Title: Welcome! e-Gaming Strategies
1Welcome!e-Gaming Strategies
- Marjorie Pomper, Ph.D.
- Director of Corporate Training
2Objectives
- Recognize how learning can be supported with
e-gaming strategies - Apply easy and effective strategies for e-gaming
- Identify practical, inexpensive strategies and
tools that can help you meet your objectives
3Agenda
- e-Games and Learning
- e-Gaming Strategies for Learning
- Examples/Tools
- Q A
4e-Games and Learning
- Are gaming strategies all hype?
- Do games help people learn?
- Do we need games because we have
- employees from the twitch generation?
5e-Games and Learning
- Are gaming strategies all hype?
- No
- Do games help people learn?
- Yes
- Do we need games because we have
- employees from the twitch generation?
- Its a good idea
6Count the White Shirts Game
7Organizational Learning Strategy
Driven by strategic business objectives Learner-ce
ntered Interactive Performance-based Blended Proce
ss
Aligned Learning Opportunities
Desired Business Results
Engaged Learning
Learners as partners
8Emotional Engagement
- Attracts the learners interest and attention
- Relevant to the learner
- Motivates learner to achieve goals
- Requires interaction
- Applied in context
- Driven by the learner
- Flow, Enjoyment, Inspiration
Engaged Learning
9Emotional Engagement
- Attracts the learners interest and attention
- Relevant to the learner
- Motivates learner to achieve goals
- Requires interaction
- Applied in context
- Driven by the learner
- Flow, Enjoyment, Inspiration
Engaged Learning
Characteristics of a good game
10- If the training organization in every company
evaporated into thin air or disappeared through a
wormhole to teaching heaven, individuals would
continue to learn.We are not the reason
employees learn we are here to help them learn
more effectively. - Jeff Cross and Tony ODriscoll
- Training Mag.com 2006
11How Gamers Learn
- Twitch speed vs. conventional speed
- Parallel processing vs. linear processing
- Graphics first vs. text first
- Random access vs. step by step
- Connected vs. stand alone
- Do to learn vs. learn to do
- Active vs. passive
- Marc Prensky
- Digital Game-based Learning
12Gamer Demographics
13e-Gaming Defined
- Provide an interactive experience
- Electronically provides visual (and audio)
information to one or more players - Takes some input from the players
- Processes the input according to a set of
programmed game rules - Alters the information provided to the players
- Operate on one of the following platforms
- Personal computers
- Mobile devices, e.g. PDA, Phones, etc.
- Video game consoles
Literature Review in Games and LearningFuture
Lab
14Characteristics of Good Games
- Goal
- Challenge
- Failure
- Reward
- Decisions with effects
- Characters
- Story
- Flow
- Mark Overmars
- James Paul Gee
15Learning Theories and Gaming Strategies
Behavioral Cognitive Social-Constructivist
Present information, practice, feedback to shape behavior Create an environment to support learners construction of knowledge Guide and structure interaction so learners can construct knowledge
Tutorials, Drill and practice Discovery learning, Simulations Collaboration, Apprenticeship
Action games Adventure games Simulation games Multi-player games Role-play games
16Action Gaming Strategies
- Immediate feedback
- Practice to improve performance
- Time pressure
- Consequences
- Make Tutorials more engaging
- Timers
- Accumulate/loose Points
17Customers and Solutions Board Game
18Simulation Gaming Strategies
- Motivate learners to discover what they need to
know - Create a context that aligns with the work
environment - Align consequences with work experience
- Incorporate time pressure consistent with work
- Offer references and resources
19Process Simulation Games
20Example Sales Process Simulation Game
21Win the Customer Process Simulation Game
22When to Use a Process Simulation Game
- If learners need to
- Identify process steps
- Select process steps in the correct order
- Apply knowledge, skills, or attitudes in the
context of the process
23Design Decisions
- Process Simulation Level
- Level 1 View Process
- Level 2 Select steps in linear process
- Level 3 Select steps and enter information
- Level 4 Select multiple paths
- Level 5 Fully simulate process
24 25Design Decisions
- Visual and Audio Assets
- Need for motion?
- Purpose of voice and sound?
- Must-haves for visuals?
26Design Decisions
- Interaction Types
- E-learning basics
- Multiple choice
- True/False
- Matching
- Hot spot identification
- Drag and Drop
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28Design Decisions
- Gaming Strategies
- Earning/loosing points
- Working against the clock
- Competing against self or other learners
- Decision making and consequences for decisions
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31 32Design Decisions
- Interface Design
- Clear instructions
- Easy to Use
- Easy to Learn
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34Design Decisions
- Reusable
- Process framework
- Gaming strategy
- Templates
- Easy-to-change assets
35Design Decisions
- References
- On-line
- Paper-based
- Job Aides
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37The Enterprise Game
38Role-Play Gaming Strategies
- Let the learner assume and potentially customize
a character (avatar) - Equip the character with skills, attributes, and
powers that change with experience - Allow the character to explore and have
experiences - Provide a master or mentor
- Provide challenges to overcome
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40Game Engines
- Authoring systems for games
- Range from free ware to expensive, sophisticated
systems - Game Maker
- Learning Beans
- Mods of existing games
- Never Winter Nights
- Tools for learning by creating games
41Multi-Player Gaming Strategies
- Provide opportunities to meet and collaborate
- Present tough problems to solve
- Allow players to assume different roles/develop
characters - Plan to moderate
- Utilize different delivery systems
- Multi-player Sim Authoring Fabulisa
-
42Alternate Realty Games
- An obsession-inspiring genre that blends
real-life treasure hunting, interactive
storytelling, video games and online community...
- These games are an intensely complicated series
of puzzles involving coded Web sites, real-world
clues like the newspaper advertisements, phone
calls from game characters and more. That blend
of real-world activities and a dramatic storyline
has proven irresistible to many.
C-Net
43Off-the-Shelf Video Games
- Can these games offer anything to Organizational
Learning? - SIMS in Spanish?
44Learning and Gaming Initiatives
- Serious Games
- www.seriousgames.org
- Education Arcade
- www.educationarcade.com
- Future Lab
- www.futurelab.org
-
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