Multiview stereo - PowerPoint PPT Presentation

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Multiview stereo

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Title: PowerPoint Presentation Author: Ramin Zabih Last modified by: Ramin Zabih Created Date: 5/5/2002 11:02:48 PM Document presentation format: On-screen Show – PowerPoint PPT presentation

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Title: Multiview stereo


1
Multiview stereo
2
Volumetric stereo
Scene Volume V
Input Images (Calibrated)
Goal Determine occupancy, color of points in V
3
Discrete formulation Voxel coloring
Discretized Scene Volume
Input Images (Calibrated)
Goal Assign RGBA values to voxels in
V photo-consistent with images
4
Complexity and computability
Discretized Scene Volume
3
N voxels C colors
5
Voxel coloring
Visibility Problem in which images is each
voxel visible?
6
Depth ordering occluders first!
Scene Traversal
Condition depth order is the same for all input
views
7
Panoramic Depth Ordering
  • Cameras oriented in many different directions
  • Planar depth ordering does not apply

8
Layers radiate outwards from cameras
9
Layers radiate outwards from cameras
10
Layers radiate outwards from cameras
11
Compatible Camera Configurations
12
Voxel Coloring Results
Dinosaur Reconstruction 72 K voxels colored 7.6
M voxels tested 7 min. to compute on a 250MHz
SGI
Flower Reconstruction 70 K voxels colored 7.6 M
voxels tested 7 min. to compute on a 250MHz SGI
13
Limitations of Depth Ordering
p
q
  • A view-independent depth order may not exist
  • Need more powerful general-case algorithms
  • Unconstrained camera positions
  • Unconstrained scene geometry/topology

14
Space Carving Algorithm
Image 1
Image N
...
15
Convergence
  • Consistency Property
  • The resulting shape is photo-consistent
  • all inconsistent points are removed
  • Convergence Property
  • Carving converges to a non-empty shape
  • a point on the true scene is never removed

16
Which shape do you get?
V
True Scene
  • The Photo Hull is the UNION of all
    photo-consistent scenes in V
  • It is a photo-consistent scene reconstruction
  • Tightest possible bound on the true scene

17
Space Carving Results African Violet
Input Image (1 of 45)
Reconstruction
Reconstruction
Reconstruction
18
Space Carving Results Hand
Input Image (1 of 100)
Views of Reconstruction
19
Multi-Camera Scene Reconstruction via Graph Cuts
20
Comparison with stereo
  • Much harder problem than stereo
  • In stereo, most scene elements are visible in
    both cameras
  • It is common to ignore occlusions
  • Here, almost no scene elements are visible in all
    cameras
  • Visibility reasoning is vital

21
Key issues
  • Visibility reasoning
  • Incorporating spatial smoothness
  • Computational tractability
  • Only certain energy functions can be minimized
    using graph cuts!
  • Handle a large class of camera configurations
  • Treat input images symmetrically

22
Approach
  • Problem formulation
  • Discrete labels, not voxels
  • Carefully constructed energy function
  • Minimizing the energy via graph cuts
  • Local minimum in a strong sense
  • Use the regularity construction
  • Experimental results
  • Strong preliminary results

23
Problem formulation
  • Discrete set of labels corresponding to different
    depths
  • For example, from a single camera
  • Camera pixel plus label 3D point
  • Goal find the best configuration
  • Labeling for each pixel in each camera
  • Minimize an energy function over configurations
  • Finding the exact minimum is NP-hard

24
Sample configuration
25
Energy function has 3 terms smoothness, data,
visibility
  • Neighborhood systems involve 3D points
  • Smoothness spatial coherence (within camera)
  • Data photoconsistency (between cameras)
  • Two pixels looking at the same scene point should
    see similar intensities
  • Visibility prohibit certain configurations
    (between cameras)
  • A pixel in one camera can have its view blocked
    by a scene element visible from another camera

26
Smoothness neighborhood
27
Smoothness term
  • Smoothness neighborhood involves pairs of 3D
    points from the same camera
  • Well assume it only depends on a pair of labels
    for neighboring pixels
  • Usual 4- or 8-connected system among pixels
  • Smoothness penalty for configuration f is
  • V must be a metric, i.e. robustified L1
    (regularity)

28
Photoconsistency constraint
29
Photoconsistency neighborhood
30
Data (photoconsistency) term
  • Photoconsistency neighborhood Nphoto
  • Arbitrary set of pairs of 3D points (same depth)
  • Current implementation
  • if the projection of on C2 is nearest
    to q
  • Our data penalty for configuration f is
  • Negative for technical reasons (regularity)

31
Visibility constraint
32
Visibility neighborhood
33
Visibility term
  • Visibility neighborhood Nvis is all pairs of 3D
    points that violate the visibility constraint
  • Arbitrary set of pairs of points at different
    depths
  • Needed for regularity
  • The pair of points come from different cameras
  • Current implementation based on the
    photoconsistency neighborhood
  • A configuration containing any pair of 3D points
    in the visibility neighborhood has infinite cost

34
Energy minimization via expansion move algorithm
  • We must solve the binary energy minimization
    problem of finding the ?-expansion move that most
    reduces E
  • We only need to show that all the terms in E are
    regular!

35
Smoothness term is regular
  • True because V is a metric

36
Visibility term is regular
  • Consider a pair of pixels p,q
  • Input configuration has finite cost
  • Therefore A0
  • 3D points at the same depth are not in visibility
    neighborhood Nvis
  • Therefore D0
  • B,C can be 0 or ?, hence non-negative

37
Data term is regular
38
Tsukuba images
Our results, 4 interactions
39
Comparison
Our results, 10 interactions
Best results SS 02
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