Title: A
1A O 1st IP
B O 2ndIP
C O 3rd IP
D FlakHx2/Lx3 F0 TOO O RED
E FlakLx3 F0 TOO TO ZONE 12
G PLOESTI FlakHx5/Mx3 F1 TOO O BLUE O WI O
WII O WIII O WIV O WV
F F0 TOO
ZONE 10 Battle Board (Zone 11)Notes A/C must
move by Group routes 389th SKY SCORPIONS
A-B-C-D-F-ZONE 10 ALL OTHER GROUPS
A-B-C-G-F-ZONE 10 Turn Sequence Begin in Area
A Move to Area B-roll for wrong turn- See charts
for effect on each group Wrong Turn moves A/C
from B to F EXCEPTION389th All a/c making a
wrong turn must bomb a TOO Continue to Move Area
by Area Along directional arrows Resolve
Flak Resolve Bomb Run-if target area or
TOO Resolve Flak Move to next Area Resolve any
Flak or Fighters Move to next area or zone Area F
Fighters only after bombing
I FlakMx2/Lx2 F1 TOO
H BUCHAREST FlakHx3/Lx3 F1 TOO
29 Mountains
10
11 PLOESTI MOVE TO BATTLE BOARD
12
13 TURKEY
8
14 TURKEY
7
ITALY
SICILY
15 CYPRESS
- MOVEMENT BOARD NOTES
- Roll for take-off attempt
- Roll for Mech failure Zone 1-7 outbound
- 3. No fighter attacks allowed zones 1-10 outbound
- 4. No fighter attacks allowed in zones 13-15and
Sicily - No fighter attacks 1-3,5-9 Return
- 5. . Zone2-6 over water
- 9. Zones 7-14 and Sicily over land
- 10. Zone 7over Albania, zone 8-9 over Yugoslavia,
- 11. Zone 10-12 over Rumania
- 12. Bailout over Yugo-may escape
- 13. Bailout over Turkey-interned
- 14. Bailout over Rumania, Italy, Alb-POW
- Weather over target is good, roll for weather
during landing - NO FRIENDLY FIGHTER ESCORT AVAILABLE
6
5
4
3
2
ZONE I BENGHAZI