Eye Movements - PowerPoint PPT Presentation

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Eye Movements

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Eye Movements Smooth pursuit system Smooth pursuit brainstem Eye velocity for pursuit medial vestibular nucleus and nucleus prepositus hypoglossi Project to abducens ... – PowerPoint PPT presentation

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Title: Eye Movements


1
Eye Movements
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1. The Plant
3
The Oculomotor Plant Consists Of only 6 muscles
in 3 pairs
4
This Yields 3 degrees of Mechanical Freedom
5
Donders Law/ Listings Law
Neural Constraints Reduce this to 2 degrees of
freedom
6
3-D eye movements
  • Donders Law
  • Relates torsion to eye position
  • Listings law
  • Torsion results from rotation of eye around
    perpendicular axis
  • Listings plane
  • Plane orthogonal to line of sight
  • Does not apply when head is free

7
Kinematics vs Dynamics In the Oculomotor System
Rotations about the Center of Gravity No
Loads No Inertia Force Position
8
Oculomotor muscles and nerves
  • Oculomotor nerve (III)
  • Medial rectus
  • Superior/Inferior recti
  • Inferior oblique
  • Trochlear nerve (IV)
  • Superior oblique
  • Abducens nerve (VI)
  • Lateral rectus
  • Medial longitudinal fasciculus

9
2. The Behaviors
Gaze Holding VOR OKN Gaze Shifting Saccades
Vergence Smooth Pursuit
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Classes of eye movements
  • Reflexive gaze stabilization
  • VOR
  • Stabilize for head movements
  • Optokinetic
  • Stabilize for image motion
  • Voluntary gaze shifting
  • Saccades
  • Acquire stationary target
  • Smooth pursuit
  • Acquire moving target
  • Vergence
  • Acquire target in depth

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Gaze During Nystagmus
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Saccades
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3-D Gaze Trajectory
Vergence
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2. The Motor Neurons
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Force Patterns
Robinsons Lollipop Experiments Statics Dynamics
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Oculomotor Neurons During Static Gaze
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Dynamics and Statics
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3. VOR
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Cupula and otoliths move sensory receptors
Cristae
Maculae
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Angular Acceleration
Angular Velocity
Angular Position
Cupula Deflection
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Canal afferents code velocity
  • Spontaneous activity allows for bidirectional
    signaling
  • S-curve is common
  • Different cells have different ranges and
    different dynamics
  • Population code

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Canal Output During Slow Sinusoidal Rotation
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VOR With and Without Vision
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rVOR gain varies with frequency
  • Almost perfect gt 1Hz
  • Low gain for low frequencies (0.1Hz)
  • Sensory mechanisms can compensate (optokinetic
    reflex)

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Oculomotor muscles and nerves
  • Oculomotor nerve (III)
  • Medial rectus
  • Superior/Inferior recti
  • Inferior oblique
  • Trochlear nerve (IV)
  • Superior oblique
  • Abducens nerve (VI)
  • Lateral rectus

37
The 3-Neuron ArcPrimary Effects of Canals on Eye
Muscles
  • Canal Excites
    Inhibits
  • Horizontal Ipsi MR, Contra LR Ipsi LR,
    Contra MR
  • Anterior Ipsi SR, Contra IO Ipsi
    IR, Contra SO
  • Posterior Ipsi SO, Contra IR Ipsi
    IO, Contra SR

38
Robinsons Model of the VOR
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Robinson
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4. OKN
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Type I Vestib Neuron
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Bode Plot of OKN
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Bode Plot of VOR
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Bode Plot of OKN
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5. Saccades
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Saccadic system
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OPN Stimulation
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Brainstem saccadic control
  • Paramedian pontine reticular formation (PPRF)
  • Burst and omnipause neurons
  • Aim to reduce horizontal motor error
  • Project to directly to lateral rectus motor
    neurons
  • Projects indirectly to contralateral medial
    rectus
  • Medial longitudinal fasciculus
  • Mesencephalic reticular formation
  • Also influenced by omnipause neurons
  • Vertical motor error
  • Projects to superior and inferior rectus motor
    neurons

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Robinsons Model of the VOR
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Lee, Rohrer and Sparks
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Jay and Sparks
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5. Pursuit
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Smooth pursuit
  • Track movement on part of retina
  • Two theories
  • Motor (Robinson)
  • Retinal slip only provides velocity
  • Does not capture pursuit onset
  • Sensory (Lisberger and Krauzlis)
  • Position, velocity and acceleration

66
Smooth pursuit system
67
Smooth pursuit brainstem
  • Eye velocity for pursuit medial vestibular
    nucleus and nucleus prepositus hypoglossi
  • Project to abducens and oculomotor nuclei
  • Input from flocculus of cerebellum encodes
    velocity
  • PPRF also encodes velocity
  • Input from vermis of cerebellum encodes velocity
  • Dorsolateral pontine nucleus
  • Relays inputs from cortex to cerebellum and
    oculomotor brainstem

68
Smooth pursuit cortex
  • Visual motion areas MT and MST
  • Active in visual processing for pursuit
  • Stimulation influences pursuit speed
  • Projects to DLPN and FEF
  • Does not initiate pursuit
  • Frontal eye fields
  • Stimulation initiates pursuit
  • Lesions diminish pursuit

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Jergens
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Scudder
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