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Timeline

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Title: Timeline


1
Timeline
ECOO 2003
Presented by Seeta Nyary David Roker ACG,
OISE/UT
THINKING
  • Using Media

2
Introduction
  • Timeline Thinking
  • A framework to get teachers and students more
    easily up and running using media such as Flash
    (Ministry app)
  • Integrates proven current methodologies and
    research
  • Timelines and chronology - getting a story
  • HOTS and critical thinking through questioning
    and picturing
  • Approaches to instruction and activities
  • Correlation to media
  • Media applications involve the change of static
    states over time
  • Movement and scenes are imminent
  • We get a movie or story which involves
    visualization
  • Why not link visualizing, thinking media!

3
Introduction
  • Advanced Aspects
  • Non-Linearity
  • Resource Collections
  • Interactivity - Usability (readers point of view)
  • Cinematography and Design (readers point of view)
  • More detail and examples for different levels
    elementary to secondary
  • Easier ways to cooperatively integrate files and
    media
  • Creation and use of other media - media clips
  • Other media applications

4
Agenda
  • 1. Timelines (and Thinking)
  • Questioning and Setup
  • 2. Process
  • 4 Key Questions
  • 3. Using Media
  • Equating Time Units
  • 4. Correlation to Media
  • Picturing and Phasing
  • Examples
  • References and Resources

5
Timelines
  • Events added to a line
  • in the form of labels, images, scenes
  • two basic types - flow and graph timelines
  • two complexities - simple and multiple timelines
  • Online Timelines
  • US History (Professional) http//www.pbs.org/wne
    t/historyofus/web02/segment1.htmlMedia History
    http//www.mediahistory.umn.edu/time/century.htm
    lJazz History with Connections
    http//www.ugr.es/ftsaez/jazz_history.htm

Moline, 1995
6
Timelines
  • FLOW Timeline
  • Stages of events are sequenced and less attention
    is paid to the exact time period - e.g. a
    process
  • Units of time are often equal or 11
  • Span of time is omitted and/or inferred
  • Reader cannot exactly calculate the passing of
    time

Moline, 1995
7
Timelines
  • GRAPH Timeline
  • Stages and units of time are along a scale (e.g.
    dates)
  • They may be equal and/or in multiples thereof
  • Span and unit of time is measured and clearly
    shown along the axis
  • Reader can more exactly calculate the length of
    time which has passed between points

Moline, 1995
8
Timelines
  • SIMPLE
  • Plotting of a one-dimensional story or sequence
  • a day in the life of a raccoon my trip to the
    zoo
  • food chain life/natural cycles biographies
  • neighborhood change
  • history/change of single item - e.g. history of
    carsOR
  • as a problem statementWhere do egg sandwiches
    come from?

Moline, 1995
9
Process Sequence - problem statement approach
Moline, 1995 - possibilities for cooperative
activities - everyone contributing one stage of
the process
10
Single Timeline
Moline, 1995 - A day in the Life of a Raccoon,
Grade 3, summary after reading a book
11
Timelines
  • MULTIPLE
  • Plotting several elements along the same axis
  • useful for highlighting the influence of one
    item (subject or event) to another or when an
    interdisciplinary approach is desired to the area
    of study
  • brings added meaning and dimension
  • history of transportation (not just cars)
  • history of jazz formation of cloud typesOR
  • as a problem statementThe greenhouse effects
    influence on cloud formation.

Moline, 1995
12
Multiple Timeline
Moline, 1995 - We analyze How do earlier
inventions influence new ones?
13
Timelines
  • Inter-disciplinary context applications
  • Social sciences, sciences, language arts, arts,
    personal development (portfolio)
  • Higher-order thinking skills are applied (HOTS)
  • Data is collected, observed, researched
  • Data is organized, sorted, compared, classified,
    ranked
  • Data is sequenced - a chronology is developed
  • proportions and scale or ratios for graph
    timelines
  • Relationships are developed by getting the
    story and contrasting information
  • Pre-project (a problem statement)
  • During the project by getting the information
    (the story/research)
  • Post-project presentations, class discussions or
    generalizations

14
Timelines
  • HOTS
  • Inferences, conclusions and predictions can be
    drawn
  • Through questions to the relevant understanding
    of other events/applications (relationships)
  • Critical Thinking
  • Implications and/or discrepancies may arise
    allowing for a process of rational reasoning to
    the arguments - relevancies, opinions, dilemmas
    and evaluation of criteria
  • Timelines are Linear
  • Non-linear aspects or relationships become
    apparent
  • through multiple timeline analysis, or
  • by contrasting other elements/disciplines to a
    single timeline

15
Timelines - Questioning
  • Aiding with HOTS and Critical Thinking
  • Relevant versus irrelevant facts (non-facts)
  • Accuracy of facts and credibility of sources
  • Detecting bias (pre-judging)
  • Detecting discrepancy, gaps or inconsistent/illogi
    cal line of reasoning
  • Tracking similarities and differences for
    contrast
  • Contrasting elements to draw conclusions,
    analysis, relevancies and evaluation with the
    event(s)
  • student-directed and/or teacher prompted

16
Timelines - Setup
  • Start with top down or bottom up activities
  • depending on ability, level, or teaching approach
  • Top Down
  • Start with a complex issue (constructivist)
  • Student discovers, teacher guides
  • Example - problem statements
  • Bottom Up
  • Start with easier basic skills and build
    understanding to move forward
  • Can build top down as a class with a cooperative
    activity
  • smaller groups develop simple specific sequences
    which are complied into larger complex wholes

Slavin, 2000
17
The Process
  • What?
  • So what?
  • Now what?

Fogarty, R. and Bellanca, J., 1993
18
The Process (feedback loop)
  • A. Observation and research (What -part 1)
  • assembly of facts and breaking out units of time
  • 4 types of questions used
  • B. Picture the Story (What - part 2)
  • Sequence - sort, rank events, patterns
  • Visualize - fill out the information in the
    scenes
  • Evaluate - the right info, at the right time,
    with the right level of detail in the right
    context
  • 4 types of questions used

19
The Process (feedback loop)
  • C. Study Relationships (So what)
  • Contrast - see inferences, implications between
    elements (is the information suggesting
    something?)
  • Predict - see tendencies, through extrapolation
    based on the observation of pictures in sequence
  • Evaluate - see gaps or things out of
    sequences,find discrepancies
  • 4 types of questions used
  • D. Generalize (Now what)
  • Distill, synthesize, summarize details into broad
    shapes DIS-TRANSLATION (Fritz, 1998)
  • Draw conclusions, re-apply, evaluation, new
    learning

20
The Process - 4 types of questions
  • 1. Information
  • Asking what you dont know
  • Understand the information to get the story and
    picture the sequence
  • 2. Clarification
  • Asking what you dont understand

Fritz, 1998
21
The Process - 4 types of questions
  • 3. Implication
  • Asking to clarify an explicit or implicit
    referral to something else - contrast (from the
    pictures, info, research)
  • Suggested tendency - Given XX, what is likely to
    happen?
  • 4. Discrepancy
  • Asking about conflicting information
  • either something is false, or information is
    missing

Fritz, 1998
22
Using Media
  • Media applications have frames that run over a
    cycle of time versus graphical programs which are
    static
  • A timeline is always visible in media apps and
    objects (static/still) must be placed in frames
    on the timeline
  • Units frames per second (fps) - 10fps 10
    frames play in 1 sec
  • ANIMATION - Change is small and detailed
  • uses more frames for each change in state on the
    scale
  • DOCUMENTARY - Change is greater and less
    frequent
  • uses fewer frames for the changes in state over
    the same time on the scale

23
Using Media
  • Animation ?
  • Every frame is a keyframe (dot) and change in
    stateE.g. Cartooning
  • Documentary ?
  • Fewer frames are keyframes (dots). A change in
    state happens after a grouping of single frames
    at a decided scale (regular or irregular)

Something always happens at the dot!
24
TIMELINE with frames
LAYERS for different objects
THE FLASH SCREEN
TOOLBAR for drawing, editing transforming
objects (shape, colour, location)
COLOUR PALLETE
STAGE for objects (static)
EXTRA WINDOWS for properties
25
Using Media - Time Units
  • Pace
  • The amount of information within the interval it
    happens, helps determine the applicable scale.
  • Simple or 11
  • 10, 12 or 20 sec 1 hr, 3 hr, 3 mo, one unit in
    time/process
  • One equal scale that is set
  • Multiple
  • 60 sec 1 min 1 year, therefore 10 sec 2mo
    (equal)
  • Ratios or proportions of time with sub-time
    info/units

26
Using Media - Time Units
  • Calculations
  • Determine the start and end points of the story
  • Calculate and decide on frames per second
  • Decide on places for changes in state
  • scale, ratios, proportions, irregular
  • 12 fps is standard
  • Use simpler multiples if necessary

27
Using Media - Time Units
Time/Scale in relation to frames deciding on
the place of change
single frame
keyframe (dot) 3 hr
Frames
  • Lets set 10 sec 3 hr, need 24 hr (1 day) for
    story
  • Lets set the speed _at_10 fps - 10 frames 1 sec
  • In 24 hr at 3 hr intervals (24hr/3hr 8 groups
    of 3)
  • 3 hr 80 frames (8x10sec 80 sec 80f)
  • 24 hr 800 frames (80f x10fps)
  • Each individual frame is a 10th of sec
    frequent immediate changes in state
  • Every 10 frames is 1 sec (frame grouping of 10)
    fewer changes in state - at key frames

Changes
28
Using Media
  • To Summarize
  • We set static images in a scene within a
    frame/keyframe
  • Scenes are comprised of pictures
  • at the right amount of detail for the story
  • We want to picture our movie
  • because it correlates to how the media works
  • because it tells a story
  • because it helps us to think and make the
    relationships

29
Correlation to Media - Picturing
  • Picturing enables us to observe, fuse and
    assemble information through imagery
  • construct relationships which form a basis for
    other relationships as well as seeing gaps and
    inferences
  • Then know what the elements are, how they
    function, and the impacts on each other
  • Start with nothing (bias)
  • Form pictures mentally from words - ask
    information or clarification questions until a
    picture is formed/understood
  • Add new pictures to existing (clustering of
    information)
  • Contrast, identify and question implications and
    discrepant relationships - dis-translate and
    evaluate

Fritz, 1996
30
Correlation to Media - Picturing
  • Nanci Bell created Visualizing and Verbalizing
  • A system for LD students, using picturing
  • She has 12 key structure words that help to
    fill out the detail of the imagery We can use
    these key words
  • to help us picture, question and sequence the
    story or timeline movie (storyboard/frames)
  • to correlate with the technology
  • for cinematography and design considerations at
    advanced levels

31
Single Timeline
  • What happens to the Raccoon?
  • Sleeps - Awakes - Knocks over bins - Eats -
    Sleeps
  • Picturing the sequence establishes relationships
    (structure words)
  • By filling out the background , we see day
    versus night nocturnal
  • We see jumping and knocking a bin - Why? Is
    info missing? Where does he eat? in the
    city (imp of the bin)
  • Implications of its habits

Moline, 1995 - Image
32
Correlation to Media - Picturing
  • Elementary levels
  • Use pictures literally to fill out scenes
    (animation)
  • Limit amount of structure words for lower levels
    within the technology
  • Secondary levels
  • We may picture as we gather information and then
    decide on accurate symbols or visuals that
    represent the complete ideas within frames
    (documentary)

33
Correlation to Media - Phasing
  • Paper timelines time unit calculations
  • See timeline/content threaded interrelationships,
    practice questions
  • See amount of info and have an idea for decisions
    on pace
  • Collect resources (technical ) for a unit of
    study
  • A bottom up approach if required - start easy
  • Pre-prepare Flash environt/ resources/
    technology for lower grades
  • Take some easy tutorials
  • Always storyboard manually
  • To aid with picturing and sequencing - getting
    the story
  • To use the 4 questions - engages HOTS and
    critical thinking
  • To make decisions around resource collections
    technology and pace
  • To make design and cinematography decisions

34
Storyboard
Moline, 1995 - Chain Sequence, Grade 5
35
Example - Creative Writing
Make a Story from an Image Resource Collection
CDRom Imagetask Gallery, NVTech
36
Example - Creative Writing
  • Johnny Blackbird is a very happy baby bird.
  • Today he will leave his egg and learn how to fly.
  • Im gonna fly high and kiss the clouds, says
    Johnny excited.
  • Johnny tries to run as fast he can, but cant get
    up in the air.
  • He tries again, but falls back down.
  • Hmmm says Johnny, maybe if I read a book, I
    can learn to fly
  • He gets a pair of glasses to read a book. He sees
    something
  • Quickly he looks around and sees the big tree
    behind him.He thinks, all I have to do is climb
    the tree and then Ill be able to fly.
  • Johnny jumps up the tree to the highest branch.
  • As he spreads his wings, he looks up and says I
    made it.
  • Hes off to kiss the clouds.

Modified from C. Roker
37
Example - Creative Writing
  • Start a unit on birds (questioning)
  • Show clipart
  • Create a story
  • Use questions and picturing to develop the story
  • Picture the story and storyboard
  • Translate the story with media
  • Use questions and picturing to critique the story
  • Timelines using a picturing sequence,
  • sets the stage for real thinking!

38
References
  • Arnheim, Rudolf (1974), Art and Visual Perception
    - A Psychology of the Creative Eye, University
    of California Press, Berkeley.
  • Arnheim, Rudolf, (1969), Visual Thinking,
    University of California Press, Berkeley.
  • Bell, Nanci (1991), Visualizing and Verbalizing -
    For Language Comprehension and Thinking, Academy
    of Reading Publications, California. (
    http//www.lblp.com/ )
  • Beyer, Barry K. (1988), Developing A Thinking
    Skills Program - A complete, practical plan for
    developing and implementing a systematic
    thinking skills program in any school, Allyn and
    Bacon, Inc., MA.
  • Clagget, Fran (1992), Drawing Your Own
    Conclusions - Graphic Strategies for Reading,
    Writing, and Thinking, Boynton/Cook Publishers,
    Inc. (Heinemann), NH.
  • Fogarty, R. and Bellanca, J. (1993), Patterns for
    Thinking, Patterns for Transfer - A Cooperative
    Team Approach for Critical and Creative Thinking
    in the Classroom 2nd ED, Skylight Publishing,
    Inc., Illinois.
  • Fritz, Robert (1996), Corporate Tides - The
    Inescapable Laws of Organizational Structure,
    Berrett-Koehler Publishers, California.
    (http//www.robertfritz.com)
  • Fritz, Robert Rosalind (1998), Fundamentals of
    Structural Thinking, The Fritz Group Inc.,
    Unpublished Workbook Manual. (http//www.robertfr
    itz.com)
  • Moline, Steve (1995), I See What You Mean -
    Children at Work with Visual Information,
    Stenhouse Publishers, Maine.
  • Slavin, Robert E. (2000), Educational Psychology
    Theory and Practice 6th ED, Allyn and Bacon, Inc.
    MA.
  • Wassermann, Selma and Jack (1990), Smart Start
    Thinking Skills, Walker and Company, New
    York.What to do Book of Deciding, Whats Alike?
    Whats Different ? Book of Comparing (Series also
    includes Imagining, Solving Problems, Judging,
    Hypotheses, all K-3)

39
References (available online May 2003)
  • Timeline Projects on the Internet
  • Jazz History with Connections
    http//www.ugr.es/ftsaez/jazz_history.htm
  • US History (Professional) http//www.pbs.org/wne
    t/historyofus/
  • Media History (School of Journalism mass
    Communication) http//www.mediahistory.umn.edu/t
    ime/century.html
  • Contrast Timelines with Timeline Thinking (Step
    by Step Example)
  • http//www.mediahistory.umn.edu/menu.html
  • http//www.mediahistory.umn.edu/print.html
  • http//www.mediahistory.umn.edu/phone.html
  • http//jefferson.village.virginia.edu/meg3c/id/AG
    B/
  • http//jefferson.village.virginia.edu/meg3c/id/AG
    B/toc.html
  • http//jefferson.village.virginia.edu/meg3c/id/AG
    B/V1/v1p1.html
  • __________________________________________________
    ___________________________________
  • Social Science Standards
  • osEarth Global Simulation Educational Standards,
    (accessed online, April 2003)
  • http//www.osearth.com/workshops/archive/standards
    _ose.shtml
  • Educational Standards, Social Studies Curriculum
    and Skills, , (accessed online, April 2003)
  • http//tirocchi.stg.brown.edu/teachers/grade.html
    __________________________________________________
    _____________________________________

40
Resources (available online May 2003)
  • Flash ResourcesPhong http//www.phong.com/
  • Flashkit http//www.flashkit.com/
  • Webmonkey Flash http//hotwired.lycos.com/webmon
    key/multimedia/shockwave_flash/
  • Iboost Journal http//www.iboost.com/build/softw
    are/flash/
  • Flash DB www.flash-db.com
  • Flash Forums http//chattyfig.figleaf.com/
  • Flash Tutorials http//javascript.about.com/cs/
    tutorialsarticles/
  • zinc Roe Designs (Uses Flash to develop Flash
    Tools)
  • http//www.zincroe.com/
  • http//kids.discovery.com/games/whizzball/whizzbal
    l.htmlFlashcan Animator
  • Quick up and running preset animations over time
    http//www.flashcan.com/animator/fc_a_3.html
  • Save to send http//www.flashcan.com/animator/v
    iew.php?idNPGDP3EME2TWResources
  • Packaged ClipArt http//software.mysic.com/Clip_
    Art.html
  • Adding Art (Design and Foundry Links)
    http//www.efuse.com/Design/clip_art_crazy.html
  • Architectural Ideas (e.g. contrast imagery
    between two points and picture the sequence)The
    Learning Page, Collection Connections - American
    Landscape and Architectural Design, 1850-1920 a
    Study Collection from the Harvard Graduate School
    of Design - Critical Thinking/History/Arts/Humanit
    ies, an Architectural Collection of Imagery,
    (accessed online, April 2003) http//memory.loc.go
    v/ammem/ndlpedu/collections/al/thinking.html

41
Timeline
Thank You Any Questions?
THINKING
Using Media
www.oise.utoronto.ca/snyary/thinktimeline03
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