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The Most Dangerous Game By: Richard Connell Setting: Time 1920 s, a little over three days Place Caribbean Island off the coast of South America P.D ... – PowerPoint PPT presentation

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Title:


1
The Most Dangerous Game
  • By Richard Connell

2
Setting
  • Time 1920s, a little over three days
  • Place Caribbean Island off the coast of South
    America
  • P.D. Dense jungle, tangle of trees, uninhabited
    except for Zaroff and Ivan who live in a lavish
    chateau.

3
Plot
  • 1. Sailing on a yacht to participate in a hunt,
    Rainsford reveals that he does not believe
    animals can reason.
  • 2. Rainsford falls off yacht and swims to an
    island.
  • 3. There, he meets Zaroff and they discuss
    hunting. Zaroff, and accomplished hunter, reveals
    he has invented a new game, man, because he is
    bored with hunting animals he will hunt
    Rainsford.

4
  • 4. The hunt begins and Rainsford runs from
    Zaroff realizes he must use reasoning to
    survive he devises and executes three traps
  • Maylay man-catcher (injures Zaroff)
  • Burmese tiger pit (kills dog)
  • Uganda native trick (kills Ivan)
  • 5. Rainsford leaps into the sea, swims back to
    the chateau, surprises Zaroff in his room and
    kills him.

5
Characterization
  • Rainsford skilled hunter and author, believes
    animals have no feelings, is able to reason under
    pressure, disgusted by Zaroffs new game, he
    becomes the prey, uses primal instincts and human
    reasoning throughout the hunt
  • Animal instincts puts distance between him and
    Zaroff, uses all the dodges of a fox, impulse
    to hurl himself down like a panther, like some
    huge prehistoric beaver he began to dig
  • Human reasoning realizes why Zaroff doesnt
    kill him in tree, uses strategy to win

6
  • Zaroff cultivated, cosmopolite, polite, looks
    like an aristocrat used to giving orders, escaped
    Russian Revolution with fortune intact, always
    studying Rainsford, has guns from youth soldier,
    hunts for sport, invents new quarry or game (man)
    to give him a challenge, believes life is for
    the strong to be lived by the strong and if need
    be, taken by the strong.

7
Conflict and Resolution
  • Type man vs. man Rainsford vs. Zaroff
  • Develop Rainsford must survive Zaroffs barbaric
    game of life and death
  • Resolve Rainsford outsmarts Zaroff at his own
    game and kills him

8
  • 2. Type man vs. self Zaroff vs. his need for a
    challenge
  • Develop Zaroffs bored with hunting animals and
    needs a challenging hunt
  • Resolve Zaroff invents a new game using men as
    the quarry for his hunt, since they can reason
    and therefore should give him a better chase.

9
Theme
  • 1. A role reversal the hunter becomes the hunted
    and is now able to understand the fear of pain
    and the fear of death in animals.
  • 2. Be careful what you wish for, it might come
    true.
  • 3. Appearance versus reality

10
Literary Elements and Techniques
  • 1. Point of View third person omniscient
  • 2. Foreshadowing mystery of ship trap island
    having a bad reputation, three gun shots, scream
    of unknown animal, evidence of animals blood,
    Rainsford is a celebrated hunter
  • 3. Suspense created by Rainsfords life and
    death struggle time running out

11
  • 4. Irony
  • This is a most restful spot (verbal)
  • We do our best to preserve the amenities of
    civilization here. (verbal)
  • Rainsfords role reversal with Zaroff
    (situational)
  • Zaroff finally gets an exciting game, but it
    leads to his death (situational)
  • Zaroff appears civilized, but is a murdering,
    evil genius (situational)
  • 5. Atmosphere
  • Setting and images create a feeling of fear,
    savagery, danger, death
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