An Introduction to Point-and-Click Game Engines - PowerPoint PPT Presentation

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An Introduction to Point-and-Click Game Engines

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Title: How to Write a Computer Game (the Easy Way) Author: Jonathan Martin Last modified by: Hector Munoz-Avila Created Date: 1/31/2006 11:50:53 PM – PowerPoint PPT presentation

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Title: An Introduction to Point-and-Click Game Engines


1
An Introduction to Point-and-Click Game Engines
  • Jonathan Martin

2
Game Development
All Code
  • Write from scratch
  • Use middleware package
  • Modify existing game engine
  • Specialized game construction software
  • Genre-specific construction software

Renderware
Doom, Source (Half Life), Unreal
Game Maker, Torque 2D
Point and Click
RPG Maker XP, AGS, NWN
3
Genre-Specific Construction Software
  • No Need to Reinvent the Wheel
  • Requires the least amount of programming
  • Tend to have the nicest user interfaces
  • This all comes at the expense of freedom

4
Adventure Game Studio
  • What can you do with it?
  • Adventure games (point-and-click)
  • 2D only, though you can do quasi-1st person
  • Can import many graphics/sound formats
  • Breaks meaningful play down to basic level
  • Example games

5
Adventure Game Studio
6
Adventure Game Studio
  • Easily create point-and-click interfaces
  • C-like scripting language for advanced
    functions
  • Lucasarts-style conversation system should you
    want to use it.
  • Inventory Support Built-In
  • Plugin System for Advanced Users
  • File Types Supported
  • Audio OGG, MP3, WAV, MOD, XM, MIDI
  • Video BMP, PCX, PNG, GIF, TGA
  • Display Modes Supported
  • 320x200, 320x240, 640x400, 640x480, 800x600
  • 256-color, 16-bit color and 32-bit color
  • Anti-aliasing and alpha blending supported in
    certain modes
  • Available for Windows, Linux and Mac OSX

7
Adventure Game Studio
  • Room Creation Demo

8
Adventure Game Studio
  • The Adventures of Fatman
  • First commercial game released using AGS
  • Features full voice-acting
  • Professional-Quality Animation

9
Also see
  • RPG Maker XP
  • Create 2D tile-based RPGs
  • Point and Click interface similar to AGS
  • Also has databases for Monsters, Weapons, Items,
    Stats, Characters, Skillsjust about anything
    youve seen in a 16-bit era RPG

10
(No Transcript)
11
Notable RPG Maker Games
  • Not Many
  • Most Are Crappy FF7 Spinoffs
  • The Adventures of Reptile and Sub-Zero
  • Most Developers are using 3D engines now

12
Such as
  • Neverwinter Nights
  • Create RPG scenarios in the 3D Neverwinter Nights
    engine
  • Possible to create original content, but requires
    a lot of work

13
Neverwinter Nights
  • Demo

14
You can also check out
  • Game Maker
  • Room/object paradigm
  • Doesnt have built-in functions like RPG Maker
    and AGS
  • Simple but powerful scripting language

15
Remember
  • 3D graphics not necessary!!
  • Use the tools you are most comfortable with, not
    what you believe is inherently better
  • Small amount of programming knowledge still
    required
  • Test your game as you are making itIterative
    Design!

16
Resources
  • http//www.adventuregamestudio.co.uk/
  • http//www.gamemaker.nl/
  • http//www.enterbrain.co.jp/tkool/RPG_XP/eng/
  • http//nwn.bioware.com/builders/
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