Title: EE2E1. JAVA Programming
1EE2E1. JAVA Programming
- Lecture 5
- Graphics programming and Swing
2Contents
- Overview of graphics in Java AWT Swing
- Frames
- Swing inheritance hierarchy
- Displaying graphics in frames panels
- Displaying text in graphics windows
- Drawing simple graphics
- Displaying images
3Overview of graphics in Java AWT Swing
- Most modern application programs use
sophisticated graphics and have powerful
graphical user interfaces - Spreadsheets
- Word processing
- Web browsers
- Email programs
- Its important to extend our knowledge from
writing crude console-based programs to portable
graphical applications
4- Java, unlike C C, has standard packages for
graphics - 2 related packages and sub-packages support
graphics in Java - java.awt (Abstract Windows Toolkit)
- javax.swing
- AWT is peer-based
- Depends on graphical elements native local
platforms graphics system - Unix/Windows graphical programs written using AWT
will have a different look and feel
5- Swing is much more platform independent
- Graphical components are pre-built and are simply
painted onto windows - Relies less on the underlying runtime environment
- Usually slower than AWT-based programs
- In practice graphical programs are a mixture of
Swing and AWT classes - AWT takes care of all of the event handling for
GUIs (see later)
6Frames
- A frame is a top level window which is a
container for graphical components (canvas,
buttons, menus etc) - The AWT has a Frame class and Swing has a JFrame
class - The following program displays an empty frame
7import javax.swing. class MyFrame extends
JFrame public MyFrame()
setTitle("My first graphics program")
setSize(400,300) public class
FrameTest public static void main(String
args) JFrame framenew
MyFrame() frame.setVisible(true)
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9- A class MyFrame is defined which is a sub-class
of JFrame - A title is added
- The frame is sized to 400x300 (by default, a
frame is 0x0) - The frame is created by a call to the constructor
- The frame is displayed by a call to
JFrame.setVisible(true) - This creates a separate thread which runs until
the program is terminated the main thread
terminates
10A closeable frame
- The above program cannot be terminated by
clicking Quit (or the x in the top right hand
corner of the MS-window) the window is hidden
but the thread continues - Need to send an event to the window to tell it
to close - Event handling is relatively complex in Java (see
next lecture) - We add a WindowListener to the frame which
listens for events generated in windows
11- We create an object of the WindowListener
interface by implementing all of it methods - There are 7 methods to implement
- The only one we need is the windowClosing method
- AWT provides a WindowAdapter class which
implements all 7 methods we simply need to
extend it providing our own implementation of
windowClosing
12class MyWindowListener extends WindowAdapter pu
blic void windowClosing(WindowEvent e)
System.exit(0)
13- We could then call addWindowListener() in the
constructor which creates the closeable frame - addWindowListener() is passed an unreferenced
MyWindowListener object
class MyCloseableFrame extends JFrame public
MyCloseableFrame() . .
addWindowListener(new MyWindowListener())
14- We can make this even more succint by creating an
anonymous class which avoids having to give a
name to the MyWindowListener class - We know the class is extended from WindowAdapter
- Makes the code totally incomprehensible!
- Dont worry about it just use it as a template
for all your closeable frames! - The complete closeable frame class is as follows
15import javax.swing. import java.awt.event. imp
ort java.awt. class MyCloseableFrame extends
JFrame public MyCloseableFrame()
setTitle("My first closeable frame")
setSize(400,300) addWindowListener(new
WindowAdapter() public void
windowClosing(WindowEvent e)
System.exit(0)
)
16Swing inheritance hierarchy
- The JFrame class inherits attributes from higher
level container classes - Typically for resizing and positioning frames
- Class names beginning with J are Swing classes
everything else is part of AWT
17JComponent
..
JPanel
JFrame
18- Most swing components (for example JPanel) are
derived from the JComponent class - JFrame, being a top level window, is derived from
the Window class - Other top level windows include JApplet and
JDialog
19Displaying graphics in frames panels
- Frames are containers they can contain other
user interface/graphical components - A frame contains a content pane into which
components can be added - The following code is typical
Container contentPaneframe.getContentPane() Comp
onent c . // UI or graphical
component contentPane.add (c) // Add to the
frame
20Frame
Content pane
21Panels
- Panels (JPanel class) are added to the content
pane - Panels are themselves containers
- The can contain other UI components
- They also have a surface onto which graphics can
be drawn - Text
- Basic shapes (lines, boxes etc)
- Images
22Drawing on panels
- The paintComponent() method in JComponent (a
superclass of JPanel) must be overridden - paintComponent() is called automatically when the
window has to be drawn or redrawn for example
when it is moved by the user. It is also called
when the repaint() method of a panel is called
23- The following code creates a class MyPanel into
which graphics can be drawn
class MyPanel extends JPanel public void
paintComponent(Graphics g) super.paintCompone
nt(g) // Code placed here to draw
graphics
24- The Graphics object defines the graphics context
(fonts, line styles, colours etc) - A call to super.paintComponent() calls the
paintComponent() method in JComponent (the base
class of JPanel) - This call sets up the graphics context and
performs other complex tasks
25Displaying text in graphics windows
- Text can be drawn onto panels using the
Graphics.drawString() method - The text font and size can be optionally
set/reset - The following program draws a string onto a panel
- The panel is then added to a frame which is then
displayed using JFrame.setVisible(true)
26import javax.swing. import java.awt. public
class MyPanel extends JPanel public void
paintComponent(Graphics g)
super.paintComponent(g)
g.drawString("Hello there!",150,125)
27import java.awt.event. import
javax.swing. import java.awt. public class
HelloFrame extends JFrame public
HelloFrame() setTitle("Drawing a
string example") setSize(400,300)
addWindowListener(new WindowAdapter()
public void windowClosing(WindowEvent
e)
System.exit(0) )
Container contentPanegetContentPane()
contentPane.add(new MyPanel())
28public class FrameTest public static void
main(String args) JFrame framenew
HelloFrame() frame.setVisible(true)
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30- Text fonts can be set/reset
- The existing font applies until it is reset
- The following code sets a bold Helvetica font
with a larger font size
public class MyPanel extends JPanel public
void paintComponent(Graphics g)
super.paintComponent(g) Font fnew
Font(Helvetica,Font.BOLD,25)
g.setFont(f) g.drawString("Hello
there!",150,125)
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32Drawing simple graphics
- Class java.awt.Graphics contains methods which
allow simple graphics to be drawn in different
colours - Graphics.setcolor() sets the drawing colour
- Colour is represented by the class
java.awt.Color(int red, int blue, int green)
defining the RGB components - Preset constants exist (defined as static
constants in Color) - Color.red
- Color.orange
- Color.pink
- etc
33- Examples of different shapes
- Graphics.drawLine(int x1, int y1, int x2, int y2)
draws a straight line from (x1,y1) to (x2,y2) - Graphics.drawRect(int x, int y, int w, int h)
draws a rectangle from upper left hand corner
(x,y) with width w and height h - Graphics.drawOval(int x, int y, int w, int h)
draws an outline of an ellipse with a bounding
rectangle as above - Graphics.drawPolygon(int xc, int yc, int n)
draws a polygon with n vertices with the
co-ordinates being stored in arrays xc and yc - Graphics.fillOval (int x, int y, int w, int h)
fills the oval with the current draw colour
34class DrawPanel extends JPanel public void
paintComponent(Graphics g)
super.paintComponent(g)
g.setColor(Color.red) g.drawRect(20,30,5
0,50) g.setColor(Color.green)
g.drawOval(100,30,90,60)
g.fillOval(100,30,90,60)
g.setColor(Color.yellow) int
xcoords180,200,250,275,225 int
ycoords170,130,130,150,200
g.drawPolygon(xcoords,ycoords,5)
g.fillPolygon(xcoords,ycoords,5)
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36Displaying images
- We can read images stored in GIF and JPEG formats
and draw the image onto a graphics panel using
Graphics.drawImage() - When an image is read from file, a new thread of
execution is started in parallel - Usually, the program needs to wait until the
image is loaded - Loaded images need to be tracked and the
program informed when the loading is complete - Java has a MediaTracker class to do this
- This approach is especially useful when loading
an image over a slow network connection using
an applet
37Normal program thread
Create new thread
Load image from file
Image loading thread
Program waits to be informed when image loaded
Image loading complete send signal
Normal program thread resumes
38import java.awt.import java.awt.event.import
javax.swing.class ImagePanel extends
JPanel public ImagePanel() image
Toolkit.getDefaultToolkit().getImage(Pisa.jpg)
MediaTracker trackernew MediaTracker(this)
tracker.addImage(image,0) try
tracker.waitForID(0) catch
(InterruptedException e) public void
paintComponent(Graphics g)
super.paintComponent(g) g.drawImage(image,0,
0,this) private Image image
39- Image read from file by a Toolkit object
- getDefaultToolkit() returns the default toolkit
- getDefaultToolkit().getImage(filename) reads the
jpg or gif file containing the image - An image is added to a tracker object which sends
a signal back to the panel when the loading is
complete - The try/catch statements are for exception
handling causes the program to wait for the
image to be loaded (see later) - Following program draws an image into a panel
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41And finally .
- Swing/AWT are massive and complex
- We have only scratched the surface
- Typically Java APIs have been built on top of
Swing - Java2D
- Java3D
- In practice, you would use these to do real work
for example involving image processing or 3D
rendering