Title: Projectile Motion
1Projectile Motion
- Projectile motion a combination of horizontal
motion with constant horizontal velocity and
vertical motion with a constant downward
acceleration due to gravity. - Projectile motion refers to the motion of an
object that is thrown, or projected, into the air
at an angle. We restrict ourselves to objects
thrown near the Earths surface as the distance
traveled and the maximum height above the Earth
are small compared to the Earths radius so that
gravity can be considered to be constant.
2Projectile Motion
- The motion of a projectile is determined only by
the objects initial velocity and gravity. - The vertical motion of a projected object is
independent of its horizontal motion. - The vertical motion of a projectile is nothing
more than free fall. - The one common variable between the horizontal
and vertical motions is time.
3Path of a Projectile
- A projectile moves horizontally with constant
velocity while being accelerated vertically. A
right angle exists between the direction of the
horizontal and vertical motion the resultant
motion in these two dimensions is a curved path. - The path of a projectile is called its
trajectory. - The trajectory of a projectile in free fall is a
parabola.
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5Path of a Projectile
6Path of a Projectile
- vo initial velocity or resultant velocity
- vx horizontal velocity
- vyi initial vertical velocity
- vyf final vertical velocity
- R maximum horizontal distance (range)
- x horizontal distance
- Dy change in vertical position
- yi initial vertical position
- yf final vertical position
- q angle of projection (launch angle)
- H maximum height
- ag gravity 9.8 m/s2
7Path of a Projectile
8Path of a Projectile
- The horizontal distance traveled by a projectile
is determined by the horizontal velocity and the
time the projectile remains in the air. The time
the projectile remains in the air is dependent
upon gravity. - Immediately after release of the projectile, the
force of gravity begins to accelerate the
projectile vertically towards the Earths center
of gravity.
9Path of a Projectile
- The velocity vector vo changes with time in both
magnitude and direction. This change is the
result of acceleration in the negative y
direction (due to gravity). The horizontal
component (x component) of the velocity vo
remains constant over time because there is no
acceleration along the horizontal direction - The vertical component (vy) of the velocity vo is
zero at the peak of the trajectory. However,
there is a horizontal component of velocity, vx,
at the peak of the trajectory.
10Path of a Projectile
11Path of a Projectile
- In the prior diagram, r is the position vector of
the projectile. The position vector has x and y
components and is the hypotenuse of the right
triangle formed when the x and y components are
plotted. - The velocity vector vo?t would be the
displacement of the projectile if gravity were
not acting on the projectile. - The vector 0.5?ag?t2 is the vertical displacement
of the projectile due to the downward
acceleration of gravity. - Together, this determines the vertical position
for the projectile - ?y (vyt) (0.5agt2)
12Path of a Projectile
13Problem Solving Projectile Motion
- Analyze the horizontal motion and the vertical
motion separately. If you are given the velocity
of projection, vo, you may want to resolve it
into its x and y components. - Think for a minute before jumping into the
equations. Remember that vx remains constant
throughout the trajectory, and that vy 0 m/s at
the highest point of any trajectory that returns
downward.
14Horizontal velocity component
- vx is constant because there is no acceleration
in the horizontal direction if air resistance is
ignored.
15Vertical velocity component
- At the time of launch
- After the launch
- If vy positive, direction of vertical motion is
up if vy negative, direction of vertical motion
is down if vy 0, projectile is at highest
point.
16Horizontal position component
- If you launch the projectile horizontally
- then vo vx
- vyi 0 m/s
- ? 0o
17Vertical position component
18Relationship Between Vertical and Horizontal
Position
- this equation is only valid for launch angles in
the range 0? lt ? lt 90?
19Range (total horizontal displacement)
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21Maximum Height
22When Do The Range Maximum Height Equations Work?
- Does not work when ?y ? 0.
23Determining vo from vx and vy
- If the vertical and horizontal components of the
velocity are known, then the magnitude and
direction of the resultant velocity can be
determined. - Magnitude
24Determining vo from vx and vy
- Direction from the horizontal
- Direction from the vertical
25Range and Angle of Projection
26Range and Angle of Projection
- The range is a maximum at 45? because sin (245)
1. - For any angle ? other than 45?, a point having
coordinates (x,0) can be reached by using either
one of two complimentary angles for ?, such as 15
? and 75 ? or 30 ? and 50 ?.
27Range and Angle of Projection
- The maximum height and time of flight differ for
the two trajectories having the same coordinates
(x, 0). - A launch angle of 90 (straight up) will result
in the maximum height any projectile can reach.
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29For Objects Shot Horizontally
- vx constant
- Dy negative
- Dy -height
30For Objects Shot Horizontally
- When hits at bottom
- Vyf should be negative
- vo resultant velocity
31For Objects Shot Horizontally
- q with horizontal
- q with vertical
32For Situations in Which Dy 0 m
33For Situations In Which Dy Positive
34For Situations In Which Dy Positive
- At any point in the flight
35For Situations In Which Dy Negative
36For Situations In Which Dy Negative
- At launch
- After launch
- When it hits ground