Title: Understanding by Design
1Understanding by DesignBackwards Design
- Grant Wiggins and Jay McTighe
23 Stages of Backward Design
- Identify desired results
- Determine acceptable evidence
- Plan learning experiences instruction.
3Backward Design
- Backward Design focus
- Clarify results and evidence of them before
designing lessons. - Teaching for understanding is the goal of
teaching and compatible with standards-based
curricula. - Backward Design is a way of thinking more
carefully about design, not a program.
4Backward Design
- Thinking like an assessor, not only an activity
designer, is key to effective design. - Overcoming the twin sins of aimless activity
and superficial coverage. - The work is only coverage or nice activity
unless focused on questions and big ideas,
related to the Standards.
5The Understanding
- Insightful use of knowledge and skill, observable
in performance - Essential for maximal recall and apt transfer of
content to new situations - Reflective, recursive spiral
- Conventional linear textbook-driven scope and
sequence is a major impediment to developing
understanding.
6Stage 1 Identify desired results
- Consists of four components
- Content standards
- Understandings
- Essential questions
- Knowledge and skills
- Key Focus on Big Ideas!
7Some questions for identifying truly big ideas
- Does it have many layers and nuances, not obvious
to the naïve or inexperienced person? - Does it yield optimal depth and breadth of
insight into the subject? - Do you have to dig deep to really understand its
meanings and implications even if you have a
surface grasp of it?
8Some questions for identifying truly big ideas
cont.
- Is it (therefore) prone to misunderstanding as
well as disagreement? - Are you likely to change your mind about its
meaning and importance over a lifetime? - Does it reflect the core ideas as judged by
experts?
9The Big Ideas
- To determine the Big Ideas for your unit or
course, ask yourself - Why? So what?
- What is the moral of the story?
- How is _____ applied in the world beyond the
classroom? - What couldnt we do if we didnt understand
_____? - Avoid truisms, facts, definitions!
10Essential questions
- Are arguable-and important to argue about.
- Are at the heart of the subject.
- Recur--and should recur--in professional work,
adult life, as well as in the classroom inquiry. - Raise more questions-provoking and sustaining
engaged inquiry. - Often raise important conceptual or philosophical
issues. - Can provide purpose for learning.
11Essential Questions
- Designed to uncover new ideas, views, lines of
argument. - Set up inquiry, heading to new understandings.
- Open-ended.
- Cant be answered in a sentence.
12Tips for Using Essential Questions
- use Essential Questions to organize programs,
courses, and units of study. - less is more
- edit to make them kid friendly
- post the questions
13Knowledge and Skill
- Students will know
- Students will be able to
14Stage 2 - Assessment Evidence
- What are key complex performance tasks indicative
of understanding? - What other evidence will be collected to build
the case for understanding, knowledge, and skill. - How will students self-assess?
15Stage 2 is the essence of backward design
alignment
- Measure what we value value and act on what we
measure. - Link assessment types to curricular priorities
16Assessment types
- Traditional
- quizzes tests
- paper/pencil
- selected-response
- constructed response
- Performance tasks
- projects
- open-ended
- complex
- authentic
Worth being Familiar with
Important to know do
Big Ideas Worth understanding
172 Questions for a practical test of performance
tasks
- Could the performance be accomplished (or the
test be passed) without in-depth understanding? - Could the specific performance be poor, but the
student still understand the ideas in question? - The goal is to answer NO to both!
18Scenarios for Authentic Tasks
- Build assessments anchored in authentic tasks
using GRASPS - G-What is the Goal in the scenario?
- R-What is the Role?
- A-Who is the Audience?
- S-What is your Situation (context)?
- P-What is the Performance challenge?
- S-By what Standards will work be judged in the
scenario?
19Stage 3-Plan learning experience and instruction
- A focus on engaging and effective learning,
designed in - What learning experiences and instruction will
promote the desired understanding, knowledge and
skill? - How will you best promote the deepening of
insight and interest? - How will you prepare students for the
performance(s)?
20Organize by W.H.E.R.E.
- W Where are we headed? and why? (from the
students perspective) - H How will the student be hooked?
- E What opportunities will there be to be
equipped and explore key ideas. - R How will we provide opportunities to
rethink, rehearse, refine and revise? - E How will students evaluate (so as to
improve) their own performance?
21For More Information
- Wiggins, Grant McTighe, Jay. Backward Design.
New York Prentice Hall. 2000.