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335 Stack Defense

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... keep TE from getting to LB and allows the DE to play a big factor in stopping off tackle plays (belly-g, buck sweep and trap (if it bounces). WING T COVERAGE ' ... – PowerPoint PPT presentation

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Title: 335 Stack Defense


1
3-3-5 StackDefense
  • Coach
  • Jared
  • Carson

2
Position Names
  • Tackles
  • Nose
  • Studs
  • Mike
  • Corners
  • Free Safety
  • Bandits

3
Defensive Fronts
4
Defensive Alignment Base Cover 3
  • T N T
  • C B S M S
    B C
  • F

5
Alignment
6
NOSEGUARD PLAYStuff Technique
  • Alignment-0 technique, nose-to-nose on Center.
    Play as tight as possible and still be able to
    key and react
  • Key- Movement of the Centers hand.
  • Responsibility-Attack Center and STUFF him into
    backfield and find the football
  • Coaching Points
  • Hold ground on double team
  • If reached, play cutback
  • Rush passer in proper lane
  • On pass rush, bull rush and look for draw or QB
    to step up
  • Stay flat on pursuit

7
NOSEGUARD PLAYRip Technique
  • Alignment-0 technique, nose-to-nose on Center.
    Play as tight as possible and still be able to
    key and react
  • Key- Guard you are ripping to. Be aware of
    feeling pressure from Center
  • Responsibility-A gap you are ripping to.
  • Coaching Points
  • Back off ball slightly.
  • Step with foot to side you are ripping.
  • Turn shoulders on first step, then square back
    up on second step.
  • The guard will then tell you how to react.

8
Defensive Technique
  • Alignment-4 technique(head up on OT). Align
    tight to LOS
  • Key-Movement of OTs helmet.
  • Responsibility-C gap. Contain pass rush and trail
    on play away
  • Coaching Points
  • Step flat with outside foot.
  • Keep shoulders square.
  • Attack outside number of OT.
  • Punch with Hands and react to OTs first step.

9
Studs LinebackerStimulus/Response
10
Mike Linebacker Technique
  • Depth-5 yards
  • Alignment-Stack
  • Key-Track of Fullback to OG
  • Coaching Points-stay FLAT, tempo the ball
  • (over the top player)

11
BanditsStimulus/Response
12
Defensive Alignment HAMMER
  • B T N T B
  • C S M S
    C
  • F

13
Hammer
  • Tackles 4 tech
  • Nose 0 tech
  • Studs 40 tech
  • Mike 10 tech
  • Bandits 35 emol

14
Defensive Alignment HEAVY
  • B T N T
  • C S M S
    B C
  • F

15
Heavy
  • Tackles 4 tech
  • Nose 0 tech
  • Studs 40 tech
  • Mike 10 tech
  • Bandits 35 emol
  • Callside Bandit 9 tech

16
Defensive Alignment G
  • S T N T
  • C B M S B
    C
  • F

17
G
  • Tackles 4 tech
  • Nose 0 tech
  • Callside Stud 7 tech
  • Mike Callside A gap
  • Bandits 35 emol
  • Weakside Stud 2 tech Flex

18
Defensive Alignment BEAR
  • B S T N T B
  • C M S
    C
  • F

19
Bear
  • Tackles 3 tech
  • Nose 0 tech
  • Callside Stud 7 tech
  • Mike Callside 30 tech
  • Callside Bandit 9
  • Weakside Bandit 5 tech
  • Weakside Stud 30 tech

20
Defensive Alignment SMOKE
  • S T N T
  • C B M S B
    C
  • F

21
Smoke
  • Tackles 4 tech
  • Nose 0 tech
  • Weakside Stud 20 tech
  • Mike Callside 20 tech
  • Bandits 35 emol
  • Callside Stud 6 tech

22
Defensive Alignment GATOR
  • T N T S
  • C B S M
    B C
  • F

23
Gator
  • Callside Tackle 7 tech
  • Nose Callside 3 tech
  • Weakside Tackle 1 tech
  • Weakside Stud 5 tech
  • Callside Stud A gap
  • Mike weakside 30 tech
  • Bandits 35 emol

24
Line StuntsFlex-call all lineman get in 2 point
stance and flow to ball

T N T Slant Strong
T N T Slant Weak
T N T NUT
T N T TON
T N T PSYCHO
T N T CRASH
25
(No Transcript)
26
Inside Pressures
  • Mike Strong/Weak (Red or White)
  • Shoot Strong/Weak/Double (Red or White)
  • Gut Strong/Weak/X (Red or 3)
  • Blood Strong/Weak/X (Black)

27
(No Transcript)
28
Shoot Strong/Weak/Double
T N
T B
S M S B C

C
F
29
Gut Strong/Weak/X
T N
T B
S M S B C

C
F
30
Blood Strong/Weak/X
T N
T B
S M S B C

C
F
31
Outside Pressure
  • Bandit Strong/Weak/Double (Orange)

32
Bandit Strong/Weak/Double
T N
T B
S M S B C

C
F
33
Combination Pressures
  • Spear Strong/Weak/Double/X (Gold)
  • Bullett Strong/Weak/Double (Gold)
  • Hurricane (Gold)

34
Spear Strong/Weak/Double/X
T N
T B
S M S B C

C
F
35
Bullett Strong/Weak/Double
T N
T B
S M S B C

C
F
36
Hurricane Strong/Weak
T N
T B
S M S B C

C
F
37
Coverages
  • RED (Man Free) Used when sending 1 or 2 LBs
  • Black Used when sending all 3 LBs
  • Gold Used on combinations blitzes (inside and
    outside pressure)
  • White (Cover 3)-used when sending 1 or 2 LBs
  • Orange - Used when blitzing both bandits

38
Red Coverages
39
(No Transcript)
40
(No Transcript)
41
(No Transcript)
42
(No Transcript)
43
COVER 0 RULES
S L E
N E R
M
C F
S
C
S L E
N E R
M
C F
S
C
STRONG LEFT
2 BACKS CORNERBACKS.MATCH STRONG
SPUR...CONTAIN BLITZ WEAK SPUR..TAILBA
CK STRONG LB.....SLANT MIKE
LB.FULLBACK WEAK LB.....CONTAIN
BLITZ FREE SAFETY.2 STRONG Secondary
ALWAYS runs with motion in Cover 0
1 BACK CORNERBACKS.MATCH STRONG
SPUR..CONTAIN BLITZ WEAK SPUR.ADJUSTER
STRONG LB....SLANT MIKE
LB.FULLBACK WEAK LB....CONTAIN
BLITZ FREE SAFETY....2 STRONG Secondary
ALWAYS runs with motion in Cover 0
44
WING-T SCHEME
  • Base
  • Tight
  • Bash
  • X
  • Bear
  • Special
  • DE to TE side plays loop scheme in Base
    Eyes on TE while in stance and attack him (TE)
    with eyes in C gap. This will keep TE from
    getting to LB and allows the DE to play a big
    factor in stopping off tackle plays (belly-g,
    buck sweep and trap (if it bounces).

45
WING T COVERAGEPURPLE
E N E S

S L
M R

C C
F


2x2 on 1
2x2 on 2
Inside Loose Man Tech on SE
1x8 on 2
Man Free _at_ 8 yards
  • MAN FREE COVERAGE (or Cover 3) WITHOUT A
    PREDETERMINED HALFBACK
  • COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN
    DETERMINED
  • A HALFBACK CAN BE DETERMINED BY 1.) Normal HB
    alignment in backfield
  • 2.) A slotback or wingback going into
    jet or tail motion
  • All 2nd 3rd level players should have eyes up
    to see motion for next key/read

46
PURPLE COVERAGEwith a Halfback
S E N
E S
L
M R F

C


C



0x2 FORCE
  • If HB goes away,
  • check TE/WB area
  • for double handoff
  • (fold)
  • If HB is vertical (Iso) -
  • C Gap stack
  • If Waggle, check FB
  • then rob crosser

1x6 on 2
Inside Loose Man Tech on SE
1x8 on 1
47
PURPLE COVERAGEwith motion
E N
E S S

L M R

F C


C



0x2 FORCE
  • 2x2
  • Check opposite SB area for counter
  • If Waggle, check FB then rob crosser

Inside Loose Man Tech on SE
1x6 on 2
1x8 on 2
48
BASE PURPLEvs. Buck Sweep
S E N
E
S
L M R
F
C
C




49
vs. TRAP
S E N
E
S
L M R
F
C
C




50
vs. WAGGLE
S E N
E
S
L M R
F
C
C




51
vs BELLY-G
S E N
E
S
L M R
F
C
C




52
BUGwith Purple Coverage
S E N
E T
G
M B F

C


C



53
Mike
S E N
E T
G
M B F

C


C



54
ZOO
S E N
E T
G
M B F

C


C



55
GASH
S E N
E T
G
M B F

C


C



Corner and FS will catch the spill
56
BAT
S E N
E T
G
M B F

C


C



57
HAMMER
S E N
E T
G M
B F

C


C



58
PURPLE CHOKE COVERAGE
C E N E S

T G
M B

C
F


2x2 on 1
2x2 on 2
Inside Loose Man Tech on SE
Man Free _at_ 8 yards
  • MAN FREE COVERAGE WITHOUT A PREDETERMINED
    HALFBACK
  • COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN
    DETERMINED
  • A HALFBACK CAN BE DETERMINED BY 1.) Normal HB
    alignment in backfield
  • 2.) A slotback or wingback going into
    jet or tail motion
  • All 2nd 3rd level players should have eyes up
    to see motion for next key/read

59
PURPLE CHOKE COVERAGEwith a Halfback
S C E N
E S
L
M R F

C






0x2 FORCE
  • If HB goes away,
  • check TE/WB area
  • for double handoff
  • (fold)
  • If HB is vertical (Iso) -
  • C Gap stack
  • If Waggle, check FB
  • then rob crosser

Inside Loose Man Tech on SE
1x6 on 1
60
PURPLE CHOKE COVERAGEwith motion
C E N
E S S

L M R

F C






0x2 FORCE (3)
  • 2x2
  • Check opposite SB area for counter
  • If Waggle, check FB then rob crosser

Inside Loose Man Tech 1
1x6 on 2
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