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The Core Concepts of Technology

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Curved surfaces are described by radius. ... These 3 views are connected by imaginary lines so that one can see a correspondence between the views. – PowerPoint PPT presentation

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Title: The Core Concepts of Technology


1
The Core Concepts of Technology
ETP 2006Tanya Mattson This material is based
upon work supported by the National Science
Foundation under Grant No. 0402616. Any opinions,
findings, and conclusions or recommendations
expressed in this material are those of the
author(s) and do not necessarily reflect the view
of the National Science Foundation (NSF).
2
Systems
  • A group of interrelated components designed
    collectively to achieve a desired goal.
  • Parts of a system
  • Input
  • Process
  • Output
  • Feedback

3
Systems found in Technology
  1. Mechanical
  2. Fluid
  3. Electrical
  4. Thermal
  5. Chemical

4
  • Systems often work together to make the
    technology work.
  • Systems are made up of related subsystems.
  • Technological systems often interact with each
    other.

5
Open-Looped System
  • Has no feedback and requires human intervention

6
Closed-Loop System
  • Uses feedback

7
Resources
  • Things needed to get the job done.
  • Basic technological resources
  • Tools and machines
  • Materials
  • Information
  • Energy
  • Capital
  • Time
  • People

8
  • Most systems and products have requirements
    placed on them. These are the parameters often
    referred to as CRITERIA and CONSTRAINTS

9
  • Designing is the process of applying creative
    skills in the development of an invention or
    innovation.

10
  • There is no perfect design
  • All designs can be improved

11
Ingredients of a successful technology design
  1. Safe use of tools and machines
  2. Consider alternate solutions
  3. Test and evaluate solution
  4. Design a solution to the problem
  5. Integrate information from other academic studies
  6. Build a solution to the problem

12
  1. Receive formative and summative feedback from the
    teacher
  2. Make sketches and drawings of potential solutions
  3. Utilize a design or problem solving model
  4. Assess the impacts and consequences of technology

13
Controls
  • The mechanisms or activities that use information
    to cause a system to change.

14
Drafting Conventions
  • Line Weight
  • Dimensioning

15
Line Weight
  • One can communicate more clearly by using varying
    line weights for different purposes.

16
Types of Lines
  • Border Line
  • Object Line
  • Hidden Line
  • Dimension Line
  • Extension Line
  • Centerline

17
Dimensioning
  • A few guidelines
  • All lettering should be positioned so as to be
    read from the bottom of the drawing.
  • Most dimensions and notes should be presented
    next to the front view, and not be repeated on
    top or side views.
  • Information should be placed between the views,
    not on the object itself or outside of the views.

18
  • Place largest or longest dimensions farthest from
    the object.
  • If part is to be machined by a computer (CNC),
    all dimensions should reference x 0 and y 0
    (lower left corner of the drawing).
  • Curved surfaces are described by radius.
  • Circles or holes are described by diameter.

19
  • Extension lines should not touch the object, but
    extend beyond the dimension line. Centerlines do
    touch and extend beyond the object.
  • Hand drawn dimension lines have arrowheads that
    are about 3 times as long as wide.

20
  • Hidden lines, represented by evenly spaced dots
    and dashes, do touch each other if they
    intersect, and also touch a visible line if they
    intersect.
  • Hidden lines and centerlines do not touch if they
    intersect.

21
  • Construction lines are drawn very thin and light,
    with the intention of being erased after serving
    as an alignment aid.
  • Guidelines are thin and light, drawn as an aid in
    creating uniform hand lettering.
  • If using a CAD system, one should choose a simple
    font that is highly legible with no
    frillsHelvetica Narrow or Arial are good choices.

22
Orthographic Projection
  • By tradition, the front, top, and side views are
    shown.
  • These 3 views are connected by imaginary lines so
    that one can see a correspondence between the
    views.
  • Some features are hidden or fore-shortened

23
View Selection
  • How do you choose the front view?
  • The front of a complex object can often be
    answered by choosing the side that reveals the
    most information.
  • If necessary, a special view is created. These
    are called an AUXILIARY VIEWS.

24
Oblique Projection
  • This method is sometimes used in both sketching
    and drawing.
  • This is the simplest method of pictorial
    representation.
  • Typically, you begin with a full, straight on
    front view, and depth is represented as
    fore-shortened, and at a 45 degree angle.

25
Isometric
  • There is no front view, as all views are
    foreshortened.
  • The viewer looks at a corner of the object, and
    only the height is shown to scale.

26
Perspective
  • The most accurate method of projection.
  • The object gets smaller the farther away it is.
  • The artist/draftsperson chooses 1, 2, or 3
    vanishing points off in the distance on the
    horizon.
  • 1 point easiest

27
Sketching
  • Sketching is probably the only approach to design
    expression that will permit one to focus on the
    design problem
  • Either by hand or electronically
  • Good design practice demands that a number of
    options be considered.

28
Sketching
  • Only a grid sheet and pencil are allowed.
  • This is how great ideas first take shape.

29
Isometric Sketching
  • Most difficult to draw
  • Three (3) basic types of elements that one needs
    to be familiar with
  • Rectangular
  • Cylindrical
  • Sloped or angled surfaces

30
CAD/CADD
  • Could mean
  • Computer Assisted Drafting
  • Computer Assisted Design
  • Computer Assisted Design and Drafting

31
How to Communicate the Design Proposal
  1. Each member of the team makes their own sketch of
    the solution to the problem.
  2. Team (group) discussion of the strengths and
    weaknesses of each solution.
  3. The team might choose to develop a proposal that
    incorporates a number of features from each
    design.

32
  • A new sketch is made as a result of the group
    decision.
  • A prototype is built.
  • The design would most likely be modified AT LEAST
    once more before presenting it.

33
  • The design process also includes being able to
    effectively present your solution.

34
  • In our everyday experience, designs are
    communicated or sold.

35
How are they sold?
  • Presentation of the product
  • Power Point
  • A display
  • Prototype of the product
  • More realistic drawings that provide much more
    information than the 1st crude sketches.
  • Etc.

36
Standards and Benchmarks
  • 8 Students will develop an understanding of the
    attributes of design.
  • 8.E Design is a creative planning process that
    leads to useful products and systems.
  • 9 Students will develop an understanding of
    engineering design.
  • 9.F Design involves a set of steps, which can
    be performed in different sequences and repeated
    as needed.

37
Internet Search Worksheet Questions
  • Explain the 6 types of lines used in dimensioning
    and draw an example of each
  • Border Line
  • Object Line
  • Hidden Line
  • Dimension Line
  • Extension Line
  • Centerline
  • Explain what an Isometric drawing is.
  • Explain what an Oblique drawing is.
  • Explain what an Orthographic Projection is.
  • Explain what Perspective Projection is.
  • What are the 2 drafting conventions?
  • What is Computer Assisted Design?
  • List 3 ways you can sell a design proposal.
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