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Changing Perspective

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Changing Perspective From Structured to Object-oriented Food for Thought A school play As perceived by the producer / director As perceived by Ms. Kenny (room 4) As ... – PowerPoint PPT presentation

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Title: Changing Perspective


1
Changing Perspective
  • From Structured to Object-oriented

2
Food for Thought
  • A school play
  • As perceived by the producer / director
  • As perceived by Ms. Kenny (room 4)
  • As perceived by Johnny (who plays one of the
    three little ducks)
  • An automated train signalling system
  • As perceived by the train
  • As perceived by the signal
  • As perceived by the track

3
  • An examination
  • As perceived by a student
  • As perceived by the author(s) of the paper
  • As perceived by the external examiner
  • As perceived by the examinations office
  • A lift
  • As perceived by the lift
  • As perceived by the lift controller
  • As perceived by the passenger

4
Structured Methodologies
  • Focus on the system as a whole.
  • Incorporate end-users into their scheme.
  • Engage with other systems when necessary.
  • Consider the system to be bound.

5
Object-oriented Methodologies
  • Use a bottom-up approach.
  • Consider the system as one of many possible
    combinations of objects.
  • Consider the world, and the system within it, to
    be a set of interactions between objects.
  • The system is scoped, rather than bound.

6
The Object-oriented View
  • A system comprises
  • A set of users or user roles.
  • A set of tasks that each user role performs.
  • A set of stored objects, which interact with each
    other to perform the tasks.
  • A set of user interface objects, that the user
    operates to enact the tasks.

7
Where Do We Begin?
  • We are not using
  • Context Diagrams
  • Data Flow Diagrams
  • Entity Relationship Diagrams
  • Q How do we define the scope?
  • A We state what user roles we have, and what
    tasks they expect the system to perform for them.
  • i.e. with the Use Case diagram.

8
Model View
Structural View
Implementation View
User View
Environment View
Behavioural View
After Alhir,1998 UML in a Nutshell, OReilly
9
User view
  • Problem and solution from the perspective of
    those individuals whose problem the solution
    addresses.
  • Presents goals and objectives of problem owners.
  • Presents solution requirements.
  • Comprises Use Case Diagrams.

10
Structural View
  • Encompasses static or structural aspects of the
    problem / solution.
  • Also known as the static or Logical View.
  • Contains
  • Class diagrams specification of how the system
    is declared.
  • Object diagrams static structure of a system at
    a particular time during its life.

11
Behavioural view definition
  • Dynamic / behavioural aspects of a problem /
    solution.
  • Also known as the dynamic / process / concurrent
    / collaborative view.

12
Behavioural view contents (1)
  • Sequence diagrams
  • Describe the behaviour provided by a system to
    interactors, using classes that exchange messages
    within an interaction arranged in time sequence.
  • Collaboration diagrams
  • realise components in the system. Convert
    sequence diagram information into a set of
    classes, associations and message exchanges.

13
Behavioural view contents (2)
  • Statechart diagrams
  • Render states and responses of a class
    participating in behaviour
  • the life cycle of an object.
  • Activity diagrams.
  • renders activities or actions of a class
    participating in behaviour.
  • Can describe behaviour of a class in response to
    internal processing
  • Can show the workflow through the system.

14
Implementation view
  • Also known as the component or development view.
  • Contains component diagrams.
  • Describe the organisation of and dependencies
    among software implementation components.
  • E.g. databases, database schemas and tables.

15
Environment view
  • Also known as the deployment View
  • Shows structure and behaviour of the domain in
    which the solution must be realised.
  • Contains deployment diagrams.
  • describe the configuration of processing resource
    elements (e.g. hardware) and the mapping of
    software implementation components onto them.
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