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Starting Out with Java: From Control Structures through Objects

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Title: Starting Out with Java: From Control Structures through Objects


1
  • Starting Out with Java From Control Structures
    through Objects
  • 5th edition
  • By Tony Gaddis
  • Source Code Chapter 6

2
  • Code Listing 6-1 (ObjectDemo.java)
  • 1 import java.util.Scanner //
    Needed for the Scanner class
  • 2 import java.util.Random // Needed for the
    Random class
  • 3 import java.io. // Needed for file I/O
    classes
  • 4
  • 5 /
  • 6 This program writes random numbers to a file.
  • 7 /
  • 8
  • 9 public class ObjectDemo
  • 10
  • 11 public static void main(String args) throws
    IOException
  • 12
  • 13 int maxNumbers // Max number of random
    numbers
  • 14 int number // To hold a random number
  • 15
  • 16 // Create a Scanner object for keyboard
    input.
  • 17 Scanner keyboard new Scanner(System.in)
  • 18

3
  • 24
  • 25 // Get the number of random numbers to
    write.
  • 26 System.out.print("How many random numbers
    should I write? ")
  • 27 maxNumbers keyboard.nextInt()
  • 28
  • 29 // Write the random numbers to the file.
  • 30 for (int count 0 count lt maxNumbers
    count)
  • 31
  • 32
  • 33 number rand.nextInt()
  • 34
  • // Write the random integer to
    the file.
  • 36 outputFile.println(number)
  • 37
  • 38
  • 39 // Close the file.
  • 40 outputFile.close()

4
  • Code Listing 6-2 (Rectangle.java)
  • 1 /
  • 2 Rectangle class, phase 1
  • 3 Under construction!
  • 4 /
  • 5
  • 6 public class Rectangle
  • 7
  • 8 private double length
  • 9 private double width
  • 10
  • 11 /
  • 12 The setLength method stores a value in the
  • 13 length field.
  • 14 _at_param len The value to store in length.
  • 15 /
  • 16
  • 17 public void setLength( double len )
  • 18

5
  • Code Listing 6-3 (LengthDemo.java)
  • 1 /
  • 2 This program demonstrates the Rectangle
    class's
  • 3 setLength method.
  • 4 /
  • 5
  • 6 public class LengthDemo
  • 7
  • 8 public static void main(String args)
  • 9
  • 10 // Create a Rectangle object.
  • 12 Rectangle box new Rectangle() //
    Constructor method?
  • 13
  • 14
  • 15 System.out.println("Sending the value 10.0 "
  • 16 "to the setLength method.")
  • 17
  • // Call the box object's setLength method.

6
  • 20
  • // Indicate we are done.
  • 22 System.out.println("Done.")
  • 23 // end main
  • 24 // end class
  • Program Output
  • Sending the value 10.0 to the setLength method.
  • Done.

7
  • Code Listing 6-4 (Rectangle.java)
  • 1 /
  • 2 Rectangle class, phase 2
  • 3 Under construction!
  • 4 /
  • 5
  • 6 public class Rectangle
  • 7
  • 8 private double length
  • 9 private double width
  • 10
  • 11 /
  • 12 The setLength method stores a value in the
  • 13 length field.
  • 14 _at_param len The value to store in length.
  • 15 /
  • 16
  • 17 public void setLength( double len )
  • 18

8
  • 22 /
  • 23 The setWidth method stores a value in the
  • 24 width field.
  • 25 _at_param w The value to store in width.
  • 26 /
  • 27
  • 28 public void setWidth(double w)
  • 29
  • 30 width w
  • 31
  • 32

9
  • Code Listing 6-5 (Rectangle.java)
  • 1 /
  • 2 Rectangle class, phase 3
  • 3 Under construction !
  • 4 /
  • 5
  • 6 public class Rectangle
  • 7
  • 8 private double length
  • 9 private double width
  • 10
  • 11 /
  • 12 The setLength method stores a value in the
  • 13 length field.
  • 14 _at_param len The value to store in length.
  • 15 /
  • 16
  • 17 public void setLength(double len)
  • 18

10
  • 22 /
  • 23 The setWidth method stores a value in the
  • 24 width field.
  • 25 _at_param w The value to store in width.
  • 26 /
  • 27
  • 28 public void setWidth(double w)
  • 29
  • 30 width w
  • 31
  • 32
  • 33 /
  • 34 The getLength method returns a Rectangle
  • 35 object's length.
  • 36 _at_return The value in the length field.
  • 37 /
  • 38
  • 39 public double getLength()

11
  • 44 /
  • 45 The getWidth method returns a Rectangle
  • 46 object's width.
  • 47 _at_return The value in the width field.
  • 48 /
  • 49
  • 50 public double getWidth()
  • 51
  • 52 return width
  • 53
  • 54

12
  • Code Listing 6-6 (LengthWidthDemo.java)
  • 1 /
  • 2 This program demonstrates the Rectangle
    class's
  • 3 setLength, setWidth, getLength, and getWidth
    methods.
  • 4 /
  • 5
  • 6 public class LengthWidthDemo
  • 7
  • 8 public static void main(String args)
  • 9
  • 10 // Create a Rectangle object.
  • 11 Rectangle box new Rectangle()
  • 12
  • 13 // Call the object's setLength method,
    passing 10.0
  • 14 // as an argument.
  • 15 box.setLength(10.0)
  • 16
  • 17 // Call the object's setWidth method,
    passing 20.0
  • 18 // as an argument.

13
  • // Display the object's length and width.
  • 22 System.out.println("The box's length is "
  • 23 box.getLength())
  • 24 System.out.println("The box's width is "
  • 25 box.getWidth())
  • 26
  • 27
  • Program Output
  • The box's length is 10.0
  • The box's width is 20.0

14
  • Code Listing 6-7 (Rectangle.java)
  • 1 /
  • 2 Rectangle class, phase 4
  • 3 Under construction!
  • 4 /
  • 5
  • 6 public class Rectangle
  • 7
  • 8 private double length
  • 9 private double width
  • 10
  • 11 /
  • 12 The setLength method stores a value in the
  • 13 length field.
  • 14 _at_param len The value to store in length.
  • 15 /
  • 16
  • 17 public void setLength( double len )
  • 18

15
  • 22 /
  • 23 The setWidth method stores a value in the
  • 24 width field.
  • 25 _at_param w The value to store in width.
  • 26 /
  • 27
  • 28 public void setWidth( double w )
  • 29
  • 30 width w
  • 31
  • 32
  • 33 /
  • 34 The getLength method returns a Rectangle
  • 35 object's length.
  • 36 _at_return The value in the length field.
  • 37 /
  • 38
  • 39 public double getLength()

16
  • 44 /
  • 45 The getWidth method returns a Rectangle
  • 46 object's width.
  • 47 _at_return The value in the width field.
  • 48 /
  • 49
  • 50 public double getWidth()
  • 51
  • 52 return width
  • 53
  • 54
  • 55 /
  • 56 The getArea method returns a Rectangle
  • 57 object's area.
  • 58 _at_return The product of length times width.
  • 59 /
  • 60
  • 61 public double getArea() // What is
    Stale data?
  • 62

17
  • Code Listing 6-8 (RectangleDemo.java)
  • 1 /
  • 2 This program demonstrates the Rectangle
    class's
  • 3 setLength, setWidth, getLength, getWidth, and
  • 4 getArea methods.
  • 5 /
  • 6
  • 7 public class RectangleDemo
  • 8
  • 9 public static void main(String args)
  • 10
  • // Create a Rectangle object.
  • 12 Rectangle box new Rectangle()
  • 13
  • 15 box.setLength(10.0)
  • 16 box.setWidth(20.0)
  • 17

18
  • 21
  • // Display the width.
  • 23 System.out.println("The box's width is "
  • 24 box.getWidth())
  • 25
  • // Display the area.
  • 27 System.out.println("The box's area is "
  • 28 box.getArea())
  • 29
  • 30
  • Program Output
  • The box's length is 10.0
  • The box's width is 20.0

19
  • Code Listing 6-9 (RoomAreas.java)
  • 1 import javax.swing.JOptionPane
  • 2
  • 3 /
  • 4 This program creates three instances of the
  • 5 Rectangle class.
  • 6 /
  • 7
  • 8 public class RoomAreas
  • 9
  • 10 public static void main(String args)
  • 11
  • 12 double number // To hold a
    number
  • 13 double totalArea // The total
    area
  • 14 String input // To hold user input
  • 15
  • 16 // Create three Rectangle objects.

20
  • 22 input JOptionPane.showInputDialog("What is
    the "
  • 23 "kitchen's length?")
  • 24 number Double.parseDouble(input)
  • kitchen.setLength(number)
  • 26 input JOptionPane.showInputDialog("What is
    the "
  • 27 "kitchen's width?")
  • 28 number Double.parseDouble(input)
  • kitchen.setWidth(number)
  • 30
  • // Get and store the dimensions of the bedroom.
  • 32 input JOptionPane.showInputDialog("What is
    the "
  • 33 "bedroom's length?")
  • 34 number Double.parseDouble(input)
  • bedroom.setLength(number)

21
  • 42 input JOptionPane.showInputDialog("What is
    the "
  • 43 "den's length?")
  • 44 number Double.parseDouble(input)
  • 45 den.setLength(number)
  • 46 input JOptionPane.showInputDialog("What is
    the "
  • 47 "den's width?")
  • 48 number Double.parseDouble(input)
  • 49 den.setWidth(number)
  • 52 totalArea kitchen.getArea()
    bedroom.getArea()
  • 53 den.getArea()
  • 54
  • 56 JOptionPane.showMessageDialog(null, " "The
    total area
  • 57 "of the rooms is " totalArea)
  • 58
  • 59 System.exit(0)
  • 60

22
  • Code Listing 6-10 (Rectangle.java)
  • 1 /
  • 2 Rectangle class, phase 5
  • 3 /
  • 4
  • 5 public class Rectangle
  • 6
  • 7 private double length
  • 8 private double width
  • 9
  • 10 /
  • 11 Constructor
  • 12 _at_param len The length of the rectangle.
  • 13 _at_param w The width of the rectangle.
  • 14 /
  • 15
  • 16 public Rectangle( double len, double w )
  • 17
  • 18 length len

23
  • Code Listing 6-11 (ConstructorDemo.java)
  • 1 /
  • 2 This program demonstrates the Rectangle
    class's
  • 3 constructor.
  • 4 /
  • 5
  • 6 public class ConstructorDemo
  • 7
  • 8 public static void main(String args)
  • 9
  • 10 // Create a Rectangle object, passing 5.0
    and
  • // 15.0 as arguments to the
    constructor.
  • 12 Rectangle box new Rectangle( 5.0, 15.0 )
  • 13
  • 14 // Display the length.
  • 15 System.out.println("The box's length is "
  • 16 box.getLength())
  • 17

24
  • 22 // Display the area.
  • 23 System.out.println("The box's area is "
  • 24 box.getArea())
  • 25
  • 26
  • Program Output
  • The box's length is 5.0
  • The box's width is 15.0
  • The box's area is 75.0

25
  • Code Listing 6-12 (CellPhone.java)
  • 1 /
  • 2 The CellPhone class holds data about a cell
    phone.
  • 3 /
  • 4
  • 5 public class CellPhone
  • 6
  • 7 // Fields
  • 8 private String manufact
    // Manufacturer
  • 9 private String model
    // Model
  • 10 private double retailPrice
    // Retail price
  • 11
  • 12 /
  • 13 Constructor
  • 14 _at_param man The phone's manufacturer.
  • 15 _at_param mod The phone's model number.
  • 16 _at_param price The phone's retail price.
  • 17 /
  • 18

26
  • 24
  • 25
  • 26 /
  • 27 The setManufact method sets the phone's
  • 28 manufacturer name.
  • 29 _at_param man The phone's manufacturer.
  • 30 /
  • 31
  • 32 public void setManufact( String man )
  • 33
  • 34 manufact man
  • 35
  • 36
  • 37 /
  • 38 The setMod method sets the phone's
  • 39 model number.
  • 40 _at_param mod The phone's model number.
  • 41 /

27
  • 47
  • 48 /
  • 49 The setRetailPrice method sets the phone's
  • 50 retail price.
  • 51 _at_param price The phone's retail price.
  • 52 /
  • 53
  • 54 public void setRetailPrice( double price )
  • 55
  • 56 retailPrice price
  • 57
  • 58
  • 59 /
  • 60 getManufact method
  • 61 _at_return The name of the phone's
    manufacturer.
  • 62 /
  • 63
  • 64 public String getManufact()

28
  • 69 /
  • 70 getModel method
  • 71 _at_return The phone's model number.
  • 72 /
  • 73
  • 74 public String getModel()
  • 75
  • 76 return model
  • 77
  • 78
  • 79 /
  • 80 getretailPrice method
  • 81 _at_return The phone's retail price.
  • 82 /
  • 83
  • 84 public double getRetailPrice()
  • 85
  • 86 return retailPrice

29
  • Code Listing 6-13 (CellPhoneTest.java)
  • 1 import java.util.Scanner
  • 2
  • 3 /
  • 4 This program runs a simple test
  • 5 of the CellPhone class.
  • 6 /
  • 7
  • 8 public class CellPhoneTest
  • 9
  • 10 public static void main(String args)
  • 11
  • 12 String testMan // To hold a
    manufacturer
  • 13 String testMod // To hold a
    model number
  • 14 double testPrice // To hold a
    price
  • 15
  • 16 // Create a Scanner object for keyboard
    input.
  • 17 Scanner keyboard new Scanner(System.in)
  • 18

30
  • 23 // Get the model number.
  • 24 System.out.print("Enter the model number
    ")
  • 25 testMod keyboard.nextLine()
  • 26
  • 27 // Get the retail price.
  • 28 System.out.print("Enter the retail price
    ")
  • testPrice keyboard.nextDouble()
  • 30 // Create an instance of the
    CellPhone class,
  • 31
  • 32
  • 34 CellPhone phone new CellPhone( testMan,
    testMod, testPrice )
  • 35
  • 36 // Get the data from the phone and display
    it.
  • 37 System.out.println()
  • 38 System.out.println("Here is the data that
    you provided")
  • 39 System.out.println("Manufacturer "
    phone.getManufact())
  • 40 System.out.println("Model number "
    phone.getModel())

31
  • Program Output with Example Input Shown in Bold
  • Enter the manufacturer Acme Electronics Enter
  • Enter the model number M1000 Enter
  • Enter the retail price 199.99 Enter
  • Here is the data that you provided
  • Manufacturer Acme Electronics
  • Model number M1000
  • Retail price 199.99

32
  • Code Listing 6-14 (Die.java)
  • 1 import java.util.Random
  • 2
  • 3 /
  • 4 The Die class simulates a six-sided die.
  • 5 /
  • 6
  • 7 public class Die
  • 8
  • 9 private int sides // Number
    of sides
  • 10 private int value // The
    die's value
  • 11
  • 12 /
  • 13 The constructor performs an initial
  • 14 roll of the die.
  • 15 _at_param numSides The number of sides for this
    die.
  • 16 /
  • 17
  • 18 public Die( int numSides )

33
  • 24 /
  • 25 The roll method simulates the rolling of
  • 26 the die.
  • 27 /
  • 28
  • 29 public void roll()
  • 30
  • 31 // Create a Random object.
  • 32 Random rand new Random()
  • 33
  • 34 // Get a random value for the die.
  • 35 value rand.nextInt(sides) 1 //
    What is value?
  • 36
  • 37
  • 38 /
  • 39 getSides method
  • 40 _at_return The number of sides for this die.
  • 41 /

34
  • 47
  • 48 /
  • 49 getValue method
  • 50 _at_return The value of the die.
  • 51 /
  • 52
  • 53 public int getValue()
  • 54
  • 55 return value
  • 56
  • 57 End Class

35
  • Code Listing 6-15 (DiceDemo.java)
  • 1 /
  • 2 This program simulates the rolling of dice.
  • 3 /
  • 4
  • 5 public class DiceDemo
  • 6
  • 7 public static void main(String args)
  • 8
  • 9 final int DIE1_SIDES 6 //
    Number of sides for die 1
  • 10 final int DIE2_SIDES 12 // Number of
    sides for die 2
  • 11 final int MAX_ROLLS 5 //
    Number of times to roll
  • 12
  • 13 // Create two instances of the Die class.
  • 14 Die die1 new Die(DIE1_SIDES)
  • 15 Die die2 new Die(DIE2_SIDES)
  • 16
  • 17 // Display the initial state of the dice.
  • 18 System.out.println("This simulates the
    rolling of a "

36
  • 24
  • // Roll the dice five times.
  • 26 System.out.println("Rolling the dice "
    MAX_ROLLS " times.")
  • 27
  • 28 for (int i 0 i lt MAX_ROLLS i)
  • 29
  • 30 // Roll the dice.
  • 31 die1.roll()
  • 32 die2.roll()
  • 33
  • 34 // Display the values of the dice.
  • 35 System.out.println( die1.getValue() " "
    die2.getValue() )
  • 36
  • 37
  • 38
  • Program Output
  • This simulates the rolling of a 6 sided die and a
    12 sided die.

37
  • Code Listing 6-16 (DieArgument.java)
  • 1 /
  • 2 This program rolls a 6-sided die and
  • 3 a 20-sided die.
  • 4 /
  • 5
  • 6 public class DieArgument
  • 7
  • 8 public static void main(String args)
  • 9
  • 10 final int SIX_SIDES 6
  • 11 final int TWENTY_SIDES 20
  • 12
  • 13
  • 14 Die sixDie new Die(SIX_SIDES)
  • 15
  • 16
  • 17 Die twentyDie new Die(TWENTY_SIDES)
  • 18

38
  • 23
  • 24 /
  • 25 This method simulates a die roll, displaying
  • 26 the die's number of sides and value.
  • 27 _at_param d The Die object to roll.
  • 28 /
  • 29
  • 30 public static void rollDie(Die d) //
    Receiving the Reference Argument
  • 31
  • 32 // Display the number of sides.
  • 33 System.out.println("Rolling a "
    d.getSides()
  • 34 " sided die.")
  • 35
  • 36 // Roll the die.
  • 37 d.roll()
  • 38
  • 39 // Display the die's value.
  • 40 System.out.println("The die's value "
    d.getValue())
  • 41

39
  • Code Listing 6-17 (Dealer.java)
  • 1 /
  • 2 Dealer class for the game of Cho-Han( Uses Die
    class )
  • 3 /
  • 4
  • 5 public class Dealer
  • 6
  • 7 private int die1Value // The value of die 1
  • 8 private int die2Value // The value of die 2
  • 9
  • 10 /
  • 11 Constructor
  • 12 /
  • 13
  • 14 public Dealer()
  • 15
  • 16 die1Value 0
  • 17 die2Value 0
  • 18

40
  • 24
  • 25 public void rollDice()
  • 26
  • 27 final int SIDES 6 // Number of sides for
    the dice
  • 28
  • 29 // Create the two dice. (This also rolls
    them.)
  • 30 Die die1 new Die(SIDES)
  • 31 Die die2 new Die(SIDES)
  • 32
  • 33
  • 34 die1Value die1.getValue() // Where is
    memory for die1Value
  • 35 die2Value die2.getValue() // and
    die2Value allocated?
  • 36
  • 37
  • 38 /
  • 39 The getChoOrHan method returns the result of
  • 40 the dice roll, Cho or Han.
  • 41 _at_return Either "Cho (even)" or "Han (odd)"

41
  • 47
  • 48 // Get the sum of the dice.
  • 49 int sum die1Value die2Value
  • 50
  • 51 // Determine even or odd.
  • 52 if (sum 2 0)
  • 53 result "Cho (even)"
  • 54 else
  • 55 result "Han (odd)"
  • 56
  • 57 // Return the result.
  • 58 return result
  • 59
  • 60
  • 61 /
  • 62 The getDie1Value method returns the value of
  • 63 die 1.
  • 64 _at_return The die1Value field

42
  • 67 public int getDie1Value()
  • 68
  • 69 return die1Value
  • 70
  • 71
  • 72 /
  • 73 The getDie2Value method returns the value of
  • 74 die 2.
  • 75 _at_return The die2Value field
  • 76 /
  • 77
  • 78 public int getDie2Value()
  • 79
  • 80 return die2Value
  • 81
  • 82

43
  • Code Listing 6-18 (Player.java)
  • 1 import java.util.Random
  • 2
  • 3 /
  • 4 Player class for the game of Cho-Han
  • 5 /
  • 6
  • 7 public class Player
  • 8
  • 9 private String name // The player's name
  • 10 private String guess // The player's guess
  • 11 private int points // The player's
    points
  • 12
  • 13 /
  • 14 Constructor
  • 15 _at_param playerName The player's name.
  • 16 /
  • 17
  • 18 public Player(String playerName)

44
  • 24
  • 25 /
  • 26 The makeGuess method causes the player to
    guess
  • 27 either "Cho (even)" or "Han (odd)".
  • 28 /
  • 29
  • 30 public void makeGuess()
  • 31
  • 33 Random rand new Random()
  • 34
  • 36 int guessNumber rand.nextInt(2)
  • 37
  • 38 // Convert the random number to a guess of
  • // either "Cho (even)" or "Han (odd)".
  • 40 if (guessNumber 0)
  • 41 guess "Cho (even)"
  • 42 else
  • 43 guess "Han (odd)"

45
  • 46 /
  • 47 The addPoints method adds a specified number
    of
  • 48 points to the player's current balance.
  • 49 _at_newPoints The points to add.
  • 50 /
  • 51
  • 52 public void addPoints(int newPoints)
  • 53
  • 54 points newPoints
  • 55
  • 56
  • 57 /
  • 58 The getName method returns the player's
    name.
  • 59 _at_return The value of the name field.
  • 60 /
  • 61
  • 62 public String getName()
  • 63

46
  • 67 /
  • 68 The getGuess method returns the player's
    guess.
  • 69 _at_return The value of the guess field.
  • 70 /
  • 71
  • 72 public String getGuess()
  • 73
  • 74 return guess
  • 75
  • 76
  • 77 /
  • 78 The getPoints method returns the player's
    points
  • 79 _at_return The value of the points field.
  • 80 /
  • 81
  • 82 public int getPoints()
  • 83
  • 84 return points

47
  • Code Listing 6-19 (ChoHan.java)
  • 1 import java.util.Scanner
  • 2
  • 3 public class ChoHan
  • 4
  • 5 public static void main(String args)
  • 6
  • 7 final int MAX_ROUNDS 5 //
    Number of rounds
  • 8 String player1Name // First
    player's name
  • 9 String player2Name // Second
    player's name
  • 10
  • 11
  • 12 Scanner keyboard new Scanner(System.in)
  • 13
  • 15 System.out.print("Enter the first player's
    name ")
  • player1Name keyboard.nextLine()
  • 17 System.out.print("Enter the second player's
    name ")
  • 18 player2Name keyboard.nextLine()

48
  • 23 // Create the two players.
  • 24 Player player1 new Player(player1Name)
  • 25 Player player2 new Player(player2Name)
  • 26
  • 27 // Play the rounds.
  • 28 for (int round 0 round lt MAX_ROUNDS
    round)
  • 29
  • 30 System.out.println("------------------------
    ----")
  • 31 System.out.printf("Now playing round
    d.\n", round 1)
  • 32
  • 33 // Roll the dice.
  • 34 dealer.rollDice()
  • 35
  • 36 // The players make their guesses.
  • 37 player1.makeGuess()
  • 38 player2.makeGuess()
  • 39
  • 40 // Determine the winner of this round.

49
  • 46 End Main
  • 47
  • 48 /
  • 49 The roundResults method determines the
    results of
  • 50 the current round.
  • 51 _at_param dealer The Dealer object
  • 52 _at_param player1 Player 1 object
  • 53 _at_param player2 Player 2 object
  • 54 /
  • 55
  • 56 public static void roundResults( Dealer
    dealer, Player player1,
  • 57 Player player2 )
  • 58
  • 59 // Show the dice values.
  • 60 System.out.printf("The dealer rolled d and
    d.\n",
  • 61 dealer.getDie1Value(),
    dealer.getDie2Value())
  • 62 System.out.printf("Result s\n",
    dealer.getChoOrHan() )
  • 63
  • 64 // Check each player's guess and award
    points.

50
  • 68
  • 69 /
  • 70 The checkGuess method checks a player's
    guess against
  • 71 the dealer's result.
  • 72 _at_param player The Player object to check.
  • 73 _at_param dealer The Dealer object.
  • 74 /
  • 75
  • 76 public static void checkGuess( Player player,
    Dealer dealer )
  • 77
  • 78 final int POINTS_TO_ADD 1
    // Points to award winner
  • 79 String guess player.getGuess()
    // Player's guess
  • 80 String choHanResult dealer.getChoOrHan()
    // Cho or Han
  • 81
  • 82 // Display the player's guess.
  • 83 System.out.printf("The player s guessed
    s.\n",
  • 84 player.getName(), player.getGuess())
  • 85
  • // Award points if the player guessed correctly.

51
  • 88
  • 89 player.addPoints(POINTS_TO_ADD)
  • 90 System.out.printf("Awarding d point(s) to
    s.\n",
  • 91 POINTS_TO_ADD, player.getName() )
  • 92
  • 93 // End checkGuess
  • 94
  • 95 /
  • 96 The displayGrandWinner method displays the
    game's grand winner.
  • 97 _at_param player1 Player 1
  • 98 _at_param player2 Player 2
  • 99 /
  • 100
  • 101 public static void displayGrandWinner(
    Player player1, Player player2 )
  • 102
  • 103 System.out.println("-------------------------
    ---")
  • 104 System.out.println("Game over. Here are the
    results")
  • 105 System.out.printf("s d points.\n",
    player1.getName(),

52
  • 110 if ( player1.getPoints() gt
    player2.getPoints() )
  • 111 System.out.println( player1.getName() "
    is the grand winner!")
  • 112 else if ( player2.getPoints() gt
    player1.getPoints() )
  • 113 System.out.println( player2.getName() "
    is the grand winner!")
  • 114 else
  • 115 System.out.println("Both players are
    tied!")
  • 116
  • 117
  • Program Output
  • Enter the first player's name Chelsea Enter
  • Enter the second player's name Chris Enter
  • ----------------------------
  • Now playing round 1.
  • The dealer rolled 3 and 6.
  • Result Han (odd)
  • The player Chelsea guessed Han (odd).

53
  • ----------------------------
  • Now playing round 2.
  • The dealer rolled 4 and 5.
  • Result Han (odd)
  • The player Chelsea guessed Cho (even).
  • The player Chris guessed Cho (even).
  • ----------------------------
  • Now playing round 3.
  • The dealer rolled 5 and 6.
  • Result Han (odd)
  • The player Chelsea guessed Cho (even).
  • The player Chris guessed Han (odd).
  • Awarding 1 point(s) to Chris.
  • ----------------------------
  • Now playing round 4.
  • The dealer rolled 1 and 6.
  • Result Han (odd)
  • The player Chelsea guessed Cho (even).
  • The player Chris guessed Cho (even).

54
  • Now playing round 5.
  • The dealer rolled 6 and 6.
  • Result Cho (even)
  • The player Chelsea guessed Han (odd).
  • The player Chris guessed Cho (even).
  • Awarding 1 point(s) to Chris.
  • ----------------------------
  • Game over. Here are the results
  • Chelsea 1 points.
  • Chris 3 points.
  • Chris is the grand winner!

55
  • Code Listing 6-20 (BankAccount.java)
  • 1 /
  • 2 The BankAccount class simulates a bank
    account.
  • 3 /
  • 4
  • 5 public class BankAccount
  • 6
  • 7 private double balance // Account
    balance Data field( Instance Variable )
  • 8
  • 9 /
  • 10 This constructor - 1 sets the starting
    balance
  • 11 at 0.0.
  • 12 /
  • 13
  • 14 public BankAccount()
  • 15
  • 16 balance 0.0
  • 17
  • 18

56
  • 24
  • 25 public BankAccount( double startBalance )
  • 26
  • 27 balance startBalance
  • 28
  • 29
  • 30 /
  • 31 This constructor 3 sets the starting
    balance
  • 32 to the value in the String argument.
  • 33 _at_param str The starting balance, as a
    String.
  • 34 /
  • 35
  • 36 public BankAccount( String str )
  • 37
  • 38 balance Double.parseDouble(str)
  • 39
  • 40
  • 41 /

57
  • 47
  • 48 public void deposit( double amount )
  • 49
  • 50 balance amount
  • 51
  • 52
  • 53 /
  • 54 The deposit method 2 makes a deposit into
  • 55 the account.
  • 56 _at_param str The amount to add to the
  • 57 balance field, as a String.
  • 58 /
  • 59
  • 60 public void deposit(String str)
  • 61
  • 62 balance Double.parseDouble(str)
  • 63
  • 64

58
  • 69 the balance field.
  • 70 /
  • 71
  • 72 public void withdraw( double amount )
  • 73
  • 74 balance - amount
  • 75
  • 76
  • 77 /
  • 78 The withdraw method 2 withdraws an amount
  • 79 from the account.
  • 80 _at_param str The amount to subtract from
  • 81 the balance field, as a String.
  • 82 /
  • 83
  • 84 public void withdraw( String str )
  • 85
  • 86 balance - Double.parseDouble(str)

59
  • 91 _at_param b The value to store in the balance
    field.
  • 92 /
  • 93
  • 94 public void setBalance(double b)
  • 95
  • 96 balance b
  • 97
  • 98
  • 99 /
  • 100 The setBalance method 2 sets the account
    balance.
  • 101 _at_param str The value, as a String, to store
    in
  • 102 the balance field.
  • 103 /
  • 104
  • 105 public void setBalance(String str)
  • 106
  • 107 balance Double.parseDouble(str)
  • 108

60
  • 110 /
  • 111 The getBalance method returns the
  • 112 account balance.
  • 113 _at_return The value in the balance field.
  • 114 /
  • 115
  • 116 public double getBalance()
  • 117
  • 118 return balance
  • 119
  • 120

61
  • Code Listing 6-21 (AccountTest.java)
  • 1 import javax.swing.JOptionPane // For the
    JOptionPane class
  • 2 import java.text.DecimalFormat // For the
    DecimalFormat class
  • 3
  • 4 /
  • 5 This program demonstrates the BankAccount
    class.
  • 6 /
  • 7
  • 8 public class AccountTest
  • 9
  • 10 public static void main(String args)
  • 11
  • 12 String input
  • 13
  • 14 // Create a DecimalFormat object for
    displaying dollars.
  • 15 DecimalFormat dollar new
    DecimalFormat(",.00")
  • 16
  • 17 // Get the starting balance.
  • 18 input JOptionPane.showInputDialog("What is
    your "

62
  • 23
  • 24 // Get the amount of pay.
  • 25 input JOptionPane.showInputDialog("How
    much were "
  • 26 "you paid this month? ")
  • 27
  • 28 // Deposit the user's pay into the account.
  • 29 account.deposit(input)
  • 30
  • 31 // Display the new balance.
  • 32 JOptionPane.showMessageDialog(null,
  • 33 "Your pay has been deposited.\n"
  • 34 "Your current balance is "
  • 35 dollar.format( account.getBalance()) )
  • 36
  • 37 // Withdraw some cash from the account.
  • 38 input JOptionPane.showInputDialog("How
    much would "
  • 39 "you like to withdraw? ")
  • account.withdraw(input)

63
  • (Continued) Code Listing 6-21 (AccountTest.java)
  • 46
  • 47 System.exit(0)
  • 48
  • 49
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