Title: Event-driven FRP
1Event-driven FRP
Official Graduate Student Talk
- Zhanyong Wan
- Joint work with Walid Taha and Paul Hudak
- Advisor Paul Hudak
2Road Map
- Background reactive systems and FRP
- Motivation the Simple RoboCup Controller
- E-FRP
- The Language
- Compilation and optimization
- Properties
- Future work, etc
3Reactive Systems
- Reactive systems
- Continually react to stimuli
- Run forever
- Examples of reactive systems
- Interactive computer animation
- Robots
- Computer vision
- Control systems
4FRP
- Functional Reactive Programming (FRP)
- High-level, declarative
- Recursion higher-order functions polymorphism
- Originally embedded in Haskell
- Continuous/discrete signals
- Behaviors values varying over time
- Events discrete occurrences
- Signals are first-class
5Road Map
- Background reactive systems and FRP
- Motivation the Simple RoboCup Controller
- E-FRP
- The Language
- Compilation and optimization
- Properties
- Future work, etc
6The Motivating Problem
- RoboCup
- Team controllers written in FRP
- Embedded robot controllers written in C
camera
Team B controller
Team A controller
radio
radio
7Simple RoboCup Controller Block Diagram
- behavior
- event
- event source
- delay
Inc
SRC
desired speed
duty cycle
0-100
PWM
Dec
output
0/1
T1
speed
count
0-100
T0
IR
8The SRC System
- Multi-rate
- Different parts driven by different, independent
event sources - A component only need to react to relevant events
- Limited resources
- PIC16C66 micro control unit
- Limited memory
- Limited CPU cycles
- Efficiency is critical!
- Initially written in C
9SRC the C Code
- init() ds s dc count output 0
- onInc() ds // increment desired speed
(ds) - onDec() ds-- // decrement desired speed
- onIR() s // observation of actual
speed (s) - onT0()
- count count gt 100 ? 0 count 1
- output count lt dc ? 1 0
-
- onT1()
- // the duty cycle (dc) depends on s and ds
- dc s lt ds ? dc 1
- s gt ds ? dc 1 dc
- output count lt dc ? 1 0
- s 0 // reset observation of
actual speed
10What Is Wrong with the C Code? (1)
- Definition of behavior scattered not modular!
- init() ds s dc count output 0
- onInc() ds // increment desired speed
(ds) - onDec() ds-- // decrement desired speed
- onIR() s // observation of actual
speed (s) - onT0()
- count count gt 100 ? 0 count 1
- output count lt dc ? 1 0
-
- onT1()
- // the duty cycle (dc) depends on s and ds
- dc s lt ds ? dc 1
- s gt ds ? dc 1 dc
- output count lt dc ? 1 0
- s 0 // reset observation of
actual speed
11What Is Wrong with the C Code? (2)
- Code duplication redundancy is bad!
- init() ds s dc count output 0
- onInc() ds // increment desired speed
(ds) - onDec() ds-- // decrement desired speed
- onIR() s // observation of actual
speed (s) - onT0()
- count count gt 100 ? 0 count 1
- output count lt dc ? 1 0
-
- onT1()
- // the duty cycle (dc) depends on s and ds
- dc s lt ds ? dc 1
- s gt ds ? dc 1 dc
- output count lt dc ? 1 0
- s 0 // reset observation of
actual speed
12What Is Wrong with the C Code? (3)
- Bears little similarity with the block diagram
- Hard to understand or maintain
- Global variables
- Meaning of program depends on order of
assignments - We need a domain-specific language for writing
embedded controllers!
13Is FRP the Right Tool for SRC?
- We want to write SRC in a high-level language
- Unfortunately, FRP doesnt quite fit the bill
- Hard to know the cost of an FRP program
- Lazy-evaluation
- Higher-order functions
- General recursion
- FRP is not suitable for resourced-bounded
systems! - In the past weve developed the
languageReal-time FRP (RT-FRP) - Bounded response time (execution time for each
step) - Bounded space
14Is RT-FRP the Right Tool Then?
- RT-FRP
- ? Bounded response time
- ? Bounded space
- ? Multi-rate system
- Our goal is to have a language that
- fits the multi-rate event-driven model, and
- can be implemented with very small overhead
- This language is called Event-driven FRP (E-FRP)
15Our Contributions
- The E-FRP language
- Simple only one interesting construct
- Resource bound guarantee
- Time and space
- Yet expressive enough to be used in practice
- The SRC controller
- An E-FRP compiler
- Generates C code that compiles to PIC16C16 MCU
- Provably correct
- Resource bounded target code
- Preserves semantics
- Optimizing
16Road Map
- Background reactive systems and FRP
- Motivation the Simple RoboCup Controller
- E-FRP
- The Language
- Compilation and optimization
- Properties
- Future work, etc
17Key Concepts of E-FRP
- Event system stimulus
- Behavior as state machine
- SM (Output, Input ? SM)
18E-FRP by Example SRC
- ds sm x0 in Inc gt x1,
- Dec gt x-1
- s sm x0 in IR gt x1,
- T1 gt 0 later
- dc sm x0 in T1 gt if s lt ds then x1
- else if s gt ds then x-1
- else x
- count sm x0 in T0 gt if x gt 100 then 0 else
x1 - output if count lt dc then 1 else 0
19Simple RoboCup Controller Block Diagram
- behavior
- event
- event source
- delay
Inc
SRC
desired speed
duty cycle
0-100
PWM
Dec
output
0/1
T1
speed
count
0-100
T0
IR
20SRC the C Code Revisited
- init() ds s dc count output 0
- onInc() ds // increment desired speed
(ds) - onDec() ds-- // decrement desired speed
- onIR() s // observation of actual
speed (s) - onT0()
- count count gt 100 ? 0 count 1
- output count lt dc ? 1 0
-
- onT1()
- // the duty cycle (dc) depends on s and ds
- dc s lt ds ? dc 1
- s gt ds ? dc 1 dc
- output count lt dc ? 1 0
- s 0 // reset observation of
actual speed
21C vs. E-FRP
event 1 event 2 event 3 event 4
behavior 1
behavior 2
behavior 3
behavior 4
behavior 5
E-FRP view
C view
22C vs. E-FRP (contd)
- The E-FRP program is the transposition of the C
program and vice versa - Having both views helps to gain deeper
understanding of the system
23E-FRP Syntax
- x is a state machine
whose current output is c, and on event I is
updated to the value of d before any computation
depending on x is done. - x is a state
machine whose current output is c, and on event I
is updated to the value of d after all
computation depending on x is done.
24E-FRP Semantics
- Evaluation of behaviors
- Updating of behaviors
- Semantics of non-reactive behaviors
25E-FRP Semantics (contd)
- Semantics of reactive behaviors
26Execution Model
- In steps
- Input event stream
- Execution one step for each input event
- Output response stream
27Examples
init E2 E E E2 E
a 0 0 1 1 1 2
b 1 0 0 0 1 1
a sm x0 in E gt b 1 b sm x1 in E2 gt a
init E E E
a 0 2 3 4
b 1 1/2 2/3 3/4
a sm x0 in E gt b 1 b sm x1 in E gt a
later
init E
a 0 ?
b 1 ?
a sm x0 in E gt b b sm x1 in E gt a
init E E E
a 0 0/1 1/0 0/1
b 1 1/0 0/1 1/0
a sm x0 in E gt b later b sm x1 in E gt
a later
28Why Two Phases?
- A behavior can react to an event in one of the
two phases - A way for specifying order of updates
- one phase is not enough
- s sm x0 in IR gt x1,
- T1 gt 0 later
- dc sm x0 in T1 gt if s lt ds then x1
- else if s gt ds then x-1
- else x
- more than two phases are not necessary
29Road Map
- Background reactive systems and FRP
- Motivation the Simple RoboCup Controller
- E-FRP
- The Language
- Compilation and optimization
- Properties
- Future work, etc
30Compilation Strategy A
- Transposition of the source program
- For each event
- find the data dependency in phase 1 among the
behaviors - if the dependency graph is not a DAG, error!
- otherwise topo-sort the behaviors
- spit code for updating each behavior
- repeat 1-4 for phase 2
31Strategy A May Fail
- Strategy A doesnt work for some valid programs
- We need more memory!
- Our solution
- strategy A double-buffering two variables for
each reactive behavior
a sm x0 E gt b later b sm x1 E gt a later
onE() a_ b b_ a a a_ b b_
32Example of Compilation
- Event T1 in the SRC example
- relevant source code
- target code
s sm x0 in IR gt x1,
T1 gt 0 later dc sm x0 in T1 gt if s lt
ds then x1 else if s gt
ds then x-1 else
x output if count lt dc then 1 else 0
onT1() s_ 0 dc s lt ds ? dc_ 1
s gt ds ? dc_ - 1 dc_ output count lt dc ?
1 0 s s_ dc_ dc output count lt
dc ? 1 0
phase 1
phase 2
33Optimization
- To take advantage of the fact that
- User cannot define new events
- Events are mutually exclusive
- Scope of impact of an event can be determined
statically - Optimization techniques
- Eliminate updating of behavior who does not react
to the current event - Double buffering elimination
34Unoptimized Target Code for SRC
- Code generated by a naïve compiler
onInc() ds ds_ 1 output if count lt dc
then 1 else 0 ds_ ds output
if count lt dc then 1 else 0 onDec() ds ds_
- 1 output if count lt dc then 1 else 0
ds_ ds output if count lt dc then 1
else 0 onIR() s s_ 1 output if
count lt dc then 1 else 0 s_ s
output if count lt dc then 1 else 0 onT0()
count count_ gt 100 ? 0 count_ 1
output count lt dc ? 1 0 count_ count
output count lt dc ? 1 0 onT1() s_
0 dc s lt ds ? dc_ 1 s gt ds ?
dc_ 1 dc_ output count lt dc ? 1 0 s
s_ dc_ dc output count lt dc ? 1 0
35Optimized Target Code for SRC
- Code generated by the optimizing compiler
- In this case, the optimized code is as good as
the hand-written code
onInc() ds onDec() ds-- onIR()
s onT0() count count gt 100 ? 0
count 1 output count lt dc ? 1
0 onT1() dc s lt ds ? dc 1 s
gt ds ? dc 1 dc output count lt dc ? 1
0 s 0
36Road Map
- Background reactive systems and FRP
- Motivation the Simple RoboCup Controller
- E-FRP
- The Language
- Compilation and optimization
- Properties
- Future work, etc
37Soundness of Compilation
- We have a formal proof that the compilation
strategy is sound - We have not proved that the optimizations are
sound yet, but expect no difficulty
38Resource Bound
- Space and response time are bounded
- fixed number of variables
- fixed number of assignments
- no loops
- no dynamic memory allocation
39Road Map
- Background reactive systems and FRP
- Motivation the Simple RoboCup Controller
- E-FRP
- The Language
- Compilation and optimization
- Properties
- Future work, etc
40Future Work
- Enriching the language
- switching
- RT-FRP style tail behaviors
- user-defined events (event merging/filtering/)
- Optimization
- more optimization
- proof of soundness of the optimizations
41When to Use FRP
- Use FRP if
- The resource bound is not important
Look how flexible I am!
Take your time, and eat as much as you wish.
reactivesystem
stimuli
environment
responses
42When to Use RT-FRP
- Use RT-FRP if
- The response time needs to be bounded
Dont make me wait, or something bad happens!
No problem. I will never miss a dead-line.
real-timesystem
stimuli
environment
responses
43When to Use E-FRP
- Use E-FRP if
- The system is multi-rate event-driven and
- We cannot afford wasting memory or cycles.
Poor me! Even a Yale PhD student has more spare
time than I.
multi-rate event-drivensystem
events
environment
responses
44End of the Talk
45YRC the E-FRP Code
- ds init 0
- Inc gt ds1
- Dec gt ds-1
- s init 0
- T1 gt 0 later
- IR gt s1
- dc init 0
- T1 gt if dc lt 100 s lt ds then dc1
- else if dc gt 0 s gt ds then
dc-1 - else dc
- count init 0
- T0 gt if count gt 100 then 0 else
count1 - output if count lt dc then 1 else 0
46Notations
47E-FRP Semantics
48E-FRP Semantics
49FRP Family of Languages
- RT-FRP is roughly a subset of FRP
- E-FRP is roughly a subset of RT-FRP
more certain more efficient less expressive
FRP
RT-FRP
E-FRP
50Real-time FRP (RT-FRP)
- The goal
- Bounded execution time for each step
- Bounded space
- The idea
- Limit to bounded-size data types
- Eager-evaluation
- No higher-order signals
- Restricted forms of recursion
- recursive signals
- tail signals
51When to Use E-FRP
- Use E-FRP if
- The system is multi-rate event-driven and
- The efficiency is critical
Bother me only when you have something to say,
cause I dont think fast.
I only speak sporadically
events
environment
responses