Title: IB Design and Technology
1IB Design and Technology
2Types of Consumer
- Technophile
- Someone who immediately welcomes technological
change. - Technocautious
- Someone who needs some convincing before
embracing technological change. - Technophobe
- Someone who resists all technological change.
3Types of consumer
- The 3 broad groupings identified can be applied
to most consumers. Under different sets of
circumstances, people will conform more or less
to each category. When deciding whether or not to
embrace a technological change in your lifestyle,
you will be influenced by first order and second
order influences. For example, when deciding to
buy a motor car people will way up the benefits
of owning a car against the costs incurred and
the environmental impact.
4Corporate Inertia
- Research and development is a very expensive
activity. Design projects often result in changes
being required to manufacturing plant, equipment
and processes. All of which incur large costs. In
addition to this, innovation produces changes and
disturb the norm and is often resisted by
individuals within organisations. - As a result of this large companies can take a
long time to adapt to new practices, introduce
new products or adopt innovations. This is known
as corporate inertia and the length of time taken
for the new aerosol spray nozzle, which we have
looked at before, to reach production is a
classic example of this.
5Corporate Strategy
- Corporate strategy is the long term aims and
objectives of a company and the ways of achieving
them by the allocation of resources. - Large companies will adopt some form of corporate
strategy to innovation. These fall into one of
two main areas either pioneering or imitative.
6The Pioneering Innovation Strategy
- Pioneering means being ahead of competitors by
introducing a new product first. It is the most
risky (and costly) strategy but one with the most
potential for large gains.
7- A Pioneering company requires a strong research
and development capability (RD) which is
expensive. - Needs to be financially secure.
- Requires product champions to push new ideas.
- Good market research can often offset some risk,
but is problematic for novel products.
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9The Sony WalkmanTM
- With the introduction of the Walkman in the
1970s, Sony demonstrated themselves to be a
pioneering company. They had a strong record of
research and development leading to successful
products. The success of previous products gave
Sony a secure financial background allowing them
to experiment with new innovations. Akio Morita
was also a forceful product champion who was in a
position to keep pushing the development forward.
10The Imitative Strategy
- The imitative strategy aims to develop a product
similar to the pioneered product as quickly as
possible. It takes advantage of research and
development invested by others and is less risky,
but it is based on a strong development
capability. - Consider the range of products, similar to the
Walkman, that are available now, and have been
for a very short time after the Walkman first
appeared.
11The imitative strategy
Panasonic personal stereo
Sanyo
Personal stereos and miniature headphones allow
listeners to enjoy recordings almost anywhere.
Personal stereos are lightweight and inexpensive,
but still deliver impressive sound quality. This
system plays AM/FM radio and pre-recorded
cassette tapes other portable systems can play
compact discs
12Pioneer or Imitate?
- What are the advantages and disadvantages of each
strategy?
13Market Penetration
- Increasing sales to existing customers or finding
new customers for an existing product. - The use of Biomass fuels produced by developing
countries such as coconut oil used as car fuel in
the Solomon islands needs new customers to
increase sales.
14How can a company enhance market penetration?
- Marketing.
- Brainstorm methods that could be used by the
Solomon islands to enhance market penetration
around the world.
15Market Development
- Finding new applications for existing products ,
thereby opening up new markets. E.G. Nylon was
originally developed for the making parachutes.
16Product Development
- The creation of new, modified or updated products
aimed mainly at existing customers. - Adding variation to a product to develop a range
of products built on an established design. E.g.
Cadburys whole milk, Cadburys whole nut, fruit
and nut.
17Diversification
- Involves a company both in the development of new
products and in selling those products to new
companies. - A company manufacturing 3 pin electrical plugs
may consider producing them in a range of colours
or from materials with different textures and/or
material properties.
18Market Sector and Market Segmentation
- A broad way of categorising the market the
company is aiming for. - Markets divided up into smaller segments where
the purchasers have similar characteristics or
preferences. - Markets can be segmented by income, age,
lifestyle, geographical location.
19Robust Design and Product family
- Flexible designs that can be adapted to changing
technical and market requirements. - A group of products having common classification
criteria. Members normally have common parts and
assembly.
20Task Nokia are one of the world leaders of
robust designs for mobile phones. Research 4
Nokia mobile phones that you consider belong to
the product family including the N95 mobile
(Theres a thing in my pocket!!!)What
strategies were used to establish market
penetration for each of the mobile phones.What
market developments have taken place on each of
the mobile phones e.g. the integration of the
digital camera.What product developments have
taken place with which target market in mind.
Does the corporate business man have the same
need as the teenager?Produce an A3 story board
and PowerPoint to the rest of the group.