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Memory Part II

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Title: Memory Part II


1
Memory Part II
2
Memory Technologies
  • 2 ways to store a state electrically
  • Determine if charge is present
  • Determine if current will flow
  • Can also be done magnetically, though in modern
    computers this is mainly used for secondary
    memory due to it being one step removed from
    electricity

3
Registers
  • Special purpose
  • MBR, MAR, etc.
  • General
  • CPUs scratchpad
  • Typically word size
  • Implemented using D flip-flops
  • Edge-triggered transition from logic 0 to 1 or
    1 to 0 is fast

4
Main Memory
  • Dynamic Memory (or DRAM)
  • Minute electrical charges remember memory states
  • Stored in capacitors
  • 2 metal plates separated by electrical insulator
  • Positive charge can be applied to one plate,
    causing negative in other
  • Processor controls which plate receives charge.
    Charged is 1, uncharged is 0

5
DRAM
  • Capacitors hold charge for a few or few dozen
    milliseconds
  • Motorola 1 MB SIMMs require refresh every 8msec,
    while some require only 32msec

6
Writing data to DRAM
  • 1.       Software, in combination with the OS,
    sends an electrical signal (a burst) along an
    address line, which is a microscopic strand of
    electrically conductive material etched into the
    chip (a trace). Each address line identifies a
    location in the chip where data can be stored.
    Which address line is activated ("goes high")
    identifies which location among the many in the
    memory chip where the data will be stored.
  • 2.       The electrical pulse turns on (closes) a
    transistor that is connected to a data line at
    each memory location in the chip where data can
    be stored. Recall that the transistor is simply
    a microscopic switch.
  • 3.       While the transistors are turned on, the
    software sends a burst of electricity along
    selected data lines. Each burst represents a "1"
    bit.
  • 4.       When the electrical pulse reaches an
    address line where a transistor has been turned
    on, the pulse flows through the closed transistor
    and charges a capacitor. This process is
    repeated almost continually to refresh the
    capacitor's charge which otherwise would leak
    away.
  • 5.       After the writing process each charged
    capacitor along the corresponding address line
    represents a "1" bit in the memory and the
    uncharged capacitors correspond to "0" bits.

7
Reading data from dynamic memory
  • 1.                When software wants to read
    data stored in the RAM, an electrical signal is
    sent along the address line corresponding to the
    address at which the desired data is located.
    This electrical pulse has the effect of closing
    the transistors connected to that address line.
  • 2.                When the transistors are closed
    along a given address line, each capacitor which
    holds a charge (a "1" bit) will discharge through
    the circuit created by the closed transistors
    which will in turn send electrical signals along
    the corresponding data lines.
  • 3.                The software recognizes which
    data lines the electrical pulses come from and
    interprets each pulse as a "1" bit and any data
    line for which no electrical pulse is detected is
    assumed to be a "0" bit. The combination of the
    1s and 0s taken from eight data lines forms a
    byte of data.

8
DRAM continued
  • Speed is crucial
  • Fastest DRAM 45 to 50 nsec
  • View memory like a spreadsheet
  • Each cell has an address
  • To write, you send row,column address and data is
    written
  • To read, you do the same
  • Addressing lines are multiplexed to keep number
    of connections small.
  • RAS (Row Address Strobe) signal indicates that
    the address represents a row and the CAS (Column
    Address Strobe) indicates that the address line
    represents a column
  • Multiplexing allows 12 address lines plus RAS and
    CAS signals to encode every possible memory cell
    address in a 4 MB chip
  • Signal lines do not change state instantly so
    when coupled with refresh rate, represents
    primary limits of conventional chips. So other
    designs try to enhance the speed of RAM chips.

9
Static Column RAM
  • Redesign allows chips to read from with a single
    column without wait states
  • Wait states cause microprocessor to suspend what
    is working on for a number of clock cycles to let
    memory catch up.
  • These retained CAS, and then only RAS had to be
    changed.

10
Microprocessor Speed and Memory Speed
  • Microprocessor speeds these days are almost
    always expressed as a frequency in megahertz
    (millions of cycles per second) or gigahertz
    (billions of cycles per second). Memory chips
    are typically rated by access time which is
    expressed in nanoseconds or billionths of a
    second (10-9 seconds). The two numbers are
    reciprocals. At a speed of 1 MHz, one clock
    cycle is 1000 nanoseconds long at 8 MHz (the
    speed of the ISA bus), one clock cycle is 125
    nanoseconds long at 33 MHz (the speed of the
    PCI bus), one clock cycle is 33 nanoseconds long
    at 66 MHz (common front side bus speed), one
    clock cycle is 17 nanoseconds long and at 100
    MHz (newer front side bus speeds), one clock
    cycle is 10 nanoseconds long. A 1 GHz processor
    has a clock cycle of 1 nanosecond!

11
Page-Mode RAM
  • Memory controller first sends out a row,
    activating RAS
  • While holding the RAS, a new address is sent
    along with CAS to indicate specific cell
  • If RAS kept active, controller can then send out
    one or more additional new addresses, followed by
    CAS signals.
  • Allows for rapid access to multiple cells in a
    single page of memory reduces time for memory
    accesses in same page by 25-30 nsec
  • NOTE change in page requires change in row and
    column (incurring the speed penalty)

12
Extended Data Out Memory (EDO RAM)
  • Most popular for PCs with front side bus running
    at 66MHz
  • Speed of EDO RAM eliminates need for secondary
    caches on lower end machines, but performs at
    even higher perceived speeds if cache is used
  • Data kept valid until additional signal is
    received
  • System does not have to wait for separate read
    cycle, but can read as fast as chip will allow
  • To work properly, microprocessor must indicate
    when it has finished reading data.
  • Theoretically, provides speed-up of 50-60,
    reality is 10-20
  • With advent of 100MHz front side buses, EDO was
    outpaced
  • EDO chips cannot be used in machines that use
    standard RAM chips.

13
Burst EDO DRAM (BEDO RAM)
  • Developed by Micron Technology
  • Perform all read/write operations in 4-cycle
    bursts
  • Pipeline nibble mode DRAM
  • Uses pipeline to retrieve and send out data in a
    burst
  • Contains fuse to allow access to controller
    circuit

14
Synchronous DRAM (SDRAM)
  • Operate in sync with host microprocessor
  • Internal redesign of chip to make data available
    every clock cycle
  • Uses pipeline design have multiple,
    independently operating stages
  • Chip can start to access a second address before
    finishing the first
  • Pipeline only extends across column addresses
    within a given page
  • Operate at speeds as fast as 10 nsec
  • Speedup is limited due to limits on SIMM sockets
  • Requires special support and packaging can be
    larger

15
Enhanced DRAM (EDRAM)
  • Add small block of static cache to each chips,
    these provide processor with data while chip is
    refreshed
  • Originally developed by Ramtron
  • Linking the SDRAM cache with the DRAM on the same
    chip allows the use of a wide bus to connect the
    two. The Ramtron design uses a 16,384 bit wide
    bus link between the cache (256K) and the RAM.
    Filling the on-board cache requires about 35
    nanoseconds which is about seven times faster
    than filling an equivalent non-integral cache
    (which takes about 250 nanoseconds).
  • (2) The Ramtron design allows the DRAM to be
    pre-charged at the same time the system makes a
    burst read from the cache. This pre-charging
    allows the DRAM to be ready for cache misses
    which in turn minimizes the overall memory access
    time. Conventional DRAM chips must perform both
    the pre-charge and an ordinary memory access
    whenever a cache miss occurs.
  • (3)   The Ramtron on board cache uses a
    write-through design and direct writes to the
    main part of the chip can be made with zero wait
    states.

16
Cached DRAM
  • Mitsubishi Corp
  • Has onboard cache memory
  • 4MB with 2KB devoted to cache
  • Cache and DRAM have independent address ports
  • Operate in synchronous mode at 100MHz with zero
    wait states

17
RAMBUS DRAM
  • Revised interface between chips and rest of
    system
  • Used in Itanium (IA-64) and in Nintendo 64
    systems
  • 2048 byte static RAM cache linked to dynamic
    portion of chip via bus that allows an entire
    page of memory to be transferred to cache in
    single cycle (rate of 15nsec during cache hits)
  • On a cache miss, it retrieves info from dynamic
    portion and transfers that page into cache
    (remember LOR)
  • Does not link to host system like standard memory
    needs a special high-speed bus
  • Speed of 250MHz, allows 2 bytes per clock cycle
    giving speed of 500MHz

18
RAMBUS DRAM
  • 3 types
  • BASE RAMBUS
  • 600MHz, bandwidth of 600MB/sec
  • Concurrent RAMBUS
  • 700 MHz (700MB/sec)
  • Direct RAMBUS
  • 800 MHz (800MB/sec)
  • Direct is memory system of choice
  • Uses RIMM (Rambus Inline Memory Module) that has
    16-bit interface
  • Has its own control language to manage memory
  • Drains 10 of bandwidth from peak transfer rate
    of system

19
Multibank DRAM (MDRAM)
  • Splits memory into banks
  • Banks connected by a central data bus
  • Has 32-bit interface
  • MoSys Incorporated claims peak transfer rates of
    1 GB/sec

20
Video RAM (Video Memory or VRAM)
  • Frame buffer in which on screen image is stored
  • Entire contents of the frame buffer are read
    anywhere from 44 to 75 times a second as image is
    displayed on monitor
  • Allows writes while read is going on (2 access
    paths)
  • True dual-ported memory simultaneous reading
    and writing
  • Requires 20 more silicon than standard RAM, but
    speeds up video systems by as much as 40

21
Windows RAM
  • WRAM variation on dual-ported VRAM
  • Developed for GUIs
  • 8 M arranged on 32 bit plains
  • 4 chips supply necessary memory for 1024 x 768
    resolution on 1024 by 1024 with bit depth of 32
    bits (good for TrueColor 24 bit operation)
  • 256 bit data bus, multiplexed to 32 bit data with
    compatible with todays PC circuitry
  • Has 2 serial data registers, four 32 bit
    registers
  • Rates of around 640MB/sec
  • Speedup 50

22
Static Memory or SRAM
  • Allows current to flow but alters path into one
    of two directions to mark the state
  • Uses relays (acts as flip-flop)
  • Closed is on, open is off
  • Does not require refreshing, but does need
    constant flow of electricity
  • Requires minimum of six transistors per bit of
    memory
  • Not suitable to very dense memory arrangements
  • Faster than DRAM, and more expensive
  • Reserved for critical portions (like level 2
    cache memories)

23
ROM
  • Switches switch once and then jam
  • ROM is random access memory just as RAM is.

24
Mask ROM
  • Information is built into chip when manufactured
  • Memory forever embedded in the chip
  • Not commonly used in PCs since programming of
    memory is required and changes are not easily made

25
PROM (Programmable ROM)
  • Falls in category of WORMs
  • Like array of elements that each work like a fuse
  • PROM burner provides current to blow the fuses
  • Chips come with fuses intact, and then it can be
    customized by PROM burner
  • Once burned, effects are permanent

26
EPROM (Erasable PROM)
  • Contain self-healing semiconductor
  • Have clear window in center of top of the chip
  • Chips erased by focusing high-intensity UV light
    through window, so care has to be used
  • UV radiation can erase entire contents of a chip

27
EEPROM (Electrically Erasable PROM)
  • double-E PROM
  • Use higher than normal voltage to erase contents
  • Dont need to be removed from socket to reprogram
  • Can be manipulated at byte level, so individual
    bytes can be erased without erasing entire chip
  • Common for storing setup parameters for printers
    and other peripherals
  • Memory survives switching power off
  • Disadvantage can only be erased finite number of
    times, so not suitable for general storage within
    PC where cell may be changes few thousand times
    each second.

28
Flash Memory (Flash ROM or RAM)
  • Essentially same as EEPROM except voltage
    required are at levels normally found inside PC
  • Flash ROM bulk-erase typically, but newer ones
    have multiple independently erasable blocks (size
    4K to 128K)
  • 2 styles
  • Sectored-erase flash
  • Boot block
  • one or more blocks are specially protected from
    normal erase operations (firmware)
  • Support random reading and writing
  • First generation requires PC or device to handle
    erase and write operations
  • Current generations have on-board logic to handle
    operations
  • For effective operation, need special OS or
    modified versions of current OS that minimize
    number of erase/reprogram cycles that the chip
    must endure in order to extend its lifetime
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