Title: Chapter 5: The Data Link Layer
1Chapter 5 The Data Link Layer
- Application
- Transport
- Network
- data link layer service
- Moving data between nearby network elements
- Move data between end-host and router
- Move data between end-hosts
- Move data between routers
- error detection, correction
- Encryption
- sharing a broadcast channel multiple access
- link layer addressing and routing
- reliable data transfer, flow control
- Interact/act as a bridge between the network
layer and the physical layer - There are many types of physical layer
- Which services does the link layer provide that
other layers also provide?
2Link Layer
- 5.1 Introduction and services
- 5.2 Error detection and correction
- 5.3Multiple access protocols
- 5.4 Link-layer Addressing and routing (ARP)
- 5.5 Ethernet
- 5.6 Link-layer switches
- 5.7 PPP
- 5.8 Link virtualization ATM, MPLS
3Link Layer Introduction
- Some terminology
- hosts and routers are nodes
- communication channels that connect adjacent
nodes along communication path are links - wired links
- wireless links
- LANs
- layer-2 packet is a frame, encapsulates datagram
4Link layer context
- transportation analogy
- trip from Newark to San Jose
- limo Newark to PHL
- plane PHL to SFO
- BART SFO to SF
- train SF to San Jose
- tourist datagram
- transport segment communication link
- transportation mode link layer protocol
- Note that a bus or plane trip might contain many
changes of the bus or plane, but this seems like
a single hop - travel agent routing algorithm
- datagram transferred by different link protocols
over different links - e.g., Ethernet on first link, frame relay on
intermediate links, 802.11 on last link - each link protocol provides different services
- e.g., may provide reliability over link
5Link Layer Services
- framing, link access
- encapsulate datagram into frame, adding header,
trailer - channel access if shared medium
- MAC addresses used in frame headers to identify
source, dest - different from IP address!
- Routing
- reliable delivery between adjacent nodes
- we learned how to do this already (chapter 3)!
- seldom used on low bit-error link (fiber, some
twisted pair) - wireless links high error rates
- Q why both link-level and end-end reliability?
6Link Layer Services (more)
- flow control
- pacing between adjacent sending and receiving
nodes - Encryption
- Some links can easily be tapped, so encryption is
needed for privacy - error detection
- errors caused by signal attenuation, noise.
- receiver detects presence of errors
- signals sender for retransmission or drops frame
- error correction
- receiver identifies and corrects bit error(s)
without resorting to retransmission - half-duplex and full-duplex
- with half duplex, nodes at both ends of link can
transmit, but not at same time
7Where is the link layer implemented?
- in each and every host in the network
- Which other layers are implemented in every host?
- link layer implemented in adaptor (aka network
interface card NIC) - Ethernet card, PCMCI card, 802.11 card
- implements link, physical layer
- attaches into hosts system buses
- combination of hardware, software, firmware
host schematic
cpu
memory
host bus (e.g., PCI)
controller
physical transmission
network adapter card
8Adaptors Communicating
datagram
datagram
controller
controller
sending host
receiving host
datagram
frame
- receiving side
- looks for errors, rdt, flow control, etc
- extracts datagram
- passes to upper layer at receiving side
- Moves frame to another link
- sending side
- encapsulates datagram in frame
- adds error checking bits, rdt, flow control, etc.
9Link Layer
- 5.1 Introduction and services
- 5.2 Error detection and correction
- 5.3Multiple access protocols
- 5.4 Link-layer Addressing
- 5.5 Ethernet
- 5.6 Link-layer switches
- 5.7 PPP
- 5.8 Link Virtualization ATM. MPLS
10Error Detection
- EDC Error Detection and Correction bits
(redundancy) - D Data protected by error checking, may
include header fields - Error detection not 100 reliable!
- protocol may miss some errors, but rarely
- larger EDC field yields better detection and
correction
otherwise
11Parity Checking
Two Dimensional Bit Parity Detect and correct
single bit errors
Single Bit Parity Detect single bit errors
0
0
12Internet checksum (review)
- Goal detect errors (e.g., flipped bits) in
transmitted packet (note used at transport layer
only)
- Receiver
- compute checksum of received segment
- check if computed checksum equals checksum field
value - NO - error detected
- YES - no error detected. But maybe errors
nonetheless?
- Sender
- treat segment contents as sequence of 16-bit
integers - checksum addition (1s complement sum) of
segment contents - sender puts checksum value into UDP checksum
field
13Checksumming Cyclic Redundancy Check
- view data bits, D, as a binary number
- choose r1 bit pattern (generator), G
- goal choose r CRC bits, R, such that
- ltD,Rgt exactly divisible by G (modulo 2)
- receiver knows G, divides ltD,Rgt by G. If
non-zero remainder error detected! - can detect all burst errors less than r1 bits
- widely used in practice (Ethernet, 802.11 WiFi,
ATM)
14CRC Example
- Want
- D.2r XOR R nG
- equivalently
- D.2r nG XOR R
- equivalently
- if we divide D.2r by G, want remainder R
D.2r G
R remainder
15Link Layer
- 5.1 Introduction and services
- 5.2 Error detection and correction
- 5.3Multiple access protocols
- 5.4 Link-layer Addressing
- 5.5 Ethernet
- 5.6 Link-layer switches
- 5.7 PPP
- 5.8 Link Virtualization ATM, MPLS
16Multiple Access Links and Protocols
- Two types of links
- point-to-point
- PPP for dial-up access
- point-to-point link between Ethernet switch and
host - broadcast (shared wire or medium)
- old-fashioned Ethernet
- 802.11 wireless LAN
humans at a cocktail party (shared air,
acoustical)
shared wire (e.g., cabled Ethernet)
shared RF (e.g., 802.11 WiFi)
shared RF (satellite)
17Multiple Access Control (MAC) protocols
- single shared broadcast channel
- two or more simultaneous transmissions by nodes
interference - collision if node receives two or more signals at
the same time - multiple access protocol
- An algorithm that determines how nodes share
channel, i.e., determine when node can transmit - communication about channel sharing must use
channel itself! - out-of-band channel for coordination is difficult
18Ideal Multiple Access Protocol
- Broadcast channel of rate R bps
- 1. when one node wants to transmit, it can send
at rate R. - 2. when M nodes want to transmit, each can send
at average rate R/M - 3. fully decentralized
- no special node to coordinate transmissions
- no synchronization of clocks, slots
- Generally, centralized MAC are much more
efficient - 4. simple
19MAC Protocols a taxonomy
- Three broad classes
- Channel Partitioning
- divide channel into smaller pieces (time slots,
frequency, code) - allocate piece to node for exclusive use
- this approach is difficult since we know that
statistical multiplexing can support more users - Random Access
- channel not divided, allow collisions
- Detect and recover from collisions
- Detection and recovery (e.g., retransmission) can
be inefficient - Predictable/guaranteed performance is difficult
to achieve - Centralized/taking turns
20Channel Partitioning MAC protocols TDMA
- TDMA time division multiple access
- access to channel in "rounds"
- each station gets fixed length slot (length pkt
trans time) in each round - unused slots go idle
- GSM (some cell phones) uses TDMA
- Why?
- So service is predictable and calls can be
rejected if there is not enough bandwidth - example 6-station LAN, 1,3,4 have pkt, slots
2,5,6 idle
6-slot frame
3
3
4
1
4
1
21Channel Partitioning MAC protocols FDMA
- FDMA frequency division multiple access
- channel spectrum divided into frequency bands
- each station assigned fixed frequency band
- unused transmission time in frequency bands go
idle - GSM also uses FDMA
- example 6-station LAN, 1,3,4 have pkt, frequency
bands 2,5,6 idle
time
frequency bands
FDM cable
22Random Access Protocols
- When node has packet to send
- transmit at full channel data rate R.
- no a priori coordination among nodes
- Some approaches use limited coordination
- two or more transmitting nodes ? collision,
- random access MAC protocol specifies
- how to detect collisions
- how to recover from collisions (e.g., via delayed
retransmissions) - Examples of random access MAC protocols
- slotted ALOHA
- ALOHA
- CSMA, CSMA/CD, CSMA/CA
23The ALOHA Protocol
- Developed _at_ U of Hawaii in early 70s.
- Packet radio networks.
- Free for all whenever station has a frame to
send, it does so. - Aloha is the simplest of MAC protocols
- Aloha is old but still widely used
- As will be seen, many protocols have a period of
time where nodes transmits when they want. - During such periods of time, the MAC essentially
Aloha
24Collisions
- Invalid frames may be caused by channel noise or
- Because other station(s) transmitted at the same
time collision. - Collisions and other link layer losses must be
detected and corrected - Question 1. Where are all the places that losses
can occur? - Question 2 where can errors be detected and
corrected - Roughly speaking, a collision happens even when
the last bit of a frame overlaps with the first
bit of the next frame.
25ALOHAs Performance 1
t0t
t03t
t0
t02t
Time
26ALOHAs Performance
- Assume that users try to send frames at random
times (Poisson events). - Let G be the average rate that users try to send
frames per frame time - G is the utilization
- Why?
- Model the moment transmission start as points
along the time line. - Next slide
- The probability of trying to send k frames during
the vulnerable period (which is TWO frame times
long) is
The probability zero other frames are sent is
P(0)e-2G. The throughput is the rate that frames
are sent multiplied by the probability that the
transmission is successful G e-2G
27Poisson process
events
Events are distributed according to a Poisson
process with parameter ?if
P(k events in period of length T) exp(-?T)(?T)k
/ k!
? is the rate that events occur number of
events in period W/W (when W is large)
28Aloha performance
P(k events in period of length T) exp(-?T)(?T)k
/ k!
vulnerability period
The probability of no collision is probability of
no event in the vulnerability period 2T
- Let T 1 (i.e., our time is measured in packet
transmission times, not seconds) - Then what is ??
- average number of transmission attempts per
transmission time. - So ? utilization. I.e., ? G.
- And the probability of no collision is
exp(-2G)(2G)0/0!exp(-2G)
29ALOHAs Performance
The best throughput occurs for what value of
G? What is this best throughput?
30Slotted Aloha frames are only transmitted
during slots, they cannot cross slot boundaries
Time
t0t
t03t
t0
t02t
The vulnerable period is half the size of
unslotted aloha
31Slotted Aloha
- Vulnerable period is halved.
- Doubles performance of ALOHA.
- ThroughputS G e-G.
- S Smax 1/e 0.368 for G 1.
- G1 means typically a node tries to transmit each
slot - However, the throughput is well below 1 there
any many collisions
32Slotted Aloha Performance
33Slotted Aloha Performance
How long does it take to send a frame?
34Slotted Aloha Performance
How long does it take to send a frame?
35Slotted Aloha Performance
How long does it take to send a frame?
one success
k-1 failures
Expected number of transmissions
36Slotted Aloha Performance
How long does it take to send a frame?
one success
k-1 failures
Expected number of transmissions
37Slotted Aloha Performance
How long does it take to send a frame?
one success
k-1 failures
Expected number of transmissions
This analysis is funny because it does not
account for the fact that if packets are not
successfully transmitted, then the rate at which
transmissions are attempted increases.
38ALOHA and Slotted ALOHA
- Pros
- single active node can continuously transmit at
full rate of channel - decentralized
- simple
- Cons
- Collisions
- wasting slots
- Inefficient
- idle slots
- nodes may be able to detect collision in less
than time to transmit packet - Slotted aloha requires clock synchronization
- Lose synchronization requires guard times, which
reduces efficiency
39CSMA (Carrier Sense Multiple Access)
- CSMA listen before transmit
- If channel sensed idle transmit entire frame
- If channel sensed busy, defer transmission
- human analogy dont interrupt others!
40Question
- For 10 Mbps ethernet, the maximum cable length is
2000m - For 100Mbps ethernet, the maximum cable length is
200m - Why is the maximum length for 100Mbps 10 times
shorter than 10Mbps?
41CSMA collisions
spatial layout of nodes
collisions can still occur propagation delay
means two nodes may not hear each others
transmission
collision entire packet transmission time wasted
note role of distance propagation delay in
determining collision probability
42CSMA/CD collision detection
Transmitter 1
Position on wire
Receiver 1
Receiver 1 receives garbled signal
Transmission time
time
Collision detected by transmitter 1. When is it
detected?
43CSMA/CD collision detection
Transmitter 2
Transmitter 1
Position on wire
Receiver 1
Propagation delay
Transmission time
Receiver 1 receives garbled signal
time
Collision NOT detected by transmitter 1
Collision detected by transmitter 2
What are the requirements to ensure that
collisions are detected?
The transmitter must transmit for 2Tpropagation
epsilon The transmit time is frame length / bit
rate Therefore
2CableLength/speed of propagation epsilon lt
FrameLength/bit-rate
44CSMA/CD
What are the requirements to ensure that
collisions are detected?
The transmitter must transmit for 2Tpropagation
epsilon The transmit time is frame length / bit
rate Therefore
2CableLength/speed of propagation epsilon lt
FrameLength/bit-rate
If frame length can be arbitrarily small, then
the cable length must be very short Thus, frames
cannot be arbitrarily small. Minimum frame length
in Ethernet is 64B.
The minimum frame length in Ethernet is
independent of bit-rate.
Why is the maximum cable length of a 10Mbps
ethernet cable 10 times longer than the maximum
cable length of a 100Mbps ethernet?
45CSMA/CD (Collision Detection)
- CSMA/CD carrier sensing with collision detection
- collisions detected within short time
- colliding transmissions aborted, reducing channel
wastage - collision detection
- easy in wired LANs measure signal strengths,
compare transmitted, received signals - Difficult/impossible in wireless LANs received
signal strength overwhelmed by local transmission
strength - human analogy the polite conversationalist
46persistent
What to do when the link is found to be busy?
- 1-persistent
- If medium is idle, then transmit.
- If medium is not idle, then wait until it is and
then transmit. - In this case, all nodes that desire to transmit
during the period when a node is transmitting
will collide! - p-persistent
- If medium is idle, then transmit.
- If medium is not idle, then wait until it is idle
- Once idle then transmit with probability p. And
wait for the next slot with probability 1-p and
repeat. - Here slot does not have to be the time to send a
full frame, but just enough time to let other
hosts start sending. - Exponential Backoff
- Next slide
47Exponential Backoff
- Upon desiring to transmit a frame, set BackOff
BO (some starting value, 4 and 8 are common) - If medium is idle, then transmit.
- If medium is not idle, then wait until it is idle
- Once idle,
- pick an integer, r, between 0 and BO-1
- Wait r time slots
- A time slot is long enough so that if a node
begins to trasnmit at the beginning of the time
slot, then all nodes will hear the transmission
before the time slot end - Give an equation for the length of a time slot
- If no other transmission begins before the r time
slots, then transmit - If a collision is detected,
- Continue to transmit so that all nodes will know
that a collision occurred, then stop - Set BO min( 2 BO , BO_Max )
- In ethernet BO_max 1024
- Go to step 4
Question discuss the different ways in which
backoff is used in network protocols
48Taking Turns MAC protocols
- channel partitioning MAC protocols
- share channel efficiently and fairly at high load
- inefficient at low load delay in channel access,
1/N bandwidth allocated even if only 1 active
node! - Random access MAC protocols
- efficient at low load single node can fully
utilize channel - high load collision overhead
- Be careful. Here we say that high load is when
the number of users increases. If the number of
users is fixed (and small), then the efficiency
under high load is not as bad - taking turns protocols
- look for best of both worlds!
- Use in mobile phones data access
- 802.16 aka WiMax partly uses this approach
- 802.11 specifies this capability, but it is not
widely deployed YET
49Taking Turns MAC protocols
- Polling
- master node invites slave nodes to transmit in
turn
master
slaves
50Taking Turns MAC protocols
- Polling
- master node invites slave nodes to transmit in
turn - After each node is given a chance, the pattern
repeats - If a slave has no data to send, then it does
nothing, and the master quickly polls the next
node
master
slaves
51Taking Turns MAC protocols
- Polling
- master node invites slave nodes to transmit in
turn - After each node is given a chance, the pattern
repeats - If a slave has no data to send, then it does
nothing, and the master quickly polls the next
node - concerns
- polling overhead
- latency
- single point of failure (master)
master
slaves
52Taking Turns MAC protocols
- Polling
- master node invites slave nodes to transmit in
turn - After each node is given a chance, the pattern
repeats - If a slave has no data to send, then it does
nothing, and the master quickly polls the next
node - concerns
- polling overhead
- latency
- single point of failure (master)
- QoS guarantees can be made
- If a VoIP call requires 12bps. The master can
determine if the call will receive the desire
quality and ensure that it does. - When congested, new calls are rejected, but
existing call continue to receive good
performance - Consider the difference between the demands by
VoIP and services provided by TCP - Guarantees are worth much more money than
non-guarantees
master
slaves
53Taking Turns MAC protocols
- Token passing
- control token passed from one node to next
sequentially. - token message
- concerns
- token overhead
- Latency
- single point of failure (token)
-
T
(nothing to send)
T
data
54 Summary of MAC protocols
- channel partitioning, by time, frequency or code
- Time Division, Frequency Division
- random access (dynamic),
- ALOHA, S-ALOHA, CSMA, CSMA/CD
- carrier sensing easy in some technologies
(wire), hard in others (wireless) - CSMA/CD used in Ethernet
- CSMA/CA used in 802.11 (Well study it when we
talk about wireless) - taking turns
- polling from central site, token passing
- Bluetooth, FDDI, IBM Token Ring
55Link Layer
- 5.1 Introduction and services
- 5.2 Error detection and correction
- 5.3Multiple access protocols
- 5.4 Link-Layer Addressing
- 5.5 Ethernet
- 5.6 Link-layer switches
- 5.7 PPP
- 5.8 Link Virtualization ATM, MPLS
56MAC Addresses and ARP
- 32-bit IP address
- network-layer address
- used to get datagram to destination IP subnet
- MAC (or LAN or physical or Ethernet) address
- function get frame from one interface to another
physically-connected interface (same network) - The textbook is wrong about this. Today, hosts
are almost never physically connected - 48 bit MAC address (for most LANs)
- burned in NIC ROM, also sometimes software
settable
57LAN Addresses and ARP
Each adapter on LAN has unique LAN address
Broadcast address FF-FF-FF-FF-FF-FF
1A-2F-BB-76-09-AD
LAN (wired or wireless)
adapter
71-65-F7-2B-08-53
58-23-D7-FA-20-B0
0C-C4-11-6F-E3-98
58LAN Address (more)
- MAC address allocation administered by IEEE
- manufacturer buys portion of MAC address space
(to assure uniqueness) - Check OUI lookup
- Google OUI lookup
- Enter MAC address
- See manufacture
- analogy
- (a) MAC address like Social Security
Number - (b) IP address like postal address
- MAC flat address ? portability
- can move LAN card from one LAN to another
- IP hierarchical address NOT portable
- address depends on IP subnet to which node is
attached - If a NIC is changed, then the MAC is changed
- Whereas, the IP address can stay the same
59ARP Address Resolution Protocol
- Each IP node (host, router) on LAN has ARP table
- At prompt, gtgt arp -a
- ARP table IP/MAC address mappings for some LAN
nodes - lt IP address MAC address TTLgt
- TTL (Time To Live) time after which address
mapping will be forgotten (typically 20 min)
137.196.7.78
1A-2F-BB-76-09-AD
137.196.7.23
137.196.7.14
LAN
71-65-F7-2B-08-53
58-23-D7-FA-20-B0
0C-C4-11-6F-E3-98
137.196.7.88
60ARP protocol Same LAN (network)
- A wants to send datagram to C
- Check if Cs IP address is in the same subnet
- Use subnet mask and compare this nodes IP to Cs
IP - E.g.,
- my IP128.4.35.67
- Bs IP128.5.19.12
- Subnet mask is 255.255.0.0 gt the first 8 bytes
define the subnet - So in this case, A and B are in different subnets
- Thus, the datagram is sent to the gateway, which
must be in the same subnet. - Suppose that the B is the gateway, but only the
IP address of B is known
61ARP protocol Same LAN (network)
- A wants to send datagram to C
- Check if Cs IP address is in the same subnet
- Use subnet mask and compare this nodes IP to Cs
IP - E.g.,
- my IP128.4.35.67
- Bs IP128.5.19.12
- Subnet mask is 255.255.0.0 gt the first 8 bytes
define the subnet - So in this case, A and B are in different subnets
- Thus, the datagram is sent to the gateway, which
must be in the same subnet. - Suppose that the B is the gateway, but only the
IP address of B is known
- Suppose a host wants to send to B and only Bs IP
address is know and B is in the same subnet - and Bs MAC address not in As ARP table.
- A broadcasts ARP query packet, containing B's IP
address - dest MAC address FF-FF-FF-FF-FF-FF
- Ethernet frame type ARP query
- Other types include datagram
- all machines on LAN receive ARP query
- B receives ARP packet, replies to A with its
(B's) MAC address - frame sent to As MAC address (unicast)
- A caches (saves) IP-to-MAC address pair in its
ARP table until information becomes old (times
out) - soft state information that times out (goes
away) unless refreshed - ARP is plug-and-play
- nodes create their ARP tables without
intervention from net administrator
Who has IP 1.1.1.4 Tell 1.1.1.2
Who has IP 1.1.1.4 Tell 1.1.1.2
Who has IP 1.1.1.4 Tell 1.1.1.2
I have 1.1.1.4
62Addressing routing to another LAN
- walkthrough send datagram from A to B via R
- assume A knows Bs IP
address - two ARP tables in router R, one for each IP
network (LAN)
63- A creates IP datagram with source A, destination
B - A uses ARP to get Rs MAC address for
111.111.111.110 - A creates link-layer frame with R's MAC address
as dest, frame contains A-to-B IP datagram - As NIC sends frame
- Rs NIC receives frame
- R removes IP datagram from Ethernet frame, sees
its destined to B - R uses ARP to get Bs MAC address
- R creates frame containing A-to-B IP datagram
sends to B
This is a really important example make sure
you understand!
64ARP
- Watch wireshark without any connections
- What happens if I set an entry in the ARP table
with the IP address of my gateway, but my MAC
address? - E.g., take two machines A and B on the same LAN
(what does this mean? How can you tell if two
machines are on the same LAN). - Let P be a nonexistent IP address in the LAN.
- On machine A ping P.
- Use wireshark on B to see no evidence of the
ping. - On A, set an arp entry on A with IP P and MAC
Bs MAC - Then ping P
- Watch ping messages appear in wireshark on B
- But still, no response.
65ARP spoofing man-in-the-middle attack
- If the medium is shared, then a node can
eavesdrop on transmissions - Wireless uses link layer encryption
- These days, wired ethernet used a dedicate wires
from the switch (link layer router) to each host - But ARP attack still works
- Goal intercept messages between the victim and
anyone else - I record the real MAC address of the victim
- When an ARP query request is made for the victim,
I respond with my MAC
66ARP spoofing man-in-the-middle attack
Victim MAC001212121212 IP 1.2.3.4
switch
Who has IP address 1.2.3.4
Who has IP address 1.2.3.4
Some other host
Who has IP address 1.2.3.4
attacker MAC001111111111 IP 5.6.7.8
67ARP spoofing man-in-the-middle attack
Victim MAC001212121212 IP 1.2.3.4
MAC 0012121212 has IP address 1.2.3.4
switch
Some other host
MAC 0012121212 has IP address 1.2.3.4
Save MAC/IP mapping in cache for 20 minutes
attacker MAC001111111111 IP 5.6.7.8
Attacker knows the MAC of victim
68ARP spoofing man-in-the-middle attack
Later (when all caches have been cleared), the
attacker floods ARP queries. The attacker
continues to flood ARP queries.
Victim MAC001212121212 IP 1.2.3.4
Confused but ignores it
switch
Source MAC 0011111111 Who has ip
bla.bla.bla.bla Tell IP address 1.2.3.4
Source MAC 0011111111 Who has ip
bla.bla.bla.bla Tell IP address 1.2.3.4
Some other host
Source MAC 0011111111 Who has ip
bla.bla.bla.bla Tell IP address 1.2.3.4
attacker MAC001111111111 IP 5.6.7.8
Save IP/ARP mapping in cache
Attacker knows the MAC of victim
69ARP spoofing man-in-the-middle attack
Later (when all caches have been cleared), the
attacker floods ARP queries. The attacker
continues to flood ARP queries.
Victim MAC001212121212 IP 1.2.3.4
Ahh, I got the secret plan I was expecting
switch
Some other host
MAC 0011111111 IP1.2.3.4 The secret plan
is ..
attacker MAC001111111111 IP 5.6.7.8
MAC 0012121212 IP1.2.3.4 The secret plan
is ..
Attacker knows the secret plan
70ARP spoofing man-in-the-middle attack
- Some new switches can protect against these
attacks - How can these attacks be detected and stopped?
- One way is to detect a attacker is to look at ARP
tables and see is a single IP has two MACs - Is real IP and the victims IP
- But if a machine has wired and wireless NICs and
is running microsoft OS, the OS will sometimes
send a frame with the wireless IP as source
address over the wired LAN and hence with the
wired MAC address - Then tables will record the mapping between the
MAC and IP, and there will be two IPs for a
single MAC
71Link Layer
- 5.1 Introduction and services
- 5.2 Error detection and correction
- 5.3Multiple access protocols
- 5.4 Link-Layer Addressing
- 5.5 Ethernet
- 5.6 Link-layer switches
- 5.7 PPP
- 5.8 Link Virtualization ATM and MPLS
72Ethernet
- dominant wired LAN technology
- cheap 20 for NIC
- first widely used LAN technology
- simpler, cheaper than token LANs and ATM
- kept up with speed race 10 Mbps 10 Gbps
Metcalfes Ethernet sketch
73Star topology
- bus topology popular through mid 90s
- all nodes in same collision domain (can collide
with each other) - star topology
- active switch in center
- each spoke runs a (separate) Ethernet protocol
(nodes do not collide with each other) - LAN
- Multiple stars connected (well see later)
switch
bus coaxial cable
star
74Ethernet Frame Structure
- Sending adapter encapsulates IP datagram (or
other network layer protocol packet) in Ethernet
frame - Preamble
- 7 bytes with pattern 10101010 followed by one
byte with pattern 10101011 - used to synchronize receiver, sender clock rates
75Ethernet Frame Structure (more)
- Addresses 6 bytes
- if adapter receives frame with matching
destination address, or with broadcast address
(eg ARP packet), it passes data in frame to
network layer protocol - otherwise, adapter discards frame (unless in
promiscuous modes) - Type
- ARP query/response
- LAN routing
- higher layer protocol (mostly IP but others
possible, e.g., Novell IPX, AppleTalk) - CRC checked at receiver, if error is detected,
frame is dropped
76Ethernet Unreliable, connectionless
- connectionless No handshaking between sending
and receiving NICs - unreliable receiving NIC doesnt send acks or
nacks to sending NIC - stream of datagrams passed to network layer can
have gaps (missing datagrams) - gaps will be filled if app is using TCP
- otherwise, app will see gaps
- Ethernets MAC protocol unslotted CSMA/CD
77Ethernet CSMA/CD algorithm
- NIC receives datagram from network layer, creates
frame - If NIC senses channel idle, starts frame
transmission - If NIC senses channel busy, waits until channel
idle, then transmits - 1-persistant!
- If NIC transmits entire frame without detecting
another transmission, NIC is done with frame !
- 4. If NIC detects another transmission while
transmitting, aborts and sends jam signal - 5. After aborting, NIC enters exponential
backoff after mth collision, NIC chooses K at
random from 0,1,2,,2m-1. NIC waits K slots
where one slot is 512 bit times, returns to Step
2 -
78Ethernets CSMA/CD (more)
- Jam Signal make sure all other transmitters are
aware of collision 48 bits - Bit time .1 microsec for 10 Mbps Ethernet for
K1023, wait time is about 50 msec -
- Exponential Backoff
- Goal adapt retransmission attempts to estimated
current load - heavy load random wait will be longer
- first collision choose K from 0,1 delay is K?
512 bit transmission times - after second collision choose K from 0,1,2,3
- after ten or more collisions, choose K from
0,1,2,3,4,,1023
79CSMA/CD efficiency
- Tprop max prop delay between 2 nodes in LAN
- ttrans time to transmit max-size frame
- efficiency goes to 1
- as tprop goes to 0
- as ttrans goes to infinity
- larger frame size is better, higher bit-rate is
worst - better performance than ALOHA and simple, cheap,
decentralized! - Most ethernet is used with switches. So collision
never occur
80802.3 Ethernet Standards Link Physical Layers
- many different Ethernet standards
- common MAC protocol and frame format
- different speeds 2 Mbps, 10 Mbps, 100 Mbps,
1Gbps, 10G bps - different physical layer media fiber, cable
- Very large ethernets are possible
- QoS
- MPLS runs over ethernet (so traffic engineering
is possible)
MAC protocol and frame format
100BASE-TX
100BASE-FX
100BASE-T2
100BASE-T4
100BASE-SX
100BASE-BX
81Manchester encoding
- used in 10BaseT
- each bit has a transition
- allows clocks in sending and receiving nodes to
synchronize to each other - no need for a centralized, global clock among
nodes!
82Link Layer
- 5.1 Introduction and services
- 5.2 Error detection and correction
- 5.3 Multiple access protocols
- 5.4 Link-layer Addressing
- 5.5 Ethernet
83Hubs
- physical-layer (dumb) repeaters
- bits coming in one link go out all other links at
same rate - all nodes connected to hub can collide with one
another - no frame buffering
- no CSMA/CD at hub host NICs detect collisions
84Interconnecting with hubs
- Backbone hub interconnects LAN segments
- But individual segment collision domains become
one large collision domain - Cant interconnect 10BaseT 100BaseT
hub
hub
hub
hub
85Switch
- link-layer device smarter than hubs, take active
role - Store and forward Ethernet frames
- Question do switches in circuit switching
networks store and forward? - examine incoming frames MAC address, selectively
forward frame to one-or-more outgoing links when
frame is to be forwarded on segment, uses CSMA/CD
to access segment - transparent
- hosts are unaware of presence of switches
- plug-and-play, self-learning
- switches do not need to be configured
86Switch allows multiple simultaneous
transmissions
A
- hosts have dedicated, direct connection to switch
- switches buffer packets
- Ethernet protocol used on each incoming link, but
no collisions full duplex - each link is its own collision domain
- switching A-to-A and B-to-B simultaneously,
without collisions - not possible with dumb hub
C
B
1
2
3
6
4
5
C
B
A
switch with six interfaces (1,2,3,4,5,6)
87Switch Table
A
- Q how does switch know that A reachable via
interface 4, B reachable via interface 5? - A each switch has a switch table, each entry
- (MAC address of host, interface to reach host,
time stamp) - looks like a routing table!
- Q how are entries created, maintained in switch
table? - something like a routing protocol?
C
B
1
2
3
6
4
5
C
B
A
switch with six interfaces (1,2,3,4,5,6)
88Switch self-learning
A
- switch learns which hosts can be reached through
which interfaces - Some interfaces are configured. But in other
cases - when frame received, switch learns location of
sender incoming LAN segment - records sender/location pair in switch table
C
B
1
2
3
6
4
5
C
B
A
Switch table (initially empty)
89Switch frame filtering/forwarding
- When frame received
- 1. record link/interface associated with sending
host. - 3. if entry found for destination then
- if dest on segment from which frame arrived
then drop the frame - else forward the frame on interface
indicated -
- else flood
- 3. periodically, purge all old table entries
-
forward on all but the interface on which the
frame arrived
90Self-Learning
MAC Interface
MAC Interface
MAC Interface
A
1
1
2
1
3
2
3
2
3
1
MAC Interface
2
3
B
91Self-Learning
MAC Interface
MAC Interface
MAC Interface
A
DestB SourceA
1
1
2
1
3
2
3
2
3
1
MAC Interface
2
3
B
92Self-Learning
MAC Interface
A 1
MAC Interface
MAC Interface
A
DestB SourceA
DestB SourceA
1
1
2
1
3
2
3
2
3
Make table entry for A No table entry for B, so
flood
1
MAC Interface
2
3
B
Note if the switch has ports that are manually
configured, then the frame is not flooded to a
host. But they are only flooded to other switches
93Self-Learning
Make table entry for A No table entry for B, so
flood
MAC Interface
A 1
MAC Interface
A 1
MAC Interface
A
1
DestB SourceA
DestB SourceA
1
2
1
3
2
3
2
3
1
MAC Interface
2
3
B
94Self-Learning
Make table entry for A No table entry for B, so
flood
MAC Interface
A 1
MAC Interface
A 1
MAC Interface
A 2
A
1
1
2
DestB SourceA
DestB SourceA
1
3
2
3
2
3
1
DestB SourceA
DestB SourceA
MAC Interface
A 1
2
3
B
Make table entry for A No table entry for B, so
flood
95Self-Learning
MAC Interface
A 1
MAC Interface
A 1
MAC Interface
A 2
A
1
1
2
1
3
2
3
2
3
1
MAC Interface
A 1
2
3
DestA SourceB
B
96Self-Learning
MAC Interface
A 1
MAC Interface
A 1
MAC Interface
A 2
A
1
1
2
1
3
2
3
2
3
1
DestA SourceB
MAC Interface
A 1
B 2
2
3
B
Make table entry for B Have a table entry for A,
so forward
97Self-Learning
Make table entry for B Have a table entry for A,
so forward
MAC Interface
A 1
MAC Interface
A 1
B 3
MAC Interface
A 2
A
1
1
2
1
3
2
3
2
3
DestA SourceB
1
MAC Interface
A 1
B 2
2
3
B
98Self-Learning
MAC Interface
A 1
B 3
MAC Interface
A 1
B 3
MAC Interface
A 2
Make table entry for B Have a table entry for A,
so forward
A
1
1
2
1
3
2
3
2
3
DestA SourceB
1
MAC Interface
A 1
B 2
2
3
B
99Self-Learning
20 minutes later, all table entries are deleted
MAC Interface
MAC Interface
MAC Interface
A
1
1
2
1
3
2
3
2
3
1
MAC Interface
2
3
B
100Poorly Designed Institutional network. Why?
101Institutional network without a single point of
failure
A
Explain self learning on this network Suppose
that A sends a frame to the mail server and all
tables are empty? Due to the loops, the frames
will loop and overwhelm the network. Loops
provide robustness, but have to be eliminated.
102Institutional network without a single point of
failure
mail server
to external network
web server
router
IP subnet
A
Edge in spanning tree
disconnected interface, i.e., do not forward
or flood frames through this interface
103Loop Resolution
- Goal remove extra paths by removing extra
bridges. - Spanning tree
- Consider the network as a graph G(V,E),
- LANs are represented by vertices and
bridges/switches are represented by edges. - This is backwards from what you might expect,
i.e., switches as vertices and LANs as edges - On any graph there exists a tree that spans all
nodes where there is only one path between any
pair of nodes, i.e., NO loops. - If a LAN As next hop toward the root is LAN B,
then the switch between LAN A and B uses the
interfaces to A and B - This tree is formed by disconnecting switches
from some LANs - The switches are not physically disconnected.
Instead, when disconnected from a LAN they
simply never flood packets over to the LAN. - Of course, the spanning tree is recomputed often
and if something breaks, then the LAN might be
reconnected to the switch
LAN A
B3
LAN B
B2
104Spanning Tree Algorithm (1)
- LANs are represented by vertices and
bridges/switches are represented by edges. - This is backwards from what you might expect,
i.e., switches as vertices and LANs as edges - When manufactured, each bridge is given a unique
ID. The root is the node with the smallest ID. - Approach Compute paths to the node with smallest
ID - Paths indicate which of a bridges/switchs
interface leads to the switch with smallest ID - If LAN As next hop toward the root is LAN B,
then the switch between LAN A and B uses the
interfaces to A and B - If
- LAN Bs next hop to the switch with lowest ID is
LAN A, and - LAN Cs next hop to the switch with lowest ID is
LAN D - then switch B2 will disconnect from LAN B and C
LAN A
B3
LAN B
B2
LAN C
B1
LAN D
B0
105Spanning Tree Algorithm (2)
- Bridges exchange messages with the following
information - 1. The ID of the bridge that is sending the
message. - 2. The ID for what the sending bridge believes to
be the root bridge. - 3. The distance (hops) from the sending bridge to
the root bridge.
106Which interfaces to keep and which to
ignore. Pretend that the objective is to find
shortest paths from each LAN to root switch (the
one with smallest ID) and use least cost with
minimum ID to break ties. By shortest path, we
mean paths from a LAN to the route switch that
visits the smallest number of switches
- A switch will keep an interface active if
- the interface is along a LANs shortest path to
the root - If a LAN has more than one shortest path, then
switch with the smallest ID is used. - Take a distance vector approach, so we only
consider neighbors
B
A
B3
B7
C
B5
D
F
E
B2
B1
G
H
B4
Note, we find these paths not for forwarding, but
only to decide which interfaces to turn
off. Of course, if a frame is headed to the
root, then it will follow the shortest path.
Unfortunately, the root might not be the gateway
B6
J
I
107Which interfaces to keep and which to
ignore. Pretend that the objective is to find
shortest paths from each LAN to root switch (the
one with smallest ID) and use least cost with
minimum ID to break ties. By shortest path, we
mean paths from a LAN to the route switch that
visits the smallest number of switches
- A switch will keep an interface active if
- the interface is along a LANs shortest path to
the root - If a LAN has more than one shortest path, then
switch with the smallest ID is used. - Take a distance vector approach, so we only
consider neighbors
B
A
B3
B7
C
2
1
B5
1
D
F
E
Each switch computes distance to root in terms of
LAN hops.
1
B2
B1
0
G
H
1
B4
1
B6
J
I
108Which interfaces to keep and which to
ignore. Pretend that the objective is to find
shortest paths from each LAN to root switch (the
one with smallest ID) and use least cost with
minimum ID to break ties. By shortest path, we
mean paths from a LAN to the route switch that
visits the smallest number of switches
- A switch will keep an interface active if
- the interface is along a LANs shortest path to
the root - If a LAN has more than one shortest path, then
switch with the smallest ID is used. - Take a distance vector approach, so we only
consider neighbors
B
A
B3
B7
C
2
1
B5
1
D
F
E
Each of the roots interfaces is ON
1
B2
B1
0
G
H
1
B4
1
B6
J
I
109Which interfaces to keep and which to
ignore. Pretend that the objective is to find
shortest paths from each LAN to root switch (the
one with smallest ID) and use least cost with
minimum ID to break ties. By shortest path, we
mean paths from a LAN to the route switch that
visits the smallest number of switches
- A switch will keep an interface active if
- the interface is along a LANs shortest path to
the root - If a LAN has more than one shortest path, then
switch with the smallest ID is used. - Take a distance vector approach, so we only
consider neighbors
B
A
B3
B7
C
2
1
B5
1
D
F
E
LAN As next hop is LAN E.
1
B2
B1
0
G
H
1
B4
1
B6
J
I
110Which interfaces to keep and which to
ignore. Pretend that the objective is to find
shortest paths from each LAN to root switch (the
one with smallest ID) and use least cost with
minimum ID to break ties. By shortest path, we
mean paths from a LAN to the route switch that
visits the smallest number of switches
- A switch will keep an interface active if
- the interface is along a LANs shortest path to
the root - If a LAN has more than one shortest path, then
switch with the smallest ID is used. - Take a distance vector approach, so we only
consider neighbors
B
A
B3
B7
C
2
1
B5
1
D
F
E
LAN As next hop is LAN E. Turn on the two
interfaces
1
B2
B1
0
G
H
1
B4
1
B6
J
I
111Which interfaces to keep and which to
ignore. Pretend that the objective is to find
shortest paths from each LAN to root switch (the
one with smallest ID) and use least cost with
minimum ID to break ties. By shortest path, we
mean paths from a LAN to the route switch that
visits the smallest number of switches
- A switch will keep an interface active if
- the interface is along a LANs shortest path to
the root - If a LAN has more than one shortest path, then
switch with the smallest ID is used. - Take a distance vector approach, so we only
consider neighbors
B
A
B3
B7
C
2
1
B5
1
D
F
E
LAN Bs next hop is LAN E or F. But B5 has a
lower ID than B7, so LAN E is used as the next
hop.
1
B2
B1
0
G
H
1
B4
1
B6
J
I
112Which interfaces to keep and which to
ignore. Pretend that the objective is to find
shortest paths from each LAN to root switch (the
one with smallest ID) and use least cost with
minimum ID to break ties. By shortest path, we
mean paths from a LAN to the route switch that
visits the smallest number of switches
- A switch will keep an interface active if
- the interface is along a LANs shortest path to
the root - If a LAN has more than one shortest path, then
switch with the smallest ID is used. - Take a distance vector approach, so we only
consider neighbors
B
A
B3
B7
C
2
1
B5
1
D
F
E
LAN Bs next hop is LAN E or F. But B5 has a
lower ID than B7, so LAN E is used as the next
hop. Turn on the interface
1
B2
B1
0
G
H
1
B4
1
B6
J
I
113Which interfaces to keep and which to
ignore. Pretend that the objective is to find
shortest paths from each LAN to root switch (the
one with smallest ID) and use least cost with
minimum ID to break ties. By shortest path, we
mean paths from a LAN to the route switch that
visits the smallest number of switches
- A switch will keep an interface active if
- the interface is along a LANs shortest path to
the root - If a LAN has more than one shortest path, then
switch with the smallest ID is used. - Take a distance vector approach, so we only
consider neighbors
B
A
B3
B7
C
2
1
B5
1
D
LAN Ds next hop is LAN G. Turn on the two
interfaces
F
E
1
B2
B1
0
G
H
Note that B3 will not have any interfaces on
1
B4
1
B6
J
I
114Which interfaces to keep and which to
ignore. Pretend that the objective is to find
shortest paths from each LAN to root switch (the
one with smallest ID) and use least cost with
minimum ID to break ties. By shortest path, we
mean paths from a LAN to the route switch that
visits the smallest number of switches
- A switch will keep an interface active if
- the interface is along a LANs shortest path to
the root - If a LAN has more than one shortest path, then
switch with the smallest ID is used. - Take a distance vector approach, so we only
consider neighbors
B
A
B3
B7
C
2
1
B5
1
D
F
E
LAN Cs next hop is LAN F. Turn on the interfaces
1
B2
B1
0
G
H
1
B4
1
B6
J
I
115Which interfaces to keep and which to
ignore. Pretend that the objective is to find
shortest paths from each LAN to root switch (the
one with smallest ID) and use least cost with
minimum ID to break ties. By shortest path, we
mean paths from a LAN to the ro