Title: Online Consumer Behavior
1Online Consumer Behavior
2Different Types of Buyers
- B2B
- Small business 1-75 employees
- Over 25 million businesses
- 66 buy online, 50 have web sites
- Large business 250 employees
- 90 buy online have websites
- Approximately 7 million businesses
3Different Types of Buyers
- B2C
- US population is over 286 million
- 4.6 of world population
- Aging
- Becoming more ethnically diverse
- Growth in non-traditional households (76.5)
4Cyberspace Demographics
- 64 of US population is online
- 32 of users have college degree
- Higher incomes
- Most users tend to be 35-54 years old
- Teens (12-17) most rapidly growing group
- Digital wallets
- 100 of college students are online
5Cyberspace Demographics
- 52 of Internet users are women
- make most retail decisions
- 70 of online sales are by women
- Minority Groups
- 26 of African Americans online
- 49 of Hispanics
- 69 of Asian Americans
6Cyberspace Demographics
- 49 of users are in a city
- 70 of homes in Portland Seattle online
- Only 14 of users are rural consumers
- 8 of Internet users have a disability
- 4 are blind
7World Usage Statistics (2005)
Region of World Population Internet Penetration 5 yr. Growth Rate
Africa 14 1.8 258
Asia 57 8.9 183
Europe 11 36.8 161
Middle East 4 8.3 312
8What consumers do online
- Communicating
- email most used function
- ICQ fastest area of growth
- Seeking information
- Most sought information online is travel
- 35 of buyers book flights online
- 26 of consumers track stocks online
9Online Dating Industry
- 516 million in revenues (2005)
- Over 850 online dating services
- 59 of daters find it difficult to meet someone
new - Most likely place to meet people
- Work (22), Internet (18), Bars (18), Clubs
(11) - Downsides stigma anonymity (married)
10Key Players
- Match.com
- Yahoo! Personals
- eHarmony
- Lavalife
- Traditional dating firms
- Its Just Lunch
- Social networking communities
11Match.com
- Conceived in 1993
- Owned by Interactive Corporation
- Ticketmaster
- Worlds largest online dating firm
- 900,000 paying subscribers
- 12 million profiles posted
- January (2004), 29.6 million unique visitors
12Match.com
- Partnered with several firms
- America Online Microsofts MSN
- Subscriptions as low as 12.99 per month
- New services include
- video, off line speed dating, friend list, travel
site, MatchLive off line events
13What consumers do online
- Purchasing
- B2C sales are steadily growing
- Higher income consumers more likely to buy online
- Women more likely to purchase online
- 81 of college students have purchased online
- US European Teens spent 1.3 billion online in
2001
14What consumers do online
- Gaming
- 30 of all Internet users play games online
- 62 of young adults
- 41 of those 50
- Men are more loyal largest group of gamers
- Prefer football outer space games
- Women prefer business simulations classic
arcade games
15Gaming Industry
- U.S. video game market, 6.9 billion in revenue
(1999) - PC Game market, 1.5 billion in revenue
- Online game revenue, 106 million (1999)
- From Sony Everquest, Electronic Arts Ultima
Online, and Microsofts Asherons Call - 10/month subscription fee
- Online game revenue, predicted to be over 800
million by 2005
16Gaming Industry
- Traditional video and PC games cost millions of
dollars to produce - Sell for about 30 each
- Online games are less complex and can be made for
approximately 75,000
17The Groove Alliance
- Game making firm
- Started with Real Pool on CD-Rom
- Trade show success
- 3D Groove Plug In
- Ability to embed ads on pool table
- Real Pool sold out right to Shockwave.com
18The Groove Alliance
- Since that time sold many more games
- Non-exclusive licensing agreements
- Tank Wars
- Merchandising rights retained by Groove Alliance
19What Consumers do online
- Entertaining
- Online music most popular among those less than
20 years old - Online music sales will be over 5.4 billion
(2005) - Napster Peer-to-Peer exchange phenomena
- iPod iTune phenomena
20Online shopping differs
- Online consumer behavior differs
- Quality cues
- Stability of firm and product quality hard to
judge - Cognitive difficulty
- Consumers get frustrated when they cannot easily
find information
21How is the Internet Unique?
- Product features
- Search versus Experience goods
- Search products services that are easy for a
consumer to evaluate - predictable brand names, can test product
features - Experience difficult to understand and evaluate
- complex, highly subjective
22How is the Internet Unique?
- Flow (peak/optimal experience)
- seamless sequence of responses
- loss of self-consciousness
- intrinsically enjoyable self-reinforcing
- Experienced by web users
- Balance between capability challenge
- Implies skill learning on web
23How is the Internet Unique?
- Community
- Rules that define membership
- A strong, brand focus
- Collaborative production of material by members
- Repeat use by members
- Social bonds
24Types of communities
- Personal communities small network of linked
individuals - direct communication within a small group
- Extended communities many small sub-groups
within an overarching structure - flexible in scale and scope
- more personalization in smaller niches
25Benefits of Community
- Changes width breadth of referrals
- most consumers rely on 3 people for WOM
- easy access to experts to more precise
information
26Negative Consumer Behaviors
- Social isolation
- Increased usage online leads to
- Decline in social interaction
- Increase in depression
-
- Internet addiction
- Loss of sleep
- Loss of physical relationships
27Negative Consumer Behaviors
- Anti-corporate activism
- Unprecedented consumer power
- Complaint hate websites
- www.complaints.com
- www.walmart-blows.com
- www.gapsucks.org
- Corporate reactions
- Buy, Monitor, Respond, Ignore
28Interactivity The Six Is of Customer
Satisfaction
- Using Technology to be
- More Customer Focused
29OnStar
- Started in 1995
- Nations leading provider of in-vehicle safety,
security, communications services - Wirelss Global Positioning systems
- Telematics
- 4 million subscribers
- 2005, Standard on all new GM vehicles
- More than 50 models
30OnStar
- Over 10 years, serviced 53 million subscriber
interactions - Average month
- 383,000 routing calls
- 43,000 remote door unlocks
- 23,000 road side assistance
- 27,000 remote vehicle diagnostic checks
- 15,000 emergency service requests
- 400 stolen vehicle assistance
31OnStar
- Advanced Automatic Crash Notification System
(AACN) - Started in Malibu, 26 models by 2006
- Hands free calling (2000)
- 630 million minutes sold to subscribers
- New Command Center
- With OnStar sound studio for digital broadcasting
32OnStar
- Strategic Alliances
- Leading public safety emergency medical
organizations - Association of Public Safety Communications
Officials (APCO) - Agencies supporting efforts to find missing
children - Americas Most Wanted
33OnStar
- Award-winning advertising campaign
- Real Stories launched in 2002
- Users share life changing experiences
- 2005, OnStar brand reached 100 brand awareness
among new vehicle buyers - 80 of subscribers will only consider vehicles
with OnStar for next purchase
34Growth in Interactive media
- Technology now offers more control of information
marketers receive - Interactivity is one area where marketers can use
technology to more effectively reach out to the
consumer
35Dimensions of Interactivity
- Selectivity
- extent to which users are offered content choices
- such as entertainment or shopping
- expands consumers options content
- able to deliver to more relevant personalized
information to the customer
36Dimensions of Interactivity
- Ease of effort
- extent to which users must exert themselves to
access content - consumer confusion frustration with systems
should decrease overtime
37Dimensions of Interactivity
- Use monitoring
- extent to which the system monitors use
- monitor information, choices, track behaviors
- feedback to marketer, greater control with use of
databases - raises privacy issues
38Dimensions of Interactivity
- Responsiveness
- degree to which a medium reacts to a user
- circumvent users prejudgments to prevent
screening out of material - allow for more focused shopping experiences
- can better cross sell
39Dimensions of Interactivity
- Ease of Adding Content
- extent to which users may add material to the
system that a mass audience can access - users become sources of information
- word of mouth/brand advocates
- consumer complaints become more relevant
40Dimensions of Interactivity
- Interpersonal Communication Potential
- extent to which media facilitates interpersonal
communication - Person-to-person interaction
- bi-directionality of communication relationship
- greater involvement with other consumers the
marketer
41Dimensions of Interactivity
- Asynchronicity
- extent to which messages can be preserved and
shifted at convenient times - message permanence
- can combine information in personally relevant
ways
42Interactivity
- Responsiveness is the most common feature used on
web sites - Systems are not yet meeting all consumer needs
43Selling Online
44Channels of Distribution
- Supply channel brings materials supplies to
manufacturer - Distribution channel moves product from
manufacturer to consumer - thought to make the process of getting product to
market more efficient - Can carry broader product lines categories
- Are closer to the customer can develop
knowledge/profile of target market
45Channel Functions
- Market makers
- Buyers agents
- Seller agents
- Payment enablers
- Fulfillment providers
- Context providers
46Two-Level
Three-Level
Four-Level
Five-Level
Manufacturer
Manufacturer
Manufacturer
Manufacturer
Agent
Wholesaler
Wholesaler
Retailer
Retailer
Retailer
Consumer
Consumer
Consumer
Consumer
The Channel Structure
47Distribution Strategies
- Direct distribution manufacturer to buyer
- Build-to-order direct sales
- mass customization
- Dell (1999) selling 40 million worth of
computers on the web daily - 75 of orders placed online
- 50 technical support online
- 2002 extended direct sales to kiosks in retail
malls - try product, place order on kiosk
48Distribution Strategies
- Direct digital distribution some products will
be completely digital someday - music, airline tickets, hotel reservations, video
games, magazines, newspapers, movie tickets,
financial services - Internets ease of creating direct distribution
channels already impacting industries
49Distribution Strategies
- Disintermediation--dropping layers of
distribution channel - travel agents, financial services, florists
- Delta sold 13 of tickets online in 2000
- 2001, travelers spent 19.4 billion purchasing
tickets online - Reintermediation--add layers
- real estate
50Distribution Strategies
- Some firms have created exclusive distribution
agreements - Levis (1998 manufacturer sells online 2000
exclusive arrangements created) - Multichannel Distribution--2 or more distribution
channels to better reach customers - Gateway web site, telephone, retail stores
- Charles Schwab 24/7 channel strategy
51The Go-to-Market Strategy
- A plan for reaching serving the right customers
in the right markets through the right channels
with the right products and the right value
proposition - Total customer experience
- Attract most desirable customers
- High sales
- Lowest possible cost
52The Go-to-Market Strategy
- An integrated multi-channel model
- Low cost, low touch channels
- Direct mail, Internet, Telephone
- High cost, high touch channels
- Volume distributors, Value-added partners, Field
sales forces - Take better advantage of low cost, low touch
channels where appropriate
53The Go-to-Market Strategy
- Make multiple channels work together
- Channels take on specific roles within the sales
cycle - Move lead generation to telephone sales
- Integrate the channels through information
systems - Management Information System (CRM)
- Designed for a specific target market
- Goal seamless customer experience
54Distribution Issues
- Channel Cannibalization loss of sales in one
channel when a new one is created - sales shifting from catalog to online
- Channel conflict can exist
- Goals diverge among channel members
- Disputes arise over responsibility for functions
technology
55Staples
- Sells office supplies, business services,
furniture, and technology - Locations in six countries
- 11 billion in annual sales
- 1 billion in online revenues (2001)
- 1,400 stores, catalog, kiosks
- Website first established in 1998
56Staples
- Staples thought web would cannibalize other sales
- web actually increased sales
- Average yearly spending of small business
customers increased 600 ? 2800 when shopped
online - When buyers shop all 3 channels, purchases are
4.5 times greater than if shop only 1 channel
57Web Channels
- Clicks only
- 1998 Venture capital firms provided 26 billion
to Internet start-ups - Average return for venture Internet start-up
funds 25 (1998) - Leading funds returning 100
- Most opportunities were cash burning companies
- just launched their services
- not attracted a customer base
58Web Channels
- Mid-2000 IPO Internet Bubble
- An estimated 700-1000 of these Internet start-ups
went bust - Boo.com
- Toysmart.com
- Brandwise.com
- Clickradio.com
59The Case of Amazon.com
- Opened virtual doors in 1995
- Evloved from books to department store
- Sells products in 220 countries
- Created first catalog in 2001
60The Case of Amazon.com
- Personalized customer interaction
- Top etailer for brand recognition customer
satisfaction - 2003, earned first quarterly profit not tied to
the holiday shopping season - Exclusive partnerships with Target, Circuit City,
Toys R Us, and Babies R Us
61Web Channels
- Bricks clicks
- 70 of online retailers are bricks clicks
- outnumber clicks only
- In 2000, 33 of total bricks clicks sales were
from the Internet
62The Case of Walmart
- Opened in 1962
- Largest mass merchandiser
- 1.4 million employees, 4000 stores
- 218 billion in annual sales
- 100million customers visit each week
- 2001-2002 sales growth was 14
- First website in 1995
63Walmart.com
- Founded in January 2000, initially independent
from Wal-Mart Stores, Inc. - Eventually integrated as separate business unit
- Return policy for online purchases in store
- Offers more than 600,000 stock keeping units
64Walmart.com
- When independent had sales tax advantage
- Considering rolling out in-store kiosks
- Strategy Serve customers in the way they want
to be served where they want to be served
65Etailing
- Internet retailing 3rd most significant
transformation of retail industry - 1950s--shopping malls arrived
- 1970s--large discount stores nationwide chains
arrived - 1990s--Internet arrival
- 50 of Internet users were shopping online (2001)
66Etailing
- 3.5 billion spent on online shopping in month of
March, 2001 - top categories travel apparel
- Amazon sales leader 15.1 of online purchases,
EBay second 14.5 - Online customer acquisition costs are 18 per
person - Online returns average 8 of online purchases
- higher in some categories, such as apparel
67What consumers want from online storefronts
- Convenience--75 of shoppers go online for this
reason - want it for returns too
- Information
- about store policies, product information,
contact information, - Sears estimates that 10 of its store appliance
sales are influenced by information from
Sears.com
68An Etailer Predicament
- Shopping Basket Abandonment
- 65 of consumers leave their shopping basket
before sale is completed - Reasons
- Sticker shock at total shipping costs
- 40 experience technical difficulties
- Too complex order forms that take too long to
download - stock-outs, computer crash, rejected credit card,
change mind at last minute
69Customer Relationship Management (CRM)
- Managing the Individual Marketing Relationship
Using Technology
70Marketing to Individuals
- Segment homogenous group similar
characteristics/buying behaviors - A one-to-many communication model
- With CRM, marketers target the individual
- Direct interaction to create customer value,
benefit the marketer, build relationship - A one-to-one interactive communication model
71Individual Personalization
- Beyond era of mass marketing
- Product differentiation through personalization
- unique solution for each individual
- features that benefit the individual
- match customer tastes without waste
- Yet, hard for consumers to sort through so many
options hard to implement
72Choice Assistance
- Online techniques databases can assist
consumers in locating the best options for
themselves - set of products
- determine individuals tastes needs
- make recommendation
- simplify selection
73Lands End
- Opened in 1963 as the Lands End Yacht Stores
- Averaged 15 mail orders per day
- Bought by Sears in 2002 for 1.9 billion
- 2005, Fifteenth largest mail order firm
- Annual sales of over 1.3 billion
- Target quality-conscious, middle-age consumers
with traditional casual apparel
74Lands End
- Direct merchant that acts as its own intermediary
- Multi-channel merchant
- Catalogs, stores, and website
- 269 million catalogs mailed in 2001
- 16 outlet and inlet stores in three countries
- Website online in 1995, initially offering 100
products - Today, every product in catalog sold online
75Lands End
- 15 million web site visitors (1999)
- 61 million in revenue
- Considered worlds largest apparel website
- Known for customer service
- First firm with 24/7 order taking 800 number
- Lands End Live (talk with personal shopper)
76Lands End
- Website also customer service oriented
- Lands End My Personal Shopper (live chat)
- Online style advice
- Swim suit fitting
- Three-dimensional model
- Build an oxford shirt
77Lands End
- Online orders filled through catalog warehouse
- Size of 16 football fields
- Sort 10,000 pieces per hour
- Ship 150,000 orders per day
- Example of CRM using a multi-channel model
resulting in seamless customer experience
78Peppers Rogers Group
- 13 offices around the world
- From US to Turkey
- 400 annual seminars
- Coined term one-to-one marketing
- Turned into CRM
- Know customer use that information to increase
ROI
79Implementation One-to-One Marketing
- Focus on share of customer
- Communicate to customers as individuals
- Initiate maintain dialogues to learn
- Use the Internet Databases to track,
understand, communicate with individuals - Differentiate customers, spend more on those
who are more valuable
80Summary CRM steps
- Identify record customers
- Sort them by needs, ideally treat as individuals
- Interact with them effectively
- Record interactions
- Customize marketing offer
- Update information in databases
- Sell the same customers more products in future