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Self-Presence Standardized:

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Self-Presence Standardized: Introducing the Self-Presence Questionnaire (SPQ) Rabindra Ayyan Ratan, University of Southern California B atrice Hasler, University of ... – PowerPoint PPT presentation

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Title: Self-Presence Standardized:


1
Self-Presence Standardized Introducing the
Self-Presence Questionnaire (SPQ)  Rabindra
Ayyan Ratan, University of Southern
California Béatrice Hasler, University of Zurich 
2
Overview
  • Why Self-Presence?
  • Holistic Self
  • Self-Presence, Defined
  • Self-Presence Questionnaire (SPQ)
  • Reliability and Validity Tests
  • The Future (i.e., plea for your use)

3
Self Representation and the Self
4
The Holistic Self
5
Self-Presence, broadly defined
the extent to which the holistic self is relevant
during media use.
6
Specific definitions
  • Proto self-presence is defined as the extent to
    which a mediated self-representation is
    integrated into body schema.
  • Core self-presence is defined as the extent to
    which mediated interactions between a
    self-representation and mediated objects cause
    emotional responses.  
  • Extended self-presence is defined as the extent
    to which some aspect of a self-representation is
    related to some aspect of personal identity.

7
Self-Presence Questionnaire
  • Example Proto self-presence Questions
  • When using your avatar, to what extent do you
    feel like your arm is elongated into the
    game/virtual environment?
  • When playing the game/using the virtual
    environment, how much do you feel your avatar is
    a part of your body?
  •  Proto self-presence is defined as the extent to
    which a mediated self-representation is
    integrated into body schema.

8
Self-Presence Questionnaire
  • Example Core self-presence Questions
  • When happy events happen to your avatar, to what
    extent do you feel happy?
  • When scary events happen to your avatar, to what
    extent do you feel scared?
  • Core self-presence is defined as the extent to
    which mediated interactions between a
    self-representation and mediated objects cause
    emotional responses.  

9
Self-Presence Questionnaire
  • Example Extended self-presence Questions (note -
    changed from pilot study to full study)
  • To what extent is your avatars appearance
    related to some aspect of your identity?
  • To what extent is your avatars race related to
    some aspect of your personal identity?
  • Extended self-presence is defined as the extent
    to which some aspect of a self-representation is
    related to some aspect of personal identity.

10
Reliability Test
  • Pilot study (N 31) student groups in a
    virtual world
  • Full Study (N 360) email survey to online
    gamers
  • Factor Analysis (both studies)
  • 3 distinct factors aligned with 3 levels in the
    theory
  • Correlation Analysis (both studies)
  • Each factor significantly correlated (.4) with
    the other two, as the holistic nature of self
    suggests.

11
Validity Tests
  • (pilot study) Extended self-presence correlated
    with
  • avatar design time
  • Consistent with the theory
  • Note measure changed from pilot to full study
  • Proto and Core self-presence correlated with
  • (pilot) Appreciation of virtual world experience
  • Positive finding, not strong validity check
    though
  • (pilot and full study) Social presence
  • Explained by individual diffs in media richness
    experience
  • Validates theory.

12
Validity Tests
  • (full study) MMO players compared to FPS players
  • Higher extended self-presence
  • More social, identity-relevant validates theory
  • Higher core self-presence
  • Wider range of activities and thus emotions
    validates theory
  • Lower proto self-presence
  • Slower-paced, less reliance on reaction time
    validates theory

13
Future Validity Tests
  • Proto self-presence
  • Natural vs symbolic interfaces
  • Core self-presence
  • Emotional (physio) response vs avatar relevancy
  • Extended self-presence
  • Character identification
  • Avatar design effort ( of words/button clicks)

14
Future Application
  • Any study with a mediated self-representation
  • Proteus Effect (Yee, et al., 2009)
  • Health-related behaviors (Fox, et al., 2009)
  • Racial bias (Groom, et al., 2009)
  • Gender-related activities in MMOs (Yee, et al.,
    2007)
  • Feelings of interactivity (Jin, 2009)
  • Multitasking performance (Ratan, et al., 2007)
  • And of course, PRESENCE!! (Weibel, Wissmath,
    Habegger, Steiner, Groner, 2008)
  • Please consider applying self-presence to your
    work
  • Check www.self-presence.com for the most recent
    SPQ

15
Future Self
  • Increasing use, blurring the line between
    physical and mediated self

Thank you!
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