away
  • Effects
  • Outside voice indicates that the person
    speaking does not appear in the shot
  • Subjective camera Simulates the field of vision
    of the subject what he is seeing.

8
Indicate subject movement with arrows in the
frame. Show zooms by sketching the wide-angle
position, drawing a box around the telephoto
position within it and adding diagonal arrows to
show whether the movement is in or out.
For pans or tilts between two distinct
compositions, show each one as a separate frame,
with an arrow between frames to link them.
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