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TTIT61 Nachos - short introduction

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Title: Main Tasks Author: Winnie IDA Last modified by: Gert Jervan, ESLAB/SaS/IDA, Link pings Universitet Created Date: 8/31/1998 10:45:28 AM Document presentation ... – PowerPoint PPT presentation

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Title: TTIT61 Nachos - short introduction


1
TTIT61Nachos - short introduction
  • Gert Jervan
  • IDA/SaS/ESLAB

2
Introduction
  • Course Concurrent Programming and Operating
    Systems TTIT61
  • Homepage http//www.ida.liu.se/TTIT61/ che
    ck regularly read messages section

3
Laboratory Assignments
  • This is the planet where Nachos rule
  • Nachos homepage _at_Washington Univ.
  • Lab 1 Threads and Synchronization
  • Lab 2 System Calls and Memory Management
  • Lab 3 Translation Lookaside Buffers (TLBs)
  • All labs are build upon the previous labs

4
Laboratory Sessions
  • Sun machines
  • C
  • Be prepared
  • Tools (x)emacs, gmake, gdb (ddd / xddd), man
  • gt No support without using debugger before!
  • Mark your changes in the source code
  • Demonstrate working solution

5
Laboratory Sessions
  • Documentation
  • A readme file which contains
  • The files you have created and a short
    description
  • The major changes you have made to the given
    files
  • A testcase file which contains
  • Which test cases did you use
  • What was the output of the test cases
  • Whate those testcases should demonstrate

6
Laboratory Sessions
  • Marking changes
  • // -----------------------------------------------
    -
  • // 00-01-24 your_name changed
  • ...
  • // end of changes
  • // -----------------------------------------------
    -

7
Laboratory Sessions
  • File header
  • //
  • // TTIT61 Lab 1 solution.cpp
  • // -------------------------------
    -----------------
  • // Group XYZ Mister X / Miss Y
  • // -------------------------------
    -----------------
  • // This module extends Nachos to
    be able to work
  • // with semaphors.
  • // -------------------------------
    -----------------
  • // 00-02-01 misterX created
  • // 99-02-12 missY semSignal
    changed signal type
  • //

8
Laboratory Sessions
  • Function header
  • // ------------------------------
    ------------------
  • // int readInput(int
    file)
  • // -----------------------
    -------------------------
  • // This function reads
    continuously from the
  • // file and returns the
    number of bytes read
  • // -----------------------
    -------------------------
  • // Parameters
  • // file handle of the
    file to read from
  • // -----------------------
    -------------------------

9
Tips
  • Read documentation and source code
  • Use a debugger (gdb / ddd)
  • Use code browsing tools (emacs)
  • Use different test cases
  • Read homepage regularly

10
Nachos Overview
  • Not Another Completely Heuristic Operating
    System
  • Free operating system and simulation environment
    to study an operating system
  • Runs as a single Unix process (real operating
    systems run on bare machines)
  • Simulates low-level facilities (including
    interrupts, virtual memory and interrupt-driven
    device I/O)
  • Implemented in subset of C, ca. 2.500 lines of
    code

11
Nachos Overview
  • Nachos simulates a machine approximating a real
    machines architecture
  • Has
  • Registers, Memory, CPU, Event-driven simulated
    clock
  • Can execute arbitrary programs
  • Two modes simulator (running programs)and
    kernel mode (starting up or reacting on
    hardware traps)

12
Object Machine
  • Available through variable machine
  • Public attributes
  • registers (array of 40 registers including stack
    pointer, program counter, etc.)
  • mainMemory (byte-addressable, organised into
    128-byte pages, 31 pages)
  • Virtual Memory (single linear page and
    software-managed TLB)
  • Methods Machine (constructor), Translate
    (translates virtual addresses), OneInstruction,
    Run, ReadRegister, WriteRegister, ReadMem,
    WriteMemgt Read documentation and source code

13
Interrupt Management
  • Nachos simulates interrupts with an event queue
    and a clock (clock ticks ? queue is examined for
    pending events)
  • The clock ticks, when ...
  • Interrupts are restored(used often for mutual
    exclusion purposes)
  • One instruction is executed
  • Ready list is empty
  • Object Interrupt
  • Main methods Schedule (schedule event), SetLevel
    (disable / enable), OneTickgt Read documentation
    / source code

14
Address Translation
  • Nachos supports two virtual memory architectures
  • Linear page tables(easier to program)
  • Software-managed TLB(closer to what current
    machines support)
  • Only one at a time
  • Linear page tables
  • Virtual address page number and page offset
  • Physical address machine-gtmainMemory n
    PageSize m
  • Read documentation / source code

15
Threads Overview
  • Process
  • Address space (memory allowed to reference code,
    stack, heap, dynamically allocated memory)
  • Single thread of control
  • Other objects (open file descriptors, etc.)
  • gt program, data, state information (memory,
    registers, etc.)
  • Threads (Nachos)
  • Executing the same code
  • (big difference) Global variables are shared
    among all threads(gt synchronisation?, mutual
    exclusion?)

16
Object Thread
  • Object Thread methods
  • Thread (constructor)
  • Fork (making thread executable)
  • StackAllocate
  • Yield (suspend and select next waiting one)
  • Sleep (suspend)
  • Finish (terminate)
  • Read documentation / source code

17
Thread switching
  • Suspend current thread
  • Save thread state (registers)
  • Restore state of of thread to switch to
  • gt function Switch(oldThread, nextThread)(written
    in assembly language)

18
Threads and Scheduling
  • Ready list (threads which are ready to run)
  • Scheduler decides which thread to run
    next(invoked whenever the current thread gives
    up the CPU)
  • Nachos unprioritized, round-robin fashion
  • Object Scheduler methods
  • ReadyToRun (place thread in ready list)
  • FindNextToRun
  • Run

19
Synchronisation and Mutual Exclusion
  • Mutual exclusion achieved by disabling / enabling
    interrupts
  • Synchronisation provided through semaphores
  • Object Semaphore methods
  • Semaphore (constructor)
  • P (decrement semaphores counterblocking caller
    if 0) (wait)
  • V (increment semaphores counter,releasing one
    thread if any are blocked) (signal)

20
System calls memory management - overview
  • User programs run in private address spaces
  • Nachos can run any binary(only using system
    calls that Nachos understands)
  • Conversion of binaries (coff to Noff format, see
    documentation)
  • Nachos, executing a program (Creating a process)
  • Create address space
  • Allocate physical memory for the address space
  • Load executable (instructions, initialised
    variables) into memory
  • Zero memory for uninitialised variable
  • Initialise registers and address translation
    tables
  • Run

21
System Calls and Exception Handling
  • Systems calls are invoked by the syscall
    instruction(generates hardware trap into the
    kernel,no parameter gt system call ID in
    register r2)
  • Traps are implemented by invoking the
    RaiseException function (which calls the
    ExecptionHandler)
  • Read documentation / source code

22
Lab1 Threads and Synchronization
  • You will have
  • Part of a working thread system and an
    implementation of semaphores
  • You have to
  • Write the missing code (for locks and condition
    variables) and to test it

23
How to do it
  • Read and understand the partial thread system
    given to you (HOME/nachos-3.4/code/threads)
  • Run it in debugger and trace the execution path.
    Follow the state of each thread and keep track
    which procedures are each threads execution
    stack.

24
Threads
  • Nachos threads are in one of four states
  • READY, RUNNING, BLOCKED, JUST_CREATED
  • The scheduler decides which thread to run next
  • Synchronisation facilities are provided through
    semaphores

25
What to do. Part 1
  • You will have classes Semaphore, Lock and
    Condition
  • Semaphore is already implemented Lock and
    Condition (together will give the same
    functionality as monitor) should be implemented

26
How to implement
  • Interfaces for Lock and Condition are provided
    (HOME/nachos-3.4/code/threads/synch.h)
  • You have to implement the interface (dont
    change it!)
  • NB! It should not take you very much code to
    implement.

27
What to do. Part 2
  • Test your implementation
  • Write a class BoundedBuffer (Silberschatz, p.
    172) and use it for producer/consumer
    communication.
  • Dont forget border conditions empty buffer,
    full buffer
  • Try several producers and/or consumers

28
Lab 2 System Calls and Memory Management
  • Each user program runs with its own memory
  • The communication between the kernel and the user
    program is done by system calls
  • System call causes an exception (interrupt)
  • All the communication to the kernel goes through
    an exception handler

29
How to do it
  • Read and understand the part of the system given
    to you (mainly HOME/nachos-3.4/code/userprog)
  • Play around with example halt in
    HOME/nachos-3.4/code/test (start as nachos -x
    ../test/halt)
  • Trace, what happens, as the program gets loaded,
    runs, and invokes the system call

30
Part1 SC What to do
  • Implement all system calls defined
  • Compile programs to MIPS machine code (using
    provided cross compiler) and link (use provided
    Makefile as an example)
  • Debug test your implementations

31
Part1 SC How to implement
  • Interfaces for system calls are provided
    (HOME/nachos-3.4/code/userprog/syscall.h)
  • You have to implement the interface (dont
    change it!)

32
Part2 the MM What to do
  • Given system allows to run one user program at a
    time
  • You have to allow several user programs to reside
    simultaneously in the primary memory
  • Test the implementation by implementing
    multiprogramming with time-slicing

33
Lab 3 TLBs (Overview)
  • Allows execution of processes that may be not
    completely in memory
  • Nachos supports virtual memory architectures
  • Linear page tables(easier to program)
  • Software-managed Translation Lookaside Buffers
    (TLB)(closer to what current machines support)

34
Linear page tables
  • Address Translation
  • Virtual address page number and page offset
  • Physical address machine-gtmainMemory
    nPageSize m

35
Translation Lookaside Buffers
  • Used for caching between physical memory and CPU
    for faster access

Exception Fetch physical page from process
page table Resume execution from thesame PC
36
TLBs
  • 4 entries in Nachos machine
  • TLB is invalid after a context switch
  • Write code in ExceptionHandler to handle the
    PageFaultExceptions caused by TLB misses
  • invalidate the TLB when switching contexts
  • Synchronize the TLB and process page table
    entries.

37
How to survive
  • Read the code that is handed out with the
    assignment first, until you pretty much
    understand it. Start with the .h files.
  • Dont code until you understand what you are
    doing. Design, design, design first. Only then
    split up what each of you will code.
  • Talk to as many other people as possible. CS is
    learned by talking to others, not by reading, or
    so it seems to me now.
  • Student _at_Berkeley after successful finish with
    Nachos
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