Title: 335 Stack Defense
13-3-5 StackDefense
2Position Names
- Ends
- Nose
- Gator
- Bandit
- Mac
- Corners
- Free Safety
- Spur
- Tiger
3Defensive Alignment Base Cover 3
4Alignment
5NOSEGUARD PLAYStuff Technique
- Alignment-0 technique, nose-to-nose on Center.
Play as tight as possible and still be able to
key and react - Key- Movement of the Centers hand.
- Responsibility-Attack Center and STUFF him into
backfield and find the football - Coaching Points
- Hold ground on double team
- If reached, play cutback
- Rush passer in proper lane
- On pass rush, bull rush and look for draw or QB
to step up - Stay flat on pursuit
6NOSEGUARD PLAYRip Technique
- Alignment-0 technique, nose-to-nose on Center.
Play as tight as possible and still be able to
key and react - Key- Guard you are ripping to. Be aware of
feeling pressure from Center - Responsibility-A gap you are ripping to.
- Coaching Points
- Back off ball slightly.
- Step with foot to side you are ripping.
- Turn shoulders on first step, then square back
up on second step. - The guard will then tell you how to react.
7Defensive Technique
- Alignment-4 technique(head up on OT). Align
tight to LOS - Key-Movement of OTs helmet.
- Responsibility-C gap. Contain pass rush and trail
on play away - Coaching Points
- Step flat with outside foot.
- Keep shoulders square.
- Attack outside number of OT.
- Punch with Hands and react to OTs first step.
8Bandit/Gator LinebackerStimulus/Response
9Mac Linebacker Technique
- Depth-5 yards
- Alignment-Stack
- Key-Track of Fullback to OG
- Coaching Points-stay FLAT, tempo the ball
- (over the top player)
10Hawk/SpurStimulus/Response
11Coverages
- RED (Man Free) Used when sending 1 or 2 LBs
- Black Used when sending all 3 LBs
- Gold Used on combinations blitzes (inside and
outside pressure) - 3 (Zone)
- 0
12Red Coverages
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184 Man Rushes
- GATOR (Red or 3)
- BANDIT (Red or 3)
- MIKE (Red or 3)
- SPUR (3 or Gold)
- TIGER (3 or Gold)
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20BANDIT
E N
E S
G M B T C
C
F
21Mike
E N
E S
G M B T C
C
F
22SPUR
E N
E S
G M B T C
C
F
23TIGER
E N
E S
G M B T C
C
F
245 Man Rush
- BUG (Red)
- GUM (Red)
- BUM (Red)
- MUTT (Cover 3)
- SAM (Cover 3)
25BUG
E N
E S
G M B T C
C
F
26GUM
E N
E S
G M B T C
C
F
27BUM
E N
E S
G M B T C
C
F
28MUTT
E N
E S G
M B T C
C
F
29SAM
E N
E S L
M R B C
C
F
306 Man Rush
- ZOO (Black)
- TIMBER (Gold)
- GAMES (Gold)
- STAB (Gold)
- STAG (Gold)
31ZOO
E N
E S
G M B T C
C
F
32TIMBER
E N
E S
G M B T C
C
F
33GAMES
E N
E S
G M B T C
C
F
34STAB
E N
E S
G M B T C
C
F
35STAG
E N
E S
G M B T C
C
F
36COVER 0 RULES
S L E
N E R
M
C F
S
C
S L E
N E R
M
C F
S
C
STRONG LEFT
2 BACKS CORNERBACKS.MATCH STRONG
SPUR...CONTAIN BLITZ WEAK SPUR..TAILBA
CK STRONG LB.....SLANT MIKE
LB.FULLBACK WEAK LB.....CONTAIN
BLITZ FREE SAFETY.2 STRONG Secondary
ALWAYS runs with motion in Cover 0
1 BACK CORNERBACKS.MATCH STRONG
SPUR..CONTAIN BLITZ WEAK SPUR.ADJUSTER
STRONG LB....SLANT MIKE
LB.FULLBACK WEAK LB....CONTAIN
BLITZ FREE SAFETY....2 STRONG Secondary
ALWAYS runs with motion in Cover 0
377 MAN RUSH
38HAMMER
E N
E S
G M B T C
C
F
398 MAN RUSH
40HURRICANE
E N
E S
G M B T C
C
F
41WING-T SCHEME
- Base
- Tight
- Bash
- X
- Bear
- Special
- DE to TE side plays loop scheme in Base
Eyes on TE while in stance and attack him (TE)
with eyes in C gap. This will keep TE from
getting to LB and allows the DE to play a big
factor in stopping off tackle plays (belly-g,
buck sweep and trap (if it bounces).
42WING T COVERAGEPURPLE
E N E S
S L
M R
C C
F
2x2 on 1
2x2 on 2
Inside Loose Man Tech on SE
1x8 on 2
Man Free _at_ 8 yards
- MAN FREE COVERAGE (or Cover 3) WITHOUT A
PREDETERMINED HALFBACK - COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN
DETERMINED - A HALFBACK CAN BE DETERMINED BY 1.) Normal HB
alignment in backfield - 2.) A slotback or wingback going into
jet or tail motion - All 2nd 3rd level players should have eyes up
to see motion for next key/read
43PURPLE COVERAGEwith a Halfback
S E N
E S
L
M R F
C
C
0x2 FORCE
- If HB goes away,
- check TE/WB area
- for double handoff
- (fold)
- If HB is vertical (Iso) -
- C Gap stack
- If Waggle, check FB
- then rob crosser
1x6 on 2
Inside Loose Man Tech on SE
1x8 on 1
44PURPLE COVERAGEwith motion
E N
E S S
L M R
F C
C
0x2 FORCE
- 2x2
- Check opposite SB area for counter
- If Waggle, check FB then rob crosser
Inside Loose Man Tech on SE
1x6 on 2
1x8 on 2
45BASE PURPLEvs. Buck Sweep
S E N
E
S
L M R
F
C
C
46vs. TRAP
S E N
E
S
L M R
F
C
C
47vs. WAGGLE
S E N
E
S
L M R
F
C
C
48vs BELLY-G
S E N
E
S
L M R
F
C
C
49BUGwith Purple Coverage
S E N
E T
G
M B F
C
C
50Mike
S E N
E T
G
M B F
C
C
51ZOO
S E N
E T
G
M B F
C
C
52GASH
S E N
E T
G
M B F
C
C
Corner and FS will catch the spill
53BAT
S E N
E T
G
M B F
C
C
54HAMMER
S E N
E T
G M
B F
C
C
55PURPLE CHOKE COVERAGE
C E N E S
T G
M B
C
F
2x2 on 1
2x2 on 2
Inside Loose Man Tech on SE
Man Free _at_ 8 yards
- MAN FREE COVERAGE WITHOUT A PREDETERMINED
HALFBACK - COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN
DETERMINED - A HALFBACK CAN BE DETERMINED BY 1.) Normal HB
alignment in backfield - 2.) A slotback or wingback going into
jet or tail motion - All 2nd 3rd level players should have eyes up
to see motion for next key/read
56PURPLE CHOKE COVERAGEwith a Halfback
S C E N
E S
L
M R F
C
0x2 FORCE
- If HB goes away,
- check TE/WB area
- for double handoff
- (fold)
- If HB is vertical (Iso) -
- C Gap stack
- If Waggle, check FB
- then rob crosser
Inside Loose Man Tech on SE
1x6 on 1
57PURPLE CHOKE COVERAGEwith motion
C E N
E S S
L M R
F C
0x2 FORCE (3)
- 2x2
- Check opposite SB area for counter
- If Waggle, check FB then rob crosser
Inside Loose Man Tech 1
1x6 on 2