Title: Rubik
1Rubiks Cube 101
2How the Cube Works
- Taken apart, one can see that the cube consists
of 6 centers, 8 corners, and 12 edges - The centers are fixed on a central mechanism, so
they dont move relative to each other - The color of a center determines what color that
face will be when the cube is completed
3Number of Configurations
- Simply put, there are
-
- configurations on the cube
- 43,252,003,274,489,856,000
(12! 212)(8! 38) 2 3 3
443,252,003,274,489,856,000
- If one were to make one move every second, it
would take 1,370,000,000,000 (1.37 trillion)
years to reach every case, assuming no repeats - That amount of time spans the age of the universe
ten times - If this person began to twist from the moment the
dinos died out (65 MYA), he/she would have
reached only 4.7 of all the cases - If a cube existed for every configuration, and
all were lined up next to each other, they would
circle the earth five times - That is 124,508 miles, or about half the distance
from Earth to the moon
5What You Will Learn
- The method you will learn consists of 6 major
steps, and each step is broken down into smaller
steps - 1. Top edges
- 2. Three Top Layer corners
- At this point, we have all but one top layer
cubie solved - 3. Three Middle Edges
- Now we (almost) have 2 layers done. Flip over the
cube so the last layer (LL) is on top. - 4. Solve the remaining corner and edge
- Now we have 2 layers (of three) solved.
- 5. Orient Last Layer (OLL)
- Edges first, then corners
- 6. Permute Last Layer (PLL)
- Again, edges first, then corners
6The Solution, Step by Step
- 1. Top Edges 4. Finish 2 Layers
- 2. Top Corners 5. Orient LL
- 3. Middle Edges 6. Permute LL
7Notation
- Everyone needs to know the notation used for
cubing - For example, what do these mean
- F (R U R U) F
- (R2 U)(R U R U)(R U)(R U R)
- x((R U)(R U))(D R Ds)(R U R)z((l R)U)
- (M U)4 (M U)4
- E M E M
- These are algorithms. Each letter represents a
move to be carried out in sequence, and
represents a face of the cube. - There are 6 faces, named (F)ront, (B)ack, (U)p,
(B)own, (R)ight, (L)eft. There are also 3 slices,
named (M)iddle, (E)quator, (S)ide
8More Notation
- A lone letter means to turn that face 90º
clockwise (CW) as if you were looking down at
that face - A letter followed by an apostrophe ( ) means to
turn that face 90º counter-clockwise (CCW) as if
you were looking down on that face - A letter followed by a 2 means to turn that face
180º
9Notation U and D
U U U2
D D D2
10Notation F and B
F F F2
B B B2
11Notation R and L
R R R2
L L L2
12Top Edges
- Also called the cross
- We will use orange as our top face
- This is the first step towards completing
- the top layer
- Complete one edge at a time
- Experienced cubers usually solve the cross
- consistently in 6 moves, lt 2 seconds
- Reasonable average is 15 moves, 10 seconds with
some practice
13Cross - Details
- Oriented vs. non-oriented edge
- Your first goal is to locate an edge that makes
up the cross - This means that it has orange as one of its two
stickers - Remember that the center of a face determines
what color it will be
lt-- Bad edge Good edge --gt
lt-- Bad cross Good cross --gt
14In case of a bad cross
- do the following
- Rotate the top layer until at least two of the
edges are in place (you will always be able to
get two) - Match your cube with one of the following cases
- Execute the sequence to place the edges that are
out of place
These two edges need to switch places
These two edges need to switch places
L R U2 L R
R U R U R
15Corners
- Solving the corners completes the top layer
- This step is easier than the cross since there
are fewer possibilities
16Solving a Corner
- The only thing to keep in mind is you cant mess
up the cross - To make progress, you must temporarily disturb
what you have already solved, then restore it - Hopefully, when you restore a few solved pieces,
progress gets made - To solve a corner, find one that belongs in the
top layer - Move it directly beneath where it belongs
Corner belongs here Move corner to here
17Finding a Corner
- Remember that the centers dont move
- So the corner (which has three stickers) depends
on the color of three centers - So, the corner that belongs in this spot must be
orange, green, and white - This is the process used to figure out where a
piece belongs - Use it to figure out where any piece belongs
This must be orange This must be green
This must be white
18Three Possibilities
- Once you have a corner in the right spot in the
bottom layer, you must determine its
orientation. - F D F R D R R
D R F D2 F
19The Other Corners
- Follow this step for the other three corners
- When 3 corners are done, it should look like
this
Its important to have the T on each face
20Middle Layer
- Flip over the cube so the top layer becomes the
bottom layer
Hold cube so the edge will end up here, in FR
Make sure the empty corner is below the edge you
want to solve
- Find an edge that belongs in the middle layer
21Inserting an Edge
- There are two flips of an edge
- Thus there are two cases for inserting an edge
U F U F R U R
- Follow these steps until three of the middle
edges are solved
22The Other 2 Edges
- Always hold the cube so the edge that you wish to
solve will end up in FR - This means you will have to change the
orientation of the cube in your hands - You will also need to rotate the bottom layer so
the empty corner is just below where the edge is
to be placed
23Top Layer
- At this point, 2/3 of the cube is done
- Last Layer Strategy
- 1. Orient Edges
- 2. Orient Corners
- 3. Permute Edges
- 4. Permute Corners
After orientation After permutation
24Orient Edges
A F U R U R F B F R U R U F
A U2 B
25Orient Corners
R B L B R B L B R2 D R U2 R D R U2 R
L B R B L B R B
L U R U L U R R U L U R
U L
26Orient Corners
R U2 R2 U R2 U R2 U2 R R U R U R U
R U R U2 R
27Permute Edges
- Rotate the top layer until you have one of the
following cases for edge permutation - These two cases show that only one edge is
permuted. - It is possible that you wont encounter either of
these cases in any particular solve. There is one
other case
28Permutation
- You must learn at least one of the first two
cases - Breaking down each sequence into groups of fewer
moves makes it easier to learn long sequences - These two sequences are broken into groups
(indicated by parentheses) that make learning
them easier.
(R2 U) (F B) R2 (F B) (U R2) (R2 U) (F B) R2
(F B) (U R2)
29The Other Case
- In case you want to learn an extra sequence, here
is the solution
(R B R B)(F R)(B F)(R B R)(F2 U)
30Permute Corners
- There are four possibilities for corner
permutation - Do not rotate the top layer like you did for
edges (that would mess up the edges!) - Here are the possibilities
Case 1 Case 2 Case 3 Case 4
31The Final Step
- You only need to learn one of these cases (either
c1 or c2) - They have similar solutions
R F R D2 R F R D2 R2 R B R F2 R B R F2
R2
32You Are Done!
- You now know the way to avoid nearly all of the
43 quintillion combos of a cube - Now you need to learn how to become faster by
learning the following - Finger tricks/triggers
- Lubing your cube
- Solve from bottom -gt top
- Learn all 57 orientations!
- Learn all 21 permutations!