Title: Online Consumer Behavior
1Online Consumer Behavior
2Different Types of Buyers
- B2B
- Small business 1-75 employees
- Over 25 million businesses
- 66 buy online, 50 have web sites
- Large business 250 employees
- 90 buy online have websites
- Approximately 7 million businesses
3B2B Purchasing
- 40 of all B2B sales are done online
- More than 4.8 trillion in sales
4Different Types of Buyers
- B2C
- US population is over 286 million
- 4.6 of world population
- Aging
- Becoming more ethnically diverse
- Growth in non-traditional households (76.5)
5Internet Usage
- 46 of sessions are to conduct business
- 27 are recreation driven
- 70 of users connect from home
- 44 online 1 hours per day
- Consumers see web as critical for access to
information - But consumers can be misled
6Cyberspace Demographics
- 64 of US population is online
- 32 of users have college degree
- Higher incomes
- Most users tend to be 35-54 years old
- Teens (12-17) most rapidly growing group
- Digital wallets
- 100 of college students are online
7Cyberspace Demographics
- 52 of Internet users are women
- make most retail decisions
- 70 of online sales are by women
- Minority Groups
- 26 of African Americans online
- 49 of Hispanics
- 69 of Asian Americans
8Cyberspace Demographics
- 49 of users are in a city
- 70 of homes in Portland Seattle online
- Only 14 of users are rural consumers
- 8 of Internet users have a disability
- 4 are blind
9World Usage Statistics (2005)
Region of World Population Internet Penetration 5 yr. Growth Rate
Africa 14 1.8 258
Asia 57 8.9 183
Europe 11 36.8 161
Middle East 4 8.3 312
10What consumers do online
- Communicating
- email most used function
- ICQ fastest area of growth
- multi-tasking work communications
- Seeking information
- Replacement of the library
- Most sought information online is travel
- 35 of buyers book flights online
- 26 of consumers track stocks online
11What are college students doing?
- College students
- 67 browse for topics of interest
- 62 conduct academic research
- 41 get news online
- 31 make travel plans
12What consumers do online
- Purchasing
- B2C sales are steadily growing
- Higher income consumers more likely to buy online
- Women more likely to purchase online
- 81 of college students have purchased online
- US European Teens spent 1.3 billion online in
2001
13What consumers do online
- Gaming
- 30 of all Internet users play games online
- 62 of young adults
- 41 of those 50
- Men are more loyal largest group of gamers
- Prefer football outer space games
- Women prefer business simulations classic
arcade games
14Gaming Industry
- U.S. video game market, 6.9 billion in revenue
(1999) - PC Game market, 1.5 billion in revenue
- Online game revenue, 106 million (1999)
- From Sony Everquest, Electronic Arts Ultima
Online, and Microsofts Asherons Call - 10/month subscription fee
- Online game revenue, predicted to be over 800
million by 2005
15Gaming Industry
- Traditional video and PC games cost millions of
dollars to produce - Sell for about 30 each
- Online games are less complex and can be made for
approximately 75,000
16The Groove Alliance
- Game making firm
- Started with Real Pool on CD-Rom
- Trade show success
- 3D Groove Plug In
- Ability to embed ads on pool table
- Real Pool sold out right to Shockwave.com
17The Groove Alliance
- Since that time sold many more games
- Non-exclusive licensing agreements
- Tank Wars
- Merchandising rights retained by Groove Alliance
18What Consumers do online
- Entertaining
- Online music most popular among those less than
20 years old - Online music sales will be over 5.4 billion
(2005) - Napster Peer-to-Peer exchange phenomena
- iPod iTune phenomena
19Online Dating Industry
- 516 million in revenues (2005)
- Over 850 online dating services
- 59 of daters find it difficult to meet someone
new - Most likely place to meet people
- Work (22), Internet (18), Bars (18), Clubs
(11) - Downsides stigma anonymity (married)
20Key Players
- Match.com
- Yahoo! Personals
- eHarmony
- Lavalife
- Traditional dating firms
- Its Just Lunch
- Social networking communities
21Match.com
- Conceived in 1993
- Owned by Interactive Corporation
- Ticketmaster
- Worlds largest online dating firm
- 900,000 paying subscribers
- 12 million profiles posted
- January (2004), 29.6 million unique visitors
22Match.com
- Partnered with several firms
- America Online Microsofts MSN
- Subscriptions as low as 12.99 per month
- New services include
- video, off line speed dating, friend list, travel
site, MatchLive off line events
23What drives usage
- Growth of technology
- Time starved lifestyle
- Information hungry
- Changes in marketing
- Greater focus on direct marketing initiatives
24 Reasons Consumers Buy Online
- Convenience
- repeat purchase
- one-stop shopping
- Assortment
- millions of products
- comparison shopping
- Save money
- bargains, taxes, free shipping
25Yet online context is different
- Online consumer behavior differs from real life
- Quality cues
- Stability of firm and product quality hard to
judge - Cognitive difficulty
- Consumers get frustrated when they cannot easily
find information
26How is the Internet Unique?
- Product features
- Search versus Experience goods
- Search products services that are easy for a
consumer to evaluate - predictable brand names, can test product
features - Experience difficult to understand and evaluate
- complex, highly subjective
27How is the Internet Unique?
- Flow (peak/optimal experience)
- seamless sequence of responses
- loss of self-consciousness
- intrinsically enjoyable self-reinforcing
- Experienced by web users
- Balance between capability challenge
- Implies skill learning on web
28How is the Internet Unique?
- Community
- Create involvement, loyalty, traffic, profits
- Changes control of marketers
- Requires collaboration rather than orchestration
- Virtual communities rebuild declining social
connections - ICQ fastest growing part of Internet
- AOL has 19,000 chat rooms accessed at once
- Six of twenty most heavily trafficked web sites
were community based in 1998
29Community Characteristics
- Use of communication tools
- Rules that define membership
- A strong focus
- Collaborative production of material by members
- Repeat use by members
- Social bonds
- Growth can be problematic because focus can be
lost content breaks down
30Types of communities
- Personal communities small network of linked
individuals - mainly direct communication within a small group
that is familiar with one another - Extended communities many small sub-groups
within an overarching structure - flexible in scale and scope
- create more personalization in smaller niches
31Ways to Communicate
- Rings of personal, direct links
- Email networks/listservs
- Can use groupware for joint content creation
- Size/growth may hurt rings
- Content trees with messages going through a
central point - Bulletin boards with hierarchies by topic area
- Help maintain focus but allow for growth
32Membership rules
- Strong communities seem to have strict membership
rules - initiation rites challenging tasks create ties
- strong interests passions
- Weak communities have lenient rules
- consumers tend not to commit
- can still be used, but firms attempt to escalate
membership
33Benefits of Community
- Changes width breadth of referrals
- most consumers rely on 3 people for WOM
- easy access to experts to more precise
information
34Benefits of Community
- Attractive content loyalty
- builds more content
- reduces member turnover
- leads to more hours on a site
- creates trust collaboration with consumers
- Form of marketing research
- Potentially sell profile information
35EBays Community Mission
- We help people trade practically anything on
earth. EBay was founded with the belief that
people are honest and trustworthy. We believe
that each of our customers, whether a buyer or a
seller, is an individual who deserves to be
treated with respect. We will continue to
enhance the online trading experiences of all our
constituentscollectors, hobbyists, small
dealers, unique item seekers, bargain hunters,
opportunistic sellers, and browsers. The growth
of the EBay community comes from meeting and
exceeding the expectations of these special
people.
36Hard to utilize
- Predicted to be a great Internet business model
- Many firms not able to capture it for
profitability - Those that exist have declining membership rates
are costly to maintain
37Negative Consumer Behaviors
- Social isolation
- Increased usage online leads to
- Decline in social interaction
- Increase in loneliness depression
- Less likely to shop in person, read the paper
-
- Internet addiction
- Loss of sleep
- Loss of physical relationships
38Negative Consumer Behaviors
- Anti-corporate activism
- Unprecedented consumer power
- Complaint hate websites
- www.complaints.com
- www.walmart-blows.com
- www.gapsucks.org
- Corporate reactions
- Buy, Monitor, Respond, Ignore
39Interactivity The Six Is of Customer
Satisfaction
- Using Technology to be
- More Customer Focused
40OnStar
- Started in 1995
- Nations leading provider of in-vehicle safety,
security, communications services - Wirelss Global Positioning systems
- Telematics
- 4 million subscribers
- 2005, Standard on all new GM vehicles
- More than 50 models
41OnStar
- Over 10 years, serviced 53 million subscriber
interactions - Average month
- 383,000 routing calls
- 43,000 remote door unlocks
- 23,000 road side assistance
- 27,000 remote vehicle diagnostic checks
- 15,000 emergency service requests
- 400 stolen vehicle assistance
42OnStar
- Advanced Automatic Crash Notification System
(AACN) - Started in Malibu, 26 models by 2006
- Hands free calling (2000)
- 630 million minutes sold to subscribers
- New Command Center
- With OnStar sound studio for digital broadcasting
43OnStar
- Strategic Alliances
- Leading public safety emergency medical
organizations - Association of Public Safety Communications
Officials (APCO) - Agencies supporting efforts to find missing
children - Americas Most Wanted
44OnStar
- Award-winning advertising campaign
- Real Stories launched in 2002
- Users share life changing experiences
- 2005, OnStar brand reached 100 brand awareness
among new vehicle buyers - 80 of subscribers will only consider vehicles
with OnStar for next purchase
45Growth in Interactive media
- Marketers are
- Searching for new segments
- Wanting more efficient targeting
- Demanding more relevant consumer information
46Growth in Interactive media
- Technology now offers more control of information
marketers receive - Interactivity is one area where marketers can use
technology to more effectively reach out to the
consumer
47Dimensions of Interactivity
- Selectivity
- extent to which users are offered content choices
- such as entertainment or shopping
- expands consumers options content
- able to deliver to more relevant personalized
information to the customer
48Dimensions of Interactivity
- Ease of effort
- extent to which users must exert themselves to
access content - consumer confusion frustration with systems
should decrease overtime
49Dimensions of Interactivity
- Use monitoring
- extent to which the system monitors use
- monitor information, choices, track behaviors
- feedback to marketer, greater control with use of
databases - raises privacy issues
50Dimensions of Interactivity
- Responsiveness
- degree to which a medium reacts to a user
- circumvent users prejudgments to prevent
screening out of material - allow for more focused shopping experiences
- can better cross sell
51Dimensions of Interactivity
- Ease of Adding Content
- extent to which users may add material to the
system that a mass audience can access - users become sources of information
- word of mouth/brand advocates
- consumer complaints become more relevant
52Dimensions of Interactivity
- Interpersonal Communication Potential
- extent to which media facilitates interpersonal
communication - Person-to-person interaction
- bi-directionality of communication relationship
- greater involvement with other consumers the
marketer
53Dimensions of Interactivity
- Asynchronicity
- extent to which messages can be preserved and
shifted at convenient times - message permanence
- can combine information in personally relevant
ways
54Interactivity
- Responsiveness is the most common feature used on
web sites - Systems are not yet meeting all consumer needs
55Customer Focus
- In addition to interactivity, marketers have
other tools that they use to improve customer
satisfaction - ?Interconnection ? Interface
- ? Interactivity ? Involvement
- ? Integrity ? Individualism
56Interconnection
- Using networks to connect to individuals
- Internet is the worlds largest computer network
- Other technological human networks
- Requires establishing a network business strategy
57Interface
- Creating digital assets that can be displayed or
purchased - Ease of use is especially important
- Primarily about communication
- An Effective interface should be designed to
move people through the buying process - May require cooperation of all functions of a
business
58Interactivity
- Facilitates relationship marketing
- Define previously
- Makes it easier and less expensive to
- create dialogue with customers
- gather consumer information
- give consumers greater choice options
59Involvement
- Drawing customers into the marketing experience
relationship - increasing customer commitment
- truly adding value for the customer
- providing valuable information
- building unique experiences
- creating products/services that a customer relies
on exclusively
60Individualism
- Getting beyond segmentation to understanding and
tracking individual - direct marketing
- Can be a spectrum from use monitoring to
interactive dialogue - Databases used to mass customize communicate to
individual measure effectiveness of messages
61Integrity
- Privacy, security, confidentiality crucial
- Ethics become especially important
- Raises issues ?unsolicited email
- ?storing sensitive information
62Selling Online
63Marketing Mix
Product Strategy
Pricing Strategy
Promotion Strategy
Distribution Strategy
Channel Strategy component
Logistics Management component
The Marketing Mix
64Channels of Distribution
- Supply channel brings materials supplies to
manufacturer - Distribution channel moves product from
manufacturer to consumer - thought to make the process of getting product to
market more efficient - Can carry broader product lines categories
- Are closer to the customer can develop
knowledge/profile of target market
65Channel Functions
- Market makers
- Buyers agents
- Seller agents
- Payment enablers
- Fulfillment providers
- Context providers
66Product Flow
Negotiation Flow
Ownership Flow
Information Flow
Promotion Flow
Manufacturer
Manufacturer
Manufacturer
Manufacturer
Manufacturer
Transportation Company
Transportation Company
Transportation Company
Wholesalers
Wholesalers
Wholesalers
Wholesalers
Wholesalers
Retailers
Retailers
Retailers
Retailers
Retailers
Consumers
Consumers
Consumers
Consumers
Consumers
The Five Flows
67Two-Level
Three-Level
Four-Level
Five-Level
Manufacturer
Manufacturer
Manufacturer
Manufacturer
Agent
Wholesaler
Wholesaler
Retailer
Retailer
Retailer
Consumer
Consumer
Consumer
Consumer
The Channel Structure
68Distribution Strategies
- Direct distribution manufacturer to buyer
- Build-to-order direct sales
- mass customization
- Dell (1999) selling 40 million worth of
computers on the web daily - 75 of orders placed online
- 50 technical support online
- 2002 extended direct sales to kiosks in retail
malls - try product, place order on kiosk
69Distribution Strategies
- Direct digital distribution some products will
be completely digital someday - music, airline tickets, hotel reservations, video
games, magazines, newspapers, movie tickets,
financial services - Internets ease of creating direct distribution
channels already impacting industries
70Distribution Strategies
- Disintermediation--dropping layers of
distribution channel - travel agents, financial services, florists
- Delta sold 13 of tickets online in 2000
- 2001, travelers spent 19.4 billion purchasing
tickets online - Reintermediation--add layers
- real estate
71Distribution Strategies
- Some firms have created exclusive distribution
agreements - Levis (1998 manufacturer sells online 2000
exclusive arrangements created) - Multichannel Distribution--2 or more distribution
channels to better reach customers - Gateway web site, telephone, retail stores
- Charles Schwab 24/7 channel strategy
72The Go-to-Market Strategy
- A plan for reaching serving the right customers
in the right markets through the right channels
with the right products and the right value
proposition - Total customer experience
- Attract most desirable customers
- High sales
- Lowest possible cost
73The Go-to-Market Strategy
- An integrated multi-channel model
- Low cost, low touch channels
- Direct mail, Internet, Telephone
- High cost, high touch channels
- Volume distributors, Value-added partners, Field
sales forces - Take better advantage of low cost, low touch
channels where appropriate
74The Go-to-Market Strategy
- Make multiple channels work together
- Channels take on specific roles within the sales
cycle - Move lead generation to telephone sales
- Integrate the channels through information
systems - Management Information System (CRM)
- Designed for a specific target market
- Goal seamless customer experience
75Distribution Issues
- Channel Cannibalization loss of sales in one
channel when a new one is created - sales shifting from catalog to online
- Channel conflict can exist
- Goals diverge among channel members
- Disputes arise over responsibility for functions
technology
76Staples
- Sells office supplies, business services,
furniture, and technology - Locations in six countries
- 11 billion in annual sales
- 1 billion in online revenues (2001)
- 1,400 stores, catalog, kiosks
- Website first established in 1998
77Staples
- Staples thought web would cannibalize other sales
- web actually increased sales
- Average yearly spending of small business
customers increased 600 ? 2800 when shopped
online - When buyers shop all 3 channels, purchases are
4.5 times greater than if shop only 1 channel
78Web Channels
- Clicks only
- 1998 Venture capital firms provided 26 billion
to Internet start-ups - Average return for venture Internet start-up
funds 25 (1998) - Leading funds returning 100
- Most opportunities were cash burning companies
- just launched their services
- not attracted a customer base
79Web Channels
- Mid-2000 IPO Internet Bubble
- An estimated 700-1000 of these Internet start-ups
went bust - Boo.com
- Toysmart.com
- Brandwise.com
- Clickradio.com
80The Case of Amazon.com
- Opened virtual doors in 1995
- Evloved from books to department store
- Sells products in 220 countries
- Created first catalog in 2001
81The Case of Amazon.com
- Personalized customer interaction
- Top etailer for brand recognition customer
satisfaction - 2003, earned first quarterly profit not tied to
the holiday shopping season - Exclusive partnerships with Target, Circuit City,
Toys R Us, and Babies R Us
82Web Channels
- Bricks clicks
- 70 of online retailers are bricks clicks
- outnumber clicks only
- In 2000, 33 of total bricks clicks sales were
from the Internet
83The Case of Walmart
- Opened in 1962
- Largest mass merchandiser
- 1.4 million employees, 4000 stores
- 218 billion in annual sales
- 100million customers visit each week
- 2001-2002 sales growth was 14
- First website in 1995
84Walmart.com
- Founded in January 2000, initially independent
from Wal-Mart Stores, Inc. - Eventually integrated as separate business unit
- Return policy for online purchases in store
- Offers more than 600,000 stock keeping units
85Walmart.com
- When independent had sales tax advantage
- Considering rolling out in-store kiosks
- Strategy Serve customers in the way they want
to be served where they want to be served
86What consumers want from online storefronts
- Convenience--75 of shoppers go online for this
reason - want it for returns too
- Information
- about store policies, product information,
contact information, - Sears estimates that 10 of its store appliance
sales are influenced by information from
Sears.com
87What consumers want from online storefronts
- Speed
- want option of same day delivery
- Privacy Security
- want privacy policy
- studies show apprehensiveness about purchasing
online with credit card - yet 59 of sample reported using them
88What consumers want from online storefronts
- Service
- want timely, human feedback
- Simplicity
- want simple, easy to use site technology
- Convergence
- want sites that feel like offline stores
89Etailing
- Internet retailing 3rd most significant
transformation of retail industry - 1950s--shopping malls arrived
- 1970s--large discount stores nationwide chains
arrived - 1990s--Internet arrival
- 50 of Internet users were shopping online (2001)
90Etailing
- 3.5 billion spent on online shopping in month of
March, 2001 - top categories travel apparel
- Amazon sales leader 15.1 of online purchases,
EBay second 14.5 - Online customer acquisition costs are 18 per
person - Online returns average 8 of online purchases
- higher in some categories, such as apparel
91Etailer Decisions
- Service level
- Products Assortment
- Inventory turns
- Prices
- Returns After Market Service
- Trust Privacy
- Payment facilitation
92An Etailer Predicament
- Shopping Basket Abandonment
- 65 of consumers leave their shopping basket
before sale is completed - Reasons
- Sticker shock at total shipping costs
- 40 experience technical difficulties
- Too complex order forms that take too long to
download - stock-outs, computer crash, rejected credit card,
change mind at last minute
93Customer Relationship Management (CRM)
- Managing the Individual Marketing Relationship
Using Technology
94Marketing to Individuals
- Segment homogenous group similar
characteristics/buying behaviors - A one-to-many communication model
- With CRM, marketers target the individual
- Direct interaction to create customer value,
benefit the marketer, build relationship - A one-to-one interactive communication model
95Individual Personalization
- Beyond era of mass marketing
- Product differentiation through personalization
- unique solution for each individual
- features that benefit the individual
- match customer tastes without waste
- Yet, hard for consumers to sort through so many
options hard to implement
96Choice Assistance
- Online techniques databases can assist
consumers in locating the best options for
themselves - set of products
- determine individuals tastes needs
- make recommendation
- simplify selection
97Lands End
- Opened in 1963 as the Lands End Yacht Stores
- Averaged 15 mail orders per day
- Bought by Sears in 2002 for 1.9 billion
- 2005, Fifteenth largest mail order firm
- Annual sales of over 1.3 billion
- Target quality-conscious, middle-age consumers
with traditional casual apparel
98Lands End
- Direct merchant that acts as its own intermediary
- Multi-channel merchant
- Catalogs, stores, and website
- 269 million catalogs mailed in 2001
- 16 outlet and inlet stores in three countries
- Website online in 1995, initially offering 100
products - Today, every product in catalog sold online
99Lands End
- 15 million web site visitors (1999)
- 61 million in revenue
- Considered worlds largest apparel website
- Known for customer service
- First firm with 24/7 order taking 800 number
- Lands End Live (talk with personal shopper)
100Lands End
- Website also customer service oriented
- Lands End My Personal Shopper (live chat)
- Online style advice
- Swim suit fitting
- Three-dimensional model
- Build an oxford shirt
101Lands End
- Online orders filled through catalog warehouse
- Size of 16 football fields
- Sort 10,000 pieces per hour
- Ship 150,000 orders per day
- Example of CRM using a multi-channel model
resulting in seamless customer experience
102Customization
- Mass customization combines individual level
information with flexible manufacturing processes - Web is efficient method of gathering information
inputting it into production - Democracy of goods technology can make
available what used to be only for the very rich
103Different types of customization
- Adaptive same basic product, users filter
possibilities - Cosmetic standard product, presented
differently - Transparent unique products without alerting
customers - Collaborative dialogue to articulate needs,
identify offerings, customize products
104Implication
- Can personalize as a point of differentiation
create competitive advantage - products web sites become problem solving tools
- online banking industry example
105Relationship Building
106Communication techniques
- Push communication techniques
- direct, forced communication
- email advertisements, banners/pop-ups, publicity
- Pull techniques
- indirect, on-demand communication
- more interactive
- viral marketing efforts, sign up for newsletter,
links - Creates value for both parties
107Communication goals
- Create specific communication goals to build
relationships - sales/transactions
- dialogue/discussions
- research/gathering information
- service/disseminate information
- support/problem solving
- lead acquisition/new opportunities
108Strategies Underlie these Goals
- Consumers strategies
- -life savings reward
- -fewer irrelevant ones
- -wider availability
- -seller responsiveness
- Adding value is key
- Marketers strategies
- -lifetime customer value
- -targeted messages
- -distribution efficiency
- -customer dialogue
- Involving consumers is important
109Different Types of Relationships
- One half of relationship involves creating value
for customers by exceeding expectations - Can market at different individual levels,
focusing on - acquisition, development, or retention
- Can calculate potential ROI to figure out where
best to focus efforts
110Acquisition
- Initial cost of bringing in a new customer
- Can be reduced with online activities
- Should answer 3 questions, which are enhanced
with online activity - what to say to the customer
- when to make contact
- how much to spend on communicating with each
customer
111Development
- Expanding on share of customer
- Additional business from current customers
- Rely on learning and personalization
- Match or build services to tastes
- Customize to individual
- Bundling may occur
- Trust reliability become important
112Retention
- Focus on keeping business and loyalty of current
customers - Online enhancements can inexpensively support
loyalty - Include product support with original sale
- May want to subsidize retention, even if it is a
short-term loss
113Peppers Rogers Group
- 13 offices around the world
- From US to Turkey
- 400 annual seminars
- Coined term one-to-one marketing
- Turned into CRM
- Customer based business strategies
- Know customer use that information to increase
ROI - Case studies
114Implementation One-to-One Marketing
- Focus on share of customer
- Communicate to customers as individuals
- Initiate maintain dialogues to learn
- but marketers must be responsive
- Use the Internet Databases to track,
understand, communicate with individuals - Differentiate customers, spend more on those
who are more valuable
115Implementation continued
- Customer speak-gtmarketer listen, make together
- Customer makes offer to group of marketers,
self-selection to create product - Success is measured as lifetime value of a
customer - Single customer, more products (share of customer)
116Summary CRM steps
- Identify record customers
- Sort them by needs, ideally treat as individuals
- Interact with them effectively
- Record interactions
- Customize marketing offer
- Update information in databases
- Sell the same customers more products in future
117Organizing a Marketing Department
118Marketing department organization
- Organized by
- geography (region)
- product (product management)
- brands (brand management)
- customer
- often used for e-commerce
- executive view --broad understanding of full
marketplace
119Customer management
- Specialization by customer portfolio
- Manager owns a group of customers and is
responsible for their activity - customers are tracked attempt is made to get
greater share of customer - Weakness is the range of knowledge needed for
successful management
120Databases Data Mining
121Operational Data Tools
- Techniques marketers use to learn more about
their own operations, competitors, and customers - Includes
- databases data warehouses
- cookies server log files
- web analytics
122Database
- Collection of data structured for quick retrieval
of pieces for analysis application - History
- 1960s-how much your firm spent on advertising
this year - 1980s-advertising dollars by state year
- 1990s-drill down to city/month/zip code
- 2000s-predictive, based on past, what are we
likely to spend in future? How will this affect
sales?
123Database
- Benefits of use
- Identify best/worst customers
- Better target promotions to customers
- Help customers find what they need
- Establish two-way communication with customers
- Integrate data across business divisions
- Track competitors
124Database
- Marketing Data collected
- Markets
- Segments
- Competitors
- Suppliers
- Partners
125Data
- Consumer data collected
- Demographics, geodemographics
- Transaction histories
- Lifestyle
- Behaviors
- clickstream, time spent on site
- Technical specifications
- browser type
-
126Databases
- Marketers suited for CRM activities
- customer contact
- identify customers for special offers
- cross or up-selling
- tailoring advertising messages
- predicting purchase rates
127Database Planning Design
- Usually done by IT department
- Plan to decide what they want where to get it
from - Organized by files, records, fields
- In-house database build from company data
- Compiled database buy from others who collect
data
128Double Click
- Online advertising firm
- Started in 1996
- Purchased data warehouse firm Abacus in 1999
- Owns database with over 3.5 billion transaction
from 90 million US households - Largest proprietary buyer behavior database in US
129Double Clicks Abacus
- Abacus Database Products
- B2C Alliance consumer focused catalog
specialty retail marketers - Data from over 90 million households
- B2B Alliance direct response marketers
- Data from over 75 million business contacts that
are actively purchasing
130Double Clicks Abacus
- Abacus Database Products
- Retail Solutions specialty retailers who want to
increase store traffic within a defined trade
area - Highly targeted mailings for increased store
sales - Data Management Solutions customized solution
for targeting right customers with best offer - Multichannel databases, cross channel
measurement, data processing, and
strategic/analytic services to assess your
customers behaviors
131Data Warehousing
- Store houses for massive amounts of data
132Data Mining
- Software systematically sifts through databases
looking for significant patterns correlations - Used to create predictive relationships
- profile credit card purchases
- probability a customer will purchase 500 of
goods from a catalog - more than filtering, make predictions
133Jiffy Lube
- Began data warehouse project (1998)
- Head of marketing, IT, Enterprise data manager
- Took 7 months to plan
- Longer to load 35 million vehicle records
- When Parent, Pennzoil, bought Quaker State added
another 15 million records - Used to profile most profitable customers
- Target them with direct mail offers of services
that match their interests
134Privacy Sensitive Tools
- Cookies small data files automatically placed on
a users browser by a web sites server - used to track gather information
- Bugs electronic GIF images placed by 3rd party
media research companies - collects cookie information on more than one site
135Privacy Sensitive Tools
- Server Logs plain text files that track web data
- interpreted by reporting programs
- users name, place requested, whether file was
received or not, size of file, browser used,
date/time of request, presence of firewall or not - traffic counters
- Web Analytics collecting, organizing analyzing
data for marketing applications
136Marketing Research
137Overview of Marketing Research
- Primary vs Secondary Research
- Qualitative vs Quantitative Methods
- Research process
- state problem/question, develop plan, collect
organize data, analyze data, report results - Traditional research moving online
- New methods developing for e-commerce
138Methods Moving Online
- Qualitative
- Focus Groups Online Brainstorming
- Interviews Chat Analysis
- Quantitative
- Surveys Panels
- Reviews Conjoint analysis
- Simulations
139Online Focus Groups
- Earliest use documented in 1994
- Outgrowth of chat room technology
- Originally limited to Internet topics
- Serious trade publication coverage began about
1998 - Now used for wide variety of topics
- Researchers divided on applicability
140Process
- Determine target population
- Arrange technical resources logistics
- Recruit sample
- Re-screen sample
- Identity Internet, computing ability
resources - Conduct focus group(s)
- Prepare transcripts
- Generate analysis and reports
141Demonstration
142Advantages
- Speed
- Avg. turnaround time 5 business days
- Transcripts available immediately
- Analysis and reports generated sooner
- Cost savings
- Travel
- Focus group facility rental/catering
- Transcription
- Access difficult-to-reach populations
- Specific user groups
143Advantages
- Quality of Response
- Less opportunity for only a few participants to
dominate (potentially) - Inclusive most respondents answer every question
- Anonymity increases participants' candor and
interaction with moderator - Private treatment of "sensitive" topics
144Disadvantages
- Online populations not representative
- No auditory and visual cues
- Tone of voice, Facial expressions, Body language,
Gestures, Group interactions - Reliance on "emoticons
- ???, JK LOL
- Participant Resources
- Level of Internet experience, Typing/Writing
skills, Quality of computer and software
145Other Issues
- Other Issues
- Site security
- False identities
- Attention to topic vs. external stimuli
- Maximum of 6 respondents suggested
- Labor Intensive
- Still Experimental...
146Measuring Effectiveness of Interactive Media
- Began with Web Advertising
147Measurement
- Most Measures tell cost effectiveness
- not tell if achieved desired effect
- Can refine media creative choice in real time
- Hit Stickiness were first widely accepted
standards - Found to be weak, but still used widely today
- Potential Industry Standard?
148Hits
- The number of files served from a page
- When a visitor requests a page it is served,
hits are the number of ads in the page - 3 banner ads, 1 graphic, 1 sponsorship--5 hits
- Fails to identify contact between ad visitor
- Does not track what happens after page opens
149Clicks
- Click Through when a visitor clicks on a banner
ad, activates link, goes to site - does not capture purchase information
- Click Rate Percentage of times ad is clicked
divided by number of times served - ad on Yahoo comes in front of a visitor 500
times, it is clicked 10 times, 2 click rate - Conversion Rate rate of those who click buy
(buyers/viewers)
150Impressions
- Opportunity to see an ad/number of times
available for viewing - CPM--cost per thousand--pricing mechanism for ads
- vary for value of host site
- 2001 average CPM was 33/1,000 impressions
- Pages Number of pages downloaded from a site
(but visitor may not view each page)
151Visitors
- The total number of people who visit a web site
in a period of time - If someone visits multiple times, each time is
counted (duplication) - Unique visitor unduplicated number of people
visiting in period of time - identified by cookies or IP
- Eyeballs number of site visitors that see an ad
152Stickiness
- Stickiness total impressions/month divided by
unique visitors/month - captures attractiveness
- Other relevant terms
- Rate -- cost of placing ad
- 2000, CPM for health fitness 42.50 average
- 2000, CPM for general news 37.47 average
153Other relevant terms
- Reach--Percentage of users visiting site and
exposed at least once in campaign - Frequency--number of times visitor is exposed in
campaign - Run--specified length of time an ad will run on a
site - There are firms that specialize in these metrics
154Usability Studies
155Usability
- The measure of the quality of a user's experience
when interacting with a product/system - Applies to a Web site, software application,
mobile technology, or any user-operated device
156Oops I shook the whole cabinet
157My comp has gone Nuts!
158Hey I am really confused
159Its so clear!!!!
160Importance
- No manual for a Web site
- Large number of options
- Loss of sales - 50 of the potential sales from
sites are lost because consumers cannot find what
they want - Loss of repeat visits - 40 of visitors do not
return to a site when their first visit results
in a negative experience
161Goals for usability testing
- Diagnosing problems
- Comparing alternatives
- Verifying that you have met goals
- Elements ease of learning, ease of use,
memorability, error frequency/severity,
subjective satisfaction -
162Steps in Usability Testing
- Plan scope, issues, participants, location,
budget - Develop scenarios
- Recruit test participants
- Conduct usability testing
- Draw conclusions from results
163Sample Test Contents
- Do users complete a task successfully?
- If so, how fast do they do each task?
- Is that fast enough to satisfy them?
- What paths do they take in trying?
- Do those paths seem efficient enough to them?
- Where do they stumble? What problems do they
have? Where do they get confused? - What words or paths are they looking for that
are not now on the site?
164Use of the test results
- Compile the data from all participants
- List the problems
- Sort the problems by priority and frequency
- Develop solutions
- Get expert advice if the solutions are not
obvious - Fix the problems
- Test the revised version to ensure you made the
right design decisions