Title: NETWORK SCHEDULING TECHNIQUES
1NETWORK SCHEDULING TECHNIQUES
2Network Diagrams
- PMI defines the scheduling process as
- the identification of the project objectives and
the ordered activity necessary to complete the
project including the identification of resource
types and quantities required. - Project scheduling defines the network logic for
all activities that must either precede or
succeed other tasks from the beginning of the
project until its completion.
3Network Diagrams
- Provide a basis for planning and how to use the
resources - Identify the critical path and project completion
time - Identify where slacks (float) are
- Reveal interdependencies of activities
- Aid in risk analysis (what-if analysis)
4Network Diagrams
Help schedule resources
Show interdependence
Show start finish dates
Facilitate communication
Identify critical activities
Determine project completion
5Network Scheduling Techniques
- Network scheduling techniques provide a logical
process to consider the order in which the
project activities should occur. - The primary methods for developing project
activity networks are - Program Evaluation and Review Technique (PERT)
- Critical Path Method (CPM) Also called Arrow
Diagram Method (ADM) - Precedence Diagram Method (PDM)
6Network Scheduling Techniques
- There are two ways to show the network
- Activity-On-Node (AON) nodes represent the
activities - Activity-On-Arch (AOA) archs represent the
activities - AON is easier, and it used in commercial
software.
7AOA vs. AON
activities on node
8PERT/CPM
- PERT was developed in the late 1950s in
collaboration between the US Navy, Booz-Allen
Hamilton and Lockeed Corporation for the creation
of the Polaris missile program. - CPM was developed at the same time by DuPont.
- Over the years the differences between PERT and
CPM have blurred, so it is common the refer these
techniques as just PERT/CPM.
9Precedence Diagramming Method (PDM)
- PERT/CPM networks do not allow for leads and lags
between two activities i.e. a preceding activity
must be completely finished before the start of
the successor activity. - Precedence Diagramming Method (PDM) allows these
leads and lags. - Most project management software systems use PDM
and show interrelationships on bar charts.
10Precedence Networkin a Gannt Chart
MONTHS AFTER GO-AHEAD
TASKS
1
2
3
4
5
1
2
3
4
5
11Network Development Rules
- All activities must be linked to each other
- Network diagrams flow from left to right
- An activity cannot begin until all preceding
connected activities have been completed - Each activity should have a unique identifier
(number, letter, code, etc.) - Looping is not permitted
- It is common to start from a single beginning and
finish on a single ending node
12Steps in Creating the Network
- Define the project and all of its significant
activities - Develop the relationship among activities
- Decide which activities must precede others
- Draw the network connecting all of the activities
- Compute the longest path which is the critical
path - Calculate activity slacks (float)
- Use the network to help plan, schedule, and
control the project
13Node Labels
- Nodes representing activities should be labeled
with the following information - Identifier
- Description
- Duration
- Early Start Time
- Early Finish Time
- Late Start Time
- Late Finish Time
- Float
14Node Labels
15Node Labels
- Early Start (ES) Earliest possible date an
activity can start based on the network logic and
any schedule constraints. - Early Finish (EF) ES Dur
- Late Start (LS) Latest possible date an
activity may begin without delaying a specified
milestone (usually project finish date). - Late Finish (LF) LS Dur
16Project Scheduling Terms
- Merge activities
- Burst activities
- Node
- Path
- Critical Path
- Successors
- Predecessors
- Network diagram
- Serial activities
- Concurrent activities
17Project Scheduling Activities
- Serial activities flow from one to the next
- Concurrent activities are accomplished at the
same time - Merge activities have two or more immediate
predecessor - Burst activities have two or more successor
activities
18 Serial Activities
19 Parallel Activities
20 Merge Activities
Activity A
Activity B
Activity D
Activity C
21 Burst Activities
Activity B
Activity C
Activity A
Activity D
22Example
Activity Description Predecessors Duration A Con
tract signing None 5 B Questionnaire
design A 5 C Target market ID A 6 D Survey
sample B, C 13 E Develop presentation B 6 F A
nalyze results D 4 G Demographic
analysis C 9 H Presentation to client E, F, G 2
23Example
E Dev. Present. 6
B Design 5
A Contract 5
F Analysis 4
H Present 2
D Survey 13
C Market ID 6
G Demog. 9
24Example
- Path One A-B-E-H 18 weeks
- Path Two A-B-D-F-H 29 weeks
- Path Three A-C-D-F-H 30 weeks
- Path Four A-C-G-H 22 weeks
- Path three is the critical path
25Forward Pass
- Forward pass determines the earliest times (ES)
each activity can begin and the earliest it can
be completed (EF). - There are three steps for applying the forward
pass - Add all activity times along each path as we move
through the network (ES Dur EF) - Carry the EF time to the activity nodes
immediately succeeding the recently completed
node. That EF becomes the ES of the next node,
unless the succeeding node is a merge point - At a merge point, the largest preceding EF
becomes the ES for that node (because the
earliest the successor can begin is when all
preceding activities have been completed)
26Forward Pass
5 B 10 Design 5
10 E 16 Dev. Present 6
11 D 24 Survey 13
24 F 28 Analysis 4
28 H 30 Present 2
0 A 5 Contract 5
5 C 11 Market ID 6
11 G 20 Demog. 9
Activity D is a merge point for B and CActivity
H is a merge point for E, F, and G
27Backward Pass
- The goal of the backward pass is to determine
each activity's Late Start (LS) and Late Finish
(LF) times. - There are three steps for applying the backward
pass - Subtract activity times along each path through
the network (LF Dur LS). - Carry back the LS time to the activity nodes
immediately preceding the successor node. That LS
becomes the LF of the next node, unless the
preceding node is a burst point. - In the case of a burst point, the smallest
succeeding LS becomes the LF for that node
(because the latest the predecessor can finish
is when any one of the successor activities
should start)
28Backward Pass
10 E 16 Dev. Present 22 6 28
5 B 10 Design 6 5 11
28 H 30 Presentation 28 2 30
0 A 5 Contract 0 5 5
24 F 28 Analysis 24 4 28
11 D 24 Survey 11 13 24
5 C 11 Market ID 5 6 11
11 G 20 Demograph. 19 9 28
Activities A, B, and C are burst points
29Slack Time (Float)
- Since there exists only one path through the
network that is the longest, the other paths must
either be equal or shorter. - Therefore, there are activities that can be
completed before the time when they are actually
needed. - The time between the scheduled completion date
and the required date to meet critical path is
referred as the slack time. - The activities on the critical path have zero
slack time.
30Slack Time (Float)
- The use of slack time provides better resource
scheduling. - It is also used as warning sign i.e. if available
slack begins to decrease then activity is taking
longer than anticipated. - Slack time is equal to
- LS ES or LF EF
- Activities on the critical path have 0 slack
i.e. any delay in these activities will delay the
project completion.
31Complete Activity Network
5 B 10 1 Design 6 5
11
10 E 16 12 Dev. Present 22 6 28
0 A 5 0 Contract 0 5
5
11 D 24 0 Survey 11 13 24
24 F 28 0 Analysis 24 4 28
28 H 30 0 Presentation 28 2
30
11 G 20 8 Demograph. 19 9 28
5 C 11 0 Market ID 5 6 11
32Reducing the Critical Path
- Eliminate tasks on the Critical Path
- Convert serial paths to parallel when possible
- Overlap sequential tasks
- Shorten the duration on critical path tasks
- Shorten
- early tasks
- longest tasks
- easiest tasks
- tasks that cost the least to speed up
33Lag
- Lag is the time between Early Start or Early
Finish of one activity and Early Start and Early
Finish on another activity. - For example, in a Finish-to-Start dependency with
a 10-day lag, the successor activity cannot start
until 10 days after the predecessor activity has
finished. - Lags are not the same as slacks. Lags are between
activities whereas slacks are within activities.
34Finish to Start Lag
- Most common type of sequencing
- Shown on the line joining the modes
- Added during forward pass
- Subtracted during backward pass
This lag is not the same as activity slack
35Lead
- Lead allows an acceleration of the successor
activity. We can expedite the schedule by not
waiting a preceding activity to be completely
finished before starting its successor. - For example, in a Finish-to-Start dependency with
a 10-day lead, the successor activity can start
10 days before the predecessor activity has
finished.
36Laddering Activities
- Project ABC can be completed more efficiently if
subtasks are used (Fast Tracking)
ABC18 days
Laddered ABC12 days
37Hammock Activities
- Used as summaries for subsets of activities
Useful with a complex project or one that has a
shared budget