Title: Introduction to 8086 Microprocessor
1Introduction to 8086 Microprocessor
- Dr.P.Yogesh,
- Senior Lecturer,
- DCSE, CEG Campus,
- Anna University, Chennai-25.
2Architecture of 8086
- The architecture of 8086 includes
- Arithmetic Logic Unit (ALU)
- Flags
- General registers
- Instruction byte queue
- Segment registers
3EU BIU
- The 8086 CPU logic has been partitioned into two
functional units namely Bus Interface Unit (BIU)
and Execution Unit (EU) - The major reason for this separation is to
increase the processing speed of the processor - The BIU has to interact with memory and input and
output devices in fetching the instructions and
data required by the EU - EU is responsible for executing the instructions
of the programs and to carry out the required
processing
4EU BIU
5Architecture Diagram
6Execution Unit
- The Execution Unit (EU) has
- Control unit
- Instruction decoder
- Arithmetic and Logical Unit (ALU)
- General registers
- Flag register
- Pointers
- Index registers
7Execution Unit
- Control unit is responsible for the co-ordination
of all other units of the processor - ALU performs various arithmetic and logical
operations over the data - The instruction decoder translates the
instructions fetched from the memory into a
series of actions that are carried out by the EU
8Execution Unit - Registers
- General registers are used for temporary storage
and manipulation of data and instructions - Accumulator register consists of two 8-bit
registers AL and AH, which can be combined
together and used as a 16-bit register AX - Accumulator can be used for I/O operations and
string manipulation
9Execution Unit - Registers
- Base register consists of two 8-bit registers BL
and BH, which can be combined together and used
as a 16-bit register BX - BX register usually contains a data pointer used
for based, based indexed or register indirect
addressing - Count register consists of two 8-bit registers CL
and CH, which can be combined together and used
as a 16-bit register CX - Count register can be used as a counter in string
manipulation and shift/rotate instructions
10Execution Unit - Registers
- Data register consists of two 8-bit registers DL
and DH, which can be combined together and used
as a 16-bit register DX - Data register can be used as a port number in I/O
operations - In integer 32-bit multiply and divide instruction
the DX register contains high-order word of the
initial or resulting number
11Execution Unit - Registers
12Execution Unit - Flags
13Execution Unit - Flags
- Overflow Flag (OF) - set if the result is too
large positive number, or is too small negative
number to fit into destination operand - Direction Flag (DF) - if set then string
manipulation instructions will auto-decrement
index registers. If cleared then the index
registers will be auto-incremented - Interrupt-enable Flag (IF) - setting this bit
enables maskable interrupts - Single-step Flag (TF) - if set then single-step
interrupt will occur after the next instruction
14Execution Unit - Flags
- Sign Flag (SF) - set if the most significant bit
of the result is set. - Zero Flag (ZF) - set if the result is zero.
- Auxiliary carry Flag (AF) - set if there was a
carry from or borrow to bits 0-3 in the AL
register. - Parity Flag (PF) - set if parity (the number of
"1" bits) in the low-order byte of the result is
even. - Carry Flag (CF) - set if there was a carry from
or borrow to the most significant bit during last
result calculation
15Execution Unit - Flags
16Execution Unit - Pointers
- Stack Pointer (SP) is a 16-bit register pointing
to program stack - Base Pointer (BP) is a 16-bit register pointing
to data in stack segment. BP register is usually
used for based, based indexed or register
indirect addressing. - Source Index (SI) is a 16-bit register. SI is
used for indexed, based indexed and register
indirect addressing, as well as a source data
addresses in string manipulation instructions. - Destination Index (DI) is a 16-bit register. DI
is used for indexed, based indexed and register
indirect addressing, as well as a destination
data addresses in string manipulation
instructions.
17Execution Unit - Pointers
18Bus Interface Unit
- The BIU has
- Instruction stream byte queue
- A set of segment registers
- Instruction pointer
19BIU Instruction Byte Queue
- 8086 instructions vary from 1 to 6 bytes
- Therefore fetch and execution are taking place
concurrently in order to improve the performance
of the microprocessor - The BIU feeds the instruction stream to the
execution unit through a 6 byte prefetch queue - This prefetch queue can be considered as a form
of loosely coupled pipelining
20BIU Instruction Byte Queue
- Execution and decoding of certain instructions do
not require the use of buses - While such instructions are executed, the BIU
fetches up to six instruction bytes for the
following instructions (the subsequent
instructions) - The BIU store these prefetched bytes in a
first-in-first out register by name instruction
byte queue - When the EU is ready for its next instruction, it
simply reads the instruction byte(s) for the
instruction from the queue in BIU
21Segment Offset Notation
- The total addressable memory size is 1MB
- Most of the processor instructions use 16-bit
pointers the processor can effectively address
only 64 KB of memory - To access memory outside of 64 KB the CPU uses
special segment registers to specify where the
code, stack and data 64 KB segments are
positioned within 1 MB of memory
22Segment Offset Notation
- A simple scheme would be to order the bytes in a
serial fashion and number them from 0 (or 1) to
the end of memory - The scheme used in the 8086 is called
segmentation - Every address has two parts, a SEGMENT and an
OFFSET (SegmnetOffset ) - The segment indicates the starting of a 64
kilobyte portion of memory, in multiples of 16 - The offset indicates the position within the 64k
portion - Absolute address (segment 16) offset
23Segment Registers
- The memory of 8086 is divided into 4 segments
namely - Code segment (program memory)
- Data segment (data memory)
- Stack memory (stack segment)
- Extra memory (extra segment)
24Different Areas in Memory
- Program memory Program can be located anywhere
in memory - Data memory The processor can access data in
any one out of 4 available segments - Stack memory A stack is a section of the memory
set aside to store addresses and data while a
subprogram executes - Extra segment This segment is also similar to
data memory where additional data may be stored
and maintained
25Segment Registers
- Code Segment (CS) register is a 16-bit register
containing address of 64 KB segment with
processor instructions - The processor uses CS segment for all accesses to
instructions referenced by instruction pointer
(IP) register - Stack Segment (SS) register is a 16-bit register
containing address of 64KB segment with program
stack - By default, the processor assumes that all data
referenced by the stack pointer (SP) and base
pointer (BP) registers is located in the stack
segment
26Segment Registers
- Data Segment (DS) register is a 16-bit register
containing address of 64KB segment with program
data - By default, the processor assumes that all data
referenced by general registers (AX, BX, CX, DX)
and index register (SI, DI) is located in the
data segment - Extra Segment (ES) register is a 16-bit register
containing address of 64KB segment, usually with
program data - By default, the processor assumes that the DI
register references the ES segment in string
manipulation instructions
27Segment Registers
28Pin Diagram
29Addressing Modes
- Implied Addressing The data value/data address
is implicitly associated with the instruction - Register Addressing The data is specified by
referring the register or the register pair in
which the data is present - Immediate Addressing The data itself is
provided in the instruction - Direct Addressing The instruction operand
specifies the memory address where data is located
30Addressing Modes
- Register indirect addressing The instruction
specifies a register containing an address, where
data is located - Based - 8-bit or 16-bit instruction operand is
added to the contents of a base register (BX or
BP), the resulting value is a pointer to location
where data resides - Indexed - 8-bit or 16-bit instruction operand is
added to the contents of an index register (SI or
DI), the resulting value is a pointer to location
where data resides
31Addressing Modes
- Based Indexed - the contents of a base register
(BX or BP) is added to the contents of an index
register (SI or DI), the resulting value is a
pointer to location where data resides - Based Indexed with displacement - 8-bit or 16-bit
instruction operand is added to the contents of a
base register (BX or BP) and index register (SI
or DI), the resulting value is a pointer to
location where data resides
32Data Transfer Instructions
33Data Transfer Instructions
34Arithmetic Instructions
35Arithmetic Instructions
36Number Representation
37Logical Instructions
38String Instructions
39Program Transfer Instructions
40Program Transfer Instructions
41Processor Control Instructions
42Assembler Directives
- Assembler directives give instruction to the
assembler where as other instructions discussed
in the above section give instruction to the 8086
microprocessor - Assembler directives are specific for a
particular assembler - However all the popular assemblers like the Intel
8086 macro assembler, the turbo assembler and the
IBM macro assembler use common assembler
directives
43Important Directives
- The ASSUME directive tell the assembler the name
of the logical segment it should use for a
specified segment - The DB directive is used to declare a byte-type
variable or to set aside one or more storage
locations of type byte in memory (Define Byte) - The DD directive is used to declare a variable of
type doubleword or to reserve memory locations
which can be accessed as type doubleword (Define
Doubleword) - The DQ directive is used to tell the assembler to
declare a variable 4 words in length or to
reverse 4 words of storage in memory (Define
Quadword)
44Important Directives
- The ENDS directive is used with the name of a
segment to indicate the end of that logical
segment - The EQU is used to give a name to some value or
symbol
45Assembly Language Program
- Writing assembly language programs for 8086 is
slightly different from that of writing assembly
language programs for 8085 - In addition to the instructions that are meant
for solving the problem, some additional
instructions are required to complete the
programs - The purpose of these additional programs is to
initialize various parts of the system, such as
segment registers, flags and programmable port
devices - Some of the instructions are to handle the stack
of the 8086 based system
46Assembly Language Program
- Another purpose of these additional instructions
is to handle the programmable peripheral devices
such as ports, timers and controllers - The programmable peripheral interfaces should be
assigned suitable control words to make them to
function in the way as we expect - The best way to approach the initialization task
is to make a checklist of all the registers,
programmable devices and flags in the system we
are working on
47Assembly Language Program
- An 8086 assembly language program has five
columns namely - Address
- Data or code
- Labels
- Mmnemonics
- Operands
- Comments
48Assembly Language Program
- The address column is used for the address or the
offset of a code byte or a data byte - The actual code bytes or data bytes are put in
the data or code column - A label is a name which represents an address
referred to in a jump or call instruction - Labels are put in the labels column
49Assembly Language Program
- The operands column contains the registers,
memory locations or data acted upon by the
instructions - A comments column gives space to describe the
function of the instruction for future reference