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Title: PS50118


1
PS50118 Interacting with Technology
  • Laboratory vs. Field
  • Usability Evaluation
  • Jason Cooper

2
Outline
  • What is Usability?
  • Carrying out Usability Testing
  • Usability Evaluation of Mobile Devices
  • The Comparison
  • Conclusion

3
What is Usability?
  • Commonly considered to be a way of ensuring that
    systems that promote interactivity with a user
    are easy to learn, effective to use, and
    enjoyable from the users perspective (Preece et
    al 2002)
  • ISO 9241-11 states that usability refers to the
    extent to which a product can be used by
    specified users to achieve specified goals with
    effectiveness, efficiency and satisfaction in a
    specified context of user

4
Usability Goals (Preece et al 2002)
  • Effectiveness This goal refers to how good the
    system itself is at doing what it is supposed to
    do.
  • Efficiency Refers to how the system supports
    the users in carrying out their activities and
    whether they are able to use the system
    productively once they have gained enough
    experience.
  • Safety Is concerned with the way in which the
    user is protected from dangerous conditions and
    undesirable situations
  • Utility Refers to the way that the system is
    capable of providing the correct kind of
    functionality to the user at the right time, such
    that they are able to do what they need or want
    to.
  • Learnability Considers how easy it is for a user
    to become competent in the use of a system.
  • Memorability Refers to how straightforward it
    is for the user of the system to remember how to
    use it once it is initially learned.

5
Usability Testing The Lab 1
  • Traditionally usability testing is carried out in
    a controlled environment where the product is
    tested to determine whether it can be considered
    usable.
  • The controlled environment usually consists of a
    laboratory where a set of pre-planned activities
    or scenarios can be run and repeatedly measured.
  • Its goal is to assess whether the product will
    do what it is intended to do.

6
Usability Testing The Lab 2
  • Data collected includes opinions of users of the
    system and performance on the set of activities.
  • Quantitative performance measures are gathered
    which all for the following types of data to be
    produced
  • Time taken by the user to complete a specific
    activity.
  • Time to complete an activity after a specified
    time away from the product
  • Number and type of errors per activity
  • Number of errors per specified unit of time
  • Number of times the user had to navigate to the
    online help or manuals
  • Number of users making a particular error
  • Number of users completing a specific activity
    successfully

7
Usability Testing The Field
  • Usually conducted to determine how a product or
    prototype is adopted and use by people in their
    working and everyday lives.
  • Length of time that testing can taken within the
    field can vary from just a few minutes to months
    or in some cases even years depending on what the
    product that that is being tested.
  • Provides predominantly qualitative data such
    descriptions of peoples behaviours and
    activities.
  • Collected by observing and interviewing users,
    collecting video, audio and field notes that
    attempt to detail what has occurred in the
    environment during the testing,

8
Usability Evaluation of a Mobile Device 1
  • Shift in focus from the lab to the field.
  • Nielsen et al (2002) asserted that all mobile
    devices should always been evaluated with a
    realistic and natural setting.
  • Initial reason for this were that it was thought
    lab testing was unlikely to be able to find all
    problems that occur in real mobile usage (Johnson
    P. 1998)
  • There also appears to be an implicit assumption
    that usability of a mobile device could only be
    properly evaluated in the field. (Gregory et al
    2000 Brewster 2002)

9
Usability Evaluation of a Mobile Device 2
  • However there still remained a significant
    preference for lab based evaluation with 71
    being undertaken in the lab and 19 being
    conduced within the field. (Kjeldskov 2005)
  • Reasons for this included
  • Field was considered to be time consuming in
    terms of organisation and collection of data.
  • Complication of data recording
  • Lack of control
  • Hard to know whether all was evaluated that
    should of been evaluated.
  • Whereas laboratory evaluations
  • Controlled conditions
  • Clear set tasks
  • Peaceful space that enabled concentration
  • Control over activities and monitoring
  • Special equipment

10
The Comparison
  • Different empirical studies were found that
    attempt to compare usability evaluation of mobile
    systems in different settings, however they
    provide different results, but all attempt to
    focus on the number, type and severity of mobile
    device usability problems that are found in the
    relative settings.
  • Kjeldskov et al (2004) Is it Worth the Hassle?
    Exploring the Added Value of Evaluating the
    Usability of Context-Aware Mobile Systems in the
    Field.
  • Kaikkonen et al (2005) Usability testing of
    mobile applications A comparison between
    laboratory and field testing
  • Nielsen et al (2006). It's worth the hassle! the
    added value of evaluating the usability of mobile
    systems in the field.

11
Field, its not worth the hassle! 1
  • Laboratory evaluation discovered the exact same
    number of usability problems as was discovered in
    the field.
  • There was a lack of control that was experienced
    within the field.
  • Both the field and laboratory evaluations were
    able to deliver context-aware related problems,
    which contradict with some literature that
    suggest context-aware problems are better
    acquired in a field setting.

12
Field, its not worth the hassle! 2
  • In conclusion the two studies reported that
  • Realistic aspects were not a problem.
  • Possibility of Lab problems being false
    positives.
  • Proposal of use of field studies in other areas
    of the development lifecycle, providing a better
    insight into what was needed from the system in
    the first place.

13
Field, its worth the hassle! 1
  • Nielsen et al (2006) proposed that the
    contradictory results in Kjeldskov et al (2004)
    and Kaikkonen et al (2005) reports were possibly
    due to
  • Low number of test subjects.
  • Same data collection techniques were not employed
    in the field as it was in the lab.
  • Conflicting procedures.

14
Field, its worth the hassle! 2
  • Nielsen et al (2006) carried out a comparison
    study of field and evaluation usability
    evaluation of mobile device using the similar
    conditions and same data collection equipment it
    showed
  • Usability problems categorised as relating to
    either cognitive load or interaction style were
    identified only in the field evaluation
  • Reason given this was that field enabled
    realistic setting which in turn meant the user
    become frustrated easier.
  • The nature of laboratory setting was also said to
    increase the mental demands and frustration level
    of the participants significantly.
  • When both the evaluations were conducted in the
    same way, field was more successful at
    identifying the more significant usability
    problems
  • In conclusion although the cost, complexity and
    amount of time it takes to carry out a field
    evaluation is a down side, Nielsen et al consider
    the added value gained in terms of the capability
    of field evaluation to provide usability issues
    not detected in the laboratory setting makes
    field evaluation worthwhile.

15
Conclusion 1
  • So is it worth it?
  • Yes If we are able to detect usability problems
    in the field that are not detected in the lab
    then we must undertake a field study.
  • But why are there so little people doing it then?
  • This is for all the reasons outlined in the
    presentation.
  • Costly in terms of money and time
  • Little Control
  • People wonder still is it worth while
  • Complicated
  • We must also remember that mobile systems are
    relatively new, so people are still use to doing
    it in the lab, but as more take place within the
    field I believe it is likely more advantages will
    emerge.

16
Conclusion 2
  • However alternatives do exist, whereby the field
    is simulated in the lab. (D. Svanæs ???).
  • Hybrid Research Strategy with a full-scale
    simulated ward environment created with the help
    of health workers.
  • With the aid of video recording they were able to
    observe details in patient-doctor interaction and
    in technology that were overlooked in the field
    study. However the field study gave a much
    richer picture.
  • Conclusion is that both the lab and field
    supplement each other and it is the combination
    that provide valuable insights that can not be
    gained from one method alone.

17
References
  • Preece, J., Rogers, Y., Sharp, H., (2002)
    Interaction design beyond human-computer
    interaction. West Sussex Wiley
  • Nielsen, C. M., Overgaard, M., Pedersen, M. B.,
    Stage, J., and Stenild, S. 2006. It's worth the
    hassle! the added value of evaluating the
    usability of mobile systems in the field. In
    Proceedings of the 4th Nordic Conference on
    Human-Computer interaction Changing Roles (Oslo,
    Norway, October 14 - 18, 2006). A. Mørch, K.
    Morgan, T. Bratteteig, G. Ghosh, and D. Svanaes,
    Eds. NordiCHI '06, vol. 189. ACM, New York, NY,
    272-280. DOI http//doi.acm.org/10.1145/1182475.1
    182504
  • Kjeldskov, J., Skov, M. B., Als, B. S. and Høegh,
    R. T. (2004) Is it Worth the Hassle? Exploring
    the Added Value of Evaluating the Usability of
    Context-Aware Mobile Systems in the Field. In
    Proceedings of the 6th International Mobile HCI
    2004 conference. LNCS, Springer-Verlag.
  • Kaikkonen, A., Kallio, T., Kekäläinen, A.,
    Kankainen, A. and Cankar, M. (2005) Usability
    testing of mobile applications A comparison
    between laboratory and field testing. Journal of
    Usability Studies, 1(1)4--16.
  • Baillie, L. (2003) Future Telecommunication
    Exploring actual use, In Proceedings of IFIP TC13
    International Conference on Human-Computer
    Interaction, (INTERACT '03). IOS Press
  • Abowd G, D,. Mynatt, E,D Charting past, present,
    and future research in ubiquitous computing, ACM
    Transactions on Computer-Human Interaction
    (TOCHI), v.7 n.1, p.29-58, March 2000
     doigt10.1145/344949.344988
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