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Surface Reconstruction and Distance Fields

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For a triangular mesh minimum of distance to each of the triangles ... [Hoff99] K. Hoff, T. Culver, J. Keyser, M.Lin, D. Manocha, 'Fast Computation of ... – PowerPoint PPT presentation

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Title: Surface Reconstruction and Distance Fields


1
Surface Reconstruction and Distance Fields
  • Gokul Varadhan

2
Surface Representation
  • Parametric
  • Triangular mesh, Bezier surfaces, NURBS
  • Implicit
  • Represented as a function f(x,y,z) 0
  • Volumetric representation
  • One important implicit function
  • is the distance function

3
Distance Field
  • Define an implicit function D(p) distance to
    the surface at point p
  • D(x,y) distance to
  • surface
  • gt 0 outside the surface
  • lt 0 inside the surface
  • 0 on the surface

Use interpolation to compute distance at an
arbitrary point
4
Distance Field
  • Computing distance field
  • For a triangular mesh minimum of distance to
    each of the triangles
  • Fast marching methods can be used to compute
    distance fields quickly (Sethian99)
  • Can compute quickly using graphics hardware (Hoff
    et al Hoff99)
  • Could use an octree instead of a uniform grid
  • Adaptively sampled distance fields (Frisken00)

5
Graphics Hardware-based computation
  • Consider the 2D case
  • Define distance functions for primitives (point,
    line, polygons)

TENT
CONE
6
Graphics Hardware-based computation
  • Distance function for a polygon a collection of
    cones and tents
  • Render the distance function using graphics
    hardware
  • The Z-buffer holds the distance field
  • For 3D distance field , refer to the paper
    Hoff99.

7
Pros and Cons
  • Advantages
  • Fast operations
  • Point classification does a point lie on,
    inside or outside surface ? Check the sign of the
    distance function at that point
  • Union, Intersection, complement
  • Independent of topology
  • Topology can change during operations on distance
    fields
  • Disadvantages
  • Enumerating points on the surface
  • Locating neighbours

8
Boolean Operations
Min DistA, Dist B 0
Max DistA, Dist B 0
9
Surface Reconstruction
  • Objective obtain a triangular mesh
    representation
  • To extract the surface
  • Compute the zero-set p D(p) 0

10
Distance-field based Surface reconstruction
  • Marching Cubes Lorensen87
  • Extended Marching Cubes Kobbelt01
  • Dual Contouring Ju02

11
Marching Cubes
  • Given the distance field grid,
  • Reconstruct the surface within each grid cell
  • Once done with one cell (cube), march to the
    next.

12
Marching Cubes
  • Determine the topology of surface within the cube
    handle actual intersection later
  • Each vertex of the cube is assigned a 1 if it
    lies outside the surface, 0 if inside
  • 256 cases in all, can be reduced to 15 by
    symmetry
  • Can enumerate different cases and store them in a
    table
  • Use an index into the table

13
Marching Cubes
For details, refer to the original paper
Lorensen87
14
Marching Cubes
D2 gt 0
D1 lt 0
15
Marching Cubes
  • Handle each cell independently
  • Because intersection points along grid edges are
    consistent between adjacent cells
  • Reconstructed surface matches at cell boundaries
    and doesnt leave holes

16
Extended Marching Cubes Kobbelt et al. 2001
  • Marching cubes in general cannot reconstruct very
    sharp features and result in aliasing artifacts
  • Problem normals dont converge
  • Extended marching cubes (EMC) can reconstruct
    sharp features

17
Extended Marching Cubes
  • Detect if a cell contains a sharp feature
  • If not use standard Marching Cubes
  • Else use the method described next
  • Instead of storing distance D at each grid point
  • Store DX, DY, DZ, distances along X, Y Z axes
  • Also store normals
  • Axis-aligned distances provide exact intersection
    points
  • Normals are used to reconstruct sharp features

18
Extended Marching Cubes
Y
D2Y gt 0
X
Surface
D1Y lt 0
D3X gt 0
D1X lt 0
19
Extended Marching Cubes
normal
normal
20
Extended Marching Cubes
  • This works only if there is atmost one sharp
    feature.
  • The above method positions a vertex at the
    minimizer of the quadratic error function (QEF)
  • Ex S (ni (x pi))2

Where pi and ni correspond to the intersections
and unit normals
21
Dual Contouring Ju et al. 2002
  • Use QEF criterion to position a vertex within
    each cell
  • For each edge that exhibits a sign change,
    generate a quad connecting the minimizing
    vertices of the four cells sharing that edge




-
-


-

22
Dual Contouring
  • No need to explicitly test for features
  • Mesh produced by dual contouring is dual to the
    mesh produced by marching cubes method
  • Vertices correspond to faces and vice-versa
  • Mesh have better aspect ratios
  • Mesh vertices are allowed to move freely within
    the grid cells instead of being constrained to
    lie on the edges of the grid.

23
Dual Contouring
24
Applications CSG Modeling
25
(No Transcript)
26
Point Cloud reconstruction
  • Given a cloud of points, define a distance field
    (Hoppe et al Hoppe92)
  • Estimate normal and hence the tangent plane at
    each point in the cloud
  • Distance from a point in the cloud is defined to
    be the distance from its tangent plane
  • Distance at each grid point is the minimum of
    distance from all the points in the cloud
  • Once the distance field has been computed,
    extract the surface using any of the contouring
    methods we have discussed (MC, EMC or dual
    contouring)

27
Point Cloud reconstruction
Cloud of 200 K points
28
References
  • Lorensen87 W. Lorensen, H.Cline, Marching
    Cubes a high resolution 3D surface
    reconstruction algorithm SIGGRAPH 87
  • Kobbelt01 Leif P. Kobbelt, Mario Botsch, Ulrich
    Schwanecke, Hans-Peter Seidel, Feature Sensitive
    Surface Extraction from Volume Data, SIGGRAPH 01
  • Ju02 Ju T., Losasso F., Schaefer S. and Warren
    J., Dual Contouring of Hermite Data, SIGGRAPH
    02
  • Hoff99 K. Hoff, T. Culver, J. Keyser, M.Lin, D.
    Manocha, Fast Computation of generalized Voronoi
    diagrams using graphics hardware, SIGGRAPH 99

29
References
  • Frisken00 Perry and Frisken, "Adaptively
    Sampled Distance Fields (ADFs) Representing
    Shape for Computer Graphics", SIGGRAPH 2000
  • Hoppe92 H. Hoppe, T. DeRose, T. Duchamp, J.
    McDonald, and W. Stuetzle. Surface reconstruction
    from unorganized points. SIGGRAPH '92
  • Sethian99 J.A. Sethian, Level Set Methods and
    Fast Marching Methods Evolving Interfaces in
    Computational Geometry, Fluid Mechanics, Computer
    Vision, and Materials Science 1999
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