Title: 335 Stack Defense
13-3-5 StackDefense
2Position Names
- Tackles
- Nose
- Studs
- Mike
- Corners
- Free Safety
- Bandits
3Defensive Fronts
4Defensive Alignment Base Cover 3
5Alignment
6NOSEGUARD PLAYStuff Technique
- Alignment-0 technique, nose-to-nose on Center.
Play as tight as possible and still be able to
key and react - Key- Movement of the Centers hand.
- Responsibility-Attack Center and STUFF him into
backfield and find the football - Coaching Points
- Hold ground on double team
- If reached, play cutback
- Rush passer in proper lane
- On pass rush, bull rush and look for draw or QB
to step up - Stay flat on pursuit
7NOSEGUARD PLAYRip Technique
- Alignment-0 technique, nose-to-nose on Center.
Play as tight as possible and still be able to
key and react - Key- Guard you are ripping to. Be aware of
feeling pressure from Center - Responsibility-A gap you are ripping to.
- Coaching Points
- Back off ball slightly.
- Step with foot to side you are ripping.
- Turn shoulders on first step, then square back
up on second step. - The guard will then tell you how to react.
8Defensive Technique
- Alignment-4 technique(head up on OT). Align
tight to LOS - Key-Movement of OTs helmet.
- Responsibility-C gap. Contain pass rush and trail
on play away - Coaching Points
- Step flat with outside foot.
- Keep shoulders square.
- Attack outside number of OT.
- Punch with Hands and react to OTs first step.
9Studs LinebackerStimulus/Response
10Mike Linebacker Technique
- Depth-5 yards
- Alignment-Stack
- Key-Track of Fullback to OG
- Coaching Points-stay FLAT, tempo the ball
- (over the top player)
11BanditsStimulus/Response
12Defensive Alignment HAMMER
13Hammer
- Tackles 4 tech
- Nose 0 tech
- Studs 40 tech
- Mike 10 tech
- Bandits 35 emol
14Defensive Alignment HEAVY
15Heavy
- Tackles 4 tech
- Nose 0 tech
- Studs 40 tech
- Mike 10 tech
- Bandits 35 emol
- Callside Bandit 9 tech
16Defensive Alignment G
17G
- Tackles 4 tech
- Nose 0 tech
- Callside Stud 7 tech
- Mike Callside A gap
- Bandits 35 emol
- Weakside Stud 2 tech Flex
18Defensive Alignment BEAR
19Bear
- Tackles 3 tech
- Nose 0 tech
- Callside Stud 7 tech
- Mike Callside 30 tech
- Callside Bandit 9
- Weakside Bandit 5 tech
- Weakside Stud 30 tech
20Defensive Alignment SMOKE
21Smoke
- Tackles 4 tech
- Nose 0 tech
- Weakside Stud 20 tech
- Mike Callside 20 tech
- Bandits 35 emol
- Callside Stud 6 tech
22Defensive Alignment GATOR
23Gator
- Callside Tackle 7 tech
- Nose Callside 3 tech
- Weakside Tackle 1 tech
- Weakside Stud 5 tech
- Callside Stud A gap
- Mike weakside 30 tech
- Bandits 35 emol
24Line StuntsFlex-call all lineman get in 2 point
stance and flow to ball
T N T Slant Strong
T N T Slant Weak
T N T NUT
T N T TON
T N T PSYCHO
T N T CRASH
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26Inside Pressures
- Mike Strong/Weak (Red or White)
- Shoot Strong/Weak/Double (Red or White)
- Gut Strong/Weak/X (Red or 3)
- Blood Strong/Weak/X (Black)
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28Shoot Strong/Weak/Double
T N
T B
S M S B C
C
F
29Gut Strong/Weak/X
T N
T B
S M S B C
C
F
30Blood Strong/Weak/X
T N
T B
S M S B C
C
F
31Outside Pressure
- Bandit Strong/Weak/Double (Orange)
32Bandit Strong/Weak/Double
T N
T B
S M S B C
C
F
33Combination Pressures
- Spear Strong/Weak/Double/X (Gold)
- Bullett Strong/Weak/Double (Gold)
- Hurricane (Gold)
34Spear Strong/Weak/Double/X
T N
T B
S M S B C
C
F
35Bullett Strong/Weak/Double
T N
T B
S M S B C
C
F
36Hurricane Strong/Weak
T N
T B
S M S B C
C
F
37Coverages
- RED (Man Free) Used when sending 1 or 2 LBs
- Black Used when sending all 3 LBs
- Gold Used on combinations blitzes (inside and
outside pressure) - White (Cover 3)-used when sending 1 or 2 LBs
- Orange - Used when blitzing both bandits
38Red Coverages
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40(No Transcript)
41(No Transcript)
42(No Transcript)
43COVER 0 RULES
S L E
N E R
M
C F
S
C
S L E
N E R
M
C F
S
C
STRONG LEFT
2 BACKS CORNERBACKS.MATCH STRONG
SPUR...CONTAIN BLITZ WEAK SPUR..TAILBA
CK STRONG LB.....SLANT MIKE
LB.FULLBACK WEAK LB.....CONTAIN
BLITZ FREE SAFETY.2 STRONG Secondary
ALWAYS runs with motion in Cover 0
1 BACK CORNERBACKS.MATCH STRONG
SPUR..CONTAIN BLITZ WEAK SPUR.ADJUSTER
STRONG LB....SLANT MIKE
LB.FULLBACK WEAK LB....CONTAIN
BLITZ FREE SAFETY....2 STRONG Secondary
ALWAYS runs with motion in Cover 0
44WING-T SCHEME
- Base
- Tight
- Bash
- X
- Bear
- Special
- DE to TE side plays loop scheme in Base
Eyes on TE while in stance and attack him (TE)
with eyes in C gap. This will keep TE from
getting to LB and allows the DE to play a big
factor in stopping off tackle plays (belly-g,
buck sweep and trap (if it bounces).
45WING T COVERAGEPURPLE
E N E S
S L
M R
C C
F
2x2 on 1
2x2 on 2
Inside Loose Man Tech on SE
1x8 on 2
Man Free _at_ 8 yards
- MAN FREE COVERAGE (or Cover 3) WITHOUT A
PREDETERMINED HALFBACK - COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN
DETERMINED - A HALFBACK CAN BE DETERMINED BY 1.) Normal HB
alignment in backfield - 2.) A slotback or wingback going into
jet or tail motion - All 2nd 3rd level players should have eyes up
to see motion for next key/read
46PURPLE COVERAGEwith a Halfback
S E N
E S
L
M R F
C
C
0x2 FORCE
- If HB goes away,
- check TE/WB area
- for double handoff
- (fold)
- If HB is vertical (Iso) -
- C Gap stack
- If Waggle, check FB
- then rob crosser
1x6 on 2
Inside Loose Man Tech on SE
1x8 on 1
47PURPLE COVERAGEwith motion
E N
E S S
L M R
F C
C
0x2 FORCE
- 2x2
- Check opposite SB area for counter
- If Waggle, check FB then rob crosser
Inside Loose Man Tech on SE
1x6 on 2
1x8 on 2
48BASE PURPLEvs. Buck Sweep
S E N
E
S
L M R
F
C
C
49vs. TRAP
S E N
E
S
L M R
F
C
C
50vs. WAGGLE
S E N
E
S
L M R
F
C
C
51vs BELLY-G
S E N
E
S
L M R
F
C
C
52BUGwith Purple Coverage
S E N
E T
G
M B F
C
C
53Mike
S E N
E T
G
M B F
C
C
54ZOO
S E N
E T
G
M B F
C
C
55GASH
S E N
E T
G
M B F
C
C
Corner and FS will catch the spill
56BAT
S E N
E T
G
M B F
C
C
57HAMMER
S E N
E T
G M
B F
C
C
58PURPLE CHOKE COVERAGE
C E N E S
T G
M B
C
F
2x2 on 1
2x2 on 2
Inside Loose Man Tech on SE
Man Free _at_ 8 yards
- MAN FREE COVERAGE WITHOUT A PREDETERMINED
HALFBACK - COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN
DETERMINED - A HALFBACK CAN BE DETERMINED BY 1.) Normal HB
alignment in backfield - 2.) A slotback or wingback going into
jet or tail motion - All 2nd 3rd level players should have eyes up
to see motion for next key/read
59PURPLE CHOKE COVERAGEwith a Halfback
S C E N
E S
L
M R F
C
0x2 FORCE
- If HB goes away,
- check TE/WB area
- for double handoff
- (fold)
- If HB is vertical (Iso) -
- C Gap stack
- If Waggle, check FB
- then rob crosser
Inside Loose Man Tech on SE
1x6 on 1
60PURPLE CHOKE COVERAGEwith motion
C E N
E S S
L M R
F C
0x2 FORCE (3)
- 2x2
- Check opposite SB area for counter
- If Waggle, check FB then rob crosser
Inside Loose Man Tech 1
1x6 on 2