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Interaction Styles: Old and New

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Hutchins, Hollan, and Norman (1986) Direct Manipulation ... Virtuosity. CS 6750 Fall 2005. Articulatory Distance. Relationship between meaning and form ... – PowerPoint PPT presentation

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Title: Interaction Styles: Old and New


1
Interaction Styles Old and New
  • How theories of the past apply today

2
Agenda
  • Questions?
  • Exam prep
  • Hutchins, Hollan and Norman paper
  • Hutchins, Hollan, and Norman (1986) Direct
    Manipulation Interfaces, in Donald Norman and
    Stephen Draper, User Centered System Design,  
    pp. 87-124.
  • Elements of a theory on DM
  • Does it still apply?

3
What is Direct Manipulation?
4
What is DM? (Shneiderman 74)
  • Continuous representation of the object of
    interest.
  • Physical actions or labeled button presses
    instead of complex syntax.
  • Rapid incremental reversible operations whose
    impact on the object of interest is immediately
    visible.

5
Benefits of DM (Shneiderman 82)
  • Novices learn basic functionality quickly,
    usually through demonstration of an expert
  • Experts can work extremely rapidly to carry out a
    wide range of tasks, even defining new functions
    and features
  • Knowledgeable intermittent users can retain
    operational concepts

6
Benefits of DM (cont)
  • Error messages are rarely needed
  • Users can see immediately if their actions are
    furthering their goals, and if not, they can
    simply change the direction of their activity
  • Users have reduced anxiety because the system is
    comprehensible and because actions are so easily
    reversible.

7
Goal Cognitive Account of DM
  • What is directness?
  • Why is DM sometimes compelling and sometimes
    painful?

8
The HHN theory
  • Feeling of directness is related to use of
    cognitive resources
  • distance (goals lt-gt action)
  • engagement (illusion)
  • Then (mid 80s) vs. now

9
Distance
  • Amount of effort to convert goals into physical
    action
  • Remember the 7-stage model

10
Semantic and Articulatory Distance
  • Interface language (input and output)
  • Independence of meaning and form

Semantic distance
Goals
Meaning of Expression
Articulatorydistance
Form of Expression
11
Semantic Distance
  • Can I say what I want?
  • Can I say it concisely?
  • Gulf of Execution
  • Gulf of Evaluation

12
Reducing Semantic Distance
  • Higher-level languages
  • Make output show concepts directly

13
Understanding Semantic Distance
  • Automated behavior does NOT reduce semantic
    distance
  • Users can adapt to system representation
  • Virtuosity

14
Articulatory Distance
  • Relationship between meaning and form
  • Gulf of execution
  • (e.g. gesture)
  • Gulf of evaluation
  • (e.g. audio feedback)

15
Engagement
  • Feeling that one is directly manipulating the
    objects of interest
  • Model of the world

16
Reqs for Direct Engagement
  • Creating an illusion
  • Minimize Gulfs of Execution Evaluation
  • Input and output languages are interreferential
    (e.g., subsitution)
  • System is realistically responsive
  • Interface is unobtrusive

17
Rapid Feedback
  • Allows modification of actions
  • Removes the perception of the computer as
    intermediary
  • Allows monitoring of actions in order to
    understand outcome

18
Problems with DM
  • Not good at supporting
  • repetitive operations
  • handling variables
  • distinguishing individual elements from a class
    of elements
  • Limited to how we think
  • Flies in face of 2000 years of developing
    abstract formalisms

19
Another model of interaction
  • Michel Beaudouin-Lafon (2000) Instrumental
    interaction an interaction model for designing
    post-WIMP user interfaces, Proceedings of
    CHI'2000, pages 446-453.
  • Domain objects Interaction Instruments

20
Instrumental Interaction
  • Analyze the effectiveness of tools
  • Indirection
  • Spatial and temporal
  • Integration
  • Comparing physical-logical degrees of freedom
  • Compatibility
  • Does tool match our intuition
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