Title: Presence
1Presence
- Why talk about it
- How to measure it
- Where is it useful
2Presence
- Sense of being physically present in a computer
generated or remote environment (Sheridan,
1992).
3Open Questions
- Is there a definition of presence that is
sufficiently operational and quantitative to be
useful? - What are the factors that create a sense of
presence? - Are there subjective and objective measures that
can quantify presence?
4Open Questions (cont.)
- Are there applications for which a sense of
presence actually improves operator performance? - Are there applications for which presence is a
necessary ingredient? If so, how are these
applications different from applications for
which a more traditional display system is just
as effective?
5Sheridan (1992)
Sensory Information
- Three measurable physical variables that
determine presence - extent of sensory information
- control of sensors relative to environment
- ability to modify physical environment.
Ability to Modify Environment
Control of Sensors
6Zeltzers AIP Cube
- Autonomy - Ability to react to events and
stimuli. - Interaction - Degree of access to the parameters
or variables of an object - Presence - Number and fidelity of the sensory
input and output channels
VR
Autonomy
Presence
Interaction
7How to measure Presence?
- Subjective measures
- Psychophysical measures
- Objective measures
8Subjective measures
To what extent did you experience a sense of
being really there inside the virtual
environment? A little A lot 1 2 3 4 5 6 7
How realistic was your interaction with the
virtual objects? A little A
lot 1 2 3 4 5 6 7
9Psychophysical measures
- Generally, psychophysical techniques are used to
relate the physical magnitude of a stimulus with
the observers subjective rating of the stimulus
magnitude. - Example R f(S) where R is 1-7 feeling of
being present and S is a screen resolution or
lag time.
10Objective measures
- Physiological measures
- Performance measures
11Physiological measures
- Just as humans experience changes in
physiological parameters in response to novel or
unusual stimuli in the real world, given
sufficiently realistic stimuli in a virtual
environment, the human should experience similar
physiological changes. - Cardiovascular, Respiratory,
- Nervous, Sensory,
- Blood Chemistry
12Wiederhold with Fear of Flying Patients in VR
Physiological measures Not Anxious
Anxious
Subjective Measures Not Anxious Anxious
13Performance measures
- Behavior
- Suspension of belief
- Ducking
- Socially conditioned reactions
14What seems to be true?
- A person's experience of a situation in a virtual
environment may evoke the same reactions and
emotions as the experience of a similar
real-world situation. This may be true even when
the virtual environment does not accurately or
completely represent the real-world situation.
15What seems to be true? (cont.)
- Each person brings their own Gestalt into a
virtual reality experience. - Cued Gestalt Larry Hodges
16What seems to be true? (cont.)
- A primary difference between the experience of an
event in a virtual environment and the experience
of the same event in a real environment is in the
intensity or vigor of the experience.
17What seems to be true? (cont.)
- A person's perceptions of real-world situations
and behavior in the real-world may be modified
based on his experiences within a virtual world.
18What seems to be true? (cont.)
- Virtual reality is consequence-poor relative to
reality.
19Presence?
Fidelity and attention to Sensory Channels
Gestalt
Consequences of Actions
20Why is this important?
- Therapy
- Pain control
- Rehabilitation
- Entertainment
- Training
- Education