Title: Chapter 6 USE CASES
1Chapter 6USE CASES
The indispensable first step to getting the
things you want out of life decide what you
want. - Ben Stein
- Objectives
- Identify and write use cases
- Use the brief, casual and fully dressed formats
- Apply tests to identify suitable use cases
- Relate use case analysis to iterative development
2Feature Lists vs. Use Cases
- Older methods of detailing requirements tended to
have many pages of detailed feature lists.
Usually the details could not be seen in context. - Current philosophy is to use a higher level of
detail with use cases instead of a list. - Use cases focus on who the key actors are, their
goals, and common tasks. - (High level System Feature Lists are still
acceptable when they can give a - succict summary of the system and n some
feature-driven applications, such as - application servers, database products,
middleware or back-end systems.)
ID Feature
FEAT1.9 The system shall accept entry of item identifiers.
. . . . . .
FEAT2.4 The system shall log credit payments to the accounts receivable system.
3Use Cases
- Writing Use Cases is not a specifically OO
artifact they are simply written stories they
are stories of using a system - However, they are a best practice for
elaborating and understanding requirements. - Simple and familiar storytelling makes it easier,
especially for customers, to contribute and
review goals. - Use cases keep it simple (KISS)
- They emphasize goals and the user perspective.
4Example
- Process Sale A customer arrives at a checkout
with items to purchase. The cashier uses the POS
system to record each purchased item. The system
presents a running total and line-item details.
The customer enters payment info, which the
system validates and records. The system updates
inventory. The customer receives a receipt from
the system and then leaves with the items.
5Use Case Relationships
- Use cases, in turn, influence many other
analysis, design, implementation, project
management and test artifacts.
Domain Model
Business Model
VISION GLOSSARY SUPPLEMENTARY SPECIFICATION
Use Case Model
Requirements
Interaction Diagrams
Design
6Fig. 6.1 Sample UP artifact influence
?
7Definitions
- An actor is something with behavior, such as a
person (identified by role), computer system, or
organization. - Ex. Cashier
- A scenario (use case instance) is a specific
sequence of actions and interactions bw actors
and the system. - It is one particular story of using a system or
one path through the use case. - A use case is a collection of related success and
failure scenarios that describe an actor using a
system to support a goal. - A Use Case Model is the set of all written use
cases. - It is a model of the system functionality and
environment.
8Three Types of Actors
- Primary Actor
- Has goals to be fulfilled by system
- Emphasis is on the primary actor for the use
case. - Ex. Cashier
- Supporting Actor
- Provides service to the system.
- Other actors are listed as stakeholders.
- Ex. Automated Payment Authorization Service.
- Offstage Actor
- Interested in the behavior, but no contribution
- Ex. Government Tax Agency.
- In diagrams, Primary actors go on the left and
others on the right.
9Use Cases are not diagrams !
- Use Cases may have a diagram associated with
them, and a use case diagram is an easy way for
an analyst to discuss a process with a subject
matter expert (SME). - But use cases are primarily text. The text is
important. The diagram is optional. - Use case modeling is primarily an act of writing
text, not drawing diagrams. - Capture the specific ways of using the system as
dialogues between an actor and the system.
10Use-Case Driven Development
- Requirements are primarily recorded in the Use
Case model. - Iterations are planned around implementing
particular Use Cases. - Use Case Realizations drive design.
- The team designs collaborating objects and
subsystems in order to perform or realize the use
cases. - Use Case often influence the way user manuals are
organized. - Functional or system testing corresponds to the
scenarios of use cases.
11Working with Use Cases
- Determine the actors that will interact with the
system. - We cannot understand a system until we know who
will use it - Direct users
- Users responsible to operate and maintain it
- External systems used by the system
- External systems that interact with the system
- Examine the actors and document their needs.
- For each separate need, create a use case.
- During Analysis, extend use cases with
interaction diagrams.
12Actors or Use Cases First?
- Because you have to understand each part of Use
Cases, the parts are presented separately. But
those who create use cases switch back and forth.
- The text describes use cases substantially before
paying attention to actors. - Each specification must be testable
- Write from actors perspective, in actors
vocabulary - Typically, both actors and use cases are
identified early and then examined to see if more
use cases can be found from the actors, or more
actors found by examining the use cases.
13Guideline Emphasize Goals
- Seeing requirements as identifying tasks to be
done has a strong bias toward reproducing the
existing system, even when it is being replaced
because it is seriously defective. - Investigating goals rather than tasks and
procedures improves information gathering by
focusing on the essence of requirementsthe
intent behind them.
14Fig. 6.2 Primary actors and goals at different
system boundaries.
15Naming Use Cases
- Appropriate use case names are very important.
Because they are selected early, they tend to set
the direction for the entire project. - Must be a complete process from the viewpoint of
the end user. - Usually in verb-object form, like Buy Pizza
- Use enough detail to make it specific
- Use active voice, not passive
- From viewpoint of the actor, not the system
- Golden Rule Each use case should have a name
that indicates what value (or goal) is achieved
by the actor's interaction with the system.
16Naming Use-Cases
Quick Test Use Case Name Examples
- Purchase Concert Ticket
- Purchase Concert Tickets
- Purchase Ticket
- Ticket Purchase
- Ticket Order
- Pay for Ticket
17Use Case Name Examples
Naming Use-Cases
- Excellent - Purchase Concert Ticket
- Very Good - Purchase Concert Tickets
- Good - Purchase Ticket (insufficient detail)
- Fair - Ticket Purchase (passive)
- Poor - Ticket Order (system view, not user)
- Unacceptable - Pay for Ticket (procedure, not
process)
18CRUD
Naming Use-Cases
- Examples of bad use case names with the acronym
CRUD. (All are procedural and reveal nothing
about the actors intentions.) - C - actor Creates data
- R - actor Retrieves data
- U - actor Updates data
- D - actor Deletes data
- Collapse CRUD into one CRUD use case,
idiomatically called Manage ltXgt. - Ex. Manage Users use case.
19Singular or Plural
Naming Use-Cases
- This is usually determined by context.
- There is a preference for the simplest form, but
most common form can be better. - In the example of concert tickets, most people
buy more than one, but a significant number buy
only one. - At a supermarket, Buy Items would be best.
- At a vending machine, it would be Buy Item.
20Use Case Template
- Name
- Primary Actor
- Scope
- Level user-goal or subfunction
- Stakeholders and Interests
- Preconditions
- Success Guarantee
- Main Success Scenario
- Extensions
- Special Requirements
- Technology and Data Variations List
- Frequency of Occurrence
- Miscellaneous (such as open items)
- This is the basic format used in the text and in
Alistair Cockburns Writing Effective Use Cases
(Addison Wesley, 2000, ISBN 0201702258). - See also www.usecases.org
Preface
Optional items
21User-goal level A complete process from the
view point of a user to meet a goal of the
user, roughly corresponding to an elementary
business process. Subfunction level Details
steps to support a user goal.
22Define Actors
- Actors should not be analyzed or described in
detail unless the application domain demands it. - Template for definition
- Name
- Definition
- Example for an ATM application
- Customer Owner of an account who manages
account by depositing and withdrawing funds
23Preconditions and Postconditions
- Preconditions are anything that must always be
true before beginning a scenario is a
precondition. - Preconditions are assumed to be true, not tested
within the Use Case itself. - Ignore obvious preconditions such as the power
being turned on. Only document items necessary to
understand the Use Case. - Success Guarantees (or Postconditions) state what
must be true if the Use Case is completed
successfully. This may include the main success
scenario and some alternative paths. - For example, if the happy path is a cash sale, a
credit sale might also be regarded a success. - Stakeholders should agree on the guarantee.
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26Scenarios
- The Main Success Scenario, or happy path is the
expected primary use of the system, without
problems or exceptions. - Alternative Scenarios or Extensions are used to
document other common paths through the system
and error handling or exceptions.
27Documenting the Happy Path
- The Success Scenario (or basic course) gives the
best understanding of the use case - Each step contains the activities and inputs of
the actor and the system response - If there are three or more items, create a list
- Label steps for configuration management and
requirements traceability - Use present tense and active voice
- Remember that User Interface designers will use
this specification - Note Do not use the term happy path in formal
documents.
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32Extensions (Alternative Flows)
- Extensions or Alternative Flow Use Cases allow
the specification of - Different ways of handling transactions
- Error processes
- Sections are convenient way to handle alternative
courses of action - Sections are a segment of a use case executed out
of sequence
33Two Parts for Extensions
- Condition
- Describe the reason for the alternative flow as a
condition that the user can detect - Handling
- Describe the flow of processing in the same
manner as the happy path, using a numbering
system consistent with the original section. - 3A. Condition If actor performs action the
system
34Documenting Extensions
- Use same format as Happy Path
- Document actions that vary from ideal path
- Include error conditions
- Number each alternate, and start with the
condition - 3A. Condition If actor performs action the
system - If subsequent steps are the same as the happy
path, identify and label as (same) - Steps not included in alternate course are
assumed not to be performed.
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36Special Requirements
- If a non-functional requirement , quality
attribute, or constraint affects a use case
directly, describe it as a special requirement.
37Technology and Data Variations List
- Often there are technical differences in how
things are done even though what is done is the
same. These things can be described in the
Technology and Data Variations List. - For example, if a card reader cannot read the
magnetic stripe on a credit card, the cashier
might be able to enter it on the keyboard.
38Types of Use Cases
- High Level Use Case (Brief)
- Name, Actors, Purpose, Overview
- Expanded Use Case (Fully Dressed)
- Add System Events and System Responses
- Essential Use Case (Black Box)
- Leave out technological implications
- Ex. The system records the sale. (no mention of
database etc.) - Concrete Use Case (White Box)
- Specify technology
39Guideline Defer Decisions
- By using essential use cases as long as possible,
and only using real use cases during module
design, you allow time to understand the problem
before you create a solution. Premature use of
real use cases often confirms existing technology
when a better technology might be available. - Define the problem fully before you start to
define a solution. Any work that you do on the
problem domain tends to increase the range of
possible solutions, while work in the solution
domain limits your choices. - You want to be certain that the problem domain is
large enough to hold some good solutions and
hopefully an ideal solution before you start to
narrow your choices.
40Contrasting Examples
- Essential Style
- ...
- Administrator identifies self.
- Systems authenticates identity.
-
- Concrete Style
- ...
- Administrator enters ID and passsword in dialog
box (See Picture 3). - System authenticates Administrator.
- System displays the edit users window. (See
Picture 4) - ...
41Technology
Types of Use Cases
- The distinction between an essential (black box)
use case that leaves out technology and a real
(white box) use case that includes technology is
fundamental. - For example, in an Automated Teller Machine, an
essential use case can mention identification or
validation, but only a real use case can mention
a key pad or card reader.
42Expanded Essential Use Cases(Fully Dressed Use
Cases)
Types of Use Cases
- Purpose
- to allow the system designer and client to
visualize the flow of actor actions and system
responses. From this the client will understand
how users will use the system, and the designer
will be able to write pseudocode for each
function. In addition, it is possible to use
this document to anticipate opportunities for
user error, which must be accounted for in the
final system. - Definitions
- What it is an analysis document which describes
in detail the elements of functions identified in
a High Level Use Case. - What is is not Expanded Essential Use Cases are
not graphical drawings. They do not include
stick figures, boxes representing the system, or
any other icons found in a High Level Use Case
although they may be associated with one.
43Expanded EssentialUse Cases
Types of Use Cases
- How to make one
- Step 1 Name the Use Case (system function, e.g.
enter timesheet information). - Step 2 Identify the Actor(s) involved.
- Step 3 Describe the Intent of the Use Case in
language the client will understand. - Step 4 Identify the Assumptions and Limitations
relevant to this Use Case and other Use Cases
which the current one might extend or build upon. - Step 5 Specify the ideal flow of actions (using
two columns, if you like) labeled Actor Actions
and System Responses. Number each step. This
constitutes the Happy Path for this Use Case. - Step 6 Identify opportunities for user error and
create an Alternative Path to handle each.
44Note (from page 68 of text)
Types of Use Cases
- The example on pages 68-72 of the text of a fully
dressed use case is very detailed and contains
just about everything you could put into a use
case. It is that detailed mainly for
instructional purposes. - Almost all use cases are much smaller, usually a
page or two.
45Segmentation
- When a use case is repeated, you dont want to
repeat the contents. - For example, an alarm clock might show the same
display when you are setting the current time and
when you are setting the wake-up time - Separate out the Display Time use case and
refer to it in both use cases
46Extension Use Cases
- Users appreciate simplicity, so most use cases
leave out alternate courses - You can do this by extending the use case while
leaving the original use case alone
47Warning
- Use cases should not be misused to imitate
function specification by successive iteration - Dont refine them until the program is fully
specified - The uses relation should only be used when the
same scenario is encountered more than once
48Use Cases are always wrong!
- Written documentation gives the illusion of
authority and correctness, but it is an illusion. - Use cases give a preliminary understanding that
users and developers can discuss and agree on. - But there should be constant feedback from
customers in the development process to correct
missing information and misinformation before it
jeopardizes the functionality of the program.
49Fig. 6.3 Partial use case context diagram
50Fig. 6.4 Notation suggestions AND Alternate actor
notation
OR
Payment Authorization Service
51Fig. 6.6 Use case diagram (context diagram) for
Monopoly system.
52Use Case UC1 Play Monopoly Game
- Scope Monopoly application
- Level user goal
- Primary actor Observer
- Stakeholder and Interests
- Observer wants to easily observe the output of
the game simulation. - Main Success Scenario
- 1. Observer requests new game initialization,
enters number of players. - 2. Observer starts play.
- 3. System displays game trace for next player
move - Repeat Step 3 until a winner or Observer cancels.
- Extensions
- a. At any time, System fails
- 1. Observer restarts System.
- 2. System detects prior failure, reconstructs
state, and prompts to continue. - 3. Observer chooses to continue.
53Fig. 6.7 Process and setting context for writing
use cases.
54Association Relationship
- An association is the communication path between
an actor and the use case that it participates in - It is shown as a solid line
- It does not have an arrow, and is normally read
from left to right - Here, the association is between a Modeler and
the Create Model use case
55Relationships in Use Cases
- There are several Use Case relationships
- Association
- Extend
- Generalization
- Uses
- Include
- Most Use Cases have only associations. Use other
relationships sparingly.
56Extend Relationship
- Extend puts additional behavior in a use case
that does not know about it. - It is shown as a dotted line with an arrow point
and labeled ltltextendgtgt - In this case, a customer can request a catalog
when placing an order.
57Uses Relationship
- When a use case uses another process, the
relationship can be shown with the uses
relationship - This is shown as a solid line with a closed arrow
point and the ltltusesgtgt keyword - Here different system processes can use the logon
use case
58Include Relationship
- Include relationships insert additional behavior
into a base use case. - They are shown as a dotted line with an open
arrow and the key word ltltincludegtgt - Shown is a process that I observed in an earlier
career.
59Use Case Example Alarm Clock
This is a contrived example, to show many
relations. Your diagrams should be simpler.
60Chapter 7OTHER REQUIREMENTS
Fast, Cheap, Good Choose any two. -
anonymous
- Objectives
- Show Supplementary Specification, Glossary,
Vision Business Rules - Compare and contrast system features with use
cases - Define quality attributes
61Introduction
- While the primary requirements of a computer
system tend to be the functional requirements, - i.e.,the list of activities that the system must
perform, - it is also necessary to capture an number of
other requirements to build a system, called
non-functional requirements. - in a Vision Statement, Glossary, Business
(Domain) Rules and Supplementary Specification. - Produce only the required (or enough)
documentation to produce the desired results
efficiently and effectively. - Documentation costs money and takes time.
62Other Requirement Artifacts
- Supplementary Specification
- Captures and identifies other kinds of
attributes, such as reports, documentation,
packaging, supportability, licensing, and so
forth. - Glossary
- Captures terms and definitions it can also play
the role of a data dictionary. - Vision
- Summarizes the vision of the project an
executive summary. - Business Rules (or Domain Rules)
- Capture long-living and spanning rules or
policies, such as tax laws, that transcend one
particular application.
63Vision
- When someone joins the project, it is useful to
be able to say - Welcome! Please go read the 7-page Vision at the
project web site. - It is also useful to have an executive summary
that briefly describes the project, as a context
for the major players to establish a common
vision of the project.
64The Vision
- The Vision serves to communicate to project
sponsors and key stakeholders - the reasons for the project,
- the problems to be solved,
- a description of the stakeholders and their
needs, - Root problems and goals,
- along with a description of the proposed
solution. - It includes the core requirements and becomes the
contractual basis to develop further requirements.
65Topics for a Vision
- Introduction
- Positioning
- Business Opportunity
- Problem Statement
- Product Position
- Alternatives and Competition
- Stakeholder Descriptions
- Market Demographics
- Non-user Interests
- User Interests
- Key high-level goals and problems for
stakeholders - User-Level Goals
- User Environment
- Product Overview
- Product Perspective
- Summary of Benefits
- Assumptions and Dependencies
- Cost and Pricing
- Licensing and Installation
- System Features
- Other requirements and constraints
See Section 7.6 NexGen Example
66Why system features in Vision?
- Use cases are not the only way to describe
functional requirements. - Sometimes a succinct list of key functional
requirements, called system features, will give
a better immediate grasp of the problem and
proposed solution. - A system feature is an externally observable
service provided by the system which directly
fulfills a stakeholder need. - Features are behavioral functions a system can
do. They should pass the linguistic test - The system does ltfeature Xgt.
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70Glossary
- The Glossary captures terms and their definitions
in the business domain supported by the system. - Be careful. Even simple terms may mean different
things to different stakeholders and need to be
defined. - The Glossary can also perform the role of a Data
Dictionary, or be supplemented by one. - Data Dictionary records data about the data, that
is metadata. - Aliases - relationships to other
elements - Description - range of values
- Format (type, length, unit) - validation rules
See Section 7.8 NexGen Example
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72Supplementary Specification
- The Supplementary Specification captures such
requirements as documentation, supportability,
packaging, licensing and many of the -ilities
of systems.
73Supplementary Specifications
- Common Functionality
- Logging
- Error Handling
- Pluggable Business Rules
- Security
- Usability
- Human factors
- Reliability
- Recoverability
- Performance
- Supportability
- Adaptability
- Configurability
- Implementation Constraints
- Purchased Components
- Free Open Source Components
- Interfaces
- Noteworthy hw and interfaces
- Software interfaces
- Application-specific Domain Rules
- Legal Issues
- Info in Domains of Interest
- Pricing
- Credit and Debit Payment Handling
- Sales Tax
- Item Identifiers
See Section 7.4 NexGen Example
74More Specifications
- Reports
- Operating Systems
- Networking Systems
- Process Tools
- Development Tools
- Design Constraints
- Internationalization
- Standards
- Physical Environment
- Operation Rules
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78Domain Rules
- Domain or Business Rules are not functional
requirements. - Domain Rules tell how the business works, while
functional requirements tell how the system
works. - Company policies, the laws of physics, and
government regulations are examples of Domain
Rules.
79Industry Domains
- Most computer consulting firms organize their
staff by industry, so that they can develop
application specific knowledge that will be
useful to the companies hiring them. - In New Jersey, most consulting companies have at
least a Telecommunications Practice and a
Pharmaceutical Practice. - Other areas might include Retail, Insurance,
Wholesaling, Light Manufacturing, and Electric
Utilities.
80Knowledge Domains
- In addition to Industry specific knowledge, there
are many areas of knowledge that apply across a
number of industries. - The most thoroughly specified of these knowledge
domains is accounting. - Others might include inventory, scheduling, and
queuing. - Each has a body of specific knowledge that
specialists know well.
81Guidelines
- Should we analyze these thoroughly during
inception? - Reliable Specifications An Oxymoron?
- Should these artifacts be at the project web site?
82Requirements Reliability
- Never assume that requirements are completely
understood, adequately captured, effectively
described, or reasonably complete. - Requirements discovery and scope creep tend to
occur throughout the software development process
and even after the system is put into production.
83UML Diagrams in Inception
- Aside from the possible inclusion of a few high
level use case diagrams, the inception phase is
almost all text. - Most diagramming occurs in the Elaboration Phase.
84Process Evolutionary Requirements in Iterative
Methods
Discipline Artifact Inception Elaboration Construction Transition
Iteration-gt I1 E1En C1Cn T1..T2
Business Modeling Domain Model s r
Requirements Use-Case Model s r
Requirements Vision s r
Requirements Supplementaty Specification s r
Requirements Glossary s r
Requirements Business Rules s r
Design Design Model s r
Design Sw Arch Model s
Design Data Model s r