Title: Animation Programs: Scenarios and Storyboards
1Animation Programs Scenarios and Storyboards
2Step 1 Design
- Decide on the problem to be solved
- Often the problem to be solved is given to you by
your instructor, team leader, etc. - Other times, you get to make it up!
- We will practice both
- Design a solution
- We will use a storyboard design
- Break down a long scenario into sequences of many
short scenarios. - For each (short) scenario, a story board is
created to depict the sequence of scenes.
3Step 1 Design
- Design a solution
- We will use a storyboard design technique,
commonly used in the film industry
4Example
- The scenario is
- Several snow-people are outdoors, on a
snow-covered landscape. A snowman is trying to
meet a snowwoman who is talking with a group of
her friends (other snowwomen.) He says "Ahem" and
blinks his eyes, trying to get her attention. - The problem is
- How can we create this animation?
5Create Initial World
6StoryboardOption 1 Sketches
7StoryboardOption 2 Screen Shots
Initial scene
Snowman tries to catch snowwomans attention
Snowwoman looks around
8Storyboard Option 3 Text
- Animation Artists sketch their storyboards
- You may not have such expertise, so here is a
textual form that can be used - This is like a "to-do" list.
- The Learning to Program in Alice textbook
puts a textual storyboard in a box.
Do the following actions in order snowman
turns to face snowwoman snowman blinks eyes
and calls out to the snowwoman. snowwoman
turns around.
9Creating An AnimationProgram
10Step 2 Implementation
- To implement the storyboard, translate the
actions in the storyboard to a program. - Program (a.k.a. script)
- a list of instructions to have the objects
perform certain actions in the animation
11Writing the Program
- Our planned storyboard (to-do list) is
- The idea now is to translate the design
steps to program instructions.
Do the following actions in order snowman
turns to face snowwoman snowman blinks eyes
and calls out to the snowwoman. snowwoman
turns around.
12Translating the Design
- Some steps in the storyboard can be written as a
single instruction - The snowman turns to face the snowwoman
- Other steps are composite actions that require
more than one instruction - The snowman tries to catch the snowwomans
attention is two actions - The snowman says ahem
- The snowman raises and lowers his eyes
13Action Blocks in Alice
Sequential Action Block
Simultaneous Action Block
14Demo
15Concepts in this first program
- Program instructions may have arguments
- Example for the move instruction, the
arguments we used in this example were - direction
- distance
- DoTogether and DoInOrder blocks can be nested
one inside the other -
16Testing
- An important step in creating a program is to run
it to be sure it does what you expect it to do. - We recommend that you use an incremental
development process - write a few lines of code and then run it
- write a few more lines and run it
- write a few more lines and run it
- This process allows you to find any problems
and fix them as you go along.
-
17Comments
- While Alice instructions are easy to understand,
a particular combination of the instructions may
perform an action that is not immediately
obvious. - Comments are used to document the code explain
the purpose of a particular segment of the
program to the human reader.
18Demo
- Ch02SnowpeoplewithComments
- Comments in this example world illustrate
- description of the action performed by the
entire method - description of the purpose of a small
segment of code
19Assignment
- Read Chapter 2
- Go through the first encounter animation.
- Read Tips Techniques 2
- Orientation and Movement Instructions.
- Do either exercise 4 or exercise 5 on page 48
upload to your submission folder. - optional Do exercise 6.