Title: Chapter 5: The Data Link Layer
1Chapter 5 The Data Link Layer
- Application
- Transport
- Network
- data link layer service
- Moving data between nearby network elements
- Move data between end-host and router
- Move data between end-hosts
- Move data between routers
- error detection, correction
- Encryption
- sharing a broadcast channel multiple access
- link layer addressing and routing
- reliable data transfer, flow control
- Interact/act as a bridge between the network
layer and the physical layer - There are many types of physical layer
- Which services that the link layer provides do
other layers provide?
2Link Layer
- 5.1 Introduction and services
- 5.2 Error detection and correction
- 5.3Multiple access protocols
- 5.4 Link-layer Addressing
- 5.5 Ethernet
- 5.6 Link-layer switches
- 5.7 PPP
- 5.8 Link virtualization ATM, MPLS
3Link Layer Introduction
- Some terminology
- hosts and routers are nodes
- communication channels that connect adjacent
nodes along communication path are links - wired links
- wireless links
- LANs
- layer-2 packet is a frame, encapsulates datagram
4Link layer context
- transportation analogy
- trip from Princeton to Lausanne
- limo Princeton to JFK
- plane JFK to Geneva
- train Geneva to Lausanne
- tourist datagram
- transport segment communication link
- transportation mode link layer protocol
- Note that a bus or plane trip might contain many
changes of the bus or plane, but this seems like
a single hop - travel agent routing algorithm
- datagram transferred by different link protocols
over different links - e.g., Ethernet on first link, frame relay on
intermediate links, 802.11 on last link - each link protocol provides different services
- e.g., may or may not provide reliability over link
5Link Layer Services
- framing, link access
- encapsulate datagram into frame, adding header,
trailer - channel access if shared medium
- MAC addresses used in frame headers to identify
source, dest - different from IP address!
- Routing
- reliable delivery between adjacent nodes
- we learned how to do this already (chapter 3)!
- seldom used on low bit-error link (fiber, some
twisted pair) - wireless links high error rates
- Q why both link-level and end-end reliability?
6Link Layer Services (more)
- flow control
- pacing between adjacent sending and receiving
nodes - Encryption
- Some links can easily be tapped, so encryption is
needed for privacy - error detection
- errors caused by signal attenuation, noise.
- receiver detects presence of errors
- signals sender for retransmission or drops frame
- error correction
- receiver identifies and corrects bit error(s)
without resorting to retransmission - half-duplex and full-duplex
- with half duplex, nodes at both ends of link can
transmit, but not at same time
7Where is the link layer implemented?
- in each and every host in the network
- Which other layers are implemented in every host?
- link layer implemented in adaptor (aka network
interface card NIC) - Ethernet card, PCMCI card, 802.11 card
- implements link, physical layer
- attaches into hosts system buses
- combination of hardware, software, firmware
host schematic
cpu
memory
host bus (e.g., PCI)
controller
physical transmission
network adapter card
8Adaptors Communicating
datagram
datagram
controller
controller
sending host
receiving host
datagram
frame
- receiving side
- looks for errors, rdt, flow control, etc
- extracts datagram
- passes to upper layer at receiving side
- Moves frame to another link
- sending side
- encapsulates datagram in frame
- adds error checking bits, rdt, flow control, etc.
9Link Layer
- 5.1 Introduction and services
- 5.2 Error detection and correction
- 5.3Multiple access protocols
- 5.4 Link-layer Addressing
- 5.5 Ethernet
- 5.6 Link-layer switches
- 5.7 PPP
- 5.8 Link Virtualization ATM. MPLS
10Error Detection
- EDC Error Detection and Correction bits
(redundancy) - D Data protected by error checking, may
include header fields - Error detection not 100 reliable!
- protocol may miss some errors, but rarely
- larger EDC field yields better detection and
correction
otherwise
11Parity Checking
Two Dimensional Bit Parity Detect and correct
single bit errors
Single Bit Parity Detect single bit errors
0
0
12Internet checksum (review)
- Goal detect errors (e.g., flipped bits) in
transmitted packet (note used at transport layer
only)
- Receiver
- compute checksum of received segment
- check if computed checksum equals checksum field
value - NO - error detected
- YES - no error detected. But maybe errors
nonetheless?
- Sender
- treat segment contents as sequence of 16-bit
integers - checksum addition (1s complement sum) of
segment contents - sender puts checksum value into UDP checksum
field
13Checksumming Cyclic Redundancy Check
- view data bits, D, as a binary number
- choose r1 bit pattern (generator), G
- goal choose r CRC bits, R, such that
- ltD,Rgt exactly divisible by G (modulo 2)
- receiver knows G, divides ltD,Rgt by G. If
non-zero remainder error detected! - can detect all burst errors less than r1 bits
- widely used in practice (Ethernet, 802.11 WiFi,
ATM)
14CRC Example
- Want
- D.2r XOR R nG
- equivalently
- D.2r nG XOR R
- equivalently
- if we divide D.2r by G, want remainder R
D.2r G
R remainder
15Link Layer
- 5.1 Introduction and services
- 5.2 Error detection and correction
- 5.3Multiple access protocols
- 5.4 Link-layer Addressing
- 5.5 Ethernet
- 5.6 Link-layer switches
- 5.7 PPP
- 5.8 Link Virtualization ATM, MPLS
16Multiple Access Links and Protocols
- Two types of links
- point-to-point
- PPP for dial-up access
- point-to-point link between Ethernet switch and
host - broadcast (shared wire or medium)
- old-fashioned Ethernet
- 802.11 wireless LAN
humans at a cocktail party (shared air,
acoustical)
shared wire (e.g., cabled Ethernet)
shared RF (e.g., 802.11 WiFi)
shared RF (satellite)
17Multiple Access Control (MAC) protocols
- single shared broadcast channel
- two or more simultaneous transmissions by nodes
interference - collision if node receives two or more signals at
the same time - multiple access protocol
- An algorithm that determines how nodes share
channel, i.e., determine when node can transmit - communication about channel sharing must use
channel itself! - out-of-band channel for coordination is difficult
18Ideal Multiple Access Protocol
- Broadcast channel of rate R bps
- 1. when one node wants to transmit, it can send
at rate R. - 2. when M nodes want to transmit, each can send
at average rate R/M - 3. fully decentralized
- no special node to coordinate transmissions
- no synchronization of clocks, slots
- Generally, centralized MAC are much more
efficient - 4. simple
19MAC Protocols a taxonomy
- Three broad classes
- Channel Partitioning
- divide channel into smaller pieces (time slots,
frequency, code) - allocate piece to node for exclusive use
- this approach is difficult since we know that
statistical multiplexing can support more users - Random Access
- channel not divided, allow collisions
- Detect and recover from collisions
- Detection and recovery (e.g., retransmission) can
be inefficient - Predictable/guaranteed performance is difficult
to achieve - Centralized/taking turns
20Channel Partitioning MAC protocols TDMA
- TDMA time division multiple access
- access to channel in "rounds"
- each station gets fixed length slot (length pkt
trans time) in each round - unused slots go idle
- GSM (some cell phones) uses TDMA
- Why?
- So service is predictable and calls can be
rejected if there is not enough bandwidth - example 6-station LAN, 1,3,4 have pkt, slots
2,5,6 idle
6-slot frame
3
3
4
1
4
1
21Channel Partitioning MAC protocols FDMA
- FDMA frequency division multiple access
- channel spectrum divided into frequency bands
- each station assigned fixed frequency band
- unused transmission time in frequency bands go
idle - GSM also uses FDMA
- example 6-station LAN, 1,3,4 have pkt, frequency
bands 2,5,6 idle
time
frequency bands
FDM cable
22Random Access Protocols
- When node has packet to send
- transmit at full channel data rate R.
- no a priori coordination among nodes
- two or more transmitting nodes ? collision,
- random access MAC protocol specifies
- how to detect collisions
- how to recover from collisions (e.g., via delayed
retransmissions) - Examples of random access MAC protocols
- slotted ALOHA
- ALOHA
- CSMA, CSMA/CD, CSMA/CA
23The ALOHA Protocol
- Developed _at_ U of Hawaii in early 70s.
- Packet radio networks.
- Free for all whenever station has a frame to
send, it does so. - Aloha is the simplest of MAC protocols
- Aloha is old but still widely used
- As will be seen, many protocols have a period of
time where nodes transmits when they want. - During such periods of time, the MAC essentially
Aloha
24Collisions
- Invalid frames may be caused by channel noise or
- Because other station(s) transmitted at the same
time collision. - Collisions and other link layer losses must be
detected and corrected - Question 1. Where are all the places that losses
can occur? - Question 2 where can errors be detected and
corrected - Roughly speaking, a collision happens even when
the last bit of a frame overlaps with the first
bit of the next frame.
25ALOHAs Performance 1
t0t
t03t
t0
t02t
Time
26ALOHAs Performance
- Assume that users try to send frames at random
times (Poisson events). - Let G be the average rate that users try to send
frames per frame time (G is the utilization). - The probability of trying to send k frames in TWO
frame time is
The probability zero other frames are sent is
P(0)e-2G. The throughput is the rate that frames
are sent multiplied by the probability that the
transmission is successful G e-2G
27ALOHAs Performance
The best throughput occurs for what value of
G? What is this best throughput?
28Slotted Aloha frames are only transmitted
during slots, they cannot cross slot boundaries
Time
t0t
t03t
t0
t02t
The vulnerable period is half the size of
unslotted aloha
29Slotted Aloha
- Vulnerable period is halved.
- Doubles performance of ALOHA.
- S G e-G.
- S Smax 1/e 0.368 for G 1.
30Slotted Aloha Performance
31Slotted Aloha Performance
How long does it take to send a frame?
32Slotted Aloha Performance
How long does it take to send a frame?
one success
k-1 failures
Expected number of transmissions
This analysis is funny because it does not
account for the fact that if packets are not
successfully transmitted, then the rate at which
transmissions are attempted increases.
33ALOHA and Slotted ALOHA
- Pros
- single active node can continuously transmit at
full rate of channel - highly decentralized
- simple
- Cons
- Collisions
- wasting slots
- Inefficient
- idle slots
- nodes may be able to detect collision in less
than time to transmit packet - Slotted aloha requires clock synchronization
- Lose synchronization requires guard times, which
reduces efficiency
34CSMA (Carrier Sense Multiple Access)
- CSMA listen before transmit
- If channel sensed idle transmit entire frame
- If channel sensed busy, defer transmission
- human analogy dont interrupt others!
35Question
- For 10 Mbps ethernet, the maximum cable length is
2000m - For 100Mbps ethernet, the maximum cable length is
200m - Why is the maximum length for 100Mbps 10 times
shorter than 10Mbps?
36CSMA collisions
spatial layout of nodes
collisions can still occur propagation delay
means two nodes may not hear each others
transmission
collision entire packet transmission time wasted
note role of distance propagation delay in
determining collision probability
37CSMA/CD collision detection
Transmitter 1
Position on wire
Receiver 1
Receiver 1 receives garbled signal
Transmission time
time
Collision detected by transmitter 1. When is it
detected?
38CSMA/CD collision detection
Transmitter 2
Transmitter 1
Position on wire
Receiver 1
Propagation delay
Transmission time
Receiver 1 receives garbled signal
time
Collision NOT detected by transmitter 1
Collision detected by transmitter 2
What are the requirements to ensure that
collisions are detected?
The transmitter must transmit for 2Tpropagation
epsilon The transmit time is frame length / bit
rate Therefore
2CableLength/speed of propagation epsilon lt
FrameLength/bit-rate
39CSMA/CD
What are the requirements to ensure that
collisions are detected?
The transmitter must transmit for 2Tpropagation
epsilon The transmit time is frame length / bit
rate Therefore
2CableLength/speed of propagation epsilon lt
FrameLength/bit-rate
If frame length can be arbitrarily small, then
the cable length must be very short Thus, frames
cannot be arbitrarily small. Minimum frame length
in Ethernet is 64B.
The minimum frame length in Ethernet is
independent of bit-rate.
Why is the maximum cable length of a 10Mbps
ethernet cable 10 times longer than the maximum
cable length of a 100Mbps ethernet?
40CSMA/CD (Collision Detection)
- CSMA/CD carrier sensing, deferral as in CSMA
- collisions detected within short time
- colliding transmissions aborted, reducing channel
wastage - collision detection
- easy in wired LANs measure signal strengths,
compare transmitted, received signals - Difficult/impossible in wireless LANs received
signal strength overwhelmed by local transmission
strength - human analogy the polite conversationalist
41persistent
What to do when the link is found to be busy?
- 1-persistent
- If medium is idle, then transmit.
- If medium is not idle, then wait until it is and
then transmit. - In this case, all nodes that desire to transmit
during the period when a node is transmitting
will collide! - p-persistent
- If medium is idle, then transmit.
- If medium is not idle, then wait until it is idle
- Once idle then transmit with probability p. And
wait for the next slot with probability 1-p and
repeat. - Here slot does not have to be the time to send a
full frame, but just enough time to let other
hosts start sending. - Exponential Backoff
- Next slide
42Exponential Backoff
- Upon desiring to transmit a frame, set BackOff
BO (some starting value, 4 and 8 are common) - If medium is idle, then transmit.
- If medium is not idle, then wait until it is idle
- Once idle,
- pick an integer, r, between 0 and BO-1
- Wait r time slots
- A time slot is long enough so that if a node
begins to trasnmit at the beginning of the time
slot, then all nodes will hear the transmission
before the time slot end - Give an equation for the length of a time slot
- If no other transmission begins before the r time
slots, then transmit - If a collision is detected,
- Continue to transmit so that all nodes will know
that a collision occurred, then stop - Set BO min( 2 BO , BO_Max )
- In ethernet BO_max 1024
- Go to step 4
Question discuss the different ways in which
backoff is used in network protocols
43Taking Turns MAC protocols
- channel partitioning MAC protocols
- share channel efficiently and fairly at high load
- inefficient at low load delay in channel access,
1/N bandwidth allocated even if only 1 active
node! - Random access MAC protocols
- efficient at low load single node can fully
utilize channel - high load collision overhead
- Be careful. Here we say that high load is when
the number of users increases. If the number of
users is fixed (and small), then the efficiency
under high load is not as bad - taking turns protocols
- look for best of both worlds!
- Use in mobile phones data access
- 802.16 aka WiMax partly uses this approach
- 802.11 specifies this capability, but it is not
widely deployed YET
44Taking Turns MAC protocols
- Polling
- master node invites slave nodes to transmit in
turn - typically used with dumb slave devices
- concerns
- polling overhead
- latency
- single point of failure (master)
- QoS guarantees can be made
- If a VoIP call requires 12bps. The master can
determine if the call will receive the desire
quality and ensure that it does. - When congested, new calls are rejected, but
existing call continue to receive good
performance - Consider the difference between the demands by
VoIP and services provided by TCP - Guarantees are worth much more money than
non-guarantees
master
slaves
45Taking Turns MAC protocols
- Token passing
- control token passed from one node to next
sequentially. - token message
- concerns
- token overhead
- Latency
- single point of failure (token)
-
T
(nothing to send)
T
data
46 Summary of MAC protocols
- channel partitioning, by time, frequency or code
- Time Division, Frequency Division
- random access (dynamic),
- ALOHA, S-ALOHA, CSMA, CSMA/CD
- carrier sensing easy in some technologies
(wire), hard in others (wireless) - CSMA/CD used in Ethernet
- CSMA/CA used in 802.11 (Well study it when we
talk about wireless) - taking turns
- polling from central site, token passing
- Bluetooth, FDDI, IBM Token Ring
47Link Layer
- 5.1 Introduction and services
- 5.2 Error detection and correction
- 5.3Multiple access protocols
- 5.4 Link-Layer Addressing
- 5.5 Ethernet
- 5.6 Link-layer switches
- 5.7 PPP
- 5.8 Link Virtualization ATM, MPLS
48MAC Addresses and ARP
- 32-bit IP address
- network-layer address
- used to get datagram to destination IP subnet
- MAC (or LAN or physical or Ethernet) address
- function get frame from one interface to another
physically-connected interface (same network) - The textbook is wrong about this. Today, host are
almost never physically connected - 48 bit MAC address (for most LANs)
- burned in NIC ROM, also sometimes software
settable
49LAN Addresses and ARP
Each adapter on LAN has unique LAN address
Broadcast address FF-FF-FF-FF-FF-FF
1A-2F-BB-76-09-AD
LAN (wired or wireless)
adapter
71-65-F7-2B-08-53
58-23-D7-FA-20-B0
0C-C4-11-6F-E3-98
50LAN Address (more)
- MAC address allocation administered by IEEE
- manufacturer buys portion of MAC address space
(to assure uniqueness) - Check OUI lookup
- Google OUI lookup
- Enter MAC address
- See manufacture
- analogy
- (a) MAC address like Social Security
Number - (b) IP address like postal address
- MAC flat address ? portability
- can move LAN card from one LAN to another
- IP hierarchical address NOT portable
- address depends on IP subnet to which node is
attached - If a NIC is changed, then the MAC is changed
- Whereas, the IP address can stay the same
51ARP Address Resolution Protocol
- Each IP node (host, router) on LAN has ARP table
- At prompt, gtgt arp -a
- ARP table IP/MAC address mappings for some LAN
nodes - lt IP address MAC address TTLgt
- TTL (Time To Live) time after which address
mapping will be forgotten (typically 20 min)
137.196.7.78
1A-2F-BB-76-09-AD
137.196.7.23
137.196.7.14
LAN
71-65-F7-2B-08-53
58-23-D7-FA-20-B0
0C-C4-11-6F-E3-98
137.196.7.88
52ARP protocol Same LAN (network)
- A wants to send datagram to C
- Check if Cs IP address is in the same subnet
- Use subnet mask and compare this nodes IP to Cs
IP - E.g.,
- my IP128.4.35.67
- Bs IP128.5.19.12
- Subnet mask is 255.255.0.0 gt the first 8 bytes
define the subnet - So in this case, A and B are in different subnets
- Thus, the datagram is sent to the gateway, which
must be in the same subnet. - Suppose that the B is the gateway, but only the
IP address of B is known
- Suppose a host wants to send to B and only Bs IP
address is know and B is in the same subnet - and Bs MAC address not in As ARP table.
- A broadcasts ARP query packet, containing B's IP
address - dest MAC address FF-FF-FF-FF-FF-FF
- Ethernet frame type ARP query
- Other types include datagram
- all machines on LAN receive ARP query
- B receives ARP packet, replies to A with its
(B's) MAC address - frame sent to As MAC address (unicast)
- A caches (saves) IP-to-MAC address pair in its
ARP table until information becomes old (times
out) - soft state information that times out (goes
away) unless refreshed - ARP is plug-and-play
- nodes create their ARP tables without
intervention from net administrator
53Addressing routing to another LAN
- walkthrough send datagram from A to B via R
- assume A knows Bs IP
address - two ARP tables in router R, one for each IP
network (LAN)
54- A creates IP datagram with source A, destination
B - A uses ARP to get Rs MAC address for
111.111.111.110 - A creates link-layer frame with R's MAC address
as dest, frame contains A-to-B IP datagram - As NIC sends frame
- Rs NIC receives frame
- R removes IP datagram from Ethernet frame, sees
its destined to B - R uses ARP to get Bs MAC address
- R creates frame containing A-to-B IP datagram
sends to B
This is a really important example make sure
you understand!
55ARP
- Watch wireshark without any connections
- What happens if I set an entry in the ARP table
with the IP address of my gateway, but my MAC
address? - E.g., take two machines A and B on the same LAN
(what does this mean? How can you tell if two
machines are on the same LAN). - Let P be a nonexistent IP address in the LAN.
- On machine A ping P.
- Use wireshark on B to see no evidence of the
ping. - On A, set an arp entry on A with IP P and MAC
Bs MAC - Then ping P
- Watch ping messages appear in wireshark on B
- But still, no response.
56ARP spoofing man-in-the-middle attack
- If the medium is shared, then a node can
eavesdrop on transmissions - Wireless uses link layer encryption
- These days, wired ethernet used a dedicate wires
from the switch (link layer router) to each host - But ARP attack still works
- Goal intercept messages between the victim and
anyone else - I record the real MAC address of the victim
- When an ARP query request is made for the victim,
I respond with my MAC - Or better yet, I I w
57ARP spoofing man-in-the-middle attack
Victim MAC001212121212 IP 1.2.3.4
switch
Who has IP address 1.2.3.4
Who has IP address 1.2.3.4
Some other host
Who has IP address 1.2.3.4
attacker MAC001111111111 IP 5.6.7.8
58ARP spoofing man-in-the-middle attack
Victim MAC001212121212 IP 1.2.3.4
MAC 0012121212 has IP address 1.2.3.4
switch
MAC 0012121212 has IP address 1.2.3.4
MAC 0012121212 has IP address 1.2.3.4
Some other host
Save MAC/IP mapping in cache for 20 minutes
attacker MAC001111111111 IP 5.6.7.8
Attacker knows the MAC of victim
59ARP spoofing man-in-the-middle attack
Later (like the next day at 2AM), when all caches
have been cleared
Victim MAC001212121212 IP 1.2.3.4
Confused but ignores it
switch
MAC 0011111111 has IP address 1.2.3.4
MAC 0011111111 has IP address 1.2.3.4
Some other host
MAC 0011111111 has IP address 1.2.3.4
attacker MAC001111111111 IP 5.6.7.8
Save IP/ARP mapping in cache
Attacker knows the MAC of victim
60ARP spoofing man-in-the-middle attack
Later (like the next day at 2AM), when all caches
have been cleared
Victim MAC001212121212 IP 1.2.3.4
Ahh, I got the secret plan I was expecting
switch
Some other host
MAC 0011111111 IP1.2.3.4 The secret plan
is ..
attacker MAC001111111111 IP 5.6.7.8
MAC 0012121212 IP1.2.3.4 The secret plan
is ..
Attacker knows the secret plan
61ARP spoofing man-in-the-middle attack
- Some new switches can protect against these
attacks - How can these attacks be detected and stopped?
- One way is to detect a attacker is to look at ARP
tables and see is a single IP has two MACs - Is real IP and the victims IP
- But if a machine has wired and wireless NICs and
is running microsoft OS, the OS will sometimes
send a frame with the wireless IP as source
address over the wired LAN and hence with the
wired MAC address - Then tables will record the mapping between the
MAC and IP, and there will be two IPs for a
single MAC
62Link Layer
- 5.1 Introduction and services
- 5.2 Error detection and correction
- 5.3Multiple access protocols
- 5.4 Link-Layer Addressing
- 5.5 Ethernet
- 5.6 Link-layer switches
- 5.7 PPP
- 5.8 Link Virtualization ATM and MPLS
63Ethernet
- dominant wired LAN technology
- cheap 20 for NIC
- first widely used LAN technology
- simpler, cheaper than token LANs and ATM
- kept up with speed race 10 Mbps 10 Gbps
Metcalfes Ethernet sketch
64Star topology
- bus topology popular through mid 90s
- all nodes in same collision domain (can collide
with each other) - star topology
- active switch in center
- each spoke runs a (separate) Ethernet protocol
(nodes do not collide with each other) - LAN
- Multiple stars connected (well see later)
switch
bus coaxial cable
star
65Ethernet Frame Structure
- Sending adapter encapsulates IP datagram (or
other network layer protocol packet) in Ethernet
frame - Preamble
- 7 bytes with pattern 10101010 followed by one
byte with pattern 10101011 - used to synchronize receiver, sender clock rates
66Ethernet Frame Structure (more)
- Addresses 6 bytes
- if adapter receives frame with matching
destination address, or with broadcast address
(eg ARP packet), it passes data in frame to
network layer protocol - otherwise, adapter discards frame (unless in
promiscuous modes) - Type
- ARP query/response
- LAN routing
- higher layer protocol (mostly IP but others
possible, e.g., Novell IPX, AppleTalk) - CRC checked at receiver, if error is detected,
frame is dropped
67Ethernet Unreliable, connectionless
- connectionless No handshaking between sending
and receiving NICs - unreliable receiving NIC doesnt send acks or
nacks to sending NIC - stream of datagrams passed to network layer can
have gaps (missing datagrams) - gaps will be filled if app is using TCP
- otherwise, app will see gaps
- Ethernets MAC protocol unslotted CSMA/CD
68Ethernet CSMA/CD algorithm
- 1. NIC receives datagram from network layer,
creates frame - 2. If NIC senses channel idle, starts frame
transmission If NIC senses channel busy, waits
until channel idle, then transmits - 3. If NIC transmits entire frame without
detecting another transmission, NIC is done with
frame !
- 4. If NIC detects another transmission while
transmitting, aborts and sends jam signal - 5. After aborting, NIC enters exponential
backoff after mth collision, NIC chooses K at
random from 0,1,2,,2m-1. NIC waits K slots
where one slot is 512 bit times, returns to Step
2 -
69Ethernets CSMA/CD (more)
- Jam Signal make sure all other transmitters are
aware of collision 48 bits - Bit time .1 microsec for 10 Mbps Ethernet for
K1023, wait time is about 50 msec -
- Exponential Backoff
- Goal adapt retransmission attempts to estimated
current load - heavy load random wait will be longer
- first collision choose K from 0,1 delay is K?
512 bit transmission times - after second collision choose K from 0,1,2,3
- after ten or more collisions, choose K from
0,1,2,3,4,,1023
70CSMA/CD efficiency
- Tprop max prop delay between 2 nodes in LAN
- ttrans time to transmit max-size frame
- efficiency goes to 1
- as tprop goes to 0
- as ttrans goes to infinity
- better performance than ALOHA and simple, cheap,
decentralized!
71802.3 Ethernet Standards Link Physical Layers
- many different Ethernet standards
- common MAC protocol and frame format
- different speeds 2 Mbps, 10 Mbps, 100 Mbps,
1Gbps, 10G bps - different physical layer media fiber, cable
- Very large ethernets are possible
- MPLS runs over ethernet (so traffic engineering
is possible)
MAC protocol and frame format
100BASE-TX
100BASE-FX
100BASE-T2
100BASE-T4
100BASE-SX
100BASE-BX
72Manchester encoding
- used in 10BaseT
- each bit has a transition
- allows clocks in sending and receiving nodes to
synchronize to each other - no need for a centralized, global clock among
nodes! - Hey, this is physical-layer stuff!
73Link Layer
- 5.1 Introduction and services
- 5.2 Error detection and correction
- 5.3 Multiple access protocols
- 5.4 Link-layer Addressing
- 5.5 Ethernet
- 5.6 Link-layer switches
- 5.7 PPP
- 5.8 Link Virtualization ATM, MPLS
74Hubs
- physical-layer (dumb) repeaters
- bits coming in one link go out all other links at
same rate - all nodes connected to hub can collide with one
another - no frame buffering
- no CSMA/CD at hub host NICs detect collisions
75Switch
- link-layer device smarter than hubs, take active
role - Store and forward Ethernet frames
- Question do switches in circuit switching
networks store and forward? - examine incoming frames MAC address, selectively
forward frame to one-or-more outgoing links when
frame is to be forwarded on segment, uses CSMA/CD
to access segment - transparent
- hosts are unaware of presence of switches
- plug-and-play, self-learning
- switches do not need to be configured
76Switch allows multiple simultaneous
transmissions
A
- hosts have dedicated, direct connection to switch
- switches buffer packets
- Ethernet protocol used on each incoming link, but
no collisions full duplex - each link is its own collision domain
- switching A-to-A and B-to-B simultaneously,
without collisions - not possible with dumb hub
C
B
1
2
3
6
4
5
C
B
A
switch with six interfaces (1,2,3,4,5,6)
77Switch Table
A
- Q how does switch know that A reachable via
interface 4, B reachable via interface 5? - A each switch has a switch table, each entry
- (MAC address of host, interface to reach host,
time stamp) - looks like a routing table!
- Q how are entries created, maintained in switch
table? - something like a routing protocol?
C
B
1
2
3
6
4
5
C
B
A
switch with six interfaces (1,2,3,4,5,6)
78Switch frame filtering/forwarding
- When frame received
- 1. record link associated with sending host
- 2. index switch table using MAC dest address
- 3. if entry found for destination then
- if dest on segment from which frame arrived
then drop the frame - else forward the frame on interface
indicated -
- else flood
- 4. periodically, purge all old table entries
-
forward on all but the interface on which the
frame arrived
79Self-Learning
MAC Interface
MAC Interface
MAC Interface
A
1
1
2
1
3
2
3
2
3
1
MAC Interface
2
3
B
80Self-Learning
MAC Interface
MAC Interface
MAC Interface
A
DestB SourceA
1
1
2
1
3
2
3
2
3
1
MAC Interface
2
3
B
81Self-Learning
MAC Interface
A 1
MAC Interface
MAC Interface
A
DestB SourceA
DestB SourceA
1
1
2
1
3
2
3
2
3
Make table entry for A No table entry for B, so
flood
1
MAC Interface
2
Note if the switch has ports manually
configured, then the frame is not flooded to a
host. But they are flooded to other switches
3
B
82Self-Learning
Make table entry for A No table entry for B, so
flood
MAC Interface
A 1
MAC Interface
A 1
MAC Interface
A
1
DestB SourceA
DestB SourceA
1
2
1
3
2
3
2
3
1
MAC Interface
2
3
B
83Self-Learning
Make table entry for A No table entry for B, so
flood
MAC Interface
A 1
MAC Interface
A 1
MAC Interface
A 2
A
1
1
2
DestB SourceA
DestB SourceA
1
3
2
3
2
3
1
DestB SourceA
DestB SourceA
MAC Interface
A 1
2
3
B
Make table entry for A No table entry for B, so
flood
84Self-Learning
MAC Interface
A 1
MAC Interface
A 1
MAC Interface
A 2
A
1
1
2
1
3
2
3
2
3
1
MAC Interface
A 1
2
3
DestA SourceB
B
85Self-Learning
MAC Interface
A 1
MAC Interface
A 1
MAC Interface
A 2
A
1
1
2
1
3
2
3
2
3
1
DestA SourceB
MAC Interface
A 1
B 2
2
3
B
Make table entry for B Have a table entry for A,
so forward
86Self-Learning
Make table entry for B Have a table entry for A,
so forward
MAC Interface
A 1
MAC Interface
A 1
B 3
MAC Interface
A 2
A
1
1
2
1
3
2
3
2
3
DestA SourceB
1
MAC Interface
A 1
B 2
2
3
B
87Self-Learning
MAC Interface
A 1
B 3
MAC Interface
A 1
B 3
MAC Interface
A 2
Make table entry for B Have a table entry for A,
so forward
A
1
1
2
1
3
2
3
2
3
DestA SourceB
1
MAC Interface
A 1
B 2
2
3
B
88Self-Learning
20 minutes later, all table entries are deleted
MAC Interface
MAC Interface
MAC Interface
A
1
1
2
1
3
2
3
2
3
1
MAC Interface
2
3
B
89Poorly Designed Institutional network. Why?
mail server
to external network
web server
router
IP subnet
90Institutional network without a single point of
failure
A
Explain self learning on this network Suppose
that A sends a frame to the mail server and all
tables are empty? Due to the loops, the frames
will loop and overwhelm the network. Loops
provide robustness, but have to be eliminated.
91Loop Resolution
- Goal remove extra paths by removing extra
bridges. - Spanning tree
- Given graph G(V,E), there exists a tree that
spans all nodes where there is only one path
between any pair of nodes, i.e., NO loops. - LANs are represented by nodes and bridges by
edges.
92Spanning Tree Algorithm (1)
- When manufactured, each bridge is given a unique
ID. The root is the node with the smallest ID. - Approach Form a routing to the node with
smallest ID - By a routing, we mean that each switch knows
which interface leads to the shortest path to the
switch with smallest ID - This tree is formed by disconnecting switches
from some LANs - Note 1. here a LAN connects two switches. It is
possible that end-host are also attached to the
same LAN (CSMA/CD will work), but today, the
LAN only has a switch on each end. - Note 2. The switches are not physically
disconnected, they simply never flood packets
over to the LAN. - Of course, the spanning tree is recomputed often
and if something breaks, then the LAN might be
reconnected to the switch - Algorithm If a LAN has more than one bridge, all
the bridges on that LAN must decide which bridge
can route frames to and from the LAN. - Switches remain connected if they are part of the
shortest path to switch with min ID - If there is a tie, then the one with smaller ID
is selected.
93Spanning Tree Algorithm (2)
- Bridges exchange messages with the following
information - 1. The ID of the bridge that is sending the
message. - 2. The ID for what the sending bridge believes to
be the root bridge. - 3. The distance (hops) from the sending bridge to
the root bridge.
94Which interfaces to keep and which to
ignore. Pretend that the objective is to route to
root (the one with smallest ID) and use least
cost with minimum ID to break ties.
- A switch will keep an interface active if
- the switch has the shortest path to the root
- The switch has a path of equal length as other
switches, but these other switches have a higher
ID - The interface is used to route along the shortest
path to the root.
B3
B7
B5
B2
B1
B4
B6
95Which interfaces to keep and which to
ignore. Pretend that the objective is to route to
root (the one with smallest ID) and use least
cost with minimum ID to break ties.
- A switch will keep an interface active if
- the switch has the shortest path to the root
- The switch has a path of equal length as other
switches, but these other switches have a higher
ID - The interface is used to route along the shortest
path to the root.
B3
B7
B5
By rule 3, switch B5 will keep this interface
active since it uses this for its shortest path
to B1 (root)
B2
B1
B4
B6
96Which interfaces to keep and which to
ignore. Pretend that the objective is to route to
root (the one with smallest ID) and use least
cost with minimum ID to break ties.
- A switch will keep an interface active if
- the switch has the shortest path to the root
- The switch has a path of equal length as other
switches, but these other switches have a higher
ID - The interface is used to route along the shortest
path to the root.
B3
B7
B5
By rule 1, switch B5 will keep this interface
active since it has a shorter path to the root
than B3
B2
B1
B4
B6
97Which interfaces to keep and which to
ignore. Pretend that the objective is to route to
root (the one with smallest ID) and use least
cost with minimum ID to break ties.
- A switch will keep an interface active if
- the switch has the shortest path to the root
- The switch has a path of equal length as other
switches, but these other switches have a higher
ID - The interface is used to route along the shortest
path to the root.
B3
B7
B5
B3s has two shortest routes to the root. One is
through B2 and the other is through B5. B2 has a
lower ID than B5. So this interface is not use to
get to the root. Thus, this interface is ignored.
B2
B1
Important while we are talking about getting to
the root we are not talking about forwarding
packets to the root. The forwarding tables
(constructed with self learning) will do this. We
use the idea of shortest path to determine which
interfaces to ignore.
B4
B6
98Which interfaces to keep and which to
ignore. Pretend that the objective is to route to
root (the one with smallest ID) and use least
cost with minimum ID to break ties.
- A switch will keep an interface active if
- the switch has the shortest path to the root
- The switch has a path of equal length as other
switches, but these other switches have a higher
ID - The interface is used to route along the shortest
path to the root.
B3
B7
B5
B3 uses this interface to reach B1 along it path
via B2
B2
B1
B4
B6
99Which interfaces to keep and which to
ignore. Pretend that the objective is to route to
root (the one with smallest ID) and use least
cost with minimum ID to break ties.
- A switch will keep an interface active if
- the switch has the shortest path to the root
- The switch has a path of equal length as other
switches, but these other switches have a higher
ID - The interface is used to route along the shortest
path to the root.
B3
B7
B5
Do the rest
B2
B1
B4
B6
100Which interfaces to keep and which to
ignore. Pretend that the objective is to route to
root (the one with smallest ID) and use least
cost with minimum ID to break ties.
- A switch will keep an interface active if
- the switch has the shortest path to the root
- The switch has a path of equal length as other
switches, but these other switches have a higher
ID - The interface is used to route along the shortest
path to the root.
B3
B7
B5
B2
B1
B4
B6
101Spanning Tree Routing
- Aka transparent bridges.
- Bridge routing table is automatically maintained
(set up and updated as topology changes). - 3 mechanisms
- Loop resolution
- Address learning
- Frame forwarding
- Loop resolution must happen before address
learning. - On the EECIS network, the link to the campus
network would go down for 50ms. - This would trigger loop resolution
- During which time no packets were forwarded
102Link Layer
- 5.1 Introduction and services
- 5.2 Error detection and correction
- 5.3Multiple access protocols
- 5.4 Link-Layer Addressing
- 5.5 Ethernet
- 5.6 Hubs and switches
- 5.7 PPP
- 5.8 Link Virtualization ATM and MPLS
103ATM link layer
- Vision end-to-end transport ATM from desktop
to desktop - ATM is a network technology
- Reality used to connect IP backbone routers
- IP over ATM
- ATM as switched link layer, connecting IP routers
104ATM Physical Layer
- Physical Medium Dependent (PMD) sublayer
- SONET/SDH transmission frame structure (like a
container carrying bits) - bit synchronization
- bandwidth partitions (TDM)
- several speeds OC3 155.52 Mbps OC12 622.08
Mbps OC48 2.45 Gbps, OC192 9.6 Gbps - TI/T3 transmission frame structure (old
telephone hierarchy) 1.5 Mbps/ 45 Mbps - unstructured just cells (busy/idle)
105ATM architecture
- adaptation layer only at edge of ATM network
- data segmentation/reassembly
- roughly analagous to Internet transport layer
- ATM layer network layer
- cell switching, routing
- physical layer
106IP-Over-ATM
- IP over ATM
- replace network (e.g., LAN segment) with ATM
network - ATM addresses, IP addresses
- Classic IP only
- 3 networks (e.g., LAN segments)
- MAC (802.3) and IP addresses
107IP-Over-ATM
108Datagram Journey in IP-over-ATM Network
- at Source Host
- IP layer maps between IP, ATM dest address (using
ARP) - passes datagram to AAL5
- AAL5 encapsulates data, segments cells, passes to
ATM layer - ATM network moves cell along VC to destination
- at Destination Host
- AAL5 reassembles cells into original datagram
- if CRC OK, datagram is passed to IP
109IP-Over-ATM
- Issues
- IP datagrams into ATM AAL5 PDUs
- from next-hop IP addresses to ATM addresses
- just like IP addresses to 802.3 MAC addresses!
ATM network
Ethernet LANs
110Multiprotocol label switching (MPLS)
- initial goal speed up IP forwarding by using
fixed length label (instead of IP address) to do
forwarding - borrowing ideas from Virtual Circuit (VC)
approach - but IP datagram still keeps IP address!
PPP or Ethernet header
IP header
remainder of link-layer frame
MPLS header
label
Exp
S
TTL
5
20
3
1
111MPLS capable routers
- a.k.a. label-switched router
- forwards packets to outgoing interface based only
on label value (dont inspect IP address) - MPLS forwarding table distinct from IP forwarding
tables - signaling protocol needed to set up forwarding
- RSVP-TE
- forwarding possible along paths that IP alone
would not allow (e.g., source-specific routing)
!! - use MPLS for traffic engineering
- must co-exist with IP-only routers
112MPLS forwarding tables
in out out label
label dest interface
10 A 0
12 D 0
8 A 1
R6
0
0
D
1
1
R3
R4
R5
0
0
A
R2
R1
113VLAN (virtual LAN)
- Recall that ARPs are flooded throughout the
entire LAN - On a very large LAN, this flooding can be
expensive - There are security risks to having all end-hosts
in the same LAN - E.g., by listening to ARP messages, it is
possible to passively scan the network and
learn about which hosts exist and are active. - VLANs can construct multiple LANs within a single
LAN - Frames are restricted to the VLAN
- ARPs are only flooded in the VLAN
- Passive listening is limited
- Security between hosts can be done at the network
layer - NetBios uses LAN only, so VLANs isolate NetBios
host - NetBios is used for sharing hard drives and
printers - It is possible to configure VLANs so that NetBios
passes between VLANs
114VLAN
switch
What is the difference between a router and a
gateway?
Router/ gateway
Without VLAN all flooded frames go
everywhere Recall the tables empty periodically,
so flooding is frequent
115VLAN
switch
Each color is a different virtual LAN
Router/ gateway
- Note that each VLAN needs its own gateway
- Each gateway must be in the same subnet as the
hosts in the VLAN - So the single gateway must have multiple IP
addresses - Hosts in the same VLAN need not be attached to
the same switch - Hosts can move, and still be in the same VLAN
- so they can still access their shared hard drive
116VLAN Tagging
- To establish a packets association with a
particular VLAN, a tag is added - 802.1q Specifies appending 32-bit VLAN tag
(field) into Ethernet Frame after Ethernet header - 12 bits are assigned to VLAN ID
- Usual Scenario
- Packet enters switch from source host
- Tag appended
- Gets routed through the LAN and finally to a
specific port - Tag is stripped off
- Original packet passed to destination host
117Chapter 5 lets take a breath
- journey down protocol stack complete (except PHY)
- solid understanding of networking principles,
practice - .. could stop here . but lots of interesting
topics! - wireless
- multimedia
- security
- network management