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Presence

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Sense of being physically present in a computer generated or remote environment (Sheridan, 1992) ... To what extent did you experience a sense of being 'really there' ... – PowerPoint PPT presentation

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Title: Presence


1
Presence
  • Why talk about it
  • How to measure it
  • Where is it useful

2
Presence
  • Sense of being physically present in a computer
    generated or remote environment (Sheridan,
    1992).

3
Open Questions
  • Is there a definition of presence that is
    sufficiently operational and quantitative to be
    useful?
  • What are the factors that create a sense of
    presence?
  • Are there subjective and objective measures that
    can quantify presence?

4
Open Questions (cont.)
  • Are there applications for which a sense of
    presence actually improves operator performance?
  • Are there applications for which presence is a
    necessary ingredient? If so, how are these
    applications different from applications for
    which a more traditional display system is just
    as effective?

5
Sheridan (1992)
Sensory Information
  • Three measurable physical variables that
    determine presence
  • extent of sensory information
  • control of sensors relative to environment
  • ability to modify physical environment.

Ability to Modify Environment
Control of Sensors
6
Zeltzers AIP Cube
  • Autonomy - Ability to react to events and
    stimuli.
  • Interaction - Degree of access to the parameters
    or variables of an object
  • Presence - Number and fidelity of the sensory
    input and output channels

VR
Autonomy
Presence
Interaction
7
How to measure Presence?
  • Subjective measures
  • Psychophysical measures
  • Objective measures

8
Subjective measures
To what extent did you experience a sense of
being really there inside the virtual
environment? A little A lot 1 2 3 4 5 6 7
How realistic was your interaction with the
virtual objects? A little A
lot 1 2 3 4 5 6 7
9
Psychophysical measures
  • Generally, psychophysical techniques are used to
    relate the physical magnitude of a stimulus with
    the observers subjective rating of the stimulus
    magnitude.
  • Example R f(S) where R is 1-7 feeling of
    being present and S is a screen resolution or
    lag time.

10
Objective measures
  • Physiological measures
  • Performance measures

11
Physiological measures
  • Just as humans experience changes in
    physiological parameters in response to novel or
    unusual stimuli in the real world, given
    sufficiently realistic stimuli in a virtual
    environment, the human should experience similar
    physiological changes.
  • Cardiovascular, Respiratory,
  • Nervous, Sensory,
  • Blood Chemistry

12
Wiederhold with Fear of Flying Patients in VR
Physiological measures Not Anxious
Anxious
Subjective Measures Not Anxious Anxious
13
Performance measures
  • Behavior
  • Suspension of belief
  • Ducking
  • Socially conditioned reactions

14
What seems to be true?
  • A person's experience of a situation in a virtual
    environment may evoke the same reactions and
    emotions as the experience of a similar
    real-world situation. This may be true even when
    the virtual environment does not accurately or
    completely represent the real-world situation.

15
What seems to be true? (cont.)
  • Each person brings their own Gestalt into a
    virtual reality experience.
  • Cued Gestalt Larry Hodges

16
What seems to be true? (cont.)
  • A primary difference between the experience of an
    event in a virtual environment and the experience
    of the same event in a real environment is in the
    intensity or vigor of the experience.

17
What seems to be true? (cont.)
  • A person's perceptions of real-world situations
    and behavior in the real-world may be modified
    based on his experiences within a virtual world.

18
What seems to be true? (cont.)
  • Virtual reality is consequence-poor relative to
    reality.

19
Presence?
Fidelity and attention to Sensory Channels
Gestalt
Consequences of Actions
20
Why is this important?
  • Therapy
  • Pain control
  • Rehabilitation
  • Entertainment
  • Training
  • Education
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