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Understanding by Design

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What couldn t we do if we didn t understand _____? Avoid truisms, facts, definitions! Essential questions Are arguable-and important to argue about. – PowerPoint PPT presentation

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Title: Understanding by Design


1
Understanding by DesignBackwards Design
  • Grant Wiggins and Jay McTighe

2
3 Stages of Backward Design
  • Identify desired results
  • Determine acceptable evidence
  • Plan learning experiences instruction.

3
Backward Design
  • Backward Design focus
  • Clarify results and evidence of them before
    designing lessons.
  • Teaching for understanding is the goal of
    teaching and compatible with standards-based
    curricula.
  • Backward Design is a way of thinking more
    carefully about design, not a program.

4
Backward Design
  • Thinking like an assessor, not only an activity
    designer, is key to effective design.
  • Overcoming the twin sins of aimless activity
    and superficial coverage.
  • The work is only coverage or nice activity
    unless focused on questions and big ideas,
    related to the Standards.

5
The Understanding
  • Insightful use of knowledge and skill, observable
    in performance
  • Essential for maximal recall and apt transfer of
    content to new situations
  • Reflective, recursive spiral
  • Conventional linear textbook-driven scope and
    sequence is a major impediment to developing
    understanding.

6
Stage 1 Identify desired results
  • Consists of four components
  • Content standards
  • Understandings
  • Essential questions
  • Knowledge and skills
  • Key Focus on Big Ideas!

7
Some questions for identifying truly big ideas
  • Does it have many layers and nuances, not obvious
    to the naïve or inexperienced person?
  • Does it yield optimal depth and breadth of
    insight into the subject?
  • Do you have to dig deep to really understand its
    meanings and implications even if you have a
    surface grasp of it?

8
Some questions for identifying truly big ideas
cont.
  • Is it (therefore) prone to misunderstanding as
    well as disagreement?
  • Are you likely to change your mind about its
    meaning and importance over a lifetime?
  • Does it reflect the core ideas as judged by
    experts?

9
The Big Ideas
  • To determine the Big Ideas for your unit or
    course, ask yourself
  • Why? So what?
  • What is the moral of the story?
  • How is _____ applied in the world beyond the
    classroom?
  • What couldnt we do if we didnt understand
    _____?
  • Avoid truisms, facts, definitions!

10
Essential questions
  • Are arguable-and important to argue about.
  • Are at the heart of the subject.
  • Recur--and should recur--in professional work,
    adult life, as well as in the classroom inquiry.
  • Raise more questions-provoking and sustaining
    engaged inquiry.
  • Often raise important conceptual or philosophical
    issues.
  • Can provide purpose for learning.

11
Essential Questions
  • Designed to uncover new ideas, views, lines of
    argument.
  • Set up inquiry, heading to new understandings.
  • Open-ended.
  • Cant be answered in a sentence.

12
Tips for Using Essential Questions
  • use Essential Questions to organize programs,
    courses, and units of study.
  • less is more
  • edit to make them kid friendly
  • post the questions

13
Knowledge and Skill
  • Students will know
  • Students will be able to

14
Stage 2 - Assessment Evidence
  • What are key complex performance tasks indicative
    of understanding?
  • What other evidence will be collected to build
    the case for understanding, knowledge, and skill.
  • How will students self-assess?

15
Stage 2 is the essence of backward design
alignment
  • Measure what we value value and act on what we
    measure.
  • Link assessment types to curricular priorities

16
Assessment types
  • Traditional
  • quizzes tests
  • paper/pencil
  • selected-response
  • constructed response
  • Performance tasks
  • projects
  • open-ended
  • complex
  • authentic

Worth being Familiar with
Important to know do
Big Ideas Worth understanding
17
2 Questions for a practical test of performance
tasks
  • Could the performance be accomplished (or the
    test be passed) without in-depth understanding?
  • Could the specific performance be poor, but the
    student still understand the ideas in question?
  • The goal is to answer NO to both!

18
Scenarios for Authentic Tasks
  • Build assessments anchored in authentic tasks
    using GRASPS
  • G-What is the Goal in the scenario?
  • R-What is the Role?
  • A-Who is the Audience?
  • S-What is your Situation (context)?
  • P-What is the Performance challenge?
  • S-By what Standards will work be judged in the
    scenario?

19
Stage 3-Plan learning experience and instruction
  • A focus on engaging and effective learning,
    designed in
  • What learning experiences and instruction will
    promote the desired understanding, knowledge and
    skill?
  • How will you best promote the deepening of
    insight and interest?
  • How will you prepare students for the
    performance(s)?

20
Organize by W.H.E.R.E.
  • W Where are we headed? and why? (from the
    students perspective)
  • H How will the student be hooked?
  • E What opportunities will there be to be
    equipped and explore key ideas.
  • R How will we provide opportunities to
    rethink, rehearse, refine and revise?
  • E How will students evaluate (so as to
    improve) their own performance?

21
For More Information
  • Wiggins, Grant McTighe, Jay. Backward Design.
    New York Prentice Hall. 2000.
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