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Econ 805 Advanced Micro Theory 1

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Title: Econ 805 Advanced Micro Theory 1


1
Econ 805Advanced Micro Theory 1
  • Dan Quint
  • Fall 2008
  • Lecture 1 Sept 2, 2007
  • A Quick Review of Game Theory and, in particular,
    Bayesian Games

2
Games of complete information
  • A static (simultaneous-move) game is defined by
  • Players 1, 2, , N
  • Action spaces A1, A2, , AN
  • Payoff functions ui A1 x x AN ? R
  • all of which are assumed to be common knowledge
  • In dynamic games, we talk about specifying
    timing, but what we mean is information
  • What each player knows at the time he moves
  • Typically represented in extensive form (game
    tree)

3
Solution concepts for games of complete
information
  • Pure-strategy Nash equilibrium s Î A1 x x AN
    s.t.
  • ui(si,s-i) ³ ui(si,s-i)
  • for all si Î Ai
  • for all i Î 1, 2, , N
  • In dynamic games, we typically focus on Subgame
    Perfect equilibria
  • Profiles where Nash equilibria are also played
    within each branch of the game tree
  • Often solvable by backward induction

4
Games of incomplete information
  • Example Cournot competition between two firms,
    inverse demand is P 100 Q1 Q2
  • Firm 1 has a cost per unit of 25, but doesnt
    know whether firm 2s cost per unit is 20 or 30
  • What to do when a players payoff function is not
    common knowledge?

5
John Harsanyis big idea(Games with Incomplete
Information Played By Bayesian Players)
  • Transform a game of incomplete information into a
    game of imperfect information parameters of
    game are common knowledge, but not all players
    moves are observed
  • Introduce a new player, nature, who determines
    firm 2s marginal cost
  • Nature randomizes firm 2 observes natures move
  • Firm 1 doesnt observe natures move, so doesnt
    know firm 2s type

Nature
make 2 weak
make 2 strong
Firm 2
Firm 2
Q2
Q2
Firm 1
Q1
Q1
u1 Q1(100 - Q1 - Q2 - 25) u2 Q2(100 - Q1 - Q2
- 30)
u1 Q1(100 - Q1 - Q2 - 25) u2 Q2(100 - Q1 - Q2
- 20)
6
Bayesian Nash Equilibrium
  • Assign probabilities to natures moves (common
    knowledge)
  • Firm 2s pure strategies are maps from his type
    space Weak, Strong to A2 R
  • Firm 1 maximizes expected payoff
  • in expectation over firm 2s types
  • given firm 2s equilibrium strategy

Nature
make 2 weak
make 2 strong
Firm 2
Firm 2
p ½
p ½
Q2
Q2
Q2W
Q2S
Firm 1
Q1
Q1
u1 Q1(100 - Q1 - Q2 - 25) u2 Q2(100 - Q1 - Q2
- 30)
u1 Q1(100 - Q1 - Q2 - 25) u2 Q2(100 - Q1 - Q2
- 20)
7
Other players types can enter into a players
payoff function
  • In the Cournot example, firm 1 only cares about
    firm 2s type because it affects his action
  • In some games, one players type can directly
    enter into another players payoff function
  • Poker you dont know what cards your opponent
    has, but they affect both how hell plays the
    hand and whether youll win at showdown
  • Either way, in BNE, simply maximize expected
    payoff given opponents strategy and type
    distribution

8
Solving the Cournot example, with p ½ that
firm 2 is strong
  • Strong firm 2 best-responds by choosing
  • Q2S arg maxq q(100-Q1-q-20)
  • Maximization gives Q2S (80-Q1)/2
  • Weak firm 2 sets
  • Q2W arg maxq q(100-Q1-q-30)
  • giving Q2W (70-Q1)/2
  • Firm 1 maximizes expected profits
  • Q1 arg maxq ½q(100-q-Q2S-25)
    ½q(100-q-Q2W-25)
  • giving Q1 (75 Q2W/2 Q2S/2)/2
  • Solving these simultaneously gives equilibrium
    strategies
  • Q1 25, (Q2W, Q2S) (22½ , 27½)

9
Formally, for N 2 and finite, independent types
  • A static Bayesian game is
  • A set of players 1, 2
  • A set of possible types T1 t11, t12, , t1K
    and T2 t21, t22, , t2K for each player, and
    a probability for each type p11, , p1K, p21, ,
    p2K
  • A set of possible actions Ai for each player
  • A payoff function mapping actions and types to
    payoffs for each player
  • ui A1 x A2 x T1 x T2 ? R
  • A pure-strategy Bayesian Nash Equilibrium is a
    mapping si Ti ? Ai for each player, such that
  • for each potential deviation ai Î Ai
  • for every type ti Î Ti
  • for each player i Î 1,2

10
Ex-post versus ex-ante formulations
  • With a finite number of types, the following are
    equivalent
  • The action si(ti) maximizes ex-post expected
    payoffs for each type ti
  • The mapping si Ti ? Ai maximizes ex-ante
    expected payoffs among all such mappings
  • I prefer the ex-post formulation for two reasons
  • With a continuum of types, the equivalence breaks
    down, since deviating to a worse action at a
    particular type would not change ex-ante expected
    payoffs
  • Ex-post optimality is almost always simpler to
    verify

11
Auctions are typically modeled as Bayesian games
  • Players dont know how badly the other bidders
    want the object
  • Assume nature gives each bidder a valuation for
    the object (or information about it) from some
    ex-ante probability distribution that is common
    knowledge
  • In BNE, each bidder maximizes his expected
    payoffs, given
  • the type distributions of his opponents
  • the equilibrium bidding strategies of his
    opponents
  • Thursday some common auction formats and the
    baseline model
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