ARTIFICIAL SOUNDSCAPE APPROACH TO NOISE POLLUTION IN URBAN AREAS - PowerPoint PPT Presentation

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ARTIFICIAL SOUNDSCAPE APPROACH TO NOISE POLLUTION IN URBAN AREAS

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ARTIFICIAL SOUNDSCAPE APPROACH TO NOISE POLLUTION IN URBAN AREAS G. Licitra (1); M. Cobianchi (2); L. Brusci (2) (1) IPCF, C.N.R. Area della ricerca di Pisa, Italy – PowerPoint PPT presentation

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Title: ARTIFICIAL SOUNDSCAPE APPROACH TO NOISE POLLUTION IN URBAN AREAS


1
ARTIFICIAL SOUNDSCAPE APPROACH TO NOISE POLLUTION
IN URBAN AREAS
  • G. Licitra (1) M. Cobianchi (2) L. Brusci (2)
  • (1) IPCF, C.N.R. Area della ricerca di Pisa,
    Italy
  • (2) Architettura Sonora/BC Speakers, Firenze,
    Italy

2
OVERVIEW
  • I) THE SOUNDSCAPE APPROACH
  • II) FROM THE ANALYSIS TO THE SYNTHESIS OF THE
    SOUNDSCAPE
  • III) THE AUDIO SYSTEM AND ITS COMPONENTS
  • IV) EXPERIENCES AND RESULTS
  • V) OPEN POINTS AND FUTURE MODS
  • VI) CONCLUSIONS

3
I - THE SOUNDSCAPE APPROACH
  • In most urban areas, plans and actions aiming at
    SPL noise reduction are not viable. This is
    sometimes because of their invasiveness and
    aesthetic impact, or simply for reasons of
    economical or technical feasibility.
  • 2) Plans and actions should be aimed more to the
    perceived annoyance than the mere SPL noise
    reduction to effectively improve a citizen's
    acoustic comfort.
  • 3) These considerations lead us to what is
    usually called "the soundscape approach", a
    paradigm widely accepted and used for the
    characterization and preservation of existing
    situations, but not yet fully exploited.
  • A large scientific debate is going on, as in the
    Cost Action (TUD Action TD 0804).

4
II - FROM THE ANALYSIS TO THE SYNTHESIS OF THE
SOUNDSCAPE
  • This step involves the participation of different
    professionals like urban planners, acousticians,
    psychologists and sociologists to define the
    acoustic features of the area under study,
    relying on data such as the activities which have
    to be encouraged or discouraged, the users
    expectations etc.
  • The action plan is based on the generation of
    artificial soundscapes which are able to restore
    and redevelop the degraded soundscapes.

5
III - THE AUDIO SYSTEM AND ITS COMPONENTS
  • The loudspeakers
  • The Artificial Soundscape Generation Software
  • The building blocks of the artificial soundscape,
    i.e. the soundtracks

6
III - THE LOUDSPEAKERS
  • They are specifically developed and produced to
    dialogue with and become part of the existing
    context, from the architectural, landscape and
    naturalistic point of view.
  • They are responsible to produce a uniform and
    undistorted sound-field inside the area, without
    disrupting the aesthetic features of the
    environment in which they are placed.

7
III - THE LOUDSPEAKERS
8
III - THE ARTIFICIAL SOUNDSCAPE GENERATION SW
  • This software processes in real time the
    soundtracks chosen among a meta-compositive
    database to make them effective for the purpose
    of noise masking.
  • IT ISNT AN ACTIVE NOISE CONTROL PROCESS
  • Thus the post-operam SPL will be necessarily
    higher than the ante-operam value, were
    currently working with 3 dBA Leq gap, but the
    reduction in the perceived annoyance greatly
    compensate for the SPL increase.

9
III - THE ARTIFICIAL SOUNDSCAPE GENERATION SW /
SPECTRAL AND SPATIAL MASKING
  • The main principles employed for the masking
    effect are
  • 1) Spectral and spatial masking
  • 2) Cognitive/cultural masking
  • Spectral masking is the well known psychoacoustic
    phenomenon by which each perceived sound creates
    a bell shaped inaudibility area in the
    frequency/sound level plane, depending on both
    spectral content and time evolution.
  • However, in a 3D sound-field the spectral masking
    can only be effective if the angle by which the
    listener perceives both the noise and the masking
    sound is below a certain threshold.

10
III - THE ARTIFICIAL SOUNDSCAPE GENERATION SW /
SPECTRAL MASKING
11
III - THE ARTIFICIAL SOUNDSCAPE GENERATION SW /
COGNITIVE AND CULTURAL MASKING
  • Cognitive/cultural masking is strongly related to
    the social and cultural context and to the
    expectations of the user who is within the area
    "hic et nunc".
  • It is based on the "informative content" of the
    soundscape an interesting signal will cause an
    attention shift, relegating the noise to the
    perceptual background.
  • Nevertheless, an "out of context" sound, i.e. a
    sound completely unrelated to the "ante operam"
    soundscape, will easily result in an alarming,
    alienating, or unwanted aesthetic content.

12
III - THE ARTIFICIAL SOUNDSCAPE GENERATION SW
MACRO-ARCHITECTURE
13
III - THE SOUNDTRACKS
  • The audio soundtracks in the meta-compositive
    database are extremely site-specific, and are
    composed and designed around the data available
    from a previous characterization of the area
    under study.
  • They can also be designed to encourage or
    discourage defined activities (relax, playing,
    social relations etc.) and induce different and
    unpredictable postural gestures.
  • All soundtracks are highly involving and
    immersive, taking advantage of surround sound
    techniques and 8/16 channels multichannel systems.

14
POSTURAL EXPERIENCES
15
IV - EXPERIENCES AND RESULTS
  • - Sonic Garden La Limonaia dell'Imperialino,
    Firenze (2004-2007)
  • - Square G. Caen, Paris, 2006
  • - Sonic Garden _at_ Parco Sempione, Milano, June
    2009
  • - Sonic Garden _at_ Villa Aldobrandini, Roma, May
    2010
  • - Sonic Garden _at_ Castello di Bisarno, Firenze,
    June 2010

16
Sonic Garden La Limonaia dell'Imperialino,
Firenze (2004-2007)
17
Square G. Caen, Paris, 2006
18
Sonic Garden _at_ Parco Sempione, Milano, June 2009
19
Sonic Garden _at_ Villa Aldobrandini, Roma, May 2010
20
Sonic Garden _at_ Castello di Bisarno, Firenze, June
2010
21
IV - EXPERIENCES AND RESULTS
  • Different assessment strategies have emerged.
    Some related to the use of psychoacoustic
    descriptors or even non acoustic ones (through
    surveys and interviews).
  • The increased acoustic comfort has been proven in
    previous sonic garden experiences Licitra,
    Memoli - Euronoise 2006.
  • It is also clear that the average SPL, Leq, or
    similar quantities are not useful in those
    conditions, while new descriptors such as Slope
    are much more informative and correlated to
    user's perceived annoyance Licitra, Memoli -
    Internoise 2005.

22
IV - EXPERIENCES AND RESULTS
23
IV - EXPERIENCES AND RESULTS /2
  • A new scientific and systematic collaboration
    with the National Council of Research has just
    been started to define a procedure to objectively
    assess the effects of artificial soundscapes, in
    order to cope the noise polluted areas under
    study.
  • The first area chosen as case study is the New
    Sonic Garden at the Bisarno Castle, Florence
    (IT). This area has been chosen both for its
    representativeness of a typical and beautiful
    Italian garden and for its proximity to a busy
    roadway.

24
IV - EXPERIENCES AND RESULTS
25
V - OPEN POINTS AND FUTURE MODS
  • How to deal with impulsive events without
    alarming the users?
  • How to deal with very high SPL without engaging a
    loudness war?
  • Blind source separation and source recognition to
    consider the level only of the undesired noise,
    while ignoring desired sounds like bird singing,
    human voices etc.
  • Non acoustic variables to consider in the
    artificial soundscape generation process, like
    weather, number of users, etc.

26
VI - CONCLUSIONS
  • The experience of recent years has shown that
    there is great potential for the artificial
    soundscape approach as a tool to restore
    acoustically degraded locations.
  • The promising ongoing research, aimed at the
    development of an intelligent artificial
    soundscape generation system and its objective
    and systematic assessment, will allow the
    redevelopment of those areas, otherwise condemned
    to an uncomfortable annoyance if not even a total
    lack of human presence.

27
VI CONCLUSIONS /2
  • A new and effective tool to cope with sound
    polluted areas re-design is now available
  • THE GROWTH OF THIS TOOL WILL BE STRICTLY RELATED
    TO HOW MUCH THE COMPETENT AUTHORITIES WILL
    SUPPORT THE NEW APPROACH PERMITTING TO REALIZE
    SOME CASE STUDIES.

28
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