Title: C
1Basic Formations
Deuce Lt
Deuce Rt
C
RG
T
T
Y
X
G
C
RG
T
T
Y
X
G
T
QB
Z
T
QB
Z
FB
FB
2Special Formations
Over Trips Right
Over Trips Left
C
RG
T
T
TE
X
G
C
RG
T
T
TE
X
G
Z
QB
T
T
QB
Z
FB
FB
3- Quarterback
- Lines up under center or heels at 4.5 yards when
in shotgun - Keep- QB follows back after handoff/fake
- Boot- QB goes away from back after handoff/fake
- Fullback
- Lines up with heels at 4 yards behind the LOS in
a 2 point stance - Ram or Lam Aligns two yards deep and two yards
outside the tight end (Y) or tackle. - OO?OO OO?OO
- F F
- Lam Ram
- T (Tailback)
- The T is the primary running back for the offense
- He can line up at 4.5 yards deep behind the BST
or as a wing set up away from the TE 2 yards wide
and 2 yards deeper than the BST. - In a trips call he lines up as the widest man off
the LOS - Will go in Rocket or Short motion
- Z (Wingback)
- The Z always lines up in the backfield. He is
generally lines up 2 yards wide and 2 yards
deeper than the EMLOS.
4The Sweeps
- Rocket, Jet, Belly Sweep (X)
- Rocket is fast motion quick pitch to the outside
- Very fast to the edge/flank
- Jet is fast motion handoff sweep straight across
the formation - Can be run from any formation to the T or Z
- F can be sent to the weak or strong side and it
will be tagged in the play call - Complimentary plays are Guard Out, Wedge, Counter
Trey, Waggle - Belly Sweep (X) is slower developing with only
the X receiver blocking for the Z - Z back moves on snap of the ball and runs through
FBs heals - Complimentary plays are Keep Pass
5Rocket Sweep
Deuce Rt 29 Rocket
FS
SS
B
B
C
C
E
N
T
T
E
Y
X
Z
Q
T
F
5-2
PST Reach-Zone If someone crosses your face
hard, block him in that direction all the way to
the sideline. Otherwise, reach first bad color in
second or third level. PSG Reach-Zone Run your
track. C Reach Zone Run your track. BSG Reach
Zone Run your track. BST Reach Zone Run your
track. Y Drive deep for the Corner, hook him
inside or drive him to sideline. Reach EMLOS
defender -- you only have to delay him for a
second. X Drive your Corner deep. Z Drive deep
for the Corner, hook him inside or drive him to
sideline. Drive deep for the Corner, hook him
inside or drive him to sideline. T Rocket motion
to behind FBs heels, run parallel to LOS and
catch ball behind TE at chest level. Run for
hashes, numbers, sideline. FB Block backside
EMLOS defender. QB Reverse pivot, toss ball with
both hands to a spot chest-high 5 yards behind
TE. Then boot.
FS
B
B
B
B
C
C
E
T
T
E
X
Y
Z
Q
T
4-4
F
5-3
6Rocket Sweep
Deuce Lt 29 Rocket
5-2
PST Reach-Zone If someone crosses your face
hard, block him in that direction all the way to
the sideline. Otherwise, reach first bad color in
second or third level. PSG Reach-Zone Run your
track. C Reach Zone Run your track. BSG Reach
Zone Run your track. BST Reach Zone Run your
track. Y Drive deep for the Corner, hook him
inside or drive him to sideline. Reach EMLOS
defender -- you only have to delay him for a
second. X Drive your Corner deep. Z Drive deep
for the Corner, hook him inside or drive him to
sideline. Drive deep for the Corner, hook him
inside or drive him to sideline. T Rocket motion
to behind FBs heels, run parallel to LOS and
catch ball behind TE at chest level. Run for
hashes, numbers, sideline. FB Block backside
EMLOS defender. QB Reverse pivot, toss ball with
both hands to a spot chest-high 5 yards behind
TE. Then boot to SE side.
4-4
5-3
7Jet Sweep
Deuce Rt 28 T Jet
5-2
PST Reach-Zone If someone crosses your face
hard, block him in that direction all the way to
the sideline. Otherwise, reach first bad color in
second or third level. PSG Reach-Zone Run your
track. C Reach Zone Run your track. BSG Reach
Zone Run your track. BST Reach Zone Run your
track. Y Drive deep for the Corner, hook him
inside or drive him to sideline. Reach EMLOS
defender -- you only have to delay him for a
second. X Drive your Corner deep. Z Drive deep
for the Corner, hook him inside or drive him to
sideline. Drive deep for the Corner, hook him
inside or drive him to sideline. T Jet motion
behind LOS and receive handoff in off A gap. Get
depth and run for hashes, numbers,
sideline. FB Block backside EMLOS defender. QB
Reverse pivot, hand to T/Z, fake to FB, then
boot.
4-4
5-3
8Jet Sweep
Deuce Rt 29 Z Jet
5-2
PST Reach-Zone If someone crosses your face
hard, block him in that direction all the way to
the sideline. Otherwise, reach first bad color in
second or third level. PSG Reach-Zone Run your
track. C Reach Zone Run your track. BSG Reach
Zone Run your track. BST Reach Zone Run your
track. Y Drive deep for the Corner, hook him
inside or drive him to sideline. Reach EMLOS
defender -- you only have to delay him for a
second. X Drive your Corner deep. Z Drive deep
for the Corner, hook him inside or drive him to
sideline. Drive deep for the Corner, hook him
inside or drive him to sideline. T Jet motion
behind LOS and receive handoff in off A gap. Get
depth and run for hashes, numbers,
sideline. FB Block backside EMLOS defender. QB
Reverse pivot, hand to T/Z, fake to FB, then
boot.
4-4
5-3
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10Complimentary Plays
- Motion- All complimentary plays can be ran with
or without the use of motion. Motion may cause
the defense to rotate to stop rocket/jet sweep
which will leave less defenders in the box.
Motion will leave you with one less blocker on
some plays like X or guard out. - If you run guard out to the motion the DE may fan
and the PSG can pull through the hole and lead. - Bootleg/Keep- At anytime bootleg or keep can be
tagged to the play call to use the QB as a
runner. Bootleg means the QB keeps around the
end opposite of the call hole. Keep means the QB
keeps the ball around the end on the same side of
the call hole. - If you tag truck or counter trey as a keep the
back in rocket/jet motion will be a lead blocker
for the QB. - Inside Zone- The wedge play can be run with any
type of motion or no motion at all. It can also
be run as an inside zone play in which zone
principles are used for blocking. This is best
accomplished with rocket or jet motion. - Power- Do not forget to run the power! It will
put the defensive end in a bind as to his
assignment.
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1345 X
Deuce Rt T Rip 45 X
SS
FS
C
B
B
C
E
E
N
T
T
X
Y
Q
T
Z
F
5-2
PST Gap-Down-On PSG Pull-Kick C
Fire-On-Backer BSG Fire-on-Backer. BST
Fire-On-Backer Y Fire-On-Backer X
Gap-Down-Backer Z Fast track through FB spot on
the snap of the ball, mesh with QB, run sweep
path. T Rocket/Jet/Rip motion to behind FBs
heels, run parallel to LOS and fake rocket sweep.
Run for hashes, numbers, sideline. If Rip
motion lead through hole to LB. If no motion
step parallel to hole and lead FB. FB Lateral
Step play side, crossover, run gap QB Open to
hole, step play side gaining depth, hand to FB,
boot away from call hole, mesh with Z. Z Sweep
Everything remains the same except QB fakes to
the FB and hands to the Z as he meshes and then
boots.
FS
B
B
B
B
C
C
E
T
T
E
X
Y
Z
Q
T
F
4-4
FS
B
B
B
C
C
E
T
T
E
N
X
Y
Z
Q
T
F
5-3
1435 Counter Trey
Deuce Rt T Rock 35 Counter Trey
FS
SS
B
B
C
C
T
E
N
T
E
Y
X
Z
Q
T
F
5-2
PST Gap-Down-Backer PSG Gap-Down-Backer C
Gap-Down-Backer BSG Pull Kick EMLOS BST Pull
Lead Y Fire-On-Backer X Block CB out Z Jab
step away and then come back between FB and QB to
receive handoff, read blocks and run lane T
Rocket/Jet motion to behind FBs heels, run
parallel to LOS and fake rocket sweep. Run for
hashes, numbers, sideline. FB Run to inside
foot of BSt and block area QB Reverse pivot over
midline, pass FB with shoulder fake, hand ball to
T and boot, pressure LOS
4-4
FS
B
B
B
C
C
E
T
T
E
N
X
Y
Z
Q
T
F
5-3
15Wedge
Deuce T Rip 43 Wedge
SS
FS
C
B
B
C
E
E
N
T
T
Y
X
Q
T
Z
Gap-Down towards called hole
F
5-2
PST Gap-Down PSG Gap-Down C Gap-Down BSG
Gap-Down BST Pull Lead Y Gap-Down-Backer X
Gap-Down-Backer Z Gap-Down-Backer T
Rip/Rocket/Jet motion. Fake play that goes with
the motion. FB Step with left foot and run
directly to 3 hole QB Reverse Pivot based on
fake, hand to FB, boot
16Power
Deuce T Rip 32 Power
Y
X
Z
Q
T
F
5-2
PST Gap-Down-On PSG Gap-Down-On C
Gap-Down-On BSG Pull wall off BST
Gap-On-Away Y Gap-Down-Backer/Boot Pass X
Gap-Down-Backer/Boot Pass Z Gap-Down-Backer T
Rip/Rocket/Jet motion. Run through heels of FB,
receive handoff, run inside FBs block. FB Kick
EMLOS QB Reverse on midline, get depth, hand to
T/Z, boot. Can run a boot pass (Waggle) or a
keep pass of of power.
FS
B
B
B
B
C
C
E
E
T
T
X
Y
Z
Q
T
F
FS
B
B
B
C
C
E
T
T
E
N
X
Y
Z
Q
T
F
17Truck
PST Gap-Down-backer PSG Pull, Block first bad
color C Reach-Area-Away BSG Pull lead
through BST Gap-On-Away Y Gap-Down-Backer/Stalk
X Gap-Down-Backer/Stalk T/Z Jab step, cut
through behind line, receive inside handoff, get
behind guards T/Z Run Motion Fake-Lead QB FB
Kick EMLOS QB Reverse on midline, get depth,
hand to T/Z, boot.
18Pass Plays
- Waggle (Rocket and Jet)
- Keep Pass/Boot Pass (Power)
- Quick Passing Bubble Screens, Hitches and Mesh
- Verticals with an under route
- When using the 3 step passing game from shot gun
the QB does not drop. The FB will step in front
of the QB and block. The FB may run to the flat
when tagged to the play call. (Deuce RT gun
verts F flat) -
- Waggle Patterns
- 1st man play side runs post-corner
- 2nd man play side runs flat at 2-3 yards
- 3rd man runs 7-10 yard drag
- 4th man runs backside post
- Man faking run blocks backside or runs continue
route or throwback route if called
- Waggle
- Can be run either strong or weak
- Good fakes are paramount!
- Pressure the LOS
- Read post corner route/flat/drag/post
- Do not force a pass- run if necessary!
- If continue or throwback is called but covered,
run!
19Waggle
PST Gap-Down PSG Pull-Log DE, If he penetrates
take him to the sideline. C Step aggressive and
hinge BSG Step aggressive and hinge BST Step
aggressive and hinge Y Corner X Post Z Fake
Jet/Rocket/Rip/Liz run continue or block backside
DE T Drag FB Block vacated guard area hit
flat QB Reverse pivot, fake, then boot
pressuring LOS with Run/Pass
20Rocket/Jet Keep Pass (Cross)
FS
SS
B
B
C
C
E
N
T
T
E
Y
X
Z
Q
T
F
5-2
PST Step aggressive pass block PSG Step
aggressive pass block C Step aggressive pass
block BSG Step aggressive pass block BST Step
aggressive pass block Y Go/Seam- Cross X
Go/Seam- Cross Z Run Rocket/Jet Fake continue to
wheel route. Seam/Go T Run Rocket/Jet Fake
continue to wheel route. Seam/Go FB Hit DE and
flare to flat QB Reverse pivot, fake, then keep
pressuring LOS with Run/Pass Can tag cross for
x/z cross
2136 Keep Pass
PST Step aggressive pass block PSG Step
aggressive pass block C Step aggressive pass
block BSG Step aggressive pass block BST Step
aggressive pass block Y Post Corner/Post X
Post/Post Corner Z Influence and hit flat fast.
Run Rip motion help with DE or penetration T Run
Rip motion help with DE or penetration. Influence
and hit flat fast. FB Log DE, if he penetrates
take him to the sideline. QB Reverse pivot,
fake, then keep pressuring LOS with Run/Pass
2236 Waggle Left
PST Step aggressive pass block PSG Step
aggressive pass block C Step aggressive pass
block BSG Step aggressive pass block BST Step
aggressive pass block Y Post/Post Corner X
Post Corner/Post Z Cross. Run Rip motion help
block De or run continue. T Run Rip motion help
block De or run continue. Cross FB Block
vacated guard area and hit flat fast QB Reverse
pivot, fake, then boot pressuring LOS with
Run/Pass
2384 Belly Keep Pass
PST Step aggressive pass block PSG Step
aggressive pass block C Step aggressive pass
block BSG Step aggressive pass block BST Step
aggressive pass block Y Post Corner/Post X
Post/Post Corner Z Run Liz motion, influence and
hit flat fast. Crossing Pattern T Crossing
Pattern, Run Rip motion, influence and hit flat
fast. FB Log DE, if he penetrates take him to
the sideline. QB Reverse pivot, fake, then keep
pressuring LOS with Run/Pass
24Bubble Screen
Yellow Call
Orange Call
FB goes opposite call
- Quick Game
- If a receiver has a defender 7 or more yards off
of him we will throw the ball to him now. - Using Red/Blue formation may help get a favorable
match up. - Can be run from shotgun
- Yellow call is bubble screen to the left
- Orange call is bubble screen to the right
- Zip is quick to the Z
- Tip is quick to the Tail
Offensive Line Step call hole aggressive pass
block
25Quick Hitch
FS
SS
B
B
C
C
E
N
T
T
E
Y
X
Z
T
F
Tip Call
Zip Call
Q
5-2
- Quick Game
- If a receiver has a defender 7 or more yards off
of him we will throw the ball to him now. - Using Red/Blue formation may help get a favorable
match up. - Can be run from shotgun
- Yellow call is bubble screen to the left
- Orange call is bubble screen to the right
- Zip is quick to the Z
- Tip is quick to the Tail
FS
B
B
B
B
C
C
E
E
T
T
X
Y
Z
T
F
Q
FS
Offensive Line Step call hole aggressive pass
block
B
B
B
C
C
E
T
T
E
N
X
Y
Z
T
Teams will normally call the side of the F strong
and will rotate to it which sets up the quick
pass to the backside.
F
Q
26Mesh Right
FS
SS
B
B
C
C
E
N
T
T
E
Y
X
Z
T
F
Q
5-2
FS
- 3 Step Under Center
- Using Red/Blue formation may help get a favorable
match up and cause secondary to rotate to side
with Y and F. - Can be run from shotgun or under center
- F can sneak into the flat away from call after
blocking - Q should read from right to left
- Z/T should chip DE outside shoulder when getting
into pattern.
Using Red formation rotates secondary
FS
- Offensive Line
- Step call hole aggressive pass block
- 5 man protection plus F
B
B
B
C
C
E
T
T
E
N
X
Y
Z
T
F
Q
27Vert
FS
SS
B
B
C
C
E
N
T
T
E
Y
X
Z
T
F
Q
5-2
FS
- 3 Step Under Center
- Using Red/Blue formation may help get a favorable
match up and cause secondary to rotate to side
with Y and F. - Can be run from shotgun or under center
- F can sneak into the flat away from call after
blocking - Q should read from right to left
- Z/T should chip DE outside shoulder when getting
into pattern. Can call out and up pattern
B
B
B
B
C
C
E
T
T
E
X
Y
T
Z
F
Q
Using Red formation rotates secondary
FS
B
B
B
C
C
- Offensive Line
- Step call hole aggressive pass block
- 5 man protection plus F
E
T
T
E
N
X
Y
Z
T
F
Q