Title: .NET Fundamentals
1.NET Fundamentals
2Class Agenda November 20, 2003
- Questions / Homework?
- Types (Intrinsic and Reference), Classes, Objects
Class Exercise (Demo ? derived classes - Class Exercise
- Procedural vs Object Oriented Programming
- Class Exercise
- Homework Assignment
3Questions / Homework ?
- Common Email List
- Homework ??
- Review public/private and static in class this
week? - Move last class from Thursday 12/18 to Monday
12/15?
4Course Schedule
Week Topics
1 Introduction to .NET Framework, C
2 C, Windows Forms Programming, Exceptions
3 Types in .NET Classes Objects and Writing Classes Boxing and Unboxing
5Week Topics
4 ADO.NET (managed data access) - Connections - Adapters - Data Sets - Grid Control
5 Introduction to the Frameworks Class Library Bootstrapping the Common Language Resource (CLR) Modules and Assemblies .Net Packaging Public and Private Keys Shared Assemblies The Global Assemble Cache (GAC) Strong Names
6Week Topics
6 ASP.NET Introduction to Web Services Web Security Advanced Concepts - Serialization - Reflection Web Services Class Project
7 Web Services Class Project (continued)
8 Web Services Class Project (continued)
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8Strongly Typed Object Oriented Programming
Environment
9Type ? Class ? Object "In C a type is defined
by a class, while the individual instances of a
class are known as objects." Jesse Liberty
10Types and Types in .NET
11What is a type?
- Every variable has a type
- A type defines the variables general properties
and behaviors - A type can be complex like a form class or simple
like an integer. - Sometimes a type is tangible, like a button in a
window - Sometimes a type abstract, like a data table or a
thread
12Types in .NET
- Previously, each programming language represented
data types in its own way. Now, the common type
system provides every language in Visual Studio
.NET with a consistent set of data types.
13In addition, every data type supports a minimum
set of methods. Because all languages use the
same library of types, you can call one language
from another without having to convert the type
or the call conventions.
14The .NET run-time environment is designed to be
safe and secure. The .NET run-time environment
enforces strict rules to guarantee the safety of
types.
15type-safe code
- Type-safe code is code that accesses types only
in well-defined, allowable ways. - Type-safe code only accesses memory at fixed
offsets corresponding to actual field members. - Code that accesses memory at arbitrary offsets
outside the range of memory that belongs to that
object's publicly exposed fields, it is not
type-safe.
16.NET and type-safe code
- The Common Language Specification defines a set
of programmatically verifiable rules. - These rules govern the interoperation of types
that are authored in different programming
languages. - These rules also establish requirements for
Common Language Specification compliance. - Visual Studio .NET languages such as Microsoft
Visual Basic .NET and Microsoft Visual C .NET
comply with the Common Language Specification.
17Type Fundamentals
- All objects in .NET ultimately derive from
System.Object - This means that every object of every type has a
minimum set of methods
18The Public Methods
- Equals - Determines whether two objectinstances
are equal. - GetHashCode - Serves as a hash function for a
particular type, suitable for use in hashing
algorithms and data structures like a hash table. - ToString - Returns a string that represents the
current object. - GetType - Gets the type of the current instance.
- ReferenceEquals - Determines whether the
specified object instances are the same instance.
19The Protected Methods
- Methods only seen by derived classes.
- MemberWiseClone - Creates a shallow copy of the
current object. Creates a new instance of the
object and sets the new objects fields to be
identical to this objects fields. Returns a
reference to the new object. - Finalize - Allows an object to attempt to free
resources and perform other cleanup operations
before the object is reclaimed by garbage
collection.
20Microsoft .NET supports two kinds of data types
- Value types. Types that are allocated in a stack
or inline in a structure. - Reference types. Types that are allocated in a
heap.
21Value Types
- Value types store the data directly on the stack.
(simply, a last in first out list). - You access this data directly.
- To create a copy of the value that is assigned,
you can assign a value type to a variable. - Value types are not inheritable.
- They are implicitly derived from the
System.ValueType class, which derives from
System.Object.
22Value Types
- Value types include
- primitives
- enums
- structs
23Primitives
Primitives are the foundation of data types.
Primitives are the lowest types available. You
can identify primitives through keywords, which
are aliases for predefined types in the System
namespace. For example, the int or int32 data
type is an alias for the System.Int32
object.Because all data types are derived from
System.Object, primitives are actually objects
with a set of members that are available for each
type. For example, the int32 data type has a
member named MaxValue.
24Primitive Types
- byte - short - int - long - single -
double - decimal - bool - DateTime -
char - string
- Of these primitive types, only the string type is
a reference type. All of the other primitive
types are value types.
25enumerators
- The enum keyword is used to declare an
enumeration, a distinct type consisting of a set
of named constants called the enumerator list.
Every enumeration type has an underlying type,
which can be any integral type except char.
26enum example
- In this example, an enumeration, Days, is
declared. Two enumerators are explicitly
converted to int and assigned to int variables. - enum Days Sat1, Sun, Mon, Tue, Wed, Thu,
Fri - int x (int) Days.Sun
- int y (int) Days.Fri
27structs
- The struct data type inherits from the
System.ValueType class. - A struct type is a value type that can contain
constructors, constants, fields, methods,
properties, indexers, operators, events, and
nested types. - A struct is like a light weight class.
28structs
- The .NET structure data type is very similar to a
class data type except that a structure data type
is a value type (whereas a class data type is a
reference type). -
- For increased efficiency, you may want to use
structure data types if you do not need the
overhead of maintaining a reference pointer.
However, because a structure data type is a value
type, it is not garbage collected.
29Reference types
- Reference types store the data on the managed
heap and store a pointer to the data on the stack - You access the data in reference types through
the reference pointer - Are collected by the garbage collector when they
are no longer in use. - Are passed by reference.
- Can be extended by inheritance.
- Can specify Finalizers.
- Reference pointer is type safe.
- A variable of reference type always contains a
reference to a value of that type or a null
reference.
30Reference types include the following data types
- String
- Array
- Class
- Interface
- Delegate
31String
- .NET String data types are invariant.
- Because String data types are read-only after
initialization, you cannot directly modify their
content. - The String variable contains a pointer to memory
that contains the actual data. Any modification
to the string deallocates the current memory
block and allocates a new memory block for the
new value
32StringBuilder
- NOTE If the cost of deallocating and
reallocating string greatly affects performance,
you can use the StringBuilder class in Visual
Studio .NET. You will notice performance
benefits at approximately 300 string
concatenations.
33Array
- Provides methods for creating, manipulating,
searching, and sorting arrays, thereby serving as
the base class for all arrays in the common
language runtime. - All array types implicitly inherit from the
System.Array class, which inherits from
System.Object. Arrays are allocated on the
managed heap. - If all of the dimensions of the array are zero,
the array has a length of zero, and the array is
empty. - In an array reference types are initialized to
null, value types are initialized to the default
value for their type (i.e. int members are
initialized to zero). You can initialize arrays
during declaration. - By inheriting from System.Array, each array
reference type automatically inherits a set of
System.Array methods and properties such as Rank,
Length, GetLength, and GetUpperBound.
34Class
- A class is a data structure that may contain data
members (such as constants and variables),
function members (such as methods, properties,
indexers, operators, events, and constructors),
and nested types. - Class types support inheritance. Inheritance is a
mechanism whereby a derived class can extend and
specialize a base class. - Derived classes inherit and can extend the
properties and the methods of the base class.
Derived classes can also override inherited
methods with new implementations.
35Interface
- An interface is a contract.
- The class or a structure that implements the
interface must adhere to the contract. - The contract specifies the members that must be
supplied by the class that implements the
interface. - The interface is a list of functions. The
interface contains methods, properties, and
events. - An interface provides no implementation itself.
36Delegate
- The delegate reference type is central to the
programming model of the common language runtime. - Delegates are classes that hold references to
procedures. - The Delegate reference provides a managed,
type-safe function pointer, which is the delegate
type. - A delegate is derived from the System.Delegate
class. - Delegates are the basis for events.
- The .NET event model uses delegates to bind
events to the methods that are used to handle
them. The delegate allows other classes to
register for event notification by specifying a
handler method. When the event occurs, the
delegate calls its bound method.
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38Boxing and Unboxing
- In some cases, you may want to treat an instance
of a value type like an instance of a reference
type. Boxing provides this mechanism.Boxing
converts a value type to a reference type by
performing the following steps - Allocates memory on the managed heap to store the
value. - Copies the value to the managed heap.
- Stores the reference to the data (address of the
object) on the stack. - Unboxing converts an instance of a reference type
back to its original value type by returning a
pointer to the data within a boxed subject. The
pointer does not include the usual overhead that
is associated with a true object.
39Boxing
- Heres what happens when you box a value type
- Memory is allocated from the managed heap to hold
the value type plus the overhead members. - The value types fields are copied to the newly
allocated memory. - The address of the object is returned.
- Note that a whole new object is returned
manipulating the original value type will not
change the boxed reference. - int value 123
- object o value // box int into an object
box - int value2 (int) o // unbox into value2
40Unboxing
- Heres what happens when a reference type is
unboxed - If the reference is null, a NullReferenceException
is thrown - If the reference does not refer to an object that
is a boxed value of the desired value type, an
InvalidCastException is thrown - A pointer to the value type is returned, which is
frequently copied immediately to another value
type. - int value 123
- object o value // box int into an object box
- long value2 (long) o // this throws a cast
exception
41Casting
- There are two types of casting
- Implicit casting. Implicit casting is transparent
to users. The compiler automatically converts
from one data type to another. The predefined,
implicit conversions always succeed and never
cause an error. - Explicit casting. Explicit casts are called in
the code. Explicit casts cannot guarantee success
and may lose information if you cast from a
larger type to a smaller type.
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43Type ? Class ? Object "In C a type is defined
by a class, while the individual instances of a
class are known as objects." Jesse Liberty
44In C Everything happens within a Class!
45class
- A class is a data structure that may contain data
members (such as constants and variables),
function members (such as methods, properties,
indexers, operators, events, and constructors),
and nested types. - Class types support inheritance. Inheritance is a
mechanism whereby a derived class can extend and
specialize a base class. - Derived classes inherit and can extend the
properties and the methods of the base class.
Derived classes can also override inherited
methods with new implementations.
46class
- Classes are declared using the keyword class. It
takes the following form - attributes modifiers class identifier
base-list class-body - where
- attributes (Optional)
- modifiers (Optional) The allowed modifiers are
new, abstract, sealed, and the four access
modifiers. - identifier The class name.
- base-list (Optional) A list that contains the one
base class and any implemented interfaces, all
separated by commas. - class-body Declarations of the class members.
47Common Class Members
- fields, which are the variables of the class.
- methods, which implement the computations and
actions that can be performed by the class. - properties, which define named characteristics
associated with reading and writing those
characteristics.
48Instance versus Static Members
- Instance members are unique to each object
instance and referenced by the object reference. - Static members are limited to one copy,
associated with the class type, being referenced
by the class type.
49Fields
- A field is a member that represents a variable
associated with an object or class. - Fields maintain class state
50Methods
- A method is a member that implements a
computation or action that can be performed by an
object or class. - Choose a name for your method based on the
following guidelines. - Use verbs or verb phrases to name methods
- The first letter in the identifier and the first
letter of each subsequent concatenated word are
capitalized.
51Method Arguments
- Appear as local variables within the method
- Method arguments are private by default
52Modifiers for Fields or Methods
Term Description
public Accessible to all methods in all assemblies.
private Method is visible only to member methods within the same class.
protected Method extends visibility to methods of derived classes.
internal Method extends visibility to any class in the same assembly.
protected internal protected or internal
53Modifiers for Fields
Term Description
static The field is part of the types state, not the objects state
readonly The field can be written to only in the constructor.
54Modifiers for Methods
Term Description
static Method is associated with the type itself, not an instance of the type. The method may not access instance fields.
virtual Most-derived method is called, even if object is cast to a base type. Applies only to non-static methods.
new Method should not override a virtual method defined by its base type the method hides the inherited method. Applies only to virtual methods
55Modifiers for Methods (continued)
Term Description
override Explicitly indicates the method is overriding as virtual method in its base type. Applies only to virtual methods.
abstract Indicates that a deriving type must implement the method. Need to mark the type abstract as well. Applies only to virtual methods.
sealed The derived type cannot override this method. Applies only to virtual methods.
56Method Overloading
- Method overloading occurs when a class contains
two methods with the same name, but different
signatures. - Use method overloading to provide different
methods that do semantically the same thing. - Use method overloading instead of allowing
default arguments. Default arguments do not
version well and therefore are not allowed in the
Common Language Specification (CLS). The
following code example illustrates an overloaded
String.IndexOf method. - int String.IndexOf (String name)
- int String.IndexOf (String name, int startIndex)
57Method Overloading (continued)
- Use default values correctly. In a family of
overloaded methods, the complex method should use
parameter names that indicate a change from the
default state assumed in the simple method. For
example, in the following code, the first method
assumes the search will not be case-sensitive.
The second method uses the name ignoreCase rather
than caseSensitive to indicate how the default
behavior is being changed. - // Method 1 ignoreCase false.
- MethodInfo Type.GetMethod(String name)
- // Method 2 Indicates how the default behavior
of method 1 is - // being changed.
- MethodInfo Type.GetMethod (String name, Boolean
ignoreCase)
58Properties(get and set accessor)
59get and set accessor
- Provides protection for variables in a class
- Define the variable as private
- Use a get and set accessor to access the variable
- The accessor of a property contains the
executable statements associated with getting
(reading or computing) or setting (writing) the
property. The accessor declarations can contain a
get accessor, a set accessor, or both.
60Example
- using System
- public class anyClass
- private string name
- public string Name
- get
- return name
-
- set
- name value
-
-
-
61get accessor
- The body of the get accessor is similar to that
of a method. It must return a value of the
property type. The execution of the get accessor
is equivalent to reading the value of the field. - When you reference the property, except as the
target of an assignment, the get accessor is
invoked to read the value of the property. - The get accessor must terminate in a return or
throw statement, and control cannot flow off the
accessor body.
62 set accessor
- The set accessor is similar to a method that
returns void. It uses an implicit parameter
called value, whose type is the type of the
property. In the following example, a set
accessor is added to the Name property - When you assign a value to the property, the set
accessor is invoked with an argument that
provides the new value. For example - It is an error to use the implicit parameter name
(value) for a local variable declaration in a set
accessor. - When accessing a property using the set accessor,
preserve the value of the property before you
change it. This will ensure that data is not lost
if the set accessor throws an exception.
63accessors notes
- A property is classified according to the
accessors used as follows - A property with a get accessor only is called a
read-only property. You cannot assign a value to
a read-only property. - A property with a set accessor only is called a
write-only property. You cannot reference a
write-only property except as a target of an
assignment. - A property with both get and set accessors is a
read-write property. - In a property declaration, both the get and set
accessors must be declared inside the body of the
property.
64accessors notes continued
- It is a bad programming style to change the state
of the object by using the get accessor. For
example, the following accessor produces the side
effect of changing the state of the object each
time the number field is accessed. - public int Number get return number //
Don't do this - The get accessor can either be used to return the
field value or to compute it and return it. For
example - public string Name get return name ! null ?
name "NA" - In the preceding code segment, if you don't
assign a value to the Name property, it will
return the value NA.
65Constructors
- Methods called whenever an object is instantiated
- Before the constructor is called, the object
points to undifferentiated memory. - After the constructor is called, the object
points to valid instance. - If a constructor is not defined the CLR creates
one for you. - Member variables are initialized to default
values. - Constructor method name is the same as the class
name.
66Constructor (continued)
- If you provide an overloaded constructor, you
must provide a default constructor, even if it
does nothing. - Can call the base class constructor using the
base keyword. - Base class constructor always uses the most
derived type. - Constructors have no return type
- Typically declared public
- Arguments are defined just like any other method
67Copy Constructor
- Constructor where the argument is another
instance of the object - Shallow copy shares address of references
defined in the class - Deep copy Duplicates all members throughout the
hierarchy.
68Initializers
- Setting member variables (i.e. fields) to
specific values when the object is created. - int i 12
- string tmpString "abcd"
69this pointer
- The this keyword refers to the current instance
of the class. - Static member functions do not have a this
pointer. - The this keyword can be used to access members
from within constructors, instance methods, and
instance accessors. - It is an error to refer to this in a static
method, static property accessor, or variable
initializer of a field declaration.
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71Demo Tic Tac Toe Program
- Walk through a windows form class
- View the static main method
- See how the controls are added to the form
- Implement a common button method
- View collection of controls
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73Class ExerciseCTime Class / Tester
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75Type ? Class ? Object "In C a type is defined
by a class, while the individual instances of a
class are known as objects." Jesse Liberty
76What is an object?
- A class is an abstract model.
- An object is the concrete realization or instance
built on the model specified by the class. - An object is created in the memory using the
keyword 'new' and is referenced by an identifier
called a "reference".
77Creating an Object
- MyClass myObjectReference new MyClass()
- In the above, a instance of class MyClass is
created with the variable name of
myObjectReference.
78The new operator
- Allocates memory for the object from the managed
heap - Initializes the objects overhead members (the
CLR uses these to manage the object). - The objects pointer to the types method table.
- A SyncBlockIndex (used to manage access to the
object by multiple thread). - Calls the types instance constructor, passing
any parameters specified. Most languages call
the base class constructor, but this is not
mandated by the CLR.
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80Object Oriented Programming
81The essence of object-oriented programming is the
creation of new types.
82What is an Object?
- An object is a software bundle of related
variables and methods. - Software objects are often used to model
real-world objects you find in everyday life.
83Object Oriented Programming
- Where programmers define not only the data type
of a data structure, but also the types of
operations (functions) that can be applied to the
data structure. The data structure becomes an
object that includes both data and functions. - Programmers create relationships between one
object and another. Objects can inherit
characteristics from other objects. - A principal advantages of object-oriented
programming over procedural programming is that
programmers create modules that do not need to be
changed when a new type of object is added. A
programmer simply creates a new object that
inherits many of its features from existing
objects.
84Procedural Programming
- Focus on sequential logic flow (i.e. steps in a
procedure, open file, read records, calculate
amount, write record, etc.) - Focus on verbs (do this, then do this, etc.)
- Use flowcharts to work logic problems
85Object Oriented Programming
- Focus on the nouns, the things (i.e. customer,
stockroom, order, etc.) - Focus on the relationships (i.e. orders for
customer, parts for an order, etc.) - Verbs are methods (Customer.PlaceOrder,
Part.CheckInventory, etc.) - Use Object Oriented Modeling Tools
86Object Oriented Programming Languages
- For a programming language to be a true OOP
language, the language must meet the following
criteria - Abstraction
- Encapsulation
- Polymorphism
- Inheritance
87Abstraction
- Abstraction manages the complexities of a
business problem by allowing you to identify a
set of objects involved with that business
problem.
88Encapsulation
- Encapsulation hides the internal implementation
of an abstraction within the particular object.
89Polymorphism
- Polymorphism provides for multiple
implementations of the same method. For example,
different objects can have a save method, each of
which perform different processing.
90Polymorphism
- poly ? many morph ? forms
- When all derived types from a common base class
provide the same method, with implementations
specific to the derived class. - To create polymorphic methods add virtual to the
base class method. - In the derived class add the word override.
91Inheritance
- The OO term for the ability of a type to use and
extend the functionality of a base type. - A class inherits state and behavior from its
superclass. - Inheritance provides a powerful and natural
mechanism for organizing and structuring software
programs. - .NET provides for true implementation inheritance
whereby you can reuse the implementation of a
class.
92Implementation Inheritance
- A class can inherit from a superclass, and
thereby the subclass derives the implementation
of the methods in the superclass. The subclass
can also override some of the methods and extend
the behavior by adding more methods. - One big advantage of implementation inheritance
is code reuse. - Unlike classic C, the CLR (and hence C) does
not support multiple implementation inheritance.
93Inheritance
- To inherit from is to be a specialized version of
94Derivied Class
- Can not inherit a constructor
- Must implement its own constructor
- Can only access the base constructor by calling
it implicitly
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96C Programming Writing Classes
97Homework Build a NameLister Class
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