Title: Innovation Incubator Program
1- Innovation Incubator Program
- Business Profiles
2Education Division Innovation Working Group
Members
Scott McQuiggan, Ph.D., SAS Institute Inc. Steve
Nordmark, Thinkronize, Inc. Ravi
Ramsaran, Autoskill International, Inc. Sean
Ryan, Scantron Steve Saltzberg, SoftChalk LLC
Jay Sivin-Kachala, IESD Robin Warner, The van
Tulleken Company Mitchell Weisburgh, Academic
Business Advisors, LLC
Carmi Paris(Co-Chair), Spectrum K12 School
Solutions Inc. Steve Siegel(Co-Chair), Follett
Corporation - Technology Solutions
International Group John Bower, uBoost INC
Sandra K. Fivecoat, WeAreTeachers Sari
Follansbee, EdTech Design Associates Kostas
Kyros, Appella Consulting Paula Maylahn, Paula
Maylahn
3 WHY AMERICA MUST INNOVATE A Call to Action
4- WHO CAN APPLY?
- Non profit sector such as Boise State, Wake
Forrest and Howard Universities - Start up companies who may be looking for funding
and/or strategic partnerships, - And, from well-know member companies with new
innovative services and productssuch as yours!
5- Innovation Champions!!
- Educational Sytemics Michael Jay and Marci
Goldberg - We are Teachers Innovations Circle Sandy
Fivecoat - EdRoom Ellen Bialo
62009 Innovation Incubator Program Participants
- Adobe Flash Catalyst Megan Stewart, Director,
Worldwide Higher Education, Adobe - ArchieMD Interactive 3D Platform Virtual
AutopsyRobert Levine, President, Chief Medical
Officer, ArchieMD - ClassLink InquiryBerj Akian, CEO, ClassLink
- Kidos ComputerDavid Van Osdol, Founder and CEO,
Kidos Computer - Math Learning ExchangeDavid Hoo, Executive
Director, Math Learning Exchange - MixedInk Collaborative Writing ToolVanessa
Scanfeld, Founder, MixedInk
- PLEX LabsDan Norton, Founding Partner, Filament
Games, LLC - The Predictive Assessment of ReadingPaul
Zimmerman, General Manager, ChildsMind
Publishing - Skatekids Online/ Ramps to ReadingHugh Conway,
Sr. Vice President of Sales, Quantum Learning
Technologies - Straighterline Burck Smith, CEO, SMARTHINKING
- The 2009 Ed Tech Industry Summit Innovation
Incubator Finalists Are - edWeb LLCLisa Schmucki, CEO, edWeb LLC
- GradeCamTami Porter, Executive VP COO,
GradeCam Corporation
7ArchieMD, Inc.
- Interactive 3D Platform Virtual Autopsy
Dr. Robert Levine / President
8Development of ArchieMD Interactive 3D Platform
Virtual Autopsy
- Engaging Science and Health Education
- Developed at ArchieMD by Dr. Robert Levine,
programmers, 3D animators and multimedia
specialists - Funding partly through the company and publishing
partner
9Market information for ArchieMDs 3D Interactive
Platform
- Ready for Market via Internet, CDRom
- Ideal for Students and Faculty
- Interactive Platform Conducive for all Markets
K-20
10Our Focus at this Forum
Distribution, Licensing, Additional Funding
Publishers, Investors,Online Providers
ARCHIEMDs Products Applicable in Many
Verticals Education K-12, Higher Education,
Health Professions Consumer Health Patient
Education, Informed Consent Pharmaceutical
Education, Training, Marketing Military
Trauma, Augmented Reality,
11 ArchieMD 3600 FAU Blvd Suite 201 Boca Raton, FL
33434 561 391-4448
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13ClassLink Inquiry
Berj Akian, Founder and CEO
14www.ClassLink.com
15www.ClassLink.com
- ClassLink LaunchPad
- All your school software
- All your school files
- Accessible everywhere
16- ClassLink LaunchPad
- All your school software
- All your school files
- Accessible everywhere
17www.ClassLink.com
- Current Stats
- 16.5 million computers in K12
- 16 million more in HE
- 33 million computers
18www.ClassLink.com
- Ask the Customer
- Dir of Tech
- Dir of Curriculum
- Superintendent
- Board Member
19Dir of Tech
Superintendent
Dir of Curriculum
Board Member
20Bringing data driven decision making to
instructional technology
- ClassLink Inquiry
- Inquiry knows
- Computer usage
- Software usage
- Web usage
21Standard custom reports
22Computer Usage
23Application Usage
24Websites usage
25- ClassLink Inquiry
- on every computer in K-20
26- ClassLink Inquiry
- on every computer in K-20
1to1
27- ClassLink Inquiry
- on every computer in K-20
28- ClassLink Inquiry
- on every computer in K-20
Accountability
29www.ClassLink.com
Go To Market
- National reseller partnerships
- Direct and regional resellers
- Large districts (higher accountability)
- Demonstration logins
30For teachers administration
Standard custom reports
Web Based
Only 4
Application Usage
Websites usage
Computer Usage
31www.ClassLink.com
Market Potential
32www.ClassLink.com
Our goals today
- Inquiry is here!
- Lets partner!
- Win your support!
33Bringing data driven decision making to
instructional technology
- ClassLink Inquiry
- Easy to understand
- Easy to afford
- Easy to use
- Necessary in todays world
34Thank you
- Berj Akian
- berj_at_classlink.com
- 888-963-7550
www.ClassLink.com
35David Van Osdol Founder and CEO
36Why?
- To allow a child to use an adults computer
like it is her own
Video
37Why?
- To give parents easy, iTunes-like access to
childrens content from around the world.
38When?
Development
Who?
Dr. Alice Wilder David Van Osdol Team of
developers
Over past 24 months
Where?
Funded by Angel Investors
39Market Information
- Direct to consumer
- Families with children ages 3-7
- Closed beta after ED TECH
- 12,000 families
- Proprietary childrens apps in 12 languages
40Goal at Ed Tech
Find partners with great educational content who
would like to distribute to consumers globally.
41David Van OsdolFounder and CEOdvanosdol_at_kidoscom
puter.comm 646.418.2867
42MathLearningExchange.org Web 2.0 Community to
Harness the Collective Creativity of Thousands of
Teachers, Students and Volunteers
David Hoo Founder Executive Director
43Development of Math Learning Exchange
- Problem
- Millions of US students are below basic
competency with an inequitable skew - US ranked just 22nd of 26 OECD countries in 2006
PISA mean scores for
mathematics
44Development of Math Learning Exchange
- Solution
- Our mission radically improve K-12 math
education - Target poor performing learners
- Address different learning styles and multiple
intelligences - User-generated and professionally-produced videos
- Ultimately individualized self-paced learning
45The Power of User-Generated Content
46Development of Math Learning Exchange
- Being developed in partnership with universities,
non-profits and school districts - Currently being developed by volunteers
- Non-profit organization seeking foundation
funding to achieve full potential
47Market Information for Math Learning Exchange
- Concept favorably received at April national NCSM
and NCTM math conferences - In Pilot Program design phase with goal of
conducting 2009/2010 beta - Pilot targets Grade 6-8 teachers for professional
development and classroom use - As content grows, target individual students in
schools and at home - Will be accessed by PCs and mobile devices
- Subsequently expand to Grades K-12
48Why Math Learning Exchange Will Succeed
- Wiki structure of standards-based lessons with
customizable re-sequencing of lesson topics to
match curriculum used - Pre-populated professional development, math
lessons and assessments with extensive
functionality - Rate and comment on lessons
- Discussion forums
- Homework help boards
- Match tutors
- Marketed efficiently through social media and
teacher associations
49Our Focus at this Forum is to seek
- Funding to develop Pilot program
- Foundations
- Corporate sponsors
- Federal/State Agencies
- Strategic Partners for development
- Funding for special projects (NBA, Actuarial
Foundation, NSF Presidential Awardees, etc.) - Resources in-kind (servers, hosting, etc.)
- Employee volunteers (IBM real-world applications)
50Thank you!
- Contact Information
- David Hoo
- Executive Director
- MathLearningExchange.org
- 201-857-2110
- davidhoo_at_mathlearningexchange.org
51Introducing MixedInks Collaborative Writing
Platform
Vanessa Scanfeld Co-Founder, MixedInk
52Development of the MixedInkCollaborative Writing
Platform
- MixedInks online platform allows large groups to
weave their ideas language into a single text,
combining the wiki concept with a Digg-like
rating system. - Founded in 2007 by 3 co-founders in NYC DC,
privately funded
53Market Information for MixedInks Collaborative
Writing Platform
- Launched publicly in Jan 2009
- End users are predominantly middle and high
school students
54Our Focus at this Forum is to
- Identify potential investors and partners for
distribution (i.e. resell and/or license the
platform).
55MixedInk Demo Video vanessa_at_mixedink.com
56MixedInk 21st Century Skills
- Originally designed as tool for citizen
engagement, saw organic uptake in education. - Covered by education blogs, included in MITs NML
learning library, and - most importantly
received great feedback from teachers. - Tool encourages students to take creative risks,
understand peers perspectives, evaluate what
they are reading, and gain team experience
while building on behavior outside the classroom.
57Vanessa Scanfeld Vanessa_at_MixedInk.com
58Amanda White
59Development Goals of PLEX Labs
- Develop to meet the needs of teachers for
flexible, easy to use quality science tools - Online, quick and easy to access
- Mapped to learning goals, inspired by traditional
science lab activities - Leveraging high quality production, and design
values of Filament's in-house design and
development team - Project will begin lat '09, early '10
60Market Innovation
- Early Stages of design/prototyping
- State-wide survey based research to shape market
strategy - Distribution through an easy to access online
portal site - Flexible end user purchase options reflecting
different needs and enabling different markets - First project development targeted at middle
school science, but portal can be expanded
61Forum Goals
- Introducing ourselves to the larger educational
technology community! - Guidance for concept validation, feedback from
industry leaders and peers - Partners interested in distribution partnership
- Additional funding to guide specific content
topics, or grant portal access to interested
organizations/publishers
62Forum Goals
- contact_at_filamentgames.com
63from
Paul Zimmerman, General Manager / CEO
64 2 Improvement over 13 years
Billions / year
38 Below Basic
4th grade
Status Quo is NOT working!
8th grade
0
Below Basic
Basic above
National Assessment of Educational Progress
(NAEP) data
65Real Research Makes the Difference
- 20 years of NIH funded research into the causes
of reading failure and dyslexia - Wake Forest University
- School of Medicine
66Exceptional Accuracy
- Highly accurate (90)
- Validity and reliability rs gt .90
- National norming, longitudinal
- and randomized controlled studies
- Subscription based
- One-on-one classroom assessment
- Used as early as second semester Kindergarten
67What makes this different?
In only15 minutes
PAR is the only classroom reading assessment that
scientifically DIAGNOSES the underlying causes of
problems
and then PRESCRIBES a targeted strategy for
intervention for each child.
68Breakthrough Results
Percentage of students At-Risk for failure
before and after using PAR
Wake County Public Schools, NC
- 14 schools
- all Kindergartners
(Not just for at-risk students!)
69Poor Assessment Accuracy Costs School Districts
Money
30
5
False Negatives
Competition
PAR
70Value Proposition
When assessments are used to place students into
special learning environments
Schools typically spend 5,000. to 10,000 more
per student placed in a special program
- Accurately identifies students needing help
- Diagnoses the real underlying problem
- Prescribes a strategy for remediation
71Partnership with Canada
The Canadian Council on Learning (CCL)
- ChildsMind Publishing has an agreement with CCL
to - extend the research incorporate PAR into
their model - work with jurisdictions to pilot PAR across
Canada
72- Unparalleled accuracy
- Diagnostic
- Prescriptive
- A real solution for schools!
73Focus at this Forum
- potential partners for start-up funding
- distribution
- investors
- publishers
- distributors
Seeking
With
74Contact Information
Paul Zimmerman, General Manager / CEO ChildsMind
Publishing Wake Forest University School of
Medicine Office of Technology Asset
Management 391 Technology Way, Suite
199 Winston-Salem, NC 27101 Phone 336-716-9951
75Martin Fletcher, Chief Creative Officer
76Q
An online educational community enabling children
to reach their academic potential.
What Is
L
T
Creates virtual worlds that embed scientifically
based educational activities in compelling,
interactive computer games.
Q
What Does
L
T
Engages children in stealth learning,
dramatically increasing time-on-task because they
are immersed in activities that are fun,
challenging, and relevant to their digitally
connected world.
Q
Why Works
L
T
76
77Skatekids and Ramps to Reading
- Scientifically based cognitive and literacy
development online video games - Collaboration between leading cognitive
psychologists and video game developers - VC backed - DFJ Mercury, RPM, I2A
- Founded in 2007
78Skatekids and Ramps to Reading
- Used by school districts in 12 states
- Research based and several scientific studies
proving efficacy - SAAS business and delivery model
- Children ages 4-12 globally
- Schools, homes, other institutions
79Scientifically based ? Clinically
proven ? Totally Fun
- Experience / expertise of Management team
- Unique product concept, proprietary intellectual
property - Efficient marketing strategy school channel
provides launchplatform into consumer market - Products relevant to digitally connected world of
kids today - Scientific research is the foundation of all QLT
products20 years of continuous improvement - Ideal blend of computer gaming and educational
psychology - Online virtual environment with own economy,
products for sale - Social networking
- Continually adaptive new games, features and
productsintroduced weekly and monthly - Personal feedback, real-time assessment and
progress monitoring
Easy to buy Easy to implement
Easy to use
79
80Current Products
Current Products
3rd through 8th Grade
Educational activities in avirtual world
environment,including a revolutionary, achievemen
t-based virtual economy
- Fast-paced extreme-sports metaphor
- Continuously adaptive updated daily, weekly and
monthly - Online progress measured real time dashboard
accessibleon SkatekidsOnline
80
81Current Products
Current Products
Pre-K through 2nd Grade
Educational activities scientifically designed
to develop early literacy, keyboarding and
cognitive skills in an age-appropriate on line
world.
81
82Consumer Market Primed
Online computer gaming socialnetworking for
children ages4-10 is exploding Unfilled need for
engaging,education-based solution Current
programs have notrue educational value. Out of
school use of Ramps and Skatekids is over 40 of
total time Parents want it now!
82
83Our Focus at this Forum is to
- Seek potential partners for international
distribution, licensing, additional funding. - With publishers, distributors, media companies
and VCs
84- Management Team
- Alan Aldworth, Co-Founder and
President/CEO Alan has over 25 years managing
innovative education, information and publishing
businesses. He launched, published and managed
some of the most successful innovative
educational products including Everyday
Mathematics, Breakthrough to Literacy,
Bigchalk/eLibrary, Reading A-Z.com, and Explore
Learning.com. Alan specializes in leveraging
technology to improve functionality, enhance the
user experience and maximize scalability and
profitability. - Â
- Hugh Conway, SVP Sales Hugh has 28 years
experience building and managing sales
organizations for educational technology
companies. Hugh has led the sales teams at
eChalk, Inc., Invest Learning (a division of
Simon and Schuster) and Class.com, Inc. Â He has
led sales teams in both corporate and venture
funded start-ups including Jostens Learning
Corporation, and Carnegie Learning. - Â
- Dr. Martin Fletcher, Co-Founder and Chief
Creative Officer Dr. Fletcher has spent his
entire professional career applying cognitive
development sciences with direct instruction
techniques in clinical settings to help children
who have struggled to read. His dedication and
efforts have helped children to acquire the
cognitive processes and skills to read fluently
and become successful learners. - Andrew Vreeke, VP Operations Andrew has
extensive experience in project management,
implementation and client services. He has
overseen implementation services for educational
technology companies, including Advanced
Academics, Inc. and eChalk, Inc., and Aspen
Systems/Lockheed Martin on community-building and
economic development projects for the U.S.
Department of Housing and Urban Development, the
U.S. Department of Education, and various White
House offices.
85Contact Information
86Burck Smith and Ryan Busch
87Development of StraighterLine
- Create more affordable, better supported, and
more flexible general education college courses - Developed by SMARTHINKING
- Company-backed Funding
- Work Began 9/2007, Sales 9/2008
88Market Information for StraighterLine
- Currently in Operations
- 98 of Current Students Would Recommend a
StraighterLine Courses - Online, using Blackboard
- Users Consumer, Institutions, Businesses
- Adult Learners, Workforce Development, Recent
High School Graduates
89Our Focus at this Forum is to
- Open up new partnership opportunities
- Consumer marketing partners
- Companies that want to add college courses to
their offerings - Companies that might want to help us take these
to high school for AP or Dual Enrollment.
90Contact Information
- Burck Smith, CEO
- 202-543-5034 ext. 210
- bsmith_at_StraighterLine.com
- Ryan Busch, Director of StraighterLine
- 602-486-7110
- rbusch_at_StraighterLine.com
91www.StraighterLine.com
92Adobe Flash Catalyst
- Adobe Systems Incorporated
Megan Stewart, John Schuman
93Development of Adobe Flash Catalyst
- Provides a tool for non-coders to create usable
Flash code. - Increases overall productivity
- Developed by the Adobe product teams.
- Adobe RD
- Over two years in development
94Market Information for Flash Catalyst
- Early beta has already been released to the
Developer community (MAX) - Public beta to be released Summer/Fall 2009
- Mac and Windows versions
- Interactive design students
- Secondary and Higher Education
95Our Focus at this Forum is to
- Increase awareness of this innovation
- Talk to Developers
- Integration Partners
- Talk to you
96Contact Information
- jschuman_at_adobe.com
- Mstewart_at_adobe.com
- http//www.adobe.com/education
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