Title: The Core Concepts of Technology
1The Core Concepts of Technology
ETP 2006Tanya Mattson This material is based
upon work supported by the National Science
Foundation under Grant No. 0402616. Any opinions,
findings, and conclusions or recommendations
expressed in this material are those of the
author(s) and do not necessarily reflect the view
of the National Science Foundation (NSF).
2Systems
- A group of interrelated components designed
collectively to achieve a desired goal. - Parts of a system
- Input
- Process
- Output
- Feedback
3Systems found in Technology
- Mechanical
- Fluid
- Electrical
- Thermal
- Chemical
4- Systems often work together to make the
technology work. - Systems are made up of related subsystems.
- Technological systems often interact with each
other.
5Open-Looped System
- Has no feedback and requires human intervention
6Closed-Loop System
7Resources
- Things needed to get the job done.
- Basic technological resources
- Tools and machines
- Materials
- Information
- Energy
- Capital
- Time
- People
8- Most systems and products have requirements
placed on them. These are the parameters often
referred to as CRITERIA and CONSTRAINTS
9- Designing is the process of applying creative
skills in the development of an invention or
innovation.
10- There is no perfect design
- All designs can be improved
11Ingredients of a successful technology design
- Safe use of tools and machines
- Consider alternate solutions
- Test and evaluate solution
- Design a solution to the problem
- Integrate information from other academic studies
- Build a solution to the problem
12- Receive formative and summative feedback from the
teacher - Make sketches and drawings of potential solutions
- Utilize a design or problem solving model
- Assess the impacts and consequences of technology
13Controls
- The mechanisms or activities that use information
to cause a system to change.
14Drafting Conventions
15Line Weight
- One can communicate more clearly by using varying
line weights for different purposes.
16Types of Lines
- Border Line
- Object Line
- Hidden Line
- Dimension Line
- Extension Line
- Centerline
17Dimensioning
- A few guidelines
- All lettering should be positioned so as to be
read from the bottom of the drawing. - Most dimensions and notes should be presented
next to the front view, and not be repeated on
top or side views. - Information should be placed between the views,
not on the object itself or outside of the views.
18- Place largest or longest dimensions farthest from
the object. - If part is to be machined by a computer (CNC),
all dimensions should reference x 0 and y 0
(lower left corner of the drawing). - Curved surfaces are described by radius.
- Circles or holes are described by diameter.
19- Extension lines should not touch the object, but
extend beyond the dimension line. Centerlines do
touch and extend beyond the object. - Hand drawn dimension lines have arrowheads that
are about 3 times as long as wide.
20- Hidden lines, represented by evenly spaced dots
and dashes, do touch each other if they
intersect, and also touch a visible line if they
intersect. - Hidden lines and centerlines do not touch if they
intersect.
21- Construction lines are drawn very thin and light,
with the intention of being erased after serving
as an alignment aid. - Guidelines are thin and light, drawn as an aid in
creating uniform hand lettering. - If using a CAD system, one should choose a simple
font that is highly legible with no
frillsHelvetica Narrow or Arial are good choices.
22Orthographic Projection
- By tradition, the front, top, and side views are
shown. - These 3 views are connected by imaginary lines so
that one can see a correspondence between the
views. - Some features are hidden or fore-shortened
23View Selection
- How do you choose the front view?
- The front of a complex object can often be
answered by choosing the side that reveals the
most information. - If necessary, a special view is created. These
are called an AUXILIARY VIEWS.
24Oblique Projection
- This method is sometimes used in both sketching
and drawing. - This is the simplest method of pictorial
representation. - Typically, you begin with a full, straight on
front view, and depth is represented as
fore-shortened, and at a 45 degree angle.
25Isometric
- There is no front view, as all views are
foreshortened. - The viewer looks at a corner of the object, and
only the height is shown to scale.
26Perspective
- The most accurate method of projection.
- The object gets smaller the farther away it is.
- The artist/draftsperson chooses 1, 2, or 3
vanishing points off in the distance on the
horizon. - 1 point easiest
27Sketching
- Sketching is probably the only approach to design
expression that will permit one to focus on the
design problem - Either by hand or electronically
- Good design practice demands that a number of
options be considered.
28Sketching
- Only a grid sheet and pencil are allowed.
- This is how great ideas first take shape.
29Isometric Sketching
- Most difficult to draw
- Three (3) basic types of elements that one needs
to be familiar with - Rectangular
- Cylindrical
- Sloped or angled surfaces
30CAD/CADD
- Could mean
- Computer Assisted Drafting
- Computer Assisted Design
- Computer Assisted Design and Drafting
31How to Communicate the Design Proposal
- Each member of the team makes their own sketch of
the solution to the problem. - Team (group) discussion of the strengths and
weaknesses of each solution. - The team might choose to develop a proposal that
incorporates a number of features from each
design.
32- A new sketch is made as a result of the group
decision. - A prototype is built.
- The design would most likely be modified AT LEAST
once more before presenting it.
33- The design process also includes being able to
effectively present your solution.
34- In our everyday experience, designs are
communicated or sold.
35How are they sold?
- Presentation of the product
- Power Point
- A display
- Prototype of the product
- More realistic drawings that provide much more
information than the 1st crude sketches. - Etc.
36Standards and Benchmarks
- 8 Students will develop an understanding of the
attributes of design. - 8.E Design is a creative planning process that
leads to useful products and systems. - 9 Students will develop an understanding of
engineering design. - 9.F Design involves a set of steps, which can
be performed in different sequences and repeated
as needed.
37Internet Search Worksheet Questions
- Explain the 6 types of lines used in dimensioning
and draw an example of each - Border Line
- Object Line
- Hidden Line
- Dimension Line
- Extension Line
- Centerline
- Explain what an Isometric drawing is.
- Explain what an Oblique drawing is.
- Explain what an Orthographic Projection is.
- Explain what Perspective Projection is.
- What are the 2 drafting conventions?
- What is Computer Assisted Design?
- List 3 ways you can sell a design proposal.