Title: Econ 805 Advanced Micro Theory 1
1Econ 805Advanced Micro Theory 1
- Dan Quint
- Fall 2008
- Lecture 1 Sept 2, 2007
- A Quick Review of Game Theory and, in particular,
Bayesian Games
2Games of complete information
- A static (simultaneous-move) game is defined by
- Players 1, 2, , N
- Action spaces A1, A2, , AN
- Payoff functions ui A1 x x AN ? R
- all of which are assumed to be common knowledge
- In dynamic games, we talk about specifying
timing, but what we mean is information - What each player knows at the time he moves
- Typically represented in extensive form (game
tree)
3Solution concepts for games of complete
information
- Pure-strategy Nash equilibrium s Î A1 x x AN
s.t. - ui(si,s-i) ³ ui(si,s-i)
- for all si Î Ai
- for all i Î 1, 2, , N
- In dynamic games, we typically focus on Subgame
Perfect equilibria - Profiles where Nash equilibria are also played
within each branch of the game tree - Often solvable by backward induction
4Games of incomplete information
- Example Cournot competition between two firms,
inverse demand is P 100 Q1 Q2 - Firm 1 has a cost per unit of 25, but doesnt
know whether firm 2s cost per unit is 20 or 30 - What to do when a players payoff function is not
common knowledge?
5John Harsanyis big idea(Games with Incomplete
Information Played By Bayesian Players)
- Transform a game of incomplete information into a
game of imperfect information parameters of
game are common knowledge, but not all players
moves are observed - Introduce a new player, nature, who determines
firm 2s marginal cost - Nature randomizes firm 2 observes natures move
- Firm 1 doesnt observe natures move, so doesnt
know firm 2s type
Nature
make 2 weak
make 2 strong
Firm 2
Firm 2
Q2
Q2
Firm 1
Q1
Q1
u1 Q1(100 - Q1 - Q2 - 25) u2 Q2(100 - Q1 - Q2
- 30)
u1 Q1(100 - Q1 - Q2 - 25) u2 Q2(100 - Q1 - Q2
- 20)
6Bayesian Nash Equilibrium
- Assign probabilities to natures moves (common
knowledge) - Firm 2s pure strategies are maps from his type
space Weak, Strong to A2 R - Firm 1 maximizes expected payoff
- in expectation over firm 2s types
- given firm 2s equilibrium strategy
Nature
make 2 weak
make 2 strong
Firm 2
Firm 2
p ½
p ½
Q2
Q2
Q2W
Q2S
Firm 1
Q1
Q1
u1 Q1(100 - Q1 - Q2 - 25) u2 Q2(100 - Q1 - Q2
- 30)
u1 Q1(100 - Q1 - Q2 - 25) u2 Q2(100 - Q1 - Q2
- 20)
7Other players types can enter into a players
payoff function
- In the Cournot example, firm 1 only cares about
firm 2s type because it affects his action - In some games, one players type can directly
enter into another players payoff function - Poker you dont know what cards your opponent
has, but they affect both how hell plays the
hand and whether youll win at showdown - Either way, in BNE, simply maximize expected
payoff given opponents strategy and type
distribution
8Solving the Cournot example, with p ½ that
firm 2 is strong
- Strong firm 2 best-responds by choosing
- Q2S arg maxq q(100-Q1-q-20)
- Maximization gives Q2S (80-Q1)/2
- Weak firm 2 sets
- Q2W arg maxq q(100-Q1-q-30)
- giving Q2W (70-Q1)/2
- Firm 1 maximizes expected profits
- Q1 arg maxq ½q(100-q-Q2S-25)
½q(100-q-Q2W-25) - giving Q1 (75 Q2W/2 Q2S/2)/2
- Solving these simultaneously gives equilibrium
strategies - Q1 25, (Q2W, Q2S) (22½ , 27½)
9Formally, for N 2 and finite, independent types
- A static Bayesian game is
- A set of players 1, 2
- A set of possible types T1 t11, t12, , t1K
and T2 t21, t22, , t2K for each player, and
a probability for each type p11, , p1K, p21, ,
p2K - A set of possible actions Ai for each player
- A payoff function mapping actions and types to
payoffs for each player - ui A1 x A2 x T1 x T2 ? R
- A pure-strategy Bayesian Nash Equilibrium is a
mapping si Ti ? Ai for each player, such that - for each potential deviation ai Î Ai
- for every type ti Î Ti
- for each player i Î 1,2
10Ex-post versus ex-ante formulations
- With a finite number of types, the following are
equivalent - The action si(ti) maximizes ex-post expected
payoffs for each type ti - The mapping si Ti ? Ai maximizes ex-ante
expected payoffs among all such mappings - I prefer the ex-post formulation for two reasons
- With a continuum of types, the equivalence breaks
down, since deviating to a worse action at a
particular type would not change ex-ante expected
payoffs - Ex-post optimality is almost always simpler to
verify
11Auctions are typically modeled as Bayesian games
- Players dont know how badly the other bidders
want the object - Assume nature gives each bidder a valuation for
the object (or information about it) from some
ex-ante probability distribution that is common
knowledge - In BNE, each bidder maximizes his expected
payoffs, given - the type distributions of his opponents
- the equilibrium bidding strategies of his
opponents - Thursday some common auction formats and the
baseline model