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Introduction to SimCreator and Multi-Body Dynamics

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Title: Development of a High-Resolution Virtual Terrain for use in a Motion-Based Simulator with an Image Generator (HRVT) Phase II Kickoff Meeting – PowerPoint PPT presentation

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Title: Introduction to SimCreator and Multi-Body Dynamics


1
Introduction to SimCreator and Multi-Body Dynamics
  • April 25, 2005

2
What is SimCreator?
  • GUI Based System Modeling Package
  • Similar to Simulink, SystemBuild, EASY5
  • Specialized for Realtime System Modeling Driving
    Simulation, Flight Simulation, Games, Embedded
    Control
  • Modeling Constructs also Support Complex Off-Line
    Simulation

3
Typical SimCreator Session
4
SimCreator Capabilities
  • Support for Single and Double Precision Models
  • Easy Editing of User Coded Components
  • Component Connectors Include a Description and
    Units
  • Vector Connections
  • Variable Width Components
  • Enhanced Metafile Based Icons
  • HTML Based Help Files
  • Sub Models

5
SimCreator Capabilities
  • Easy Access to and Setting of Initial Conditions
  • State Values Can be Overridden Inside User Code
  • Automatic C Code Generation
  • Multiprocessing with Multirate Integration
  • Generated C Code Uses Datafile Based Constants
    and Initial Conditions
  • Multiple Inputs and Outputs for User Coded
    Components
  • External Code Hooks to Inputs, Outputs, and
    Initial Conditions

6
SimCreator Capabilities
  • Highly Efficient Realtime Code
  • Mixed Continuous and Algebraic Inputs to Same
    User Code Block
  • Multiple Connections Can Be Made Between
    Components with a Single Mouse Click
  • Generates Embedded Code
  • Parallel and Distributed Build and Execution
    Environment
  • Highly Efficient Execution Interpretor

7
Standard Library
8
Math Library
9
Altia Interface for GUIs
10
GUI Plotting Dialog
11
Driving Simulator
12
Distributed Simulator
13
Multi-Body Dynamics
  • SimCreators multi-body dynamics component
    library is based on Composite Rigid Body Methods
    (CRBM) (recursive method)
  • CRBM method is used for open kinematic chains
  • For closed kinematic chains, constraint equations
    with corresponding Lagrange multipliers are
    introduced and are used to augment the mass
    matrix

14
Recursive Multi-Body Approach
15
Mass Matrix
  • To maintain real-time must select the appropriate
    joints to minimum the number of equations in the
    mass matrix

Joint Type of Equations
Revolute 1
Prismatic 1
Cylindrical 2
Universal 2
Screw 1
Spherical 3
Cut Spherical 3
Distance Constraint 1
16
Double Pendulum Example
17
Double Pendulum Results
  • Z in SimCreator isY in DADS

18
4 Bar Example
19
4 Bar Results
20
MTVR Model (Working with John Weller and Steve
Schultz)
21
MTVR Corner Module
22
Lateral Displacement vs Roll Angle(DADS vs.
SimCreator)
23
Realtime Performance
  • The MTVR had the following complexity
  • 66 equations in the augmented mass matrix
  • 36 equivalent joints
  • 25 equivalent bodies
  • 115 states
  • Full powertrain
  • 2nd order Runge-Kutta method at 500 Hz.
  • Using a computer with a 1.7 GHz Pentium M
  • MTVR model took 22 seconds to perform a 60 second
    simulation.

24
Powertrain
  • Vehicle subsystems are also broken down into
    reusable modules
  • Lowest level components are C code

25
MTVR Powertrain
26
SimCreator Conversion (Phase I SBIR)
  • DADS is a Cartesian multi-body modeling approach.
    Several steps are required to translate a
    Cartesian model into a recursive (CRBM) model,
    needed for real-time simulation in SimCreator.
    These steps include
  • Determine weighting factors for each joint
  • Determine the best joints to cut
  • Determine the optimal base body
  • Build a recursive spanning tree
  • Minimize mass matrix size
  • Minimize tree length

27
Advantage Of GUI
  • Structured Framework to Build C Code Components
  • Causality
  • Unified Integration Algorithm
  • Built in Data Management and Plotting
  • Greater Insight Into the Model
  • Hierarchical Viewing
  • Model and Component Reuse
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