.NET Mobile Application Development The Challenge of Mobility - PowerPoint PPT Presentation

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.NET Mobile Application Development The Challenge of Mobility

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.NET Mobile Application Development The Challenge of Mobility – PowerPoint PPT presentation

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Title: .NET Mobile Application Development The Challenge of Mobility


1
.NET Mobile Application DevelopmentThe Challenge
of Mobility
2
Introduction
  • Many mobile applications are clients in larger
    distributed systems
  • In the last session we considered
  • Characteristics of distributed applications
  • In this session we will look at
  • Mobile devices
  • Mobile devices as clients in distributed
    applications
  • Particular challenges of mobile devices

3
The Mobile Revolution
  • Computers no longer tied to the desktop
  • Devices are increasingly mobile and wirelessly
    enabled
  • Personal Digital Assistants (PDAs)
  • Mobile phones
  • Smart phones
  • Mobile device usage is common
  • 75 of UK population own a mobile phone
  • Mobile devices will increasingly be used as
    clients in distributed applications
  • Developers must address peculiar mobile device
    characteristics

4
Pervasive Computing
  • A vision of 21st Century computing
  • Available any time, any place, in any device
  • Pervasive computing
  • computing power freed from the desktop
    embedded in wireless handheld devices,
    automobiles, home appliances and commercial
    tools-of-the-trade. In the enterprise it extends
    timely business data to workers in the field In
    our personal lives, it expands our freedom to
    exchange information anytime, anywhere IBM
  • Devices are becoming
  • more mobile
  • more embedded
  • casually connected to a ubiquitous network with
    wired core and wireless edges

5
Visions of Pervasive Computing
  • Users are predominantly mobile
  • Computing is mobile and wirelessly connected
  • Unmanaged, dynamic network environment
  • Devices/appliances containing embedded computing
    are clients in this distributed environment
  • Business domain / distributed wireless office is
    an ultimate goal
  • Mobile phones, PDAs, laptops, corporate servers
    seamlessly integrated in wireless network
    environment
  • Workers can access info and resources needed to
    do their job regardless of their location

6
Mobile Devices
  • Many different mobile devices
  • Laptops/Tablet PCs
  • Essentially same as standard desktop PCs
  • Personal Digital Assistants
  • Pocket-sized handheld computer with
  • Calendar, contact management, note taking, Web
    browser media player apps
  • Pen interface
  • 802.11/Bluetooth/GPRS connectivity
  • Mobile Phones
  • Smaller than PDA primarily a telephone with
    extra functions
  • Current devices are 2.5G digital/GSM
  • 3G devices becoming more common
  • Smart phones
  • Hybrid between mobile phone and PDA with mobile
    phone form factor

7
PDA Characteristics
  • Typical spec
  • CPU up to 400 MHz RISC processors
  • Memory 8 128MB RAM for programs and file store
  • Screen 6cm x 8cm
  • Stylus for input with handwriting recognition

8
Mobile Phones
  • Evolved over three generations
  • 1st generation analogue phones
  • 2nd generation
  • Voice centric, GSM digital phones
  • Low bandwidth data access via SMS, WAP
  • 2.5 generation most current phones
  • Higher data rates via GPRS EMS, MMS
  • Effectively always on network connection
  • Personal management apps calendar, contacts
  • 3rd generation
  • Goal is complete personal communication system
  • Broad bandwidth data connections
  • Streaming multimedia, video telephony and full
    Internet access supported
  • Predictions suggest that number of mobile phones
    connected to Internet will exceed number of
    Internet connected PCs by 2007

9
Mobile Phone Characteristics
  • Typical spec
  • CPU lt 200 MHz RISC processors
  • Memory lt 32MB RAM for programs and file store
  • Screen Typically 3.5cm x 4.5cm or less
  • Input via numeric keypad
  • Must behave as advanced (not thin) client and
    smoothly transition between being networked and
    self-sufficient device

10
Common Characteristics
  • Physical
  • Small and light enough to be carried about the
    person gt size screen resolution constraints
  • Power management
  • Battery powered
  • Must be designed to minimize power consumption,
    maximize battery life
  • Always on
  • Devices never completely powered down
  • Boot sequence must be short
  • Processor speeds/power consumption increased
    greatly over recent years
  • Battery technology improvements have not kept
    pace

11
Common Characteristics
  • Memory and storage
  • Limited memory capacity (compared to PCs)
  • Slower than desktop memory
  • Memory used for file storage and running programs
  • Network connectivity
  • Intermittent connection
  • Devices do not have permanent connection
  • Need to cope gracefully with service
    interruptions and disconnected operation
  • Variety of networks
  • Different networks encountered at different times
  • Must manage and use these seamlessly
  • Security
  • Device often contain valuable/sensitive data
    personal and business (e.g. connection to
    corporate gateway)
  • Small devices easily lost or stolen
  • Good range of security and authentication
    features required (e.g. biometrics)

12
Common Characteristics
  • Telephony
  • Many mobile devices offer voice telephony support
  • OSs must provide comprehensive telephony
    services and make these available to other
    devices
  • Processors
  • Mostly ARM-based
  • Similar architecture to desktop CPUs
  • Lack some features of general purpose desktop
    processors due to competing constraints of size,
    power consumption and hardware features
  • Operating Systems
  • Specialized OSs required targeted at custom
    chipsets used
  • Trimmed down desktop OSs not appropriate
  • Three key OSs used in majority of mobile devices
  • PalmOS PDAs
  • Symbian Mainly phones
  • Windows CE .NET Pocket PC (PDA) and SmartPhone
    (Mobile phones)

13
Mobile Services
  • Each mobile platform provides fundamental set of
    services
  • PDAs
  • Internet access, e-mail, personal information
    management (PIM), office apps
  • Configurable by owner
  • SmartPhones
  • As PDAs, plus voice telephony and messaging
    (SMS/EMS/MMS)
  • Mobile phones
  • Voice telephony, WAP, SMS/MMS, limited PIM
  • Configuration fixed by manufacturer/network
    provider
  • User personalisation possible

14
Location Awareness
  • Fundamental feature of many mobile devices
  • Legal requirement for mobile phones in UK/USA
  • Location determination for calls to emergency
    services
  • Commercial applications also leverage this
    location awareness
  • Tracking and logistics
  • Embedded devices in delivery trucks to monitor
    operations and deliveries
  • Automobile remote diagnostics and telemetry
  • Location-based information and data
  • Services provided to mobile user based on
    geographical location (e.g. maps, nearest
    chemist, etc)
  • Location awareness becoming increasingly
    important
  • Incubating new business models and applications
    (e.g. smart environments)

15
Mobile Applications
  • Mobile applications are inherently distributed
    client-server apps
  • Two models of interaction
  • Pull products / services
  • Traditional model most desktop apps are
    pull-based
  • User makes explicit request for info/service
    (e.g. Web browser)
  • Push products / services
  • Automatic - no explicit request required
  • Data sent to user based on known user preferences
  • Fit well with mobile devices due to availability
    of messaging services, etc (e.g. delivery of
    stock quotes or sports results via SMS)
  • Innovative services result from combining with
    location-awareness
  • Innovative uses of mobile technology and mobile
    applications are emerging
  • e.g. wireless vending machines, information
    kiosks, wearable computing

16
Summary
  • In this session we have discussed
  • Common mobile devices
  • Mobile device characteristics and limitations
  • Mobile applications and services
  • In the next session we will begin to consider the
    software technologies used in implementing mobile
    applications

17
Reading and Resources
  • Reading
  • Uwe Hansmann et al., Pervasive Computing
    Handbook, Springer-Verlag, 2001
  • Geoffrey Elliot and Nigel Phillips, Mobile
    Commerce and Wireless Computing Systems,
    Addison-Wesley, 2004
  • Deitel, Deitel, Nieto Steinbuhler, Wireless
    Internet and Mobile Business How to Program,
    Prentice Hall, 2002
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