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Title:

A Human Eye Approach to Information Display

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Further Zoom. Secondary Roads. and Information. Decrease Cluttering ... Additional Zoom Levels Buildings. Mathematically defining focus and periphery areas ... – PowerPoint PPT presentation

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Title: A Human Eye Approach to Information Display


1
A Human Eye Approach to Information Display
  • Ahmed Sidky, Alex Kalita, Ming Luo, Qiang Yu,
    Vishal Nakra

2
Presentation Roadmap
  • The Problem
  • Our Solution
  • Managing Information Density
  • Decrease Cluttering
  • Retrieve Information as needed
  • Video
  • Implementation
  • Pros and Cons
  • Our Contribution
  • Future Work
  • Conclusion

3
How fast can you find Burger King?
4
Supposed to be here somewhere
How fast can you find Burger King?
5
We Can Solve the Problem
  • Our Solution
  • What you see is what you need !!!
  • Our Approach
  • Manage Information Density
  • Decrease Cluttering
  • Retrieve Information as needed

6
Manage Information Density
  • Human Eye View
  • Focal AreaShow the Details Show Overview
  • Focal Border Area Fade the Details Show
    Overview
  • Peripheral AreaHide the Details Show Overview

7
Decrease Cluttering(Chainsaw Approach)
  • Overview No road Labels

8
Decrease Cluttering(Chainsaw Approach)
  • First Zoom Level
  • Main Road Labels

9
Decrease Cluttering(Chainsaw Approach)
Second Zoom levelSecondary Roads
10
Decrease Cluttering(Chainsaw Approach)
Further Zoom Secondary Roads and
Information
11
Decrease Cluttering(Chainsaw Approach)
Semantic Zoom Amount of Detail shown depends on
level of zoom Eliminates need to show all data at
once Shows Information that is appropriate for
user interest
12
Retrieve Information as needed
  • Information on Demand
  • Gazing Time Controlled
  • Hardware button
  • Display doesnt interrupt users browsing

13
Checkpoint
  • The Problem ?
  • Our Solution ?
  • Managing Information Density ?
  • Decrease Cluttering ?
  • Retrieve Information as needed ?
  • Video
  • Implementation
  • Pros and Cons
  • Our Contribution
  • Future Work
  • Conclusion

14
Lets watch !!!
15
How did we do this
  • CAVE vs. PC vs. Workbench
  • D.I.V.E.R.S.E
  • Head tracker vs. Eye Tracker
  • Software Issue
  • Color coding
  • Roads and for Summaries

16
Pros and Cons
  • Pros
  • Reduces Clutter
  • Easy to get details about something (just look)
  • No distortion (compared to e.g. fisheye)
  • Cons
  • Restaurant icons occlude part of the map
  • Road labels sometimes jump around (implementation
    issue)
  • 3D navigation with the CAVE wand can be confusing

17
Future Work
  • Integrating the Eye Tracker with the head tracker
  • Testing with larger maps
  • Additional Zoom Levels Buildings
  • Mathematically defining focus and periphery areas
  • Conduct experimentation to test how effective our
    approach is
  • Indicate when a place of interest is selected

18
Our Contribution to HCI
  • Controlling information density relative to the
    area of focus of the user
  • Simulate the functionality of the Human eye
  • Using Head tracker to control the focus

19
AcknowledgementsFrom the CAVE-Man
This is the guy we have to thank. Now we know
where the idea came from !!!
Thanks a lot Dr. North
Human Eye Team
20
Discussion
  • Fish eye or Human eye ?
  • What do you think ?
  • Any Additional Work to be done ?
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