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Scan Conversion

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Scan Conversion Scan Conversion Last step in the graphics pipeline Efficiency is a central issue Common primitives Lines (done last class) Polygons (fill polygons ... – PowerPoint PPT presentation

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Title: Scan Conversion


1
Scan Conversion
2
Scan Conversion
  • Last step in the graphics pipeline
  • Efficiency is a central issue
  • Common primitives
  • Lines (done last class)
  • Polygons (fill polygons, today)
  • Circles
  • Hardware implementations preferable

3
Filling PolygonsScan Line Algorithm
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0
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(No Transcript)
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Filling PolygonsSpecial Cases
Edge Table (ET) Entry
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Scan Line Polygon Fill Algorithm
N
N
14
N
D
12
N
EF
DE
F
10
-5/2
6/4
N
9
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CD
N
8
N
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0
E
6
C
FA
N
4
N
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2
0
A
2
N
AB
BC
B
0
6/4
N
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-5/2
3
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N
Scan Line
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AET
  • AET at scanline y8
  • AET at Scanline y 9

ET Record format  (Ymax, Xmin, 1/m) AET Records
format (Ymax, Xcurrent, 1/m)
9
Scan Line Polygon FillThe Algorithm
  • Set y to smallest y coordinate that has an entry
    in ET
  • Initialize the active edge table (AET) to empty
  • Repeat until the ET and AET are both empty
  • Move from ET bucket at y to AET those edges whose
    ymin y. (entering edges)
  • Remove from AET those edges for which y ymax.
  • Sort AET on x
  • Fill in desired pixels on scan line using
    even-odd parity from AET
  • Increment y by one (next scan line)
  • For each edge in the AET, update x by adding Dx/Dy

10
What color to fill?
Recall Shading in OpenGL Smooth Shading
Requested by glShadeModel(GL_SMOOTH) Ligh
ting calculations will be done at each vertex
using the material properties, and the vectors v
and l calculated for that vertex. Bilinear
interpolation is used to determine color values
in the interior of the polygon.
11
Bilinear Interpolation
  • Cp ?
  • Cq ?
  • Ck ?
  • Xa Ya, Xb, Yb, Xk, Yk
  • Need to calculate Xp, Xq.
  • Cp, Cq, Xp, Xq can all use incremental methods
  • Rate of color change!!

C
12
Using Incremental Methods
  • Cx
  • Cx1 Cx (Cp Cq)/(Xq-Xp)
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